《Design Patterns Explained》读书笔记(1)

本文是《Design Patterns Explained》读书笔记的第一部分,重点介绍了封装原则——找出变化的东西并封装它。书中通过动物建模的例子,展示了如何避免紧耦合和过多细节,通过将运动方式对象化来实现更好的封装,以此适应不同动物的运动行为,如走、飞和游。这一设计方法有助于代码的扩展和维护。
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最初发表在:http://www.farproc.com/Article/ShowArticle.asp?ArticleID=187

找出变化的东西,封装它!
"Find what varies and encapsulate it."

 

最近在学习 Alan Shalloway & James R. Troott Design Patterns Explained (《设计模式解析》),于是随手记下一些东西。

该书在第8 Expanding Our Horizons 中讲“封装(encapsulation)”时提到一个封装的原则是“Find what varies and encapsulate it.(找出变化的东西,封装它)”对我的启发很大。在此前,我对封装的理解也仅仅是“数据隐藏(Data Hiding)”,最多能想到的是“细节隐藏(Details Hiding,这个是我自创的^_^)”,而真正的“封装”是"any kind of hiding(任何形式的隐藏)"!!

If you have ever bought any programming books, you might have noticed that there are two types of them: books that are too short to understand the topic and books that are too long making it inevitable that you get bored. We've tried hard to avoid both of these categories with Design Patterns Explained Simply. This book is fast and simple way to get the idea behind each of the 29 popular design patterns. The book is not tied to any specific programming language and will be good for you as long as you have a basic knowledge of OOP. Most chapters are available on the website, so you can check out the simplicity of the language in the book and the way materials are presented. Why should I read this book? It's simple. It's written in clear and simple language that makes it easy to read and understand. It's short. Yes, there are no useless demos or huge code listings — just clear and easy-to-understand descriptions with many graphical examples. When you finish reading this book, you'll have good reason to go to your boss and ask him for apromotion. Why? Because using design patterns will allow you to get your tasks done twice as fast, to write better code and to create efficient and reliable software architecture. How do I become a programming ninja? The main difference between a ninja and a novice is the knowledge of secret coding tricks, as well as the awareness of most pitfalls and the ability to avoid them. Design patterns were created as a bible for avoiding problems related to software design. Doesn’t that make it a true ninja’s handbook? Table of Contents Creational patterns Abstract Factory Builder Factory Method Object Pool Prototype Singleton Structural patterns Adapter Bridge Composite Decorator Facade Flyweight Private Class Data Proxy Behavioral patterns Chain of Responsibility Command Interpreter Iterator Mediator Memento Null Object Observer State Strategy Template Method Visitor
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