JUC第八课——ThreadPoolExecutor,ThreadPoolExecutor源码,ForkJionPool

线程池实现

Executors:线程池的工厂
JDK给我们提供的默认的线程池阿里不建议使用自带的线程池,因为线程有个上界,可能导致越界
ThreadPoolExecutor:我们通常所说的线程池。多个线程共享同一个任务队列。

  1. SingleThreadPool
  2. CachedPool
  3. FixedThreadPool
  4. ScheduledPool

ForkJoinPool:先将任务分解,最后再汇总。每个线程有自己的任务队列。

  1. WorkStealingPool

SingleThreadPool

SingleThreadPool 这个线程池里面只有一个线程。
这样可以保证我们扔进去的任务是被顺序执行的

为什么要有单线程的线程池?
任务队列 生命周期管理

package character08;

import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;

/**
 * @Author laimouren
 * @Date 2022/1/6 9:24
 */
public class T07_SingleThreadPool {
    public static void main(String[] args) {
        ExecutorService service = Executors.newSingleThreadExecutor();
        for (int i = 0; i < 5; i++) {
            final int j = i;
            service.execute(() -> {
                System.out.println(j + " " + Thread.currentThread().getName());
            });
        }
    }
}

Executors.newSingleThreadExecutor()

public static ExecutorService newSingleThreadExecutor() {
        return new FinalizableDelegatedExecutorService
            (new ThreadPoolExecutor(1, 1,
                                    0L, TimeUnit.MILLISECONDS,
                                    new LinkedBlockingQueue<Runnable>()));
    }

CachedPool

CachedPool 核心线程数为0,最大线程数是Integer.MAX_VALUE

CachedPool 这个线程池,当任务到来时,如果有线程空闲,我就用现有的线程;如果所有线程忙,就启动一个新线程。
阿里不愿意使用这个线程池,因为起的线程数非常多

package character08;

import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.TimeUnit;

public class T08_CachedPool {
    public static void main(String[] args) throws InterruptedException {
        ExecutorService service = Executors.newCachedThreadPool();
        System.out.println(service);
        for (int i = 0; i < 2; i++) {
            service.execute(() -> {
                try {
                    TimeUnit.MILLISECONDS.sleep(500);
                } catch (InterruptedException e) {
                    e.printStackTrace();
                }
                System.out.println(Thread.currentThread().getName());
            });
        }
        System.out.println(service);
        TimeUnit.SECONDS.sleep(80);
        System.out.println(service);
    }
}

Executors.newCachedThreadPool()

public static ExecutorService newCachedThreadPool() {
        return new ThreadPoolExecutor(0, Integer.MAX_VALUE,
                                      60L, TimeUnit.SECONDS,
                                      new SynchronousQueue<Runnable>());
    }

SynchronousQueue是手递手的容量为空的队列,线程提交一个任务必须有另一个线程处理它,不然提交任务的线程会一直阻塞

SynchronousQueue 是一个阻塞队列,其中每个插入操作必须等待另一个线程执行相应的删除操作,反之亦然。同步队列没有任何内部容量,甚至容量都不是1。您无法查看同步队列,因为只有当您试图删除某个元素时,它才会出现;你不能插入元素(使用任何方法),除非另一个线程试图删除它;你不能迭代,因为没有东西可以迭代。队列的头是第一个排队插入线程试图添加到队列中的元素;如果没有这样的排队线程,那么就没有可删除的元素,poll()将返回null。对于其他集合方法(例如包含),SynchronousQueue充当空集合。此队列不允许空元素。

FixedThreadPool

FixedThreadPool 是一个固定线程数的线程池。
它的核心线程数最大线程数是固定的!

固定线程数的好处是:

  • 适合做一些并行的计算,比如你要找1-200000之内所有的质数,你将这个大任务拆成4个小线程,共同去运行。
    利用线程池进行并行的计算,肯定比串行计算要更快。

并发和并行的区别:

  • 并发指任务提交,并行指任务执行;
    并行是多个CPU同时处理,并发是多个任务同时过来;
    并行是并发的子集
/**
 * @Author laimouren
 */
package character08;

import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Callable;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.Future;

public class T09_FixedThreadPool {
    public static void main(String[] args) throws InterruptedException, ExecutionException {
        long start = System.currentTimeMillis();
        getPrime(1, 200000);
        long end = System.currentTimeMillis();
        System.out.println(end - start);

        final int cpuCoreNum = 4;

        ExecutorService service = Executors.newFixedThreadPool(cpuCoreNum);

        MyTask t1 = new MyTask(1, 80000); //1-5 5-10 10-15 15-20
        MyTask t2 = new MyTask(80001, 130000);
        MyTask t3 = new MyTask(130001, 170000);
        MyTask t4 = new MyTask(170001, 200000);

        Future<List<Integer>> f1 = service.submit(t1);
        Future<List<Integer>> f2 = service.submit(t2);
        Future<List<Integer>> f3 = service.submit(t3);
        Future<List<Integer>> f4 = service.submit(t4);

        start = System.currentTimeMillis();
        f1.get();
        f2.get();
        f3.get();
        f4.get();
        end = System.currentTimeMillis();
        System.out.println(end - start);
    }

    static class MyTask implements Callable<List<Integer>> {
        int startPos, endPos;

        MyTask(int s, int e) {
            this.startPos = s;
            this.endPos = e;
        }

        @Override
        public List<Integer> call() throws Exception {
            List<Integer> r = getPrime(startPos, endPos);
            return r;
        }

    }

    static boolean isPrime(int num) {
        for (int i = 2; i <= num / 2; i++) {
            if (num % i == 0) return false;
        }
        return true;
    }

    static List<Integer> getPrime(int start, int end) {
        List<Integer> results = new ArrayList<>();
        for (int i = start; i <= end; i++) {
            if (isPrime(i)) results.add(i);
        }
        return results;
    }
}
结果:
2290
823

Executors.newFixedThreadPool(int nThreads)

public static ExecutorService newFixedThreadPool(int nThreads) {
        return new ThreadPoolExecutor(nThreads, nThreads,
                                      0L, TimeUnit.MILLISECONDS,
                                      new LinkedBlockingQueue<Runnable>());
    }

CachedThreadPool 和 FixedThreadPool 的选用

如果任务来的速度忽快忽慢,但是我要保证任务来的时候有人来做这个任务,那么我们可以使用 CachedThreadPool,保证任务不会堆积。

如果任务来的比较平稳,我们大概估算出一个需要的线程数量,这个值完全能够处理所有的任务,就可以使用FixedThreadPool

阿里是这两种都不用,自己估算,进行精确定义。

在这里插入图片描述

ScheduledPool

专门用来执行定时任务的一个线程池。

package character08;

import java.util.Random;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.concurrent.TimeUnit;

/**
 * @Author laimouren
 */
public class T10_ScheduledPool {
    public static void main(String[] args) {
        ScheduledExecutorService service = Executors.newScheduledThreadPool(4);
        service.scheduleAtFixedRate(() -> {
            try {
                TimeUnit.MILLISECONDS.sleep(new Random().nextInt(1000));
            } catch (InterruptedException e) {
                e.printStackTrace();
            }
            System.out.println(Thread.currentThread().getName());
        }, 0, 500, TimeUnit.MILLISECONDS);
    }
}

Executors.newScheduledThreadPool(int corePoolSize)

public static ScheduledExecutorService newScheduledThreadPool(int corePoolSize) {
        return new ScheduledThreadPoolExecutor(corePoolSize);
    }
    }
public ScheduledThreadPoolExecutor(int corePoolSize) {
		//super类是ThreadPoolExecutor
        super(corePoolSize, Integer.MAX_VALUE, 0, NANOSECONDS,
              new DelayedWorkQueue());
    }

拓展:定时器框架有哪些

quartz
cron

面试题:假如提供了一个闹钟服务,订阅这个服务的人特别多,10亿,怎么优化

自定义拒绝策略

实现RejectedExecutionHandler接口,重写public void rejectedExecution(Runnable r, ThreadPoolExecutor executor)方法

package character08;

import java.util.concurrent.*;

public class T14_MyRejectedHandler {
    public static void main(String[] args) {
        ExecutorService service = new ThreadPoolExecutor(4, 4,
                0, TimeUnit.SECONDS, new ArrayBlockingQueue<>(6),
                Executors.defaultThreadFactory(),
                new MyHandler());
    }

    static class MyHandler implements RejectedExecutionHandler {
		
        @Override
        public void rejectedExecution(Runnable r, ThreadPoolExecutor executor) {
            //log("r rejected")
            //save r kafka mysql redis
            //try 3 times
            if (executor.getQueue().size() < 10000) {
                //try put again();
            }
        }
    }
}

ThreadPoolExecutor源码

1、常用变量的解释

// 1. `ctl`,可以看做一个int类型的数字,高3位表示线程池状态,低29位表示worker数量(多少个线程)
private final AtomicInteger ctl = new AtomicInteger(ctlOf(RUNNING, 0));
// 2. `COUNT_BITS`,`Integer.SIZE`为32,所以`COUNT_BITS`为29
private static final int COUNT_BITS = Integer.SIZE - 3;
// 3. `CAPACITY`,线程池允许的最大线程数。1左移29位,然后减1,即为 2^29 - 1
private static final int CAPACITY   = (1 << COUNT_BITS) - 1;

// runState is stored in the high-order bits
// 4. 线程池有5种状态,按大小排序如下:RUNNING < SHUTDOWN < STOP < TIDYING(整理) < TERMINATED
private static final int RUNNING    = -1 << COUNT_BITS;
private static final int SHUTDOWN   =  0 << COUNT_BITS;
private static final int STOP       =  1 << COUNT_BITS;
private static final int TIDYING    =  2 << COUNT_BITS;
private static final int TERMINATED =  3 << COUNT_BITS;

// Packing and unpacking ctl
// 5. `runStateOf()`,获取线程池状态,通过按位与操作,低29位将全部变成0
private static int runStateOf(int c)     { return c & ~CAPACITY; }
// 6. `workerCountOf()`,获取线程池worker数量,通过按位与操作,高3位将全部变成0
private static int workerCountOf(int c)  { return c & CAPACITY; }
// 7. `ctlOf()`,根据线程池状态和线程池worker数量,生成ctl值
private static int ctlOf(int rs, int wc) { return rs | wc; }

/*
 * Bit field accessors that don't require unpacking ctl.
 * These depend on the bit layout and on workerCount being never negative.
 */
// 8. `runStateLessThan()`,线程池状态小于xx
private static boolean runStateLessThan(int c, int s) {
    return c < s;
}
// 9. `runStateAtLeast()`,线程池状态大于等于xx
private static boolean runStateAtLeast(int c, int s) {
    return c >= s;
}

2、构造方法

public ThreadPoolExecutor(int corePoolSize,
                          int maximumPoolSize,
                          long keepAliveTime,
                          TimeUnit unit,
                          BlockingQueue<Runnable> workQueue,
                          ThreadFactory threadFactory,
                          RejectedExecutionHandler handler) {
    // 基本类型参数校验
    if (corePoolSize < 0 ||
        maximumPoolSize <= 0 ||
        maximumPoolSize < corePoolSize ||
        keepAliveTime < 0)
        throw new IllegalArgumentException();
    // 空指针校验
    if (workQueue == null || threadFactory == null || handler == null)
        throw new NullPointerException();
    this.corePoolSize = corePoolSize;
    this.maximumPoolSize = maximumPoolSize;
    this.workQueue = workQueue;
    // 根据传入参数`unit`和`keepAliveTime`,将存活时间转换为纳秒存到变量`keepAliveTime `中
    this.keepAliveTime = unit.toNanos(keepAliveTime);
    this.threadFactory = threadFactory;
    this.handler = handler;
}

3、提交执行task的过程

public void execute(Runnable command) {
    if (command == null)
        throw new NullPointerException();
    /*
     * Proceed in 3 steps:
     *
     * 1. If fewer than corePoolSize threads are running, try to
     * start a new thread with the given command as its first
     * task.  The call to addWorker atomically checks runState and
     * workerCount, and so prevents false alarms that would add
     * threads when it shouldn't, by returning false.
     *
     * 2. If a task can be successfully queued, then we still need
     * to double-check whether we should have added a thread
     * (because existing ones died since last checking) or that
     * the pool shut down since entry into this method. So we
     * recheck state and if necessary roll back the enqueuing if
     * stopped, or start a new thread if there are none.
     *
     * 3. If we cannot queue task, then we try to add a new
     * thread.  If it fails, we know we are shut down or saturated
     * and so reject the task.
     */
    int c = ctl.get();
    // worker数量比核心线程数小,直接创建worker执行任务
    if (workerCountOf(c) < corePoolSize) {
        if (addWorker(command, true))
            return;
        c = ctl.get();
    }
    // worker数量超过核心线程数,任务直接进入队列
    if (isRunning(c) && workQueue.offer(command)) {
        int recheck = ctl.get();
        // 线程池状态不是RUNNING状态,说明执行过shutdown命令,需要对新加入的任务执行reject()操作。
        // 这儿为什么需要recheck,是因为任务入队列前后,线程池的状态可能会发生变化。
        if (! isRunning(recheck) && remove(command))
            reject(command);
        // 这儿为什么需要判断0值,主要是在线程池构造方法中,核心线程数允许为0
        else if (workerCountOf(recheck) == 0)
            addWorker(null, false);
    }
    // 如果线程池不是运行状态,或者任务进入队列失败,则尝试创建worker执行任务。
    // 这儿有3点需要注意:
    // 1. 线程池不是运行状态时,addWorker内部会判断线程池状态
    // 2. addWorker第2个参数表示是否创建核心线程
    // 3. addWorker返回false,则说明任务执行失败,需要执行reject操作
    else if (!addWorker(command, false))
        reject(command);
}

4、addworker源码解析

private boolean addWorker(Runnable firstTask, boolean core) {
	//第一步:多线程情况下把worker的数量+1(29位)
    retry:
    // 外层自旋
    for (;;) {
        int c = ctl.get();
        int rs = runStateOf(c);

        // 这个条件写得比较难懂,我对其进行了调整,和下面的条件等价
        // (rs > SHUTDOWN) || 
        // (rs == SHUTDOWN && firstTask != null) || 
        // (rs == SHUTDOWN && workQueue.isEmpty())
        // 1. 线程池状态大于SHUTDOWN时,直接返回false
        // 2. 线程池状态等于SHUTDOWN,且firstTask不为null,直接返回false
        // 3. 线程池状态等于SHUTDOWN,且队列为空,直接返回false
        // Check if queue empty only if necessary.
        if (rs >= SHUTDOWN &&
            ! (rs == SHUTDOWN &&
               firstTask == null &&
               ! workQueue.isEmpty()))
            return false;

        // 内层自旋
        for (;;) {
            int wc = workerCountOf(c);
            // worker数量超过容量,直接返回false
            if (wc >= CAPACITY ||
                wc >= (core ? corePoolSize : maximumPoolSize))
                return false;
            // 使用CAS的方式增加worker数量。
            // 若增加成功,则直接跳出外层循环进入到第二部分
            if (compareAndIncrementWorkerCount(c))
                break retry;
            c = ctl.get();  // Re-read ctl
            // 线程池状态发生变化,对外层循环进行自旋
            if (runStateOf(c) != rs)
                continue retry;
            // 其他情况,直接内层循环进行自旋即可
            // else CAS failed due to workerCount change; retry inner loop
        } 
    }
    //第二步:添加到workers并启动worker
    boolean workerStarted = false;
    boolean workerAdded = false;
    Worker w = null;
    try {
        w = new Worker(firstTask);
        final Thread t = w.thread;
        if (t != null) {
            final ReentrantLock mainLock = this.mainLock;
            // worker的添加必须是串行的,因此需要加锁
            mainLock.lock();
            try {
                // Recheck while holding lock.
                // Back out on ThreadFactory failure or if
                // shut down before lock acquired.
                // 这儿需要重新检查线程池状态
                int rs = runStateOf(ctl.get());

                if (rs < SHUTDOWN ||
                    (rs == SHUTDOWN && firstTask == null)) {
                    // worker已经调用过了start()方法,则不再创建worker
                    if (t.isAlive()) // precheck that t is startable
                        throw new IllegalThreadStateException();
                    // worker创建并添加到workers成功
                    workers.add(w);
                    // 更新`largestPoolSize`变量
                    int s = workers.size();
                    if (s > largestPoolSize)
                        largestPoolSize = s;
                    workerAdded = true;
                }
            } finally {
                mainLock.unlock();
            }
            // 启动worker线程
            if (workerAdded) {
                t.start();
                workerStarted = true;
            }
        }
    } finally {
        // worker线程启动失败,说明线程池状态发生了变化(关闭操作被执行),需要进行shutdown相关操作
        if (! workerStarted)
            addWorkerFailed(w);
    }
    return workerStarted;
}

5、线程池worker任务单元

private final class Worker
	//本质就是一把锁,同时也是个Runnable
    extends AbstractQueuedSynchronizer
    implements Runnable
{
    /**
     * This class will never be serialized, but we provide a
     * serialVersionUID to suppress a javac warning.
     */
    private static final long serialVersionUID = 6138294804551838833L;

    /** Thread this worker is running in.  Null if factory fails. */
    final Thread thread;
    /** Initial task to run.  Possibly null. */
    Runnable firstTask;
    /** Per-thread task counter */
    volatile long completedTasks;

    /**
     * Creates with given first task and thread from ThreadFactory.
     * @param firstTask the first task (null if none)
     */
    Worker(Runnable firstTask) {
        setState(-1); // inhibit interrupts until runWorker
        this.firstTask = firstTask;
        // 这儿是Worker的关键所在,使用了线程工厂创建了一个线程。传入的参数为当前worker
        this.thread = getThreadFactory().newThread(this);
    }

    /** Delegates main run loop to outer runWorker  */
    public void run() {
        runWorker(this);
    }

    // 省略代码...
}

6、核心线程执行逻辑-runworker

final void runWorker(Worker w) {
    Thread wt = Thread.currentThread();
    Runnable task = w.firstTask;
    w.firstTask = null;
    // 调用unlock()是为了让外部可以中断
    w.unlock(); // allow interrupts
    // 这个变量用于判断是否进入过自旋(while循环)
    boolean completedAbruptly = true;
    try {
        // 这儿是自旋
        // 1. 如果firstTask不为null,则执行firstTask;
        // 2. 如果firstTask为null,则调用getTask()从队列获取任务。
        // 3. 阻塞队列的特性就是:当队列为空时,当前线程会被阻塞等待
        while (task != null || (task = getTask()) != null) {
            // 这儿对worker进行加锁,是为了达到下面的目的
            // 1. 降低锁范围,提升性能
            // 2. 保证每个worker执行的任务是串行的
            w.lock();
            // If pool is stopping, ensure thread is interrupted;
            // if not, ensure thread is not interrupted.  This
            // requires a recheck in second case to deal with
            // shutdownNow race while clearing interrupt
            // 如果线程池正在停止,则对当前线程进行中断操作
            if ((runStateAtLeast(ctl.get(), STOP) ||
                 (Thread.interrupted() &&
                  runStateAtLeast(ctl.get(), STOP))) &&
                !wt.isInterrupted())
                wt.interrupt();
            // 执行任务,且在执行前后通过`beforeExecute()`和`afterExecute()`来扩展其功能。
            // 这两个方法在当前类里面为空实现。
            try {
                beforeExecute(wt, task);
                Throwable thrown = null;
                try {
                    task.run();
                } catch (RuntimeException x) {
                    thrown = x; throw x;
                } catch (Error x) {
                    thrown = x; throw x;
                } catch (Throwable x) {
                    thrown = x; throw new Error(x);
                } finally {
                    afterExecute(task, thrown);
                }
            } finally {
                // 帮助gc
                task = null;
                // 已完成任务数加一 
                w.completedTasks++;
                w.unlock();
            }
        }
        completedAbruptly = false;
    } finally {
        // 自旋操作被退出,说明线程池正在结束
        processWorkerExit(w, completedAbruptly);
    }
}

WorkStealingPool

原来的线程池:有一个线程的集合,去一个任务队列里面取任务,取出任务之后执行。
在这里插入图片描述

WorkStealingPool 偷任务的线程池:每一个线程都有自己独立的任务队列,如果某一个线程执行完自己的任务之后,要去别的线程那里偷任务,分担别的线程的任务。

WorkStealingPool 本质上还是一个 ForkJoinPool
在这里插入图片描述

/**
 * @Author laimouren
 */
package character08;

import java.io.IOException;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.TimeUnit;

public class T11_WorkStealingPool {
    public static void main(String[] args) throws IOException {
        ExecutorService service = Executors.newWorkStealingPool();
        System.out.println(Runtime.getRuntime().availableProcessors());

        service.execute(new R(1000));
        service.execute(new R(2000));
        service.execute(new R(2000));
        service.execute(new R(2000)); //daemon
        service.execute(new R(2000));

        //由于产生的是精灵线程(守护线程、后台线程),主线程不阻塞的话,看不到输出
        System.in.read();
    }

    static class R implements Runnable {
        int time;
        R(int t) {
            this.time = t;
        }

        @Override
        public void run() {
            try {
                TimeUnit.MILLISECONDS.sleep(time);
            } catch (InterruptedException e) {
                e.printStackTrace();
            }
            System.out.println(time + " " + Thread.currentThread().getName());
        }
    }
}

Executors.newWorkStealingPool()

public static ExecutorService newWorkStealingPool() {
        return new ForkJoinPool
            (Runtime.getRuntime().availableProcessors(),
             ForkJoinPool.defaultForkJoinWorkerThreadFactory,
             null, true);
    }

ForkJoinPool(分叉汇总池)

把大任务切分成一个个小任务去运行,执行完之后进行汇总
可以有返回值或无返回值

package character08;

import java.io.IOException;
import java.util.Arrays;
import java.util.Random;
import java.util.concurrent.ForkJoinPool;
import java.util.concurrent.RecursiveAction;
import java.util.concurrent.RecursiveTask;
/**
 * @Author laimouren
 */
public class T12_ForkJoinPool {
    static int[] nums = new int[1000000];
    static final int MAX_NUM = 50000;
    static Random r = new Random();

    static {
        for (int i = 0; i < nums.length; i++) {
            nums[i] = r.nextInt(100);
        }
        System.out.println("stream api---" + Arrays.stream(nums).sum()); //stream api,单线程的计算方式
    }

	//RecursiveAction递归行为 是ForkJoinTask的子类,新出现的
    static class AddTask extends RecursiveAction {
        int start, end;

        AddTask(int s, int e) {
            start = s;
            end = e;
        }

        @Override
        protected void compute() {
            if (end - start <= MAX_NUM) {
                long sum = 0L;
                for (int i = start; i < end; i++) sum += nums[i];
                System.out.println("from:" + start + " to:" + end + " = " + sum);
            } else {

                int middle = start + (end - start) / 2;

                AddTask subTask1 = new AddTask(start, middle);
                AddTask subTask2 = new AddTask(middle, end);
                subTask1.fork();
                subTask2.fork();
            }
        }
    }

	// 带有返回值的任务拆分
    static class AddTaskReturn extends RecursiveTask<Long> {
        private static final long serialVersionUID = 1L;
        int start, end;

        AddTaskReturn(int s, int e) {
            start = s;
            end = e;
        }

        @Override
        protected Long compute() {
            if (end - start <= MAX_NUM) {
                long sum = 0L;
                for (int i = start; i < end; i++) sum += nums[i];
                return sum;
            }
            int middle = start + (end - start) / 2;
            AddTaskReturn subTask1 = new AddTaskReturn(start, middle);
            AddTaskReturn subTask2 = new AddTaskReturn(middle, end);
            subTask1.fork();
            subTask2.fork();
            return subTask1.join() + subTask2.join();
        }

    }

    public static void main(String[] args) throws IOException {
    	
		/*ForkJoinPool fjp = new ForkJoinPool();
		AddTask task = new AddTask(0, nums.length);
		fjp.execute(task);*/

        T12_ForkJoinPool temp = new T12_ForkJoinPool();
        ForkJoinPool fjp = new ForkJoinPool();
        AddTaskReturn task = new AddTaskReturn(0, nums.length);
        fjp.execute(task);
        long result = task.join();
        System.out.println(result);
        //System.in.read();
    }
}

流式API的ForkJoinPool算法实现

流式API的底层也是使用 ForkJoinPool 来实现的。nums.parallelStream().forEach这种并行流处理起来效率会更高一些。

package character08;

import java.util.ArrayList;
import java.util.List;
import java.util.Random;

/**
 * @Author laimouren
 */
public class T13_ParallelStreamAPI {
    public static void main(String[] args) {
        List<Integer> nums = new ArrayList<>();
        Random r = new Random();
        for (int i = 0; i < 10000; i++) nums.add(1000000 + r.nextInt(1000000));

        //System.out.println(nums);

        long start = System.currentTimeMillis();
        nums.forEach(v -> isPrime(v));
        long end = System.currentTimeMillis();
        System.out.println(end - start);

        //使用parallel stream api

        start = System.currentTimeMillis();
        nums.parallelStream().forEach(T13_ParallelStreamAPI::isPrime);
        end = System.currentTimeMillis();

        System.out.println(end - start);
    }

    static boolean isPrime(int num) {
        for (int i = 2; i <= num / 2; i++) {
            if (num % i == 0) return false;
        }
        return true;
    }
}
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