_LIT(KResourceFileName, "MultiLang.r%02d");
TFileName resFileName;
resFileName.Format(KResourceFileName, aLanguageIndex);
#if !defined(__WINS__) && !defined(__WINSCW__)
// Device
CompleteWithAppPath(resFileName);
#else
// Emulator
resFileName.Insert(0, KEmulatorPath);
#endif
TFileName resFileName;
resFileName.Format(KResourceFileName, aLanguageIndex);
#if !defined(__WINS__) && !defined(__WINSCW__)
// Device
CompleteWithAppPath(resFileName);
#else
// Emulator
resFileName.Insert(0, KEmulatorPath);
#endif