AsyncTask 内部实现原理主要是两个线程池和一个handler。
两个线程池分别为SerialExecutor和ThreadPoolExecutor。
其中SerialExecutor是维护一个有序队列;ThreadPoolExecutor是执行任务的线程池。
handler是InternalHandler 执行异步操作的。
1.首先我们先来看下AsyncTask 的构造方法。
public AsyncTask(@Nullable Looper callbackLooper) {
mHandler = callbackLooper == null || callbackLooper == Looper.getMainLooper()
? getMainHandler()
: new Handler(callbackLooper);
mWorker = new WorkerRunnable<Params, Result>() {
public Result call() throws Exception {
mTaskInvoked.set(true);
Result result = null;
try {
Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
//noinspection unchecked
result = doInBackground(mParams);
Binder.flushPendingCommands();
} catch (Throwable tr) {
mCancelled.set(true);
throw tr;
} finally {
postResult(result);
}
return result;
}
};
mFuture = new FutureTask<Result>(mWorker) {
@Override
protected void done() {
try {
postResultIfNotInvoked(get());
} catch (InterruptedException e) {
android.util.Log.w(LOG_TAG, e);
} catch (ExecutionException e) {
throw new RuntimeException("An error occurred while executing doInBackground()",
e.getCause());
} catch (CancellationException e) {
postResultIfNotInvoked(null);
}
}
};
}
从构造方法中我们可以看出 初始化了一个handler,以及初始化WorkerRunnable并实现了call()方法,还有初始化FutureTask并实现done()方法。
我们接着往下看
WorkerRunnable实际是一个Callable
private static abstract class WorkerRunnable<Params, Result> implements Callable<Result> {
Params[] mParams;
}
FutureTask是Runnable和Future的子类
public class FutureTask<V> implements RunnableFuture<V>
public interface RunnableFuture<V> extends Runnable, Future<V>
构造方法介绍完毕我们看下execute();的执行方法
@MainThread
public final AsyncTask<Params, Progress, Result> execute(Params... params) {
return executeOnExecutor(sDefaultExecutor, params);
}
@MainThread
public final AsyncTask<Params, Progress, Result> executeOnExecutor(Executor exec,
Params... params) {
// 1. 判断 AsyncTask 当前的执行状态
// PENDING = 初始化状态
if (mStatus != Status.PENDING) {
switch (mStatus) {
case RUNNING:
throw new IllegalStateException("Cannot execute task:"
+ " the task is already running.");
case FINISHED:
throw new IllegalStateException("Cannot execute task:"
+ " the task has already been executed "
+ "(a task can be executed only once)");
}
}
// 将AsyncTask状态设置为RUNNING状态
mStatus = Status.RUNNING;
// 主线程初始化工作
onPreExecute();
// 添加参数到任务中
mWorker.mParams = params;
// 执行任务
// 此处的exec = sDefaultExecutor = 任务队列 线程池类(SerialExecutor)的对象
exec.execute(mFuture);
return this;
}
可以看到实际上是sDefaultExecutor执行了execute方法,那我们看下sDefaultExecutor实际是一个SerialExecutor线程池的对象
private static volatile Executor sDefaultExecutor = SERIAL_EXECUTOR;
public static final Executor SERIAL_EXECUTOR = new SerialExecutor();
那么我们看下SerialExecutor
private static class SerialExecutor implements Executor {
final ArrayDeque<Runnable> mTasks = new ArrayDeque<Runnable>();
Runnable mActive;
// execute()被同步锁synchronized修饰
// 即说明:通过锁使得该队列保证AsyncTask中的任务是串行执行的
// 即 多个任务需1个个加到该队列中;然后 执行完队列头部的再执行下一个,以此类推
public synchronized void execute(final Runnable r) {
// 将实例化后的FutureTask类 的实例对象传入
// 即相当于:向队列中加入一个新的任务
mTasks.offer(new Runnable() {
public void run() {
try {
r.run();
} finally {
scheduleNext();
}
}
});
// 若当前无任务执行,则去队列中取出1个执行
if (mActive == null) {
scheduleNext();
}
}
protected synchronized void scheduleNext() {
// 取出队列头部任务
if ((mActive = mTasks.poll()) != null) {
THREAD_POOL_EXECUTOR.execute(mActive);
}
}
}
这里面的Runnable其实就是我们传入的FutureTask对象
这里首先是先将一个个新任务加入队列然后scheduleNext方法从队列的头部取出任务一个个的执行。
执行任务的时候调用了FutureTask的run方法实际上就调用了mWorker的call()方法
public class FutureTask<V> implements RunnableFuture<V>
public void run() {
if (state != NEW ||
!U.compareAndSwapObject(this, RUNNER, null, Thread.currentThread()))
return;
try {
Callable<V> c = callable;
if (c != null && state == NEW) {
V result;
boolean ran;
try {
result = c.call();
ran = true;
} catch (Throwable ex) {
result = null;
ran = false;
setException(ex);
}
if (ran)
set(result);
}
} finally {
// runner must be non-null until state is settled to
// prevent concurrent calls to run()
runner = null;
// state must be re-read after nulling runner to prevent
// leaked interrupts
int s = state;
if (s >= INTERRUPTING)
handlePossibleCancellationInterrupt(s);
}
}
这里的call对象实际就是在构造方法中传入的mWorker对象。
接着我们看下call()的实现方法就在构造方法中
mWorker = new WorkerRunnable<Params, Result>() {
public Result call() throws Exception {
mTaskInvoked.set(true);
Result result = null;
try {
Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
//noinspection unchecked
result = doInBackground(mParams);
Binder.flushPendingCommands();
} catch (Throwable tr) {
mCancelled.set(true);
throw tr;
} finally {
postResult(result);
}
return result;
}
};
可以看到这里执行了doInBackground 耗时任务 执行完把结果发给postResult
doInBackground 就是我们需要执行异步任务的地方
这里给出了调用的demo
AsyncTask asyncTask = new AsyncTask() {
@Override
protected Object doInBackground(Object[] params) {
getDatas();
return null;
}
@Override
protected void onPostExecute(Object o) {
}
};
asyncTask.execute();
分析postResult(result)
private Result postResult(Result result) {
@SuppressWarnings("unchecked")
Message message = getHandler().obtainMessage(MESSAGE_POST_RESULT,
new AsyncTaskResult<Result>(this, result));
message.sendToTarget();
return result;
}
这里的getHandler实际就是InternalHandler
postResult方法给InternalHandler 发送了一个message MESSAGE_POST_RESULT和一个 AsyncTaskResult
private static class InternalHandler extends Handler {
public InternalHandler(Looper looper) {
super(looper);
}
@SuppressWarnings({"unchecked", "RawUseOfParameterizedType"})
@Override
public void handleMessage(Message msg) {
AsyncTaskResult<?> result = (AsyncTaskResult<?>) msg.obj;
switch (msg.what) {
case MESSAGE_POST_RESULT:
// There is only one result
result.mTask.finish(result.mData[0]);
break;
case MESSAGE_POST_PROGRESS:
result.mTask.onProgressUpdate(result.mData);
break;
}
}
}
result.mTask实际就是AsyncTask自己
private static class AsyncTaskResult<Data> {
final AsyncTask mTask;
final Data[] mData;
AsyncTaskResult(AsyncTask task, Data... data) {
mTask = task;
mData = data;
}
}
InternalHandler 接受到MESSAGE_POST_RESULT执行AsyncTask的finish方法
private void finish(Result result) {
if (isCancelled()) {
onCancelled(result);
} else {
onPostExecute(result);
}
mStatus = Status.FINISHED;
}
这里就执行了我们实现的onCancelled或onPostExecute
总结
1.任务线程池类(THREAD_POOL_EXECUTOR)实际上是1个已配置好的可执行并行任务的线程池
2.调用THREAD_POOL_EXECUTOR.execute()实际上是调用线程池的execute()去执行具体耗时任务
3.而该耗时任务则是步骤2中初始化 WorkerRunnable实例对象时复写的call()内容
4.在call()方法里,先调用 我们复写的doInBackground(mParams)执行耗时操作
5.再调用postResult(result), 通过 InternalHandler 类 将任务消息传递到主线程;根据消息标识(MESSAGE_POST_RESULT)判断,最终通过finish()调用我们复写的onPostExecute(result),从而实现UI更新操作