微信小程序最新canvas2d手写签名

canvas2d

在这里插入图片描述

效果

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在这里插入图片描述

注意

  • canvas2d其实和web的canvas一样,可以参考web的canvas的api
  • canvas 2d 没有draw() 方法
  • 清空笔记可以使用clearRect()方法
  • 没有setFillStyle方法,只有fillStyle属性
  • 没有setStrokeStyle方法,只有strokeStyle属性
  • 没有setGlobalAlpha方法,只要有globalAlpha属性
  • canvas初始化建议要设置宽、高,虽然有默认值但是实际需求不一定是这样
    在这里插入图片描述

源码(mpx框架)

<template>
  <view class="wrapper">
    <view class="handBtn">
      <!-- 黑笔 -->
      <image
        catchtap="selectColorEvent"
        wx:if="{{selectColor === 'black'}}"
        src="../assets/images/color_black_selected.png"
        class="{{ selectColor === 'black' ? 'color_select' : '' }} black-select"
        data-color="black"
        data-color-value="#1A1A1A"
      />
      <image
        catchtap="selectColorEvent"
        wx:if="{{selectColor !== 'black'}}"
        src="../assets/images/color_black.png"
        class="{{ selectColor === 'black' ? 'color_select' : '' }} black-select"
        data-color="black"
        data-color-value="#1A1A1A"
      />
      <!-- 红笔 -->
      <image
        catchtap="selectColorEvent"
        wx:if="{{selectColor === 'red'}}"
        src="../assets/images/color_red_selected.png"
        class="{{ selectColor === 'red' ? 'color_select' : '' }} red-select"
        data-color="red"
        data-color-value="#ca262a"
      />
      <image
        wx:if="{{selectColor !== 'red'}}"
        catchtap="selectColorEvent"
        src="../assets/images/color_red.png"
        class="{{ selectColor === 'red' ? 'color_select' : '' }} red-select"
        data-color="red"
        data-color-value="#ca262a"
      />
      <button catchtap="retDraw" class="delBtn">重写</button>
      <button catchtap="subCanvas" class="subBtn">完成</button>
    </view>
    <view class="handCenter">
      <canvas
        class="handWriting"
        disable-scroll="true"
        bindtouchstart="uploadScaleStart"
        bindtouchmove="uploadScaleMove"
        bindtouchend="uploadScaleEnd"
        type="2d"
        id="myCanvas"
      ></canvas>
    </view>
    <view class="handRight">
      <view class="handTitle">手写板</view>
    </view>
  </view>
</template>
<script>
import { createPage } from '@mpxjs/core'
const app = getApp()
/*
 * canvas 2d 没有draw() 方法
 * 清空笔记可以使用clearRect()方法
 * 没有setFillStyle方法,只有fillStyle属性
 * 没有setStrokeStyle方法,只有strokeStyle属性
 * 没有setGlobalAlpha方法,只要有globalAlpha属性
 */
createPage({
  data: {
    canvasName: 'myCanvas',
    ctx: '', // 上下文实例
    canvas: '', // 画布实例
    canvasWidth: 0,
    canvasHeight: 0,
    transparent: 1, // 透明度
    selectColor: 'black',
    lineColor: '#1A1A1A', // 颜色
    lineSize: 1.5, // 笔记倍数
    lineMin: 0.5, // 最小笔画半径
    lineMax: 4, // 最大笔画半径
    pressure: 1, // 默认压力
    smoothness: 60, //顺滑度,用60的距离来计算速度
    currentPoint: {},
    currentLine: [], // 当前线条
    firstTouch: true, // 第一次触发
    radius: 1, //画圆的半径
    cutArea: { top: 0, right: 0, bottom: 0, left: 0 }, //裁剪区域
    bethelPoint: [], //保存所有线条 生成的贝塞尔点;
    lastPoint: 0,
    chirography: [], //笔迹
    currentChirography: {}, //当前笔迹
    linePrack: [] //划线轨迹 , 生成线条的实际点
  },
  onLoad() {
    let canvasName = this.data.canvasName
    // let ctx = wx.createCanvasContext(canvasName)
    const query = wx.createSelectorQuery()
    query
      .select('#myCanvas')
      .fields({ node: true, size: true })
      .exec(res => {
        const canvas = res[0].node
        const ctx = canvas.getContext('2d')
        this.setData({
          ctx: ctx,
          canvas: canvas
        })
        query
          .select('.handCenter')
          .boundingClientRect(rect => {
            this.setData({
              canvasWidth: rect.width,
              canvasHeight: rect.height
            })
            canvas.width = rect.width
            canvas.height = rect.height
            /* 将canvas背景设置为 白底,不设置  导出的canvas的背景为透明 */
            // console.log(this, 'hahah');
            this.setCanvasBg('#fff')
          })
          .exec()
      })
  },
  methods: {
    // 重写事件(初始化画布)
    retDraw() {
      this.data.ctx.clearRect(0, 0, 700, 730)
      //设置canvas背景
      this.setCanvasBg('#fff')
    },
    // 完成事件
    subCanvas() {
      // 调用预览
      this.previewCanvasImg()
    },
    //画两点之间的线条;参数为:line,会绘制最近的开始的两个点;
    pointToLine(line) {
      this.calcBethelLine(line)
      return
    },
    // 笔迹开始
    uploadScaleStart(e) {
      if (e.type != 'touchstart') return false
      let ctx = this.data.ctx
      ctx.fillStyle = this.data.lineColor // 初始线条设置颜色
      ctx.globalAlpha = this.data.transparent // 设置半透明
      let currentPoint = {
        x: e.touches[0].x,
        y: e.touches[0].y
      }
      let currentLine = this.data.currentLine
      currentLine.unshift({
        time: new Date().getTime(),
        dis: 0,
        x: currentPoint.x,
        y: currentPoint.y
      })
      this.setData({
        currentPoint
        // currentLine
      })
      if (this.data.firstTouch) {
        this.setData({
          cutArea: {
            top: currentPoint.y,
            right: currentPoint.x,
            bottom: currentPoint.y,
            left: currentPoint.x
          },
          firstTouch: false
        })
      }
      this.pointToLine(currentLine)
    },
    // 笔迹移动
    uploadScaleMove(e) {
      if (e.type != 'touchmove') return false
      if (e.cancelable) {
        // 判断默认行为是否已经被禁用
        if (!e.defaultPrevented) {
          e.preventDefault()
        }
      }
      let point = {
        x: e.touches[0].x,
        y: e.touches[0].y
      }

      //测试裁剪
      if (point.y < this.data.cutArea.top) {
        this.data.cutArea.top = point.y
      }
      if (point.y < 0) this.data.cutArea.top = 0

      if (point.x > this.data.cutArea.right) {
        this.data.cutArea.right = point.x
      }
      if (this.data.canvasWidth - point.x <= 0) {
        this.data.cutArea.right = this.data.canvasWidth
      }
      if (point.y > this.data.cutArea.bottom) {
        this.data.cutArea.bottom = point.y
      }
      if (this.data.canvasHeight - point.y <= 0) {
        this.data.cutArea.bottom = this.data.canvasHeight
      }
      if (point.x < this.data.cutArea.left) {
        this.data.cutArea.left = point.x
      }
      if (point.x < 0) this.data.cutArea.left = 0

      this.setData({
        lastPoint: this.data.currentPoint,
        currentPoint: point
      })
      let currentLine = this.data.currentLine
      currentLine.unshift({
        time: new Date().getTime(),
        dis: this.distance(this.data.currentPoint, this.data.lastPoint),
        x: point.x,
        y: point.y
      })
      // this.setData({
      //   currentLine
      // })
      this.pointToLine(currentLine)
    },
    // 笔迹结束
    uploadScaleEnd(e) {
      if (e.type != 'touchend') return 0
      let point = {
        x: e.changedTouches[0].x,
        y: e.changedTouches[0].y
      }
      this.setData({
        lastPoint: this.data.currentPoint,
        currentPoint: point
      })
      let currentLine = this.data.currentLine
      currentLine.unshift({
        time: new Date().getTime(),
        dis: this.distance(this.data.currentPoint, this.data.lastPoint),
        x: point.x,
        y: point.y
      })
      // this.setData({
      //   currentLine
      // })
      if (currentLine.length > 2) {
        var info =
          (currentLine[0].time - currentLine[currentLine.length - 1].time) / currentLine.length
        //$("#info").text(info.toFixed(2));
      }
      //一笔结束,保存笔迹的坐标点,清空,当前笔迹
      //增加判断是否在手写区域;
      this.pointToLine(currentLine)
      var currentChirography = {
        lineSize: this.data.lineSize,
        lineColor: this.data.lineColor
      }
      var chirography = this.data.chirography
      chirography.unshift(currentChirography)
      this.setData({
        chirography
      })
      var linePrack = this.data.linePrack
      linePrack.unshift(this.data.currentLine)
      this.setData({
        linePrack,
        currentLine: []
      })
    },

    //计算插值的方式;
    calcBethelLine(line) {
      if (line.length <= 1) {
        line[0].r = this.data.radius
        return
      }
      let x0,
        x1,
        x2,
        y0,
        y1,
        y2,
        r0,
        r1,
        r2,
        len,
        lastRadius,
        dis = 0,
        time = 0,
        curveValue = 0.5
      if (line.length <= 2) {
        x0 = line[1].x
        y0 = line[1].y
        x2 = line[1].x + (line[0].x - line[1].x) * curveValue
        y2 = line[1].y + (line[0].y - line[1].y) * curveValue
        //x2 = line[1].x;
        //y2 = line[1].y;
        x1 = x0 + (x2 - x0) * curveValue
        y1 = y0 + (y2 - y0) * curveValue
      } else {
        x0 = line[2].x + (line[1].x - line[2].x) * curveValue
        y0 = line[2].y + (line[1].y - line[2].y) * curveValue
        x1 = line[1].x
        y1 = line[1].y
        x2 = x1 + (line[0].x - x1) * curveValue
        y2 = y1 + (line[0].y - y1) * curveValue
      }
      //从计算公式看,三个点分别是(x0,y0),(x1,y1),(x2,y2) ;(x1,y1)这个是控制点,控制点不会落在曲线上;实际上,这个点还会手写获取的实际点,却落在曲线上
      len = this.distance({ x: x2, y: y2 }, { x: x0, y: y0 })
      lastRadius = this.data.radius
      for (let n = 0; n < line.length - 1; n++) {
        dis += line[n].dis
        time += line[n].time - line[n + 1].time
        if (dis > this.data.smoothness) break
      }
      this.setData({
        radius:
          Math.min((time / len) * this.data.pressure + this.data.lineMin, this.data.lineMax) *
          this.data.lineSize
      })
      line[0].r = this.data.radius
      //计算笔迹半径;
      if (line.length <= 2) {
        r0 = (lastRadius + this.data.radius) / 2
        r1 = r0
        r2 = r1
        //return;
      } else {
        r0 = (line[2].r + line[1].r) / 2
        r1 = line[1].r
        r2 = (line[1].r + line[0].r) / 2
      }
      let n = 5
      let point = []
      for (let i = 0; i < n; i++) {
        let t = i / (n - 1)
        let x = (1 - t) * (1 - t) * x0 + 2 * t * (1 - t) * x1 + t * t * x2
        let y = (1 - t) * (1 - t) * y0 + 2 * t * (1 - t) * y1 + t * t * y2
        let r = lastRadius + ((this.data.radius - lastRadius) / n) * i
        point.push({ x: x, y: y, r: r })
        if (point.length == 3) {
          let a = this.ctaCalc(
            point[0].x,
            point[0].y,
            point[0].r,
            point[1].x,
            point[1].y,
            point[1].r,
            point[2].x,
            point[2].y,
            point[2].r
          )
          a[0].color = this.data.lineColor
          // let bethelPoint = this.data.bethelPoint;
          // console.log(a)
          // console.log(this.data.bethelPoint)
          // bethelPoint = bethelPoint.push(a);
          this.bethelDraw(a, 1)
          point = [{ x: x, y: y, r: r }]
        }
      }
      this.setData({
        currentLine: line
      })
    },
    //求两点之间距离
    distance(a, b) {
      let x = b.x - a.x
      let y = b.y - a.y
      return Math.sqrt(x * x + y * y)
    },
    ctaCalc(x0, y0, r0, x1, y1, r1, x2, y2, r2) {
      let a = [],
        vx01,
        vy01,
        norm,
        n_x0,
        n_y0,
        vx21,
        vy21,
        n_x2,
        n_y2
      vx01 = x1 - x0
      vy01 = y1 - y0
      norm = Math.sqrt(vx01 * vx01 + vy01 * vy01 + 0.0001) * 2
      vx01 = (vx01 / norm) * r0
      vy01 = (vy01 / norm) * r0
      n_x0 = vy01
      n_y0 = -vx01
      vx21 = x1 - x2
      vy21 = y1 - y2
      norm = Math.sqrt(vx21 * vx21 + vy21 * vy21 + 0.0001) * 2
      vx21 = (vx21 / norm) * r2
      vy21 = (vy21 / norm) * r2
      n_x2 = -vy21
      n_y2 = vx21
      a.push({ mx: x0 + n_x0, my: y0 + n_y0, color: '#1A1A1A' })
      a.push({
        c1x: x1 + n_x0,
        c1y: y1 + n_y0,
        c2x: x1 + n_x2,
        c2y: y1 + n_y2,
        ex: x2 + n_x2,
        ey: y2 + n_y2
      })
      a.push({
        c1x: x2 + n_x2 - vx21,
        c1y: y2 + n_y2 - vy21,
        c2x: x2 - n_x2 - vx21,
        c2y: y2 - n_y2 - vy21,
        ex: x2 - n_x2,
        ey: y2 - n_y2
      })
      a.push({
        c1x: x1 - n_x2,
        c1y: y1 - n_y2,
        c2x: x1 - n_x0,
        c2y: y1 - n_y0,
        ex: x0 - n_x0,
        ey: y0 - n_y0
      })
      a.push({
        c1x: x0 - n_x0 - vx01,
        c1y: y0 - n_y0 - vy01,
        c2x: x0 + n_x0 - vx01,
        c2y: y0 + n_y0 - vy01,
        ex: x0 + n_x0,
        ey: y0 + n_y0
      })
      a[0].mx = a[0].mx.toFixed(1)
      a[0].mx = parseFloat(a[0].mx)
      a[0].my = a[0].my.toFixed(1)
      a[0].my = parseFloat(a[0].my)
      for (let i = 1; i < a.length; i++) {
        a[i].c1x = a[i].c1x.toFixed(1)
        a[i].c1x = parseFloat(a[i].c1x)
        a[i].c1y = a[i].c1y.toFixed(1)
        a[i].c1y = parseFloat(a[i].c1y)
        a[i].c2x = a[i].c2x.toFixed(1)
        a[i].c2x = parseFloat(a[i].c2x)
        a[i].c2y = a[i].c2y.toFixed(1)
        a[i].c2y = parseFloat(a[i].c2y)
        a[i].ex = a[i].ex.toFixed(1)
        a[i].ex = parseFloat(a[i].ex)
        a[i].ey = a[i].ey.toFixed(1)
        a[i].ey = parseFloat(a[i].ey)
      }
      return a
    },
    bethelDraw(point, is_fill, color) {
      let ctx = this.data.ctx
      ctx.beginPath()
      ctx.moveTo(point[0].mx, point[0].my)
      if (undefined != color) {
        ctx.fillStyle = color
        ctx.strokeStyle = color
      } else {
        ctx.fillStyle = point[0].color
        ctx.strokeStyle = point[0].color
      }
      for (let i = 1; i < point.length; i++) {
        ctx.bezierCurveTo(
          point[i].c1x,
          point[i].c1y,
          point[i].c2x,
          point[i].c2y,
          point[i].ex,
          point[i].ey
        )
      }
      ctx.stroke()
      if (undefined != is_fill) {
        ctx.fill() //填充图形 ( 后绘制的图形会覆盖前面的图形, 绘制时注意先后顺序 )
      }
    },
    selectColorEvent(event) {
      console.log(event)
      var color = event.currentTarget.dataset.colorValue
      var colorSelected = event.currentTarget.dataset.color
      this.setData({
        selectColor: colorSelected,
        lineColor: color
      })
    },
    //设置canvas背景色  不设置  导出的canvas的背景为透明
    //@params:字符串  color
    setCanvasBg(color) {
      console.log('开始设置背景色')
      /* 将canvas背景设置为 白底,不设置  导出的canvas的背景为透明 */
      //rect() 参数说明  矩形路径左上角的横坐标,左上角的纵坐标, 矩形路径的宽度, 矩形路径的高度
      //这里是 canvasHeight - 4 是因为下边盖住边框了,所以手动减了写
      this.data.ctx.rect(0, 0, this.data.canvasWidth, this.data.canvasHeight - 4)
      this.data.ctx.fillStyle = color
      this.data.ctx.fill() //设置填充
    },
    //保存到相册
    saveCanvasAsImg() {
      wx.canvasToTempFilePath({
        canvas: this.canvas,
        fileType: 'png',
        quality: 1, //图片质量
        success(res) {
          // console.log(res.tempFilePath, 'canvas生成图片地址');
          wx.saveImageToPhotosAlbum({
            filePath: res.tempFilePath,
            success(res) {
              wx.showToast({
                title: '已保存到相册',
                duration: 2000
              })
            }
          })
        }
      })
    },
    //预览
    previewCanvasImg() {
      wx.canvasToTempFilePath({
        canvas: this.canvas,
        fileType: 'jpg',
        quality: 1, //图片质量
        success(res) {
          console.log(res)
          console.log(res.tempFilePath, 'canvas生成图片地址')

          wx.previewImage({
            urls: [res.tempFilePath] //预览图片 数组
          })
        }
      })
    },
    //上传
    uploadCanvasImg() {
      wx.canvasToTempFilePath({
        canvas: this.canvas,
        fileType: 'png', // png默认无背景是透明的,可以改jpg
        quality: 1, //图片质量
        success(res) {
          // console.log(res.tempFilePath, 'canvas生成图片地址');

          //上传
          wx.uploadFile({
            url: 'https://example.weixin.qq.com/upload', // 仅为示例,非真实的接口地址
            filePath: res.tempFilePath,
            name: 'file_signature',
            formData: {
              user: 'test'
            },
            success(res) {
              const data = res.data
              // do something
            }
          })
        }
      })
    }
  }
})
</script>
<script type="application/json">
  {
    "navigationBarTitleText": "手写签名"
  }
</script>
<style lang="stylus" scoped>
page
  background #fbfbfb
  height auto
  overflow hidden
.wrapper
  width 100%
  height 95vh
  margin 30rpx 0
  overflow hidden
  display flex
  align-content center
  flex-direction row
  justify-content center
  font-size 28rpx
.handWriting
  background #fff
  width 100%
  height 95vh
.handRight
  display inline-flex
  align-items center
.handCenter
  border 4rpx dashed #e9e9e9
  flex 5
  overflow hidden
  box-sizing border-box
.handTitle
  transform rotate(90deg)
  flex 1
  color #666
.handBtn button
  font-size 28rpx
.handBtn
  height 95vh
  display inline-flex
  flex-direction column
  justify-content space-between
  align-content space-between
  flex 1
.delBtn
  position absolute
  top 250rpx
  left 0rpx
  transform rotate(90deg)
  color #666
.delBtn image
  position absolute
  top 13rpx
  left 25rpx
.subBtn
  position absolute
  bottom 52rpx
  left -3rpx
  display inline-flex
  transform rotate(90deg)
  background #008ef6
  color #fff
  margin-bottom 30rpx
  text-align center
  justify-content center
.black-select
  width 60rpx
  height 60rpx
  position absolute
  top 30rpx
  left 25rpx
.black-select.color_select
  width 90rpx
  height 90rpx
  top 30rpx
  left 10rpx
.red-select
  width 60rpx
  height 60rpx
  position absolute
  top 140rpx
  left 25rpx
.red-select.color_select
  width 90rpx
  height 90rpx
  top 120rpx
  left 10rpx
</style>

图片资源

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