1.先创建插入符光标
在WM_CREATE消息中
LRESULT OnCreate(HWND hWnd, WPARAM wParam, LPARAM lParam)
{
HDC hdc = GetDC(hWnd);
//获取字体信息
TEXTMETRIC txtInfo; GetTextMetrics(hdc, &txtInfo);
//创建插入符
CreateCaret(hWnd, NULL, txtInfo.tmAveCharWidth/8, txtInfo.tmHeight);
//显示插入符
ShowCaret(hWnd);
ReleaseDC(hWnd, hdc);
return LRESULT();
}
2.定义两个全局变量
//全局变量
POINT g_point = { 0 };//保存鼠标点下的点的位置
CString g_string; //保存输入的字符串
3.在鼠标按下消息中.WM_LBUTTONDOWN
LRESULT OnLButtonDown(HWND hWnd, WPARAM wParam, LPARAM lParam)
{
//获取鼠标点下时的点的坐标
POINT pt;
pt.x = GET_X_LPARAM(lParam);
pt.y = GET_Y_LPARAM(lParam);
//设置插入符的位置
SetCaretPos(pt.x,pt.y);
//把点的坐标保存到全局变量中
g_point = pt;
//清空字符串
g_string.Empty();
return LRESULT();
}
3.在键盘消息WM_CHAR中处理字符绘制和光标跟
LRESULT OnChar(HWND hWnd, WPARAM wParam, LPARAM lParam)
{
//获得键入的字符
UINT nChar = (TCHAR)wParam;
HDC hdc = GetDC(hWnd);
if (nChar == VK_RETURN)//换行
{
g_string.Empty(); //清空字符串
TEXTMETRIC txtInfo;
GetTextMetrics(hdc, &txtInfo);//获取字符的高度
g_point.y = g_point.y + txtInfo.tmHeight;//设置插入符Y坐标的位置
}
else if (nChar == VK_BACK)//退格
{
//获取背景色
COLORREF color = GetBkColor(hdc);
//设置文本颜色
COLORREF oldColor = SetTextColor(hdc, color);
//用背景色擦除字符串
TextOut(hdc, g_point.x, g_point.y, g_string, g_string.GetLength());
//去掉最后一个字符
g_string = g_string.Left(g_string.GetLength() - 1);
//重新设置文本颜色为原来的颜色
SetTextColor(hdc, oldColor);
}
else
{
g_string += (TCHAR)nChar;//键入的字符累加到字符串中
}
//获得字符串的像素宽度与高度
SIZE size = { 0 };
GetTextExtentPoint32(hdc, g_string, g_string.GetLength(), &size);
int x = g_point.x + size.cx;
int y = g_point.y;
SetCaretPos(x, y);//重新设置光标位置
//绘制字符串到窗口上
TextOut(hdc,g_point.x, g_point.y, g_string,g_string.GetLength());
ReleaseDC(hWnd, hdc);
return LRESULT();
}
目前就先学到这里,以后有时间再进一步的去学习.
程序源码:
#include<windows.h>
#include <windowsx.h> //这是要用GET_X_LPARAM,GET_Y_LPARAM宏
#include <atlstr.h> //字符串类CString
//全局变量
POINT g_point = { 0 };
CString g_string;
//函数的前置声明
LRESULT CALLBACK lpWindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
LRESULT OnCreate(HWND hWnd, WPARAM wParam, LPARAM lParam); //WM_CREATE
LRESULT OnLButtonDown(HWND hWnd, WPARAM wParam, LPARAM lParam);//WM_LBUTTONDOWN
LRESULT OnChar(HWND hWnd, WPARAM wParam, LPARAM lParam); //WM_CHAR
int WINAPI WinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance,
_In_ LPSTR lpCmdLine, _In_ int nShowCmd)
{
//设计窗口类
TCHAR className[] = TEXT("myClass");//窗口类名称
//填充窗口类结构体
WNDCLASSEX wndClass = { 0 };
wndClass.cbSize = sizeof(WNDCLASSEX);
//判断是否是系统注册了的类
if (!GetClassInfoEx(hInstance, className, &wndClass))
{
wndClass.cbClsExtra = 0;
wndClass.cbWndExtra = 0;
wndClass.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
wndClass.hCursor = LoadCursor(NULL, IDC_ARROW);
wndClass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wndClass.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
wndClass.hInstance = hInstance;
wndClass.lpfnWndProc = lpWindowProc;
wndClass.lpszClassName = className;
wndClass.lpszMenuName = NULL;
wndClass.style = CS_VREDRAW | CS_HREDRAW;
//注册窗口类
if (!RegisterClassEx(&wndClass))
{
return 1;
}
}
//创建窗口
HWND hwnd = ::CreateWindowEx(0,className, TEXT("我的窗口"),
WS_OVERLAPPEDWINDOW, 100, 100, 600, 400, NULL, NULL, hInstance, 0);
if (!hwnd) {
return 1;
}
//显示并更新窗口
::ShowWindow(hwnd, nShowCmd); ::UpdateWindow(hwnd);
//消息循环 MSG msg;
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
//销毁插入符
DestroyCaret();
return msg.lParam;
}
LRESULT CALLBACK lpWindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
case WM_DESTROY:
PostQuitMessage(0);
break;
case WM_CREATE: return OnCreate( hWnd,wParam, lParam);
case WM_LBUTTONDOWN: return OnLButtonDown(hWnd, wParam, lParam);
case WM_CHAR: return OnChar(hWnd, wParam, lParam);
}
return DefWindowProc(hWnd, uMsg, wParam, lParam);
}
LRESULT OnCreate(HWND hWnd, WPARAM wParam, LPARAM lParam)
{
//获取字体信息
HDC hdc = GetDC(hWnd);
TEXTMETRIC txtInfo;
GetTextMetrics(hdc, &txtInfo);
//创建插入符
CreateCaret(hWnd, NULL, txtInfo.tmAveCharWidth/8, txtInfo.tmHeight);
ShowCaret(hWnd);
ReleaseDC(hWnd, hdc);
return LRESULT();
}
LRESULT OnLButtonDown(HWND hWnd, WPARAM wParam, LPARAM lParam)
{
POINT pt;
pt.x = GET_X_LPARAM(lParam);
pt.y = GET_Y_LPARAM(lParam);
SetCaretPos(pt.x,pt.y);//设置插入符位置
g_point = pt;
g_string.Empty();
return LRESULT();
}
LRESULT OnChar(HWND hWnd, WPARAM wParam, LPARAM lParam)
{
//获得键入的字符
UINT nChar = (TCHAR)wParam;
HDC hdc = GetDC(hWnd);
if (nChar == VK_RETURN)//换行
{
g_string.Empty(); //清空字符串
TEXTMETRIC txtInfo;
GetTextMetrics(hdc, &txtInfo);//获取字符的高度
g_point.y = g_point.y + txtInfo.tmHeight;//设置插入符Y坐标的位置
}
else if (nChar == VK_BACK)//退格
{
//获取背景色
COLORREF color = GetBkColor(hdc);
//设置文本颜色
COLORREF oldColor = SetTextColor(hdc, color);
//用背景色擦除字符串
TextOut(hdc, g_point.x, g_point.y, g_string, g_string.GetLength());
//去掉最后一个字符
g_string = g_string.Left(g_string.GetLength() - 1);
//重新设置文本颜色为原来的颜色
SetTextColor(hdc, oldColor);
}
else
{
g_string += (TCHAR)nChar;//键入的字符累加到字符串中
}
//获得字符串的像素宽度与高度
SIZE size = { 0 };
GetTextExtentPoint32(hdc, g_string, g_string.GetLength(), &size);
int x = g_point.x + size.cx;
int y = g_point.y;
SetCaretPos(x, y);//重新设置光标位置
//绘制字符串到窗口上
TextOut(hdc,g_point.x, g_point.y, g_string,g_string.GetLength());
ReleaseDC(hWnd, hdc);
return LRESULT();
}