RibbonGallery
当时在“构件坞”中看到这种样式的ribbon菜单,觉得挺有意思的,于是找它的实现方案:
1、首先用Adwindows找到“构件坞”的Tab;
2、再找到“最近使用”的Panel,看看它里面的控件是啥对象;
3、这样就找到了RibbonGallery,发现它在我们常使用的“RevitAPIUI.dll”中是没有封装,那么就只有Adwindows了;
4、最后搜索找资料,几乎没有... ...这只能结合调试时对象的属性,测试如何使用,挺麻烦的。(当然可以反编译构件坞,虽然加密了,但也能看个大概.. - -#)
Adwindows对菜单的操作是非常灵活的,A平台Ribbon菜单应该都是它做的,它的实现与平台环境是无关的,之所以按钮能相应Revit命令是因为后台绑定的Command,所有找到绑定的数据可以随意操作菜单,包括在指定位置插入新菜单,调整菜单位置等等,美中不足的是没有官方文档,只是靠自己摸索。
其实Revit给我们封装的菜单绝大部分情况是够用了,就插件而言,花里胡哨的菜单应该挺少的吧。
好了,看看具体实现吧:
1、首先在你菜单的位置创建“最近使用”的Panel,根据上诉第2点的方法,可以看到要创建什么对象加入该Panel。
const string recentPanelName = "最近使用";
var adTab = Autodesk.Windows.ComponentManager.Ribbon.Tabs.First(o => o.Title == addin.HDTabs.First().Name);
_recentPanel = new Autodesk.Windows.RibbonPanel() { };
_recentPanel.Source = new Autodesk.Windows.RibbonPanelSource();
_recentPanel.Source.Title = recentPanelName;
adTab.Panels.Insert(1, _recentPanel);
_recentPanel.Source.Items.Add(new Autodesk.Windows.RibbonGallery() { Name = "_ribbonGallery_recent" });
_recentPanel.IsVisible = false;
2、初始化RibbonGallery,给它的 ItemsBinding 和 ItemTemplate 属性准备数据,其实你可以把RibbonGallery当成WPF中的ItemsControl控件,ItemsBinding是绑定数据源,ItemTemplate就是数据模板。
var adTab = ComponentManager.Ribbon.Tabs.First(o => o.Title == _addinApp.HDTabs.First().Name);
_adPanel = adTab.Panels.First(o => o.Source.Title == "最近使用");
_gallery = _adPanel.Source.Items.First() as RibbonGallery;
//绑定数据
var binding = new System.Windows.Data.Binding
{
Source = this,
Path = new PropertyPath("Items", new object[0]),
Mode = System.Windows.Data.BindingMode.OneWay
};
_gallery.ItemWidth = ImageWidth;
_gallery.ItemHeight = ImageHeight;
_gallery.ResizeStyle = RibbonItemResizeStyles.ChangeSize;
_gallery.DisplayMode = GalleryDisplayMode.Window;
_gallery.ResizableBoxWidth = 0.0;
_gallery.IsVirtualizing = true;
_gallery.RowsInWindowMode = 1;
_gallery.ShowImage = true;
_gallery.ItemsBinding = binding;
//绑定样式
var resourceLocator = new Uri("WXVisual.FamilyLibrary.Revit;component/Resource/RecentElmType.xaml", UriKind.Relative);
var dictionary = (ResourceDictionary)System.Windows.Application.LoadComponent(resourceLocator);
var dataTemplate = dictionary["family"] as DataTemplate;
_gallery.ItemTemplate = dataTemplate;
如果你问ItemWidth、ItemHeight、ResizeStyle、DisplayMode等等这些属性的值从哪来时,我会告诉你是在调试“构件坞”的Ribbon菜单的对象中找的。。。
3、最后,创建我们的Item模板样式。
<DataTemplate x:Key="family">
<Border BorderThickness="1" CornerRadius="2" BorderBrush="Gray" ToolTip="{Binding ToolTip}">
<Image Source="{Binding LargeImage}" Width="55" Height="55">
<Image.Style>
<Style TargetType="Image">
<Setter Property="LayoutTransform">
<Setter.Value>
<ScaleTransform></ScaleTransform>
</Setter.Value>
</Setter>
<Style.Triggers>
<EventTrigger RoutedEvent="Image.MouseEnter">
<EventTrigger.Actions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="LayoutTransform.ScaleX" To="1.1" Duration="0:0:0.25"></DoubleAnimation>
<DoubleAnimation Storyboard.TargetProperty="LayoutTransform.ScaleY" To="1.1" Duration="0:0:0.25"></DoubleAnimation>
</Storyboard>
</BeginStoryboard>
</EventTrigger.Actions>
</EventTrigger>
<EventTrigger RoutedEvent="Image.MouseLeave">
<EventTrigger.Actions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="LayoutTransform.ScaleX" To="1" Duration="0:0:0.25"></DoubleAnimation>
<DoubleAnimation Storyboard.TargetProperty="LayoutTransform.ScaleY" To="1" Duration="0:0:0.25"></DoubleAnimation>
</Storyboard>
</BeginStoryboard>
</EventTrigger.Actions>
</EventTrigger>
</Style.Triggers>
</Style>
</Image.Style>
</Image>
</Border>
</DataTemplate>
上面就是现实“最近使用”菜单的主要逻辑,理解理解应该能应用到项目中,有啥问题,可以联系我。