ios 给图片上加水印的方法

1.加文字
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- (UIImage *)imageWithLogoText:(UIImage *)img text:( NSString *)text1
   
     /注:此为后来更改,用于显示中文。zyq,2013-5-8
     CGSize size = CGSizeMake(200, img.size.height);           //设置上下文(画布)大小
     UIGraphicsBeginImageContext(size);                       //创建一个基于位图的上下文(context),并将其设置为当前上下文
     CGContextRef contextRef = UIGraphicsGetCurrentContext(); //获取当前上下文
     CGContextTranslateCTM(contextRef, 0, img.size.height);   //画布的高度
     CGContextScaleCTM(contextRef, 1.0, -1.0);                 //画布翻转
     CGContextDrawImage(contextRef, CGRectMake(0, 0, img.size.width, img.size.height), [img CGImage]);   //在上下文种画当前图片
      
     [[UIColor redColor] set];                                 //上下文种的文字属性
     CGContextTranslateCTM(contextRef, 0, img.size.height);
     CGContextScaleCTM(contextRef, 1.0, -1.0);
     UIFont *font = [UIFont boldSystemFontOfSize:16];
     [text1 drawInRect:CGRectMake(0, 0, 200, 80) withFont:font];       //此处设置文字显示的位置
     UIImage *targetimg =UIGraphicsGetImageFromCurrentImageContext();   //从当前上下文种获取图片
     UIGraphicsEndImageContext();                             //移除栈顶的基于当前位图的图形上下文。
     return targetimg;
      
      
     //注:此为原来,不能显示中文。无用。
     //get image width and height
     int w = img.size.width;
     int h = img.size.height;
     CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
     //create a graphic context with CGBitmapContextCreate
     CGContextRef context = CGBitmapContextCreate( NULL , w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst);
     CGContextDrawImage(context, CGRectMake(0, 0, w, h), img.CGImage);
     CGContextSetRGBFillColor(context, 0.0, 1.0, 1.0, 1);
     char * text = ( char *)[text1 cStringUsingEncoding: NSUnicodeStringEncoding ];
     CGContextSelectFont(context, "Georgia" , 30, kCGEncodingMacRoman);
     CGContextSetTextDrawingMode(context, kCGTextFill);
     CGContextSetRGBFillColor(context, 255, 0, 0, 1);
     CGContextShowTextAtPoint(context, w/2-strlen(text)*5, h/2, text, strlen(text));
     //Create image ref from the context
     CGImageRef imageMasked = CGBitmapContextCreateImage(context);
     CGContextRelease(context);
     CGColorSpaceRelease(colorSpace);
     return [UIImage imageWithCGImage:imageMasked];
 
}

2.新的添加文字水印的方法一
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#pragma mark -也是文字水印
- (UIImage *) imageWithStringWaterMark:( NSString *)markString inRect:(CGRect)rect color:(UIColor *)color font:(UIFont *)font
{
#if __IPHONE_OS_VERSION_MAX_ALLOWED >= 40000
     if ([[[UIDevice currentDevice] systemVersion] floatValue] >= 4.0)
     {
         UIGraphicsBeginImageContextWithOptions([ self size], NO , 0.0); // 0.0 for scale means "scale for device's main screen".
     }
#else
     if ([[[UIDevice currentDevice] systemVersion] floatValue] < 4.0)
     {
         UIGraphicsBeginImageContext([ self size]);
     }
#endif
      
     //原图
     [ self drawInRect:CGRectMake(0, 0, self .size.width, self .size.height)];
      
     //文字颜色
     [color set];
      
     //水印文字
     [markString drawInRect:rect withFont:font];
      
     UIImage *newPic = UIGraphicsGetImageFromCurrentImageContext();
     UIGraphicsEndImageContext();
      
     return newPic;
}

3.还是添加文字水印方法二
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#pragma mark -还是文字水印
- (UIImage *) imageWithStringWaterMark:( NSString *)markString atPoint:(CGPoint)point color:(UIColor *)color font:(UIFont *)font
{
#if __IPHONE_OS_VERSION_MAX_ALLOWED >= 40000
     if ([[[UIDevice currentDevice] systemVersion] floatValue] >= 4.0)
     {
         UIGraphicsBeginImageContextWithOptions([ self size], NO , 0.0); // 0.0 for scale means "scale for device's main screen".
     }
#else
     if ([[[UIDevice currentDevice] systemVersion] floatValue] < 4.0)
     {
         UIGraphicsBeginImageContext([ self size]);
     }
#endif
      
     //原图
     [ self drawInRect:CGRectMake(0, 0, self .size.width, self .size.height)];
      
     //文字颜色
     [color set];
      
     //水印文字
     [markString drawAtPoint:point withFont:font];
      
     UIImage *newPic = UIGraphicsGetImageFromCurrentImageContext();
     UIGraphicsEndImageContext();
      
     return newPic;
}


4.加图片
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#pragma mark - 加图片水印
-(UIImage *)imageWithLogoImage:(UIImage *)img logo:(UIImage *)logo
{
     //get image width and height
     int w = img.size.width;
     int h = img.size.height;
     int logoWidth = logo.size.width;
     int logoHeight = logo.size.height;
     CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
     //create a graphic context with CGBitmapContextCreate
     CGContextRef context = CGBitmapContextCreate( NULL , w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst);
     CGContextDrawImage(context, CGRectMake(0, 0, w, h), img.CGImage);
     CGContextDrawImage(context, CGRectMake(w-logoWidth, 0, logoWidth, logoHeight), [logo CGImage]);
     CGImageRef imageMasked = CGBitmapContextCreateImage(context);
     CGContextRelease(context);
     CGColorSpaceRelease(colorSpace);
     return [UIImage imageWithCGImage:imageMasked];
     //  CGContextDrawImage(contextRef, CGRectMake(100, 50, 200, 80), [smallImg CGImage]);
}


5.新的添加图片水印的方法
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#pragma mark -还是图片水印
- (UIImage *) imageWithWaterMask:(UIImage*)mask inRect:(CGRect)rect
{
#if __IPHONE_OS_VERSION_MAX_ALLOWED >= 40000
     if ([[[UIDevice currentDevice] systemVersion] floatValue] >= 4.0)
     {
         UIGraphicsBeginImageContextWithOptions([ self size], NO , 0.0); // 0.0 for scale means "scale for device's main screen".
     }
#else
     if ([[[UIDevice currentDevice] systemVersion] floatValue] < 4.0)
     {
         UIGraphicsBeginImageContext([ self size]);
     }
#endif
      
     //原图
     [ self drawInRect:CGRectMake(0, 0, self .size.width, self .size.height)];
     //水印图
     [mask drawInRect:rect];
      
     UIImage *newPic = UIGraphicsGetImageFromCurrentImageContext();
     UIGraphicsEndImageContext();
      
     return newPic;
}

6 .加半透明的水印
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//加半透明的水印
-(UIImage *)imageWithTransImage:(UIImage *)useImage addtransparentImage:(UIImage *)transparentimg
{
     UIGraphicsBeginImageContext(useImage.size);
     [useImage drawInRect:CGRectMake(0, 0, useImage.size.width, useImage.size.height)];
     [transparentimg drawInRect:CGRectMake(0, useImage.size.height-transparentimg.size.height, transparentimg.size.width, transparentimg.size.height) blendMode:kCGBlendModeOverlay alpha:0.4f];
      
     UIImage *resultingImage = UIGraphicsGetImageFromCurrentImageContext();
     UIGraphicsEndImageContext();
     return resultingImage;
}  

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