SpringBoot集成RockerMQ

本文介绍了如何在SpringBoot应用中集成ApacheRocketMQ,包括添加依赖、配置服务器地址、创建生产者和消费者实例,以及处理死信队列的示例代码。
摘要由CSDN通过智能技术生成

1.引入依赖

<dependency>
    <groupId>org.apache.rocketmq</groupId>
    <artifactId>rocketmq-spring-boot-starter</artifactId>
    <version>2.2.0</version>
</dependency>

2.配置服务器地址

#Rocketmq配置
rocketmq.name-server=192.168.11.99:9876
# 必须指定生产者组
rocketmq.producer.group=group01
# 消息发送超时时长,默认3s
rocketmq.producer.send-message-timeout=3000
# 同步发送消息失败重试次数,默认2
rocketmq.producer.retry-times-when-send-failed=3
# 异步发送消息失败重试次数,默认2
rocketmq.producer.retry-times-when-send-async-failed=3

3.创建生产者

package com.by.rocketmq.consumer;

import lombok.extern.slf4j.Slf4j;
import org.apache.rocketmq.client.consumer.DefaultMQPushConsumer;
import org.apache.rocketmq.spring.annotation.RocketMQMessageListener;
import org.apache.rocketmq.spring.core.RocketMQListener;
import org.apache.rocketmq.spring.core.RocketMQPushConsumerLifecycleListener;
import org.springframework.stereotype.Component;

@Component
@Slf4j
@RocketMQMessageListener(topic = "topic_01",consumerGroup = "group_205")
public class RocketMqConsumer implements RocketMQListener<String>, RocketMQPushConsumerLifecycleListener {


    @Override
    public void onMessage(String massage) {
        log.info("消费者1:{}"+massage);
    }

    @Override
    public void prepareStart(DefaultMQPushConsumer consumer) {
       // 最大重试次数
        consumer.setMaxReconsumeTimes(2);
        // 设置消费者的属性
         consumer.setPullBatchSize(250);
         // 一次抓取的数量
    }
}

4.创建消费者

package com.by.rocketmq.provider;

import com.by.moder.RegisterOk;
import org.apache.rocketmq.spring.core.RocketMQTemplate;
import org.springframework.beans.factory.annotation.Autowired;

import org.springframework.messaging.Message;
import org.springframework.messaging.support.MessageBuilder;
import org.springframework.stereotype.Component;


@Component
public class RocketMqProvider {

    @Autowired
    private RocketMQTemplate rocketMQTemplate;

    public void send(String msg){
        Message<String> msg1 = MessageBuilder.withPayload(msg).build();
        //rocketMQTemplate.send("topic_01",msg1);

        //rocketMQTemplate.convertAndSend("topic_01",msg);

        //String destination, Message<?> message, long timeout  延迟消费
        rocketMQTemplate.syncSend("topic_01", msg1,3000,3);

    }

}

测试

package com.by;


import com.by.moder.RegisterOk;
import com.by.rocketmq.provider.RocketMqProvider;
import lombok.extern.slf4j.Slf4j;
import org.junit.jupiter.api.Test;
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.boot.test.context.SpringBootTest;

import java.io.IOException;

@Slf4j
@SpringBootTest
class RocketMqTests {

    @Autowired
    RocketMqProvider rocketMqProvider;



    @Test
    void Test1() throws IOException {

            //RegisterOk build = RegisterOk.builder().id(1).build();
            //String s = JSONUtil.toJsonStr(build);
        for (int i = 1; i <=10 ; i++) {
            rocketMqProvider.send("你好++"+i+"++");
            log.info("发送成功:"+i);
        }
            System.in.read();

    }


    // 延迟消费
    @Test
    void Test2() throws IOException {
            rocketMqProvider.send("你好++++");
            log.info("发送成功:"+1);

        System.in.read();

    }


}

死信队列

@Service
@Slf4j
@RocketMQMessageListener(consumerGroup = "${rocketmq.consumer.group}", topic = "topic_01")
public class Consumer  implements RocketMQListener<String>, RocketMQPushConsumerLifecycleListener {
    @Override
    public void onMessage(String message) {
        System.out.println("Received message: " + message);
        log.info("Received message: " + message);;
        throw  new RuntimeException("test");
    }
    @Override
    public void prepareStart(DefaultMQPushConsumer consumer) {
        // 设置最大重试次数
        consumer.setMaxReconsumeTimes(2);
        // 如下,设置其它consumer相关属性
        consumer.setPullBatchSize(16);
    }
}

在这里插入图片描述

评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值