基于ImageView的多点触控,双击放大缩小以及结合ViewPager的事件冲突

备注说明:通过慕课网中的“打造个性的图片预览与多点触控”视频的学习,特意将实现的思路给理出来、记录下来,作为自己的学习总结。文中存在不对之处,请大家踊跃指出,转载请标明出处。

本文通过一个自定义控件ZoomImageView,实现多点触控(移动,多点缩放),双击放大缩小,并在放大缩小过程自解决边界白边的情况,同时结合ViewPager的使用,并解决存在的事件冲突情况。
效果展示:
这里写图片描述

一、实现图片的居中显示(图片小时,进行放大;图片大时,进行缩小,并将图片置于居中显示),并实现多点缩放。

1、获得图片的宽高以及控件的宽高
(1)通过getDrawable()得到控件的图片,通过Drawable对象中getIntrinsicWidth()、getIntrinsicHeight()得到图片的宽高。
(2)通过实现ViewTreeObserver.onGlobalLayoutListener监听器,该布局监听器会在控件生成布局之后,会回调其中的onGlobalLayout()方法,在该方法中得到控件的宽高。但是在获取控件宽高之前需要为onGlobalLayoutListener注册、移除监听。

@Override
    protected void onAttachedToWindow() {//当View,Attach到window中会执行这方法,需要注册onGlobalLayoutListener监听
        super.onAttachedToWindow();
getViewTreeObserver().addOnGlobalLayoutListener(this);//注册该监听
    }
    @SuppressWarnings("deprecation")
    @Override
    protected void onDetachedFromWindow() {//当View从window中移除时会执行这方法,需要移除onGlobalLayoutListener监听
        super.onDetachedFromWindow();
getViewTreeObserver().removeGlobalOnLayoutListener(this);//移除该监听
    }

(3)得到控件的宽高以及图片的宽高时,比较他们的宽高情况,进行缩放处理,同时根据他们的中心点,进行平移操作。
具体代码如下:

    @Override
    public void onGlobalLayout() {
        // TODO Auto-generated method stub
        if(!mOnce){//在控件加载图片过程中会多次调用这个方法
        int width=getWidth();//得到控件的宽度
        int height=getHeight();//得到控件高度
        Drawable d=getDrawable();
        if(d==null)
            return;
        int dw=d.getIntrinsicWidth();//得到图片的宽度
        int dh=d.getIntrinsicHeight();//得到图片的高度
        float scale=1.0f;//缩放值
        if(dw>width&&dh<height){//图片宽度超出控件的宽度,需要缩小处理
            scale=width*1.0f/dw;//以宽度缩放为主
        }
        if(dw<width&&dh>height){//图片高度超出控件的高度,
            scale=height*1.0f/dh;//以高度进行缩放
        }
        if(dw>width&&dh>height){//图片宽高都大于控件的宽高时
            scale=Math.min(width*1.0f/dw, height*1.0f/dh);//以其中较小的缩小值为主
        }
        if(dw<width&&dh<height){//图片宽高都小于控件的宽高
            scale=Math.min(width*1.0f/dw, height*1.0f/dh);//以其中一个较小的放大值为主
        }
        mInitScale = scale;//缩小时,最小缩放量
        mMidScale=mInitScale*2;//双击时的缩放量
        mMaxScale = mInitScale * 4;//放大时,最大的放大量
        //平移中心点
        float dx=width*1.0f/2-dw*1.0f/2;
        float dy=height*1.0f/2-dh*1.0f/2;
        mScaleMatrix.postTranslate(dx, dy);
        mScaleMatrix.postScale(mInitScale,mInitScale, width*1.0f/2, height*1.0f/2);
        setImageMatrix(mScaleMatrix);
        mOnce=true;
        }
    }

图片居中显示
2、实现多点触控时的缩放功能。
(1)在Android的SDK中已提供多点触控缩放实现ScaleGestureDetector,通过该类可以较为方便地实现多点缩放。创建这个对象时,需要传入一个缩放手指监听OnScaleGestureListener,此外只需要将触摸事件传给ScaleGestureDetector的触摸事件即可。

private ScaleGestureDetector mScaleGestureDetector;// 多点触控时的缩放操作
mScaleGestureDetector = new ScaleGestureDetector(context, this);
setOnTouchListener(this);
....
@Override
    public boolean onTouch(View arg0, MotionEvent event) {
        // TODO Auto-generated method stub
        mScaleGestureDetector.onTouchEvent(event);
        return true;
    }

(2)在实现OnScaleGestureListener缩放手势监听时,需要复写onScale(缩放中)、onScaleBegin(缩放开始)、onScaleEnd(缩放结束)方法,其中onScaleBegin只需要返回值返回true即可,表示保证事件能够继续传递;具体缩放代码在onScale中实现。在缩放过程中需要为了避免无限放大或缩小,所以需要在缩放的时候获取当前缩放的值,通过计算最终缩放的值与最大的放大值和最小的缩放值进行对比。使缩放量在mInitScale~mMaxScale之间。

@Override
    public boolean onScale(ScaleGestureDetector dector) {
        float x = dector.getFocusX();//当前手指的中心点
        float y = dector.getFocusY();
        float scaleFactor = dector.getScaleFactor();// 当前手势操作准备的缩放的值
        if(scaleFactor>1.0f){//当前想放大
            if(scaleFactor*getScale()>mMaxScale){//当超过最大缩放量时,
                scaleFactor=mMaxScale/getScale();
            }
        }else{//缩小
            if(scaleFactor*getScale()<mInitScale){//小于最小的缩放量时
                scaleFactor=mInitScale/getScale();
            }
        }
        mScaleMatrix.postScale(scaleFactor, scaleFactor, x, y);
        setImageMatrix(mScaleMatrix);
        return true;//这里需要返回true,保证事件能够继续执行
    }
    /**得到当前的缩放值*/
    private float getScale(){
        float[] values=new float[9];
        mScaleMatrix.getValues(values);
        return values[Matrix.MSCALE_X];
    }
    @Override
    public boolean onScaleBegin(ScaleGestureDetector detector) {// 缩放开始
        return true;// 这里需要返回true,保证事件能够继续执行
    }
        /**得到当前的缩放值*/
    private float getScale(){
        float[] values=new float[9];
        mScaleMatrix.getValues(values);
        return values[Matrix.MSCALE_X];
    }

这里写图片描述
这里写图片描述
(3)在缩放过程中发现如上图所示会出现边界白边的现象,为了在缩放的时候不出现边界白边的情况,那么就需要在缩放的时候图片进行相应的移动。具体思路:1.获取图片缩放后的宽高。2,根据图片放大后的宽高,与控件的宽高进行比较,得到水平方向和垂直方向的平移偏移量。
1.得到图片缩放后的宽高。

    /**
     *得到图片放大以后的宽和高
     */
    private RectF getMatrixRectf(){
        RectF rectF=new RectF();
        Matrix matrix=mScaleMatrix;
        Drawable d=getDrawable();
        if(d!=null){
            rectF.set(0, 0, d.getIntrinsicWidth(), d.getIntrinsicHeight());//得到放大缩小以后的图片宽和高,left ,right,top, bottom
            matrix.mapRect(rectF);
        }
        return rectF;
    }
2.获得平移所需要的偏移量。
/**
     *在缩放的时候进行边界控制,并居中,防止缩放的时候出现白边
     */
    private void checkBorderAndCenterWhenScale(){
        RectF rectF=getMatrixRectf();
        float dx=0;//水平方向需要调整的偏移量
        float dy=0;//垂直方向需要调整的偏移量
        int width=getWidth();//控件宽度
        int height=getHeight();//控件高度
        if(rectF.width()>width){//放大图片大于控件宽度
            if(rectF.left>0){//右边偏移,需要向左移动
                dx=-rectF.left;
            }
            if(rectF.right<width){//左边偏移,需要向右移动
                dx=width-rectF.right;
            }
        }
        if(rectF.height()>height){//放大图片大于控高度
            if(rectF.top>0){//向下偏离,需要向上移动
                dy=-rectF.top;
            }
            if(rectF.bottom<height){//向上偏移,需要向下移动
                dy=height-rectF.bottom;
            }
        }
        if(rectF.width()<width||rectF.height()<height){//如果宽高小于控件的宽高时,需要居中显示
            dx=width*1.0f/2-rectF.width()/2-rectF.left;
            dy=height*1.0f/2-rectF.height()/2-rectF.top;
        }
        mScaleMatrix.postTranslate(dx, dy);

    } 

二、实现图片的自由移动。

1、多点触摸时,图片的自由移动实现。具体思路:获取触摸的手指数量,得到每一触摸点的坐标,计算它们的中心点的坐标;根据上次中心点与这次触摸的中心点坐标的偏移,得到移动的偏移量, 此外还需要根据偏移量与系统默认设置的最小移动偏移量进行比较来判断是否符合响应移动的动作。
(1)比较是否符合响应移动的条件。

mTouchSlop=ViewConfiguration.get(context).getScaledTouchSlop();//获得系统设置的移动偏移量
/**判断是否符合移动的条件*/
    private boolean isMoveAction(float dx,float dy){
        return Math.sqrt(dx*dx+dy*dy)>=mTouchSlop;
    }

(2)根据中心点偏移量移动图片。

        @Override
    public boolean onTouch(View arg0, MotionEvent event) {
        // TODO Auto-generated method stub
        mScaleGestureDetector.onTouchEvent(event);
        float x=0;//触摸的中心点位置
        float y=0;
        int curPointCount=event.getPointerCount();
        for(int i=0;i<curPointCount;i++){
            x+=event.getX(i);
            y+=event.getY(i);
        }
        x/=curPointCount;//计算得到多点触摸的中心点
        y/=curPointCount;
        if(mLastPointCount!=curPointCount){//当手指个数发生变化时,重新设置上次的中心点
            mLatX=x;
            mLatY=y;
        }
        mLastPointCount=curPointCount;
        switch (event.getAction()) {
        case MotionEvent.ACTION_MOVE:
            float dx=x-mLatX;
            float dy=y-mLatY;
            if(!isCanDrag){
                isCanDrag=isMoveAction(dx, dy);
            }
            if(isCanDrag){
                if(getDrawable()!=null){
                    RectF rectF=getMatrixRectf();
                    if(rectF.width()<=getWidth()){//当缩放后的宽度小于控件宽度时,不让水平移动
                        dx=0;
                    }
                    if(rectF.height()<=getHeight()){
                        dy=0;
                    }
                    mScaleMatrix.postTranslate(dx, dy);
                    setImageMatrix(mScaleMatrix);
                    mLatX=x;
                    mLatY=y;    
                }
            }

            break;
        case MotionEvent.ACTION_CANCEL:
        case MotionEvent.ACTION_UP:
            mLastPointCount=0;
            break;
        }
        return true;
    }

2.在自由移动过程中,会出现白边的问题,需要在移动的时候不断地进行边界的处理。

    /**
     *在移动的时候进行边界控制,并居中,防止移动的时候出现白边
     */
    private void checkBorderAndCenterWhenTrans(){
        RectF rectF=getMatrixRectf();
        float dx=0;//水平方向需要调整的偏移量
        float dy=0;//垂直方向需要调整的偏移量
        int width=getWidth();//控件宽度
        int height=getHeight();//控件高度
        if(rectF.left>0&&isCheckLeftAndRight){
            dx=-rectF.left;
        }
        if(rectF.right<width&&isCheckLeftAndRight){
            dx=width-rectF.right;
        }
        if(rectF.top>0&&isCheckTopAndBottom){
            dy=-rectF.top;
        }
        if(rectF.bottom<height&&isCheckTopAndBottom){
        dy=height-rectF.bottom;
        }
        mScaleMatrix.postTranslate(dx, dy);

    } 

其中 isCheckLeftAndRight、isCheckTopAndBottom,分别表示是否水平方向,垂直方向是否检测,因为当图片居中显示时,在垂直方向上出现空白情况,不算是白边问题,不应该让边界检测移动。
最终代码如下:

@Override
    public boolean onTouch(View arg0, MotionEvent event) {
        // TODO Auto-generated method stub
        mScaleGestureDetector.onTouchEvent(event);
        float x=0;//触摸的中心点位置
        float y=0;
        int curPointCount=event.getPointerCount();
        for(int i=0;i<curPointCount;i++){
            x+=event.getX(i);
            y+=event.getY(i);
        }
        x/=curPointCount;//计算得到多点触摸的中心点
        y/=curPointCount;
        if(mLastPointCount!=curPointCount){//当手指个数发生变化时,重新设置上次的中心点
            mLatX=x;
            mLatY=y;
        }
        mLastPointCount=curPointCount;
        switch (event.getAction()) {
        case MotionEvent.ACTION_MOVE:
            float dx=x-mLatX;
            float dy=y-mLatY;
            if(!isCanDrag){
                isCanDrag=isMoveAction(dx, dy);
            }
            isCheckLeftAndRight=true;
            isCheckTopAndBottom=true;
            if(isCanDrag){
                if(getDrawable()!=null){
                    RectF rectF=getMatrixRectf();
                    if(rectF.width()<=getWidth()){//当缩放后的宽度小于控件宽度时,不让水平移动
                        dx=0;
                        isCheckLeftAndRight=false;
                    }
                    if(rectF.height()<=getHeight()){
                        dy=0;
                        isCheckTopAndBottom=false;
                    }
                    mScaleMatrix.postTranslate(dx, dy);
                    checkBorderAndCenterWhenTrans();
                    setImageMatrix(mScaleMatrix);
                    mLatX=x;
                    mLatY=y;    
                }
            }
            break;
        case MotionEvent.ACTION_CANCEL:
        case MotionEvent.ACTION_UP:
            mLastPointCount=0;
            break;
        }
        return true;
    }

三、实现双击放大缩小功能。

1、双击放大、缩小的实现,在Android SDK中提供GestureDetector类有很多关于手势的操作,也包含双击事件的响应,虽然我可以实现GestureDectorListener监听器,但是需要重写的方法比较多,我们可以实现GestureDetector.SimpleOnGestureListener监听,只要重写一个onDoubleTapEvent方法即可实现双击的事件。
需要特别注意的是:GestureDetector也需要在onTouch给她传递触摸事件。
mGestureDetector.onTouchEvent(event);

        mGestureDetector=new GestureDetector(context, new GestureDetector.SimpleOnGestureListener(){
            @Override
            public boolean onDoubleTap(MotionEvent e) {
                // TODO Auto-generated method stub
                float scale=1.0f;
                if(getScale()<mMidScale&&getScale()>=mInitScale){//双击放大至mMidScale
                    scale=mMidScale/getScale()+0.01f;
                }else if(getScale()<mMaxScale&&getScale()>mMidScale){//双击继续放大至mMaxScale
                    scale=mMaxScale/getScale();
                }else if(getScale()==mMaxScale){//已经是最大时,此时双击缩小至mMidScale
                    scale=mMidScale/getScale();
                }else if(getScale()==mMidScale){//双击继续缩小至mInitScale缩小到最小
                    scale=mInitScale/getScale();
                }
                mScaleMatrix.postScale(scale, scale, e.getX(), e.getY());
                checkBorderAndCenterWhenScale();
                setImageMatrix(mScaleMatrix);
                return true;
            }
        });

2、实现缓慢的缩放效果,具体思路:使用Runnable创建一个线程用于慢慢地进行放大(缩小),在每次缩放后与目标的缩放效果进行比较,指导达到所需要的缩放值。

/**缓慢缩放实现*/
public class AutoScaleRunnable implements Runnable{
    private float mTagScale;//最终缩放效果值
    private float BIGING=1.07f;//每次放大值
    private float SMALE=0.93f;//每次缩小值
    private float mTempScale;//当前缩放值
    private float x;
    private float y;
    public AutoScaleRunnable(float mTagScale,float x,float y){
        this.mTagScale=mTagScale;
        this.x=x;
        this.y=y;
        if(getScale()<mTagScale){
            mTempScale=BIGING;
        }
        if(getScale()>mTagScale){
            mTempScale=SMALE;
        }
    }
    @Override
    public void run() {
        mScaleMatrix.postScale(mTempScale, mTempScale, x, y);
        checkBorderAndCenterWhenScale();
        setImageMatrix(mScaleMatrix);
        if((mTempScale==BIGING&&getScale()<mTagScale)||(mTempScale==SMALE&&getScale()>mTagScale)){
            postDelayed(this, 16);
        }else{//达到目标的缩放值
            mScaleMatrix.postScale(mTagScale/getScale(), mTagScale/getScale(), x, y);
            checkBorderAndCenterWhenScale();
            setImageMatrix(mScaleMatrix);
        }   
    }   
}

此时双击缩放方法中具体实现如代码所示:

mGestureDetector=new GestureDetector(context, new GestureDetector.SimpleOnGestureListener(){
            @Override
            public boolean onDoubleTap(MotionEvent e) {
                // TODO Auto-generated method stub
                float scale=1.0f;
                float x=e.getX();
                float y=e.getY();
                if(getScale()<mMidScale&&getScale()>=mInitScale){//双击放大至mMidScale
                    scale=mMidScale+0.01f;
                }else if(getScale()<mMaxScale&&getScale()>mMidScale){//双击继续放大至mMaxScale
                    scale=mMaxScale;
                }else if(getScale()==mMaxScale){//已经是最大时,此时双击缩小至mMidScale
                    scale=mMidScale;
                }else if(getScale()==mMidScale){//双击继续缩小至mInitScale缩小到最小
                    scale=mInitScale;

                }
                postDelayed(new AutoScaleRunnable(scale, x, y), 16);
                return true;
            }
        });

四、结合ViewPager使用解决事件冲突
1、与ViewPager事件冲突原因是在当图片的宽度或高度超过控件时,按照正常逻辑此时需要控件能够水平、垂直方向的平移操作,但是与ViewPager的水平移动操作事件存在冲突。
在View事件分发系统中,事件最开始有父布局中的子控件获得事件,当子控件响应事件操作时,才会传给父控件;然后如果父控件将该事件拦截时,那么子控件就无法获取。此时子控件如果需要父控件不被拦截,只需要通知父控件不拦截该事件。getParent().requestDisallowInterceptTouchEvent(true);

if((rectF.height()>getHeight())||(rectF.width()>getWidth())){
                getParent().requestDisallowInterceptTouchEvent(true);

            }

五、总结

  1. 添加OnGlobalLayoutListener 监听,得到控件宽高,在布局为控件分配宽高后,会回调这个监听
  2. 在onAttachedToWindow中添加GlobalLayout监听 getViewTreeObserver().addOnGlobalLayoutListener(this);
  3. 在onDetachedFromWindow中移除GlobalLayout监听 getViewTreeObserver().removeOnGlobalLayoutListener(this);
  4. 添加OnScaleGestureListener监听,实现多点触控,实现图片多点缩放,需要实现OnTouchListener事件
  5. .在onScale(正在缩放处理)中,添加缩放的处理
  6. 在缩放的处理中,添加对边界白边的处理checkBorderAndCenterWhenScale,不断将图片至于居中的位置
  7. 在onTouch事件中实现自由移动的功能,同时在移动的时候添加边界检测checkBorderWhenTranslate。
  8. 双击放大缩小:使用GestureDetector中的子类事件监听SimpleOnGestureListener手势实现双击的效果,使用AutoScaleRunnable进行缓慢的缩放。
    9.通过使用 getParent().requestDisallowInterceptTouchEvent(true);//通知父布局事件不被拦截,由当前控件进行事件处理。

    源码下载

实现 图片的放大缩小,左右屏幕滑动 。 直接贴代码吧。。 public class ViewPager extends ViewGroup { private static final String TAG = "ViewPager"; private static final boolean DEBUG = false; private static final boolean USE_CACHE = false; private static final int DEFAULT_OFFSCREEN_PAGES = 1; private static final int MAX_SETTLE_DURATION = 600; // ms private static final int PAGER_NEXT_MARGIN_DP = 40; static class ItemInfo { Object object; int position; boolean scrolling; } private static final Comparator<ItemInfo> COMPARATOR = new Comparator<ItemInfo>() { @Override public int compare(ItemInfo lhs, ItemInfo rhs) { return lhs.position - rhs.position; } }; private static final Interpolator sInterpolator = new Interpolator() { public float getInterpolation(float t) { // _o(t) = t * t * ((tension + 1) * t + tension) // o(t) = _o(t - 1) + 1 t -= 1.0f; return t * t * t + 1.0f; } }; private final ArrayList<ItemInfo> mItems = new ArrayList<ItemInfo>(); private PagerAdapter mAdapter; private int mCurItem; // Index of currently displayed page. private int mRestoredCurItem = -1; private Parcelable mRestoredAdapterState = null; private ClassLoader mRestoredClassLoader = null; private Scroller mScroller; private PagerAdapter.DataSetObserver mObserver; private int mPageMargin; private Drawable mMarginDrawable; private int mChildWidthMeasureSpec; private int mChildHeightMeasureSpec; private boolean mInLayout; private boolean mScrollingCacheEnabled; private boolean mPopulatePending; private boolean mScrolling; private int mOffscreenPageLimit = DEFAULT_OFFSCREEN_PAGES; private boolean mIsBeingDragged; private boolean mIsUnableToDrag; private int mTouchSlop; private float mInitialMotionX; /** * Position of the last motion event. */ private float mLastMotionX; private float mLastMotionY; /** * ID of the active pointer. This is used to retain consistency during * drags/flings if multiple pointers are used. */ private int mActivePointerId = INVALID_POINTER; /** * Sentinel value for no current active pointer. Used by * {@link #mActivePointerId}. */ private static final int INVALID_POINTER = -1; /** * Determines speed during touch scrolling */ private VelocityTracker mVelocityTracker; private int mMinimumVelocity; private int mMaximumVelocity; private float mBaseLineFlingVelocity; private float mFlingVelocityInfluence; private int mPagerNextMarginPixels; private boolean mFakeDragging; private long mFakeDragBeginTime; private EdgeEffectCompat mLeftEdge; private EdgeEffectCompat mRightEdge; private boolean mFirstLayout = true; private OnPageChangeListener mOnPageChangeListener; /** * Indicates that the pager is in an idle, settled state. The current page * is fully in view and no animation is in progress. */ public static final int SCROLL_STATE_IDLE = 0; /** * Indicates that the pager is currently being dragged by the user. */ public static final int SCROLL_STATE_DRAGGING = 1; /** * Indicates that the pager is in the process of settling to a final * position. */ public static final int SCROLL_STATE_SETTLING = 2; private int mScrollState = SCROLL_STATE_IDLE; /** * Callback interface for responding to changing state of the selected page. */ public interface OnPageChangeListener { /** * This method will be invoked when the current page is scrolled, either * as part of a programmatically initiated smooth scroll or a user * initiated touch scroll. * * @param position * Position index of the first page currently being * displayed. Page position+1 will be visible if * positionOffset is nonzero. * @param positionOffset * Value from [0, 1) indicating the offset from the page at * position. * @param positionOffsetPixels * Value in pixels indicating the offset from position. */ public void onPageScrolled(int position, float positionOffset, int positionOffsetPixels); /** * This method will be invoked when a new page becomes selected. * Animation is not necessarily complete. * * @param position * Position index of the new selected page. */ public void onPageSelected(int position, int prePosition); /** * Called when the scroll state changes. Useful for discovering when the * user begins dragging, when the pager is automatically settling to the * current page, or when it is fully stopped/idle. * * @param state * The new scroll state. * @see ViewPager#SCROLL_STATE_IDLE * @see ViewPager#SCROLL_STATE_DRAGGING * @see ViewPager#SCROLL_STATE_SETTLING */ public void onPageScrollStateChanged(int state); } /** * Simple implementation of the {@link OnPageChangeListener} interface with * stub implementations of each method. Extend this if you do not intend to * override every method of {@link OnPageChangeListener}. */ public static class SimpleOnPageChangeListener implements OnPageChangeListener { @Override public void onPageScrolled(int position, float positionOffset, int positionOffsetPixels) { // This space for rent } @Override public void onPageSelected(int position, int prePosition) { // This space for rent } @Override public void onPageScrollStateChanged(int state) { // This space for rent } } public ViewPager(Context context) { super(context); initViewPager(); } public ViewPager(Context context, AttributeSet attrs) { super(context, attrs); initViewPager(); } void initViewPager() { setWillNotDraw(false); setDescendantFocusability(FOCUS_AFTER_DESCENDANTS); setFocusable(true); final Context context = getContext(); mScroller = new Scroller(context, sInterpolator); final ViewConfiguration configuration = ViewConfiguration.get(context); mTouchSlop = ViewConfigurationCompat .getScaledPagingTouchSlop(configuration); mMinimumVelocity = configuration.getScaledMinimumFlingVelocity(); mMaximumVelocity = configuration.getScaledMaximumFlingVelocity(); mLeftEdge = new EdgeEffectCompat(context); mRightEdge = new EdgeEffectCompat(context); float density = context.getResources().getDisplayMetrics().density; mBaseLineFlingVelocity = 2500.0f * density; mFlingVelocityInfluence = 0.4f; final float scale = getResources().getDisplayMetrics().density; mPagerNextMarginPixels = (int) (PAGER_NEXT_MARGIN_DP * scale + 0.5f); } private void setScrollState(int newState) { if (mScrollState == newState) { return; } mScrollState = newState; if (mOnPageChangeListener != null) { mOnPageChangeListener.onPageScrollStateChanged(newState); } } public void setAdapter(PagerAdapter adapter) { if (mAdapter != null) { mAdapter.setDataSetObserver(null); mAdapter.startUpdate(this); for (int i = 0; i < mItems.size(); i++) { final ItemInfo ii = mItems.get(i); mAdapter.destroyItem(this, ii.position, ii.object); } mAdapter.finishUpdate(this); mItems.clear(); removeAllViews(); mCurItem = 0; scrollTo(0, 0); } mAdapter = adapter; if (mAdapter != null) { if (mObserver == null) { mObserver = new DataSetObserver(); } mAdapter.setDataSetObserver(mObserver); mPopulatePending = false; if (mRestoredCurItem >= 0) { mAdapter.restoreState(mRestoredAdapterState, mRestoredClassLoader); setCurrentItemInternal(mRestoredCurItem, false, true); mRestoredCurItem = -1; mRestoredAdapterState = null; mRestoredClassLoader = null; } else { populate(); } } } public PagerAdapter getAdapter() { return mAdapter; } /** * Set the currently selected page. If the ViewPager has already been * through its first layout there will be a smooth animated transition * between the current item and the specified item. * * @param item * Item index to select */ public void setCurrentItem(int item) { mPopulatePending = false; setCurrentItemInternal(item, !mFirstLayout, false); } /** * Set the currently selected page. * * @param item * Item index to select * @param smoothScroll * True to smoothly scroll to the new item, false to transition * immediately */ public void setCurrentItem(int item, boolean smoothScroll) { mPopulatePending = false; setCurrentItemInternal(item, smoothScroll, false); } public int getCurrentItem() { return mCurItem; } void setCurrentItemInternal(int item, boolean smoothScroll, boolean always) { setCurrentItemInternal(item, smoothScroll, always, 0); } void setCurrentItemInternal(int item, boolean smoothScroll, boolean always, int velocity) { int preItem = mCurItem; if (mAdapter == null || mAdapter.getCount() <= 0) { setScrollingCacheEnabled(false); return; } if (!always && mCurItem == item && mItems.size() != 0) { setScrollingCacheEnabled(false); return; } if (item < 0) { item = 0; } else if (item >= mAdapter.getCount()) { item = mAdapter.getCount() - 1; } final int pageLimit = mOffscreenPageLimit; if (item > (mCurItem + pageLimit) || item < (mCurItem - pageLimit)) { // We are doing a jump by more than one page. To avoid // glitches, we want to keep all current pages in the view // until the scroll ends. for (int i = 0; i < mItems.size(); i++) { mItems.get(i).scrolling = true; } } final boolean dispatchSelected = mCurItem != item; mCurItem = item; populate(); final int destX = (getWidth() + mPageMargin) * item; if (smoothScroll) { smoothScrollTo(destX, 0, velocity); if (dispatchSelected && mOnPageChangeListener != null) { mOnPageChangeListener.onPageSelected(item, preItem); } } else { if (dispatchSelected && mOnPageChangeListener != null) { mOnPageChangeListener.onPageSelected(item, preItem); } completeScroll(); scrollTo(destX, 0); } } public void setOnPageChangeListener(OnPageChangeListener listener) { mOnPageChangeListener = listener; } /** * Returns the number of pages that will be retained to either side of the * current page in the view hierarchy in an idle state. Defaults to 1. * * @return How many pages will be kept offscreen on either side * @see #setOffscreenPageLimit(int) */ public int getOffscreenPageLimit() { return mOffscreenPageLimit; } /** * Set the number of pages that should be retained to either side of the * current page in the view hierarchy in an idle state. Pages beyond this * limit will be recreated from the adapter when needed. * * <p> * This is offered as an optimization. If you know in advance the number of * pages you will need to support or have lazy-loading mechanisms in place * on your pages, tweaking this setting can have benefits in perceived * smoothness of paging animations and interaction. If you have a small * number of pages (3-4) that you can keep active all at once, less time * will be spent in layout for newly created view subtrees as the user pages * back and forth. * </p> * * <p> * You should keep this limit low, especially if your pages have complex * layouts. This setting defaults to 1. * </p> * * @param limit * How many pages will be kept offscreen in an idle state. */ public void setOffscreenPageLimit(int limit) { if (limit < DEFAULT_OFFSCREEN_PAGES) { Log.w(TAG, "Requested offscreen page limit " + limit + " too small; defaulting to " + DEFAULT_OFFSCREEN_PAGES); limit = DEFAULT_OFFSCREEN_PAGES; } if (limit != mOffscreenPageLimit) { mOffscreenPageLimit = limit; populate(); } } /** * Set the margin between pages. * * @param marginPixels * Distance between adjacent pages in pixels * @see #getPageMargin() * @see #setPageMarginDrawable(Drawable) * @see #setPageMarginDrawable(int) */ public void setPageMargin(int marginPixels) { final int oldMargin = mPageMargin; mPageMargin = marginPixels; final int width = getWidth(); recomputeScrollPosition(width, width, marginPixels, oldMargin); requestLayout(); } /** * Return the margin between pages. * * @return The size of the margin in pixels */ public int getPageMargin() { return mPageMargin; } /** * Set a drawable that will be used to fill the margin between pages. * * @param d * Drawable to display between pages */ public void setPageMarginDrawable(Drawable d) { mMarginDrawable = d; if (d != null) refreshDrawableState(); setWillNotDraw(d == null); invalidate(); } /** * Set a drawable that will be used to fill the margin between pages. * * @param resId * Resource ID of a drawable to display between pages */ public void setPageMarginDrawable(int resId) { setPageMarginDrawable(getContext().getResources().getDrawable(resId)); } @Override protected boolean verifyDrawable(Drawable who) { return super.verifyDrawable(who) || who == mMarginDrawable; } @Override protected void drawableStateChanged() { super.drawableStateChanged(); final Drawable d = mMarginDrawable; if (d != null && d.isStateful()) { d.setState(getDrawableState()); } } // We want the duration of the page snap animation to be influenced by the // distance that // the screen has to travel, however, we don't want this duration to be // effected in a // purely linear fashion. Instead, we use this method to moderate the effect // that the distance // of travel has on the overall snap duration. float distanceInfluenceForSnapDuration(float f) { f -= 0.5f; // center the values about 0. f *= 0.3f * Math.PI / 2.0f; return (float) Math.sin(f); } /** * Like {@link View#scrollBy}, but scroll smoothly instead of immediately. * * @param x * the number of pixels to scroll by on the X axis * @param y * the number of pixels to scroll by on the Y axis */ void smoothScrollTo(int x, int y) { smoothScrollTo(x, y, 0); } /** * Like {@link View#scrollBy}, but scroll smoothly instead of immediately. * * @param x * the number of pixels to scroll by on the X axis * @param y * the number of pixels to scroll by on the Y axis * @param velocity * the velocity associated with a fling, if applicable. (0 * otherwise) */ void smoothScrollTo(int x, int y, int velocity) { if (getChildCount() == 0) { // Nothing to do. setScrollingCacheEnabled(false); return; } int sx = getScrollX(); int sy = getScrollY(); int dx = x - sx; int dy = y - sy; if (dx == 0 && dy == 0) { completeScroll(); setScrollState(SCROLL_STATE_IDLE); return; } setScrollingCacheEnabled(true); mScrolling = true; setScrollState(SCROLL_STATE_SETTLING); final float pageDelta = (float) Math.abs(dx) / (getWidth() + mPageMargin); int duration = (int) (pageDelta * 100); velocity = Math.abs(velocity); if (velocity > 0) { duration += (duration / (velocity / mBaseLineFlingVelocity)) * mFlingVelocityInfluence; } else { duration += 100; } duration = Math.min(duration, MAX_SETTLE_DURATION); mScroller.startScroll(sx, sy, dx, dy, duration); invalidate(); } void addNewItem(int position, int index) { ItemInfo ii = new ItemInfo(); ii.position = position; ii.object = mAdapter.instantiateItem(this, position); if (index < 0) { mItems.add(ii); } else { mItems.add(index, ii); } } void dataSetChanged() { // This method only gets called if our observer is attached, so mAdapter // is non-null. boolean needPopulate = mItems.size() < 3 && mItems.size() < mAdapter.getCount(); int newCurrItem = -1; for (int i = 0; i < mItems.size(); i++) { final ItemInfo ii = mItems.get(i); final int newPos = mAdapter.getItemPosition(ii.object); if (newPos == PagerAdapter.POSITION_UNCHANGED) { continue; } if (newPos == PagerAdapter.POSITION_NONE) { mItems.remove(i); i--; mAdapter.destroyItem(this, ii.position, ii.object); needPopulate = true; if (mCurItem == ii.position) { // Keep the current item in the valid range newCurrItem = Math.max(0, Math.min(mCurItem, mAdapter.getCount() - 1)); } continue; } if (ii.position != newPos) { if (ii.position == mCurItem) { // Our current item changed position. Follow it. newCurrItem = newPos; } ii.position = newPos; needPopulate = true; } } Collections.sort(mItems, COMPARATOR); if (newCurrItem >= 0) { // TODO This currently causes a jump. setCurrentItemInternal(newCurrItem, false, true); needPopulate = true; } if (needPopulate) { populate(); requestLayout(); } } void populate() { if (mAdapter == null) { return; } // Bail now if we are waiting to populate. This is to hold off // on creating views from the time the user releases their finger to // fling to a new position until we have finished the scroll to // that position, avoiding glitches from happening at that point. if (mPopulatePending) { if (DEBUG) Log.i(TAG, "populate is pending, skipping for now..."); return; } // Also, don't populate until we are attached to a window. This is to // avoid trying to populate before we have restored our view hierarchy // state and conflicting with what is restored. if (getWindowToken() == null) { return; } mAdapter.startUpdate(this); final int pageLimit = mOffscreenPageLimit; final int startPos = Math.max(0, mCurItem - pageLimit); final int N = mAdapter.getCount(); final int endPos = Math.min(N - 1, mCurItem + pageLimit); if (DEBUG) Log.v(TAG, "populating: startPos=" + startPos + " endPos=" + endPos); // Add and remove pages in the existing list. int lastPos = -1; for (int i = 0; i < mItems.size(); i++) { ItemInfo ii = mItems.get(i); if ((ii.position < startPos || ii.position > endPos) && !ii.scrolling) { if (DEBUG) Log.i(TAG, "removing: " + ii.position + " @ " + i); mItems.remove(i); i--; mAdapter.destroyItem(this, ii.position, ii.object); } else if (lastPos < endPos && ii.position > startPos) { // The next item is outside of our range, but we have a gap // between it and the last item where we want to have a page // shown. Fill in the gap. lastPos++; if (lastPos < startPos) { lastPos = startPos; } while (lastPos <= endPos && lastPos < ii.position) { if (DEBUG) Log.i(TAG, "inserting: " + lastPos + " @ " + i); addNewItem(lastPos, i); lastPos++; i++; } } lastPos = ii.position; } // Add any new pages we need at the end. lastPos = mItems.size() > 0 ? mItems.get(mItems.size() - 1).position : -1; if (lastPos < endPos) { lastPos++; lastPos = lastPos > startPos ? lastPos : startPos; while (lastPos <= endPos) { if (DEBUG) Log.i(TAG, "appending: " + lastPos); addNewItem(lastPos, -1); lastPos++; } } if (DEBUG) { Log.i(TAG, "Current page list:"); for (int i = 0; i < mItems.size(); i++) { Log.i(TAG, "#" + i + ": page " + mItems.get(i).position); } } ItemInfo curItem = null; for (int i = 0; i < mItems.size(); i++) { if (mItems.get(i).position == mCurItem) { curItem = mItems.get(i); break; } } mAdapter.setPrimaryItem(this, mCurItem, curItem != null ? curItem.object : null); mAdapter.finishUpdate(this); if (hasFocus()) { View currentFocused = findFocus(); ItemInfo ii = currentFocused != null ? infoForAnyChild(currentFocused) : null; if (ii == null || ii.position != mCurItem) { for (int i = 0; i < getChildCount(); i++) { View child = getChildAt(i); ii = infoForChild(child); if (ii != null && ii.position == mCurItem) { if (child.requestFocus(FOCUS_FORWARD)) { break; } } } } } } public static class SavedState extends BaseSavedState { int position; Parcelable adapterState; ClassLoader loader; public SavedState(Parcelable superState) { super(superState); } @Override public void writeToParcel(Parcel out, int flags) { super.writeToParcel(out, flags); out.writeInt(position); out.writeParcelable(adapterState, flags); } @Override public String toString() { return "FragmentPager.SavedState{" + Integer.toHexString(System.identityHashCode(this)) + " position=" + position + "}"; } public static final Parcelable.Creator<SavedState> CREATOR = ParcelableCompat .newCreator(new ParcelableCompatCreatorCallbacks<SavedState>() { @Override public SavedState createFromParcel(Parcel in, ClassLoader loader) { return new SavedState(in, loader); } @Override public SavedState[] newArray(int size) { return new SavedState[size]; } }); SavedState(Parcel in, ClassLoader loader) { super(in); if (loader == null) { loader = getClass().getClassLoader(); } position = in.readInt(); adapterState = in.readParcelable(loader); this.loader = loader; } } @Override public Parcelable onSaveInstanceState() { Parcelable superState = super.onSaveInstanceState(); SavedState ss = new SavedState(superState); ss.position = mCurItem; if (mAdapter != null) { ss.adapterState = mAdapter.saveState(); } return ss; } @Override public void onRestoreInstanceState(Parcelable state) { if (!(state instanceof SavedState)) { super.onRestoreInstanceState(state); return; } SavedState ss = (SavedState) state; super.onRestoreInstanceState(ss.getSuperState()); if (mAdapter != null) { mAdapter.restoreState(ss.adapterState, ss.loader); setCurrentItemInternal(ss.position, false, true); } else { mRestoredCurItem = ss.position; mRestoredAdapterState = ss.adapterState; mRestoredClassLoader = ss.loader; } } @Override public void addView(View child, int index, LayoutParams params) { if (mInLayout) { addViewInLayout(child, index, params); child.measure(mChildWidthMeasureSpec, mChildHeightMeasureSpec); } else { super.addView(child, index, params); } if (USE_CACHE) { if (child.getVisibility() != GONE) { child.setDrawingCacheEnabled(mScrollingCacheEnabled); } else { child.setDrawingCacheEnabled(false); } } } ItemInfo infoForChild(View child) { for (int i = 0; i < mItems.size(); i++) { ItemInfo ii = mItems.get(i); if (mAdapter.isViewFromObject(child, ii.object)) { return ii; } } return null; } ItemInfo infoForAnyChild(View child) { ViewParent parent; while ((parent = child.getParent()) != this) { if (parent == null || !(parent instanceof View)) { return null; } child = (View) parent; } return infoForChild(child); } @Override protected void onAttachedToWindow() { super.onAttachedToWindow(); mFirstLayout = true; } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { // For simple implementation, or internal size is always 0. // We depend on the container to specify the layout size of // our view. We can't really know what it is since we will be // adding and removing different arbitrary views and do not // want the layout to change as this happens. setMeasuredDimension(getDefaultSize(0, widthMeasureSpec), getDefaultSize(0, heightMeasureSpec)); // Children are just made to fill our space. mChildWidthMeasureSpec = MeasureSpec.makeMeasureSpec(getMeasuredWidth() - getPaddingLeft() - getPaddingRight(), MeasureSpec.EXACTLY); mChildHeightMeasureSpec = MeasureSpec.makeMeasureSpec( getMeasuredHeight() - getPaddingTop() - getPaddingBottom(), MeasureSpec.EXACTLY); // Make sure we have created all fragments that we need to have shown. mInLayout = true; populate(); mInLayout = false; // Make sure all children have been properly measured. final int size = getChildCount(); for (int i = 0; i < size; ++i) { final View child = getChildAt(i); if (child.getVisibility() != GONE) { if (DEBUG) Log.v(TAG, "Measuring #" + i + " " + child + ": " + mChildWidthMeasureSpec); child.measure(mChildWidthMeasureSpec, mChildHeightMeasureSpec); } } } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); // Make sure scroll position is set correctly. if (w != oldw) { recomputeScrollPosition(w, oldw, mPageMargin, mPageMargin); } } private void recomputeScrollPosition(int width, int oldWidth, int margin, int oldMargin) { final int widthWithMargin = width + margin; if (oldWidth > 0) { final int oldScrollPos = getScrollX(); final int oldwwm = oldWidth + oldMargin; final int oldScrollItem = oldScrollPos / oldwwm; final float scrollOffset = (float) (oldScrollPos % oldwwm) / oldwwm; final int scrollPos = (int) ((oldScrollItem + scrollOffset) * widthWithMargin); scrollTo(scrollPos, getScrollY()); if (!mScroller.isFinished()) { // We now return to your regularly scheduled scroll, already in // progress. final int newDuration = mScroller.getDuration() - mScroller.timePassed(); mScroller.startScroll(scrollPos, 0, mCurItem * widthWithMargin, 0, newDuration); } } else { int scrollPos = mCurItem * widthWithMargin; if (scrollPos != getScrollX()) { completeScroll(); scrollTo(scrollPos, getScrollY()); } } } @Override protected void onLayout(boolean changed, int l, int t, int r, int b) { mInLayout = true; populate(); mInLayout = false; final int count = getChildCount(); final int width = r - l; for (int i = 0; i < count; i++) { View child = getChildAt(i); ItemInfo ii; if (child.getVisibility() != GONE && (ii = infoForChild(child)) != null) { int loff = (width + mPageMargin) * ii.position; int childLeft = getPaddingLeft() + loff; int childTop = getPaddingTop(); if (DEBUG) Log.v(TAG, "Positioning #" + i + " " + child + " f=" + ii.object + ":" + childLeft + "," + childTop + " " + child.getMeasuredWidth() + "x" + child.getMeasuredHeight()); child.layout(childLeft, childTop, childLeft + child.getMeasuredWidth(), childTop + child.getMeasuredHeight()); } } mFirstLayout = false; } @Override public void computeScroll() { if (DEBUG) Log.i(TAG, "computeScroll: finished=" + mScroller.isFinished()); if (!mScroller.isFinished()) { if (mScroller.computeScrollOffset()) { if (DEBUG) Log.i(TAG, "computeScroll: still scrolling"); int oldX = getScrollX(); int oldY = getScrollY(); int x = mScroller.getCurrX(); int y = mScroller.getCurrY(); if (oldX != x || oldY != y) { scrollTo(x, y); } if (mOnPageChangeListener != null) { final int widthWithMargin = getWidth() + mPageMargin; final int position = x / widthWithMargin; final int offsetPixels = x % widthWithMargin; final float offset = (float) offsetPixels / widthWithMargin; mOnPageChangeListener.onPageScrolled(position, offset, offsetPixels); } // Keep on drawing until the animation has finished. invalidate(); return; } } // Done with scroll, clean up state. completeScroll(); } private void completeScroll() { boolean needPopulate = mScrolling; if (needPopulate) { // Done with scroll, no longer want to cache view drawing. setScrollingCacheEnabled(false); mScroller.abortAnimation(); int oldX = getScrollX(); int oldY = getScrollY(); int x = mScroller.getCurrX(); int y = mScroller.getCurrY(); if (oldX != x || oldY != y) { scrollTo(x, y); } setScrollState(SCROLL_STATE_IDLE); } mPopulatePending = false; mScrolling = false; for (int i = 0; i < mItems.size(); i++) { ItemInfo ii = mItems.get(i); if (ii.scrolling) { needPopulate = true; ii.scrolling = false; } } if (needPopulate) { populate(); } } @Override public boolean onInterceptTouchEvent(MotionEvent ev) { /* * This method JUST determines whether we want to intercept the motion. * If we return true, onMotionEvent will be called and we do the actual * scrolling there. */ final int action = ev.getAction() & MotionEventCompat.ACTION_MASK; // Always take care of the touch gesture being complete. if (action == MotionEvent.ACTION_CANCEL || action == MotionEvent.ACTION_UP) { // Release the drag. if (DEBUG) Log.v(TAG, "Intercept done!"); mIsBeingDragged = false; mIsUnableToDrag = false; mActivePointerId = INVALID_POINTER; return false; } // Nothing more to do here if we have decided whether or not we // are dragging. if (action != MotionEvent.ACTION_DOWN) { if (mIsBeingDragged) { if (DEBUG) Log.v(TAG, "Intercept returning true!"); return true; } if (mIsUnableToDrag) { if (DEBUG) Log.v(TAG, "Intercept returning false!"); return false; } } switch (action) { case MotionEvent.ACTION_MOVE: { /* * mIsBeingDragged == false, otherwise the shortcut would have * caught it. Check whether the user has moved far enough from his * original down touch. */ /* * Locally do absolute value. mLastMotionY is set to the y value of * the down event. */ final int activePointerId = mActivePointerId; if (activePointerId == INVALID_POINTER) { // If we don't have a valid id, the touch down wasn't on // content. break; } final int pointerIndex = MotionEventCompat.findPointerIndex(ev, activePointerId); final float x = MotionEventCompat.getX(ev, pointerIndex); final float dx = x - mLastMotionX; final float xDiff = Math.abs(dx); final float y = MotionEventCompat.getY(ev, pointerIndex); final float yDiff = Math.abs(y - mLastMotionY); final int scrollX = getScrollX(); final boolean atEdge = (dx > 0 && scrollX == 0) || (dx < 0 && mAdapter != null && scrollX >= (mAdapter .getCount() - 1) * getWidth() - 1); if (DEBUG) Log.v(TAG, "Moved x to " + x + "," + y + " diff=" + xDiff + "," + yDiff); if (canScroll(this, false, (int) dx, (int) x, (int) y)) { // Nested view has scrollable area under this point. Let it be // handled there. mInitialMotionX = mLastMotionX = x; mLastMotionY = y; return false; } if (xDiff > mTouchSlop && xDiff > yDiff) { if (DEBUG) Log.v(TAG, "Starting drag!"); mIsBeingDragged = true; setScrollState(SCROLL_STATE_DRAGGING); mLastMotionX = x; setScrollingCacheEnabled(true); } else { if (yDiff > mTouchSlop) { // The finger has moved enough in the vertical // direction to be counted as a drag... abort // any attempt to drag horizontally, to work correctly // with children that have scrolling containers. if (DEBUG) Log.v(TAG, "Starting unable to drag!"); mIsUnableToDrag = true; } } break; } case MotionEvent.ACTION_DOWN: { /* * Remember location of down touch. ACTION_DOWN always refers to * pointer index 0. */ mLastMotionX = mInitialMotionX = ev.getX(); mLastMotionY = ev.getY(); mActivePointerId = MotionEventCompat.getPointerId(ev, 0); if (mScrollState == SCROLL_STATE_SETTLING) { // Let the user 'catch' the pager as it animates. mIsBeingDragged = true; mIsUnableToDrag = false; setScrollState(SCROLL_STATE_DRAGGING); } else { completeScroll(); mIsBeingDragged = false; mIsUnableToDrag = false; } if (DEBUG) Log.v(TAG, "Down at " + mLastMotionX + "," + mLastMotionY + " mIsBeingDragged=" + mIsBeingDragged + "mIsUnableToDrag=" + mIsUnableToDrag); break; } case MotionEventCompat.ACTION_POINTER_UP: onSecondaryPointerUp(ev); break; } /* * The only time we want to intercept motion events is if we are in the * drag mode. */ return mIsBeingDragged; } @Override public boolean onTouchEvent(MotionEvent ev) { if (mFakeDragging) { // A fake drag is in progress already, ignore this real one // but still eat the touch events. // (It is likely that the user is multi-touching the screen.) return true; } if (ev.getAction() == MotionEvent.ACTION_DOWN && ev.getEdgeFlags() != 0) { // Don't handle edge touches immediately -- they may actually belong // to one of our // descendants. return false; } if (mAdapter == null || mAdapter.getCount() == 0) { // Nothing to present or scroll; nothing to touch. return false; } if (mVelocityTracker == null) { mVelocityTracker = VelocityTracker.obtain(); } mVelocityTracker.addMovement(ev); final int action = ev.getAction(); boolean needsInvalidate = false; switch (action & MotionEventCompat.ACTION_MASK) { case MotionEvent.ACTION_DOWN: { /* * If being flinged and user touches, stop the fling. isFinished * will be false if being flinged. */ completeScroll(); // Remember where the motion event started mLastMotionX = mInitialMotionX = ev.getX(); mActivePointerId = MotionEventCompat.getPointerId(ev, 0); break; } case MotionEvent.ACTION_MOVE: if (!mIsBeingDragged) { final int pointerIndex = MotionEventCompat.findPointerIndex(ev, mActivePointerId); final float x = MotionEventCompat.getX(ev, pointerIndex); final float xDiff = Math.abs(x - mLastMotionX); final float y = MotionEventCompat.getY(ev, pointerIndex); final float yDiff = Math.abs(y - mLastMotionY); if (DEBUG) Log.v(TAG, "Moved x to " + x + "," + y + " diff=" + xDiff + "," + yDiff); if (xDiff > mTouchSlop && xDiff > yDiff) { if (DEBUG) Log.v(TAG, "Starting drag!"); mIsBeingDragged = true; mLastMotionX = x; setScrollState(SCROLL_STATE_DRAGGING); setScrollingCacheEnabled(true); } } if (mIsBeingDragged) { // Scroll to follow the motion event final int activePointerIndex = MotionEventCompat .findPointerIndex(ev, mActivePointerId); final float x = MotionEventCompat.getX(ev, activePointerIndex); final float deltaX = mLastMotionX - x; mLastMotionX = x; float oldScrollX = getScrollX(); float scrollX = oldScrollX + deltaX; final int width = getWidth(); final int widthWithMargin = width + mPageMargin; final int lastItemIndex = mAdapter.getCount() - 1; final float leftBound = Math.max(0, (mCurItem - 1) * widthWithMargin); final float rightBound = Math.min(mCurItem + 1, lastItemIndex) * widthWithMargin; if (scrollX < leftBound) { if (leftBound == 0) { float over = -scrollX; needsInvalidate = mLeftEdge.onPull(over / width); } scrollX = leftBound; } else if (scrollX > rightBound) { if (rightBound == lastItemIndex * widthWithMargin) { float over = scrollX - rightBound; needsInvalidate = mRightEdge.onPull(over / width); } scrollX = rightBound; } // Don't lose the rounded component mLastMotionX += scrollX - (int) scrollX; scrollTo((int) scrollX, getScrollY()); if (mOnPageChangeListener != null) { final int position = (int) scrollX / widthWithMargin; final int positionOffsetPixels = (int) scrollX % widthWithMargin; final float positionOffset = (float) positionOffsetPixels / widthWithMargin; mOnPageChangeListener.onPageScrolled(position, positionOffset, positionOffsetPixels); } } break; case MotionEvent.ACTION_UP: if (mIsBeingDragged) { final VelocityTracker velocityTracker = mVelocityTracker; velocityTracker.computeCurrentVelocity(1000, mMaximumVelocity); int initialVelocity = (int) VelocityTrackerCompat.getXVelocity( velocityTracker, mActivePointerId); mPopulatePending = true; final int widthWithMargin = getWidth() + mPageMargin; final int scrollX = getScrollX(); // 澧炲姞杈硅窛鍒ゆ柇 int currentPage = scrollX / widthWithMargin; int leftPageScorll = scrollX % widthWithMargin; int nextPage = currentPage; float chargeVelocity = initialVelocity; if (chargeVelocity > 0) { // 鍚戝彸 if (widthWithMargin - leftPageScorll > mPagerNextMarginPixels) { nextPage = currentPage; } else { nextPage = currentPage + 1; } } else { // 鍚戝乏 if (leftPageScorll > mPagerNextMarginPixels) { nextPage = currentPage + 1; } else { nextPage = currentPage; } } // nextPage = chargeVelocity > 0 ? currentPage // : currentPage + 1; // Log.d(TAG, "initialVelocity:" + initialVelocity // + ", currentPage: " + (scrollX / widthWithMargin) // + ", widthWithMargin: " + widthWithMargin // + ", scrollX: " + scrollX + ", chargeVelocity: " // + chargeVelocity + ", nextPage: " + nextPage); setCurrentItemInternal(nextPage, true, true, initialVelocity); mActivePointerId = INVALID_POINTER; endDrag(); needsInvalidate = mLeftEdge.onRelease() | mRightEdge.onRelease(); } break; case MotionEvent.ACTION_CANCEL: if (mIsBeingDragged) { setCurrentItemInternal(mCurItem, true, true); mActivePointerId = INVALID_POINTER; endDrag(); needsInvalidate = mLeftEdge.onRelease() | mRightEdge.onRelease(); } break; case MotionEventCompat.ACTION_POINTER_DOWN: { final int index = MotionEventCompat.getActionIndex(ev); final float x = MotionEventCompat.getX(ev, index); mLastMotionX = x; mActivePointerId = MotionEventCompat.getPointerId(ev, index); break; } case MotionEventCompat.ACTION_POINTER_UP: onSecondaryPointerUp(ev); mLastMotionX = MotionEventCompat.getX(ev, MotionEventCompat.findPointerIndex(ev, mActivePointerId)); break; } if (needsInvalidate) { invalidate(); } return true; } @Override public void draw(Canvas canvas) { super.draw(canvas); boolean needsInvalidate = false; final int overScrollMode = ViewCompat.getOverScrollMode(this); if (overScrollMode == ViewCompat.OVER_SCROLL_ALWAYS || (overScrollMode == ViewCompat.OVER_SCROLL_IF_CONTENT_SCROLLS && mAdapter != null && mAdapter.getCount() > 1)) { if (!mLeftEdge.isFinished()) { final int restoreCount = canvas.save(); final int height = getHeight() - getPaddingTop() - getPaddingBottom(); canvas.rotate(270); canvas.translate(-height + getPaddingTop(), 0); mLeftEdge.setSize(height, getWidth()); needsInvalidate |= mLeftEdge.draw(canvas); canvas.restoreToCount(restoreCount); } if (!mRightEdge.isFinished()) { final int restoreCount = canvas.save(); final int width = getWidth(); final int height = getHeight() - getPaddingTop() - getPaddingBottom(); final int itemCount = mAdapter != null ? mAdapter.getCount() : 1; canvas.rotate(90); canvas.translate(-getPaddingTop(), -itemCount * (width + mPageMargin) + mPageMargin); mRightEdge.setSize(height, width); needsInvalidate |= mRightEdge.draw(canvas); canvas.restoreToCount(restoreCount); } } else { mLeftEdge.finish(); mRightEdge.finish(); } if (needsInvalidate) { // Keep animating invalidate(); } } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); // Draw the margin drawable if needed. if (mPageMargin > 0 && mMarginDrawable != null) { final int scrollX = getScrollX(); final int width = getWidth(); final int offset = scrollX % (width + mPageMargin); if (offset != 0) { // Pages fit completely when settled; we only need to draw when // in between final int left = scrollX - offset + width; mMarginDrawable.setBounds(left, 0, left + mPageMargin, getHeight()); mMarginDrawable.draw(canvas); } } } /** * Start a fake drag of the pager. * * <p> * A fake drag can be useful if you want to synchronize the motion of the * ViewPager with the touch scrolling of another view, while still letting * the ViewPager control the snapping motion and fling behavior. (e.g. * parallax-scrolling tabs.) Call {@link #fakeDragBy(float)} to simulate the * actual drag motion. Call {@link #endFakeDrag()} to complete the fake drag * and fling as necessary. * * <p> * During a fake drag the ViewPager will ignore all touch events. If a real * drag is already in progress, this method will return false. * * @return true if the fake drag began successfully, false if it could not * be started. * * @see #fakeDragBy(float) * @see #endFakeDrag() */ public boolean beginFakeDrag() { if (mIsBeingDragged) { return false; } mFakeDragging = true; setScrollState(SCROLL_STATE_DRAGGING); mInitialMotionX = mLastMotionX = 0; if (mVelocityTracker == null) { mVelocityTracker = VelocityTracker.obtain(); } else { mVelocityTracker.clear(); } final long time = SystemClock.uptimeMillis(); final MotionEvent ev = MotionEvent.obtain(time, time, MotionEvent.ACTION_DOWN, 0, 0, 0); mVelocityTracker.addMovement(ev); ev.recycle(); mFakeDragBeginTime = time; return true; } /** * End a fake drag of the pager. * * @see #beginFakeDrag() * @see #fakeDragBy(float) */ public void endFakeDrag() { Log.d(TAG, "endFakeDrag"); if (!mFakeDragging) { throw new IllegalStateException( "No fake drag in progress. Call beginFakeDrag first."); } final VelocityTracker velocityTracker = mVelocityTracker; velocityTracker.computeCurrentVelocity(1000, mMaximumVelocity); int initialVelocity = (int) VelocityTrackerCompat.getYVelocity( velocityTracker, mActivePointerId); mPopulatePending = true; Log.d(TAG, "initialVelocity: " + initialVelocity + ", Math.abs(mInitialMotionX - mLastMotionX): " + Math.abs(mInitialMotionX - mLastMotionX)); if ((Math.abs(initialVelocity) > mMinimumVelocity) || Math.abs(mInitialMotionX - mLastMotionX) >= (getWidth() / 3)) { if (mLastMotionX > mInitialMotionX) { setCurrentItemInternal(mCurItem - 1, true, true); } else { setCurrentItemInternal(mCurItem + 1, true, true); } } else { setCurrentItemInternal(mCurItem, true, true); } endDrag(); mFakeDragging = false; } /** * Fake drag by an offset in pixels. You must have called * {@link #beginFakeDrag()} first. * * @param xOffset * Offset in pixels to drag by. * @see #beginFakeDrag() * @see #endFakeDrag() */ public void fakeDragBy(float xOffset) { if (!mFakeDragging) { throw new IllegalStateException( "No fake drag in progress. Call beginFakeDrag first."); } mLastMotionX += xOffset; float scrollX = getScrollX() - xOffset; final int width = getWidth(); final int widthWithMargin = width + mPageMargin; final float leftBound = Math.max(0, (mCurItem - 1) * widthWithMargin); final float rightBound = Math .min(mCurItem + 1, mAdapter.getCount() - 1) * widthWithMargin; if (scrollX < leftBound) { scrollX = leftBound; } else if (scrollX > rightBound) { scrollX = rightBound; } // Don't lose the rounded component mLastMotionX += scrollX - (int) scrollX; scrollTo((int) scrollX, getScrollY()); if (mOnPageChangeListener != null) { final int position = (int) scrollX / widthWithMargin; final int positionOffsetPixels = (int) scrollX % widthWithMargin; final float positionOffset = (float) positionOffsetPixels / widthWithMargin; mOnPageChangeListener.onPageScrolled(position, positionOffset, positionOffsetPixels); } // Synthesize an event for the VelocityTracker. final long time = SystemClock.uptimeMillis(); final MotionEvent ev = MotionEvent.obtain(mFakeDragBeginTime, time, MotionEvent.ACTION_MOVE, mLastMotionX, 0, 0); mVelocityTracker.addMovement(ev); ev.recycle(); } /** * Returns true if a fake drag is in progress. * * @return true if currently in a fake drag, false otherwise. * * @see #beginFakeDrag() * @see #fakeDragBy(float) * @see #endFakeDrag() */ public boolean isFakeDragging() { return mFakeDragging; } private void onSecondaryPointerUp(MotionEvent ev) { final int pointerIndex = MotionEventCompat.getActionIndex(ev); final int pointerId = MotionEventCompat.getPointerId(ev, pointerIndex); if (pointerId == mActivePointerId) { // This was our active pointer going up. Choose a new // active pointer and adjust accordingly. final int newPointerIndex = pointerIndex == 0 ? 1 : 0; mLastMotionX = MotionEventCompat.getX(ev, newPointerIndex); mActivePointerId = MotionEventCompat.getPointerId(ev, newPointerIndex); if (mVelocityTracker != null) { mVelocityTracker.clear(); } } } private void endDrag() { mIsBeingDragged = false; mIsUnableToDrag = false; if (mVelocityTracker != null) { mVelocityTracker.recycle(); mVelocityTracker = null; } } private void setScrollingCacheEnabled(boolean enabled) { if (mScrollingCacheEnabled != enabled) { mScrollingCacheEnabled = enabled; if (USE_CACHE) { final int size = getChildCount(); for (int i = 0; i < size; ++i) { final View child = getChildAt(i); if (child.getVisibility() != GONE) { child.setDrawingCacheEnabled(enabled); } } } } } /** * Tests scrollability within child views of v given a delta of dx. * * @param v * View to test for horizontal scrollability * @param checkV * Whether the view v passed should itself be checked for * scrollability (true), or just its children (false). * @param dx * Delta scrolled in pixels * @param x * X coordinate of the active touch point * @param y * Y coordinate of the active touch point * @return true if child views of v can be scrolled by delta of dx. */ protected boolean canScroll(View v, boolean checkV, int dx, int x, int y) { if (v instanceof ViewGroup) { final ViewGroup group = (ViewGroup) v; final int scrollX = v.getScrollX(); final int scrollY = v.getScrollY(); final int count = group.getChildCount(); // Count backwards - let topmost views consume scroll distance // first. for (int i = count - 1; i >= 0; i--) { // TODO: Add versioned support here for transformed views. // This will not work for transformed views in Honeycomb+ final View child = group.getChildAt(i); if (x + scrollX >= child.getLeft() && x + scrollX < child.getRight() && y + scrollY >= child.getTop() && y + scrollY < child.getBottom() && canScroll(child, true, dx, x + scrollX - child.getLeft(), y + scrollY - child.getTop())) { return true; } } } return checkV && ViewCompat.canScrollHorizontally(v, -dx); } @Override public boolean dispatchKeyEvent(KeyEvent event) { // Let the focused view and/or our descendants get the key first return super.dispatchKeyEvent(event) || executeKeyEvent(event); } /** * You can call this function yourself to have the scroll view perform * scrolling from a key event, just as if the event had been dispatched to * it by the view hierarchy. * * @param event * The key event to execute. * @return Return true if the event was handled, else false. */ public boolean executeKeyEvent(KeyEvent event) { boolean handled = false; if (event.getAction() == KeyEvent.ACTION_DOWN) { switch (event.getKeyCode()) { case KeyEvent.KEYCODE_DPAD_LEFT: handled = arrowScroll(FOCUS_LEFT); break; case KeyEvent.KEYCODE_DPAD_RIGHT: handled = arrowScroll(FOCUS_RIGHT); break; case KeyEvent.KEYCODE_TAB: if (KeyEventCompat.hasNoModifiers(event)) { handled = arrowScroll(FOCUS_FORWARD); } else if (KeyEventCompat.hasModifiers(event, KeyEvent.META_SHIFT_ON)) { handled = arrowScroll(FOCUS_BACKWARD); } break; } } return handled; } public boolean arrowScroll(int direction) { View currentFocused = findFocus(); if (currentFocused == this) currentFocused = null; boolean handled = false; View nextFocused = FocusFinder.getInstance().findNextFocus(this, currentFocused, direction); if (nextFocused != null && nextFocused != currentFocused) { if (direction == View.FOCUS_LEFT) { // If there is nothing to the left, or this is causing us to // jump to the right, then what we really want to do is page // left. if (currentFocused != null && nextFocused.getLeft() >= currentFocused.getLeft()) { handled = pageLeft(); } else { handled = nextFocused.requestFocus(); } } else if (direction == View.FOCUS_RIGHT) { // If there is nothing to the right, or this is causing us to // jump to the left, then what we really want to do is page // right. if (currentFocused != null && nextFocused.getLeft() <= currentFocused.getLeft()) { handled = pageRight(); } else { handled = nextFocused.requestFocus(); } } } else if (direction == FOCUS_LEFT || direction == FOCUS_BACKWARD) { // Trying to move left and nothing there; try to page. handled = pageLeft(); } else if (direction == FOCUS_RIGHT || direction == FOCUS_FORWARD) { // Trying to move right and nothing there; try to page. handled = pageRight(); } if (handled) { playSoundEffect(SoundEffectConstants .getContantForFocusDirection(direction)); } return handled; } boolean pageLeft() { if (mCurItem > 0) { setCurrentItem(mCurItem - 1, true); return true; } return false; } boolean pageRight() { if (mAdapter != null && mCurItem < (mAdapter.getCount() - 1)) { setCurrentItem(mCurItem + 1, true); return true; } return false; } /** * We only want the current page that is being shown to be focusable. */ @Override public void addFocusables(ArrayList<View> views, int direction, int focusableMode) { final int focusableCount = views.size(); final int descendantFocusability = getDescendantFocusability(); if (descendantFocusability != FOCUS_BLOCK_DESCENDANTS) { for (int i = 0; i < getChildCount(); i++) { final View child = getChildAt(i); if (child.getVisibility() == VISIBLE) { ItemInfo ii = infoForChild(child); if (ii != null && ii.position == mCurItem) { child.addFocusables(views, direction, focusableMode); } } } } // we add ourselves (if focusable) in all cases except for when we are // FOCUS_AFTER_DESCENDANTS and there are some descendants focusable. // this is // to avoid the focus search finding layouts when a more precise search // among the focusable children would be more interesting. if (descendantFocusability != FOCUS_AFTER_DESCENDANTS || // No focusable descendants (focusableCount == views.size())) { // Note that we can't call the superclass here, because it will // add all views in. So we need to do the same thing View does. if (!isFocusable()) { return; } if ((focusableMode & FOCUSABLES_TOUCH_MODE) == FOCUSABLES_TOUCH_MODE && isInTouchMode() && !isFocusableInTouchMode()) { return; } if (views != null) { views.add(this); } } } /** * We only want the current page that is being shown to be touchable. */ @Override public void addTouchables(ArrayList<View> views) { // Note that we don't call super.addTouchables(), which means that // we don't call View.addTouchables(). This is okay because a ViewPager // is itself not touchable. for (int i = 0; i < getChildCount(); i++) { final View child = getChildAt(i); if (child.getVisibility() == VISIBLE) { ItemInfo ii = infoForChild(child); if (ii != null && ii.position == mCurItem) { child.addTouchables(views); } } } } /** * We only want the current page that is being shown to be focusable. */ @Override protected boolean onRequestFocusInDescendants(int direction, Rect previouslyFocusedRect) { int index; int increment; int end; int count = getChildCount(); if ((direction & FOCUS_FORWARD) != 0) { index = 0; increment = 1; end = count; } else { index = count - 1; increment = -1; end = -1; } for (int i = index; i != end; i += increment) { View child = getChildAt(i); if (child.getVisibility() == VISIBLE) { ItemInfo ii = infoForChild(child); if (ii != null && ii.position == mCurItem) { if (child.requestFocus(direction, previouslyFocusedRect)) { return true; } } } } return false; } @Override public boolean dispatchPopulateAccessibilityEvent(AccessibilityEvent event) { // ViewPagers should only report accessibility info for the current // page, // otherwise things get very confusing. // TODO: Should this note something about the paging container? final int childCount = getChildCount(); for (int i = 0; i < childCount; i++) { final View child = getChildAt(i); if (child.getVisibility() == VISIBLE) { final ItemInfo ii = infoForChild(child); if (ii != null && ii.position == mCurItem && child.dispatchPopulateAccessibilityEvent(event)) { return true; } } } return false; }
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