【win32】day06-系统菜单/右键菜单/资源的使用/字符串资源/菜单资源/加速键资源

系统菜单

  1 执行系统提供的窗口命令,例如最大化、关闭等命令。本质上和普通菜单一样,所以我们也可以在程序中使用这个菜单。    

2 系统菜单的使用
2.1 获取系统菜单
  GetSystemMenu
  HMENU GetSystemMenu(
HWND hWnd, //要获取的窗口句柄
 BOOL bRevert  //获取时重置标示
);
 
bRevert: TRUE 重置 FLASE 不重置
当Revert为TRUE时,会将菜单重新置成默认
的状态,并返回菜单句柄。如果为FALSE,
菜单项不重置,获取到当前系统菜单的状态。
 
2.2 修改系统菜单,例如增加、删除
  2.2.1 AppednMenu
  2.2.2 InsertMenu 
比AppednMenu增加了一个插入菜单项的位置或ID。
  2.2.3 删除菜单项 
BOOL RemoveMenu( //
HMENU hMenu, //菜单句柄
UINT uPosition,//菜单项的位置或ID
UINT uFlags );//菜单项的位置或ID的标示。
uFlags为MF_BYCOMMAND, uPosition为菜单ID
uFlags为MF_BYPOSITION,uPosition为菜单位置
 
2.3 系统菜单的命令响应
  系统菜单的命令响应,是在WM_SYSCOMMAND中。
  WPARAM - LOWORD(wParam)为增加的菜单的ID
int nID = LOWORD( wParam );
switch( nID )
{
case 1001:
 //...
break;
}

// SysMenu.cpp : Defines the entry point for the application.
//

#include "stdafx.h"
#include "stdio.h"

HINSTANCE g_hInst   = NULL;
HANDLE    g_hStdOut = NULL;

void OnCreate( HWND hWnd, UINT nMsg, 
			  WPARAM wParam, LPARAM lParam )
{	// 获取系统菜单
	HMENU hSysMenu = 
		GetSystemMenu( hWnd, FALSE );
	// 删除菜单项
	RemoveMenu( hSysMenu, 0, MF_BYPOSITION );
	RemoveMenu( hSysMenu, 0, MF_BYPOSITION );
	RemoveMenu( hSysMenu, 0, MF_BYPOSITION );
	RemoveMenu( hSysMenu, 0, MF_BYPOSITION );
	RemoveMenu( hSysMenu, 0, MF_BYPOSITION );
	// 增加菜单项
	InsertMenu( hSysMenu, 0, MF_BYPOSITION|MF_STRING,
		1001, "测试1" );
	InsertMenu( hSysMenu, 1, MF_BYPOSITION|MF_STRING,
		1002, "测试2" );
}

void OnSysCommand( HWND hWnd, UINT nMsg,
				   WPARAM wParam, LPARAM lParam )
{
	CHAR szText[260] = { 0 };
	sprintf( szText,
		"OnSysCommand: WPARAM=%08X,LPARAM=%08X\n",
		wParam, lParam );
	WriteConsole( g_hStdOut, szText, 
		strlen(szText), NULL, NULL );

	int nID = LOWORD( wParam );
	switch( nID )
	{
	case 1001:
		MessageBox( NULL, "Hello 1001", 
			"SysMenu", MB_OK );
		break;
	case 1002:
		MessageBox( NULL, "Hello 1002", 
			"SysMenu", MB_OK );
		break;
	}
}

LRESULT CALLBACK WndProc( HWND   hWnd, 
						  UINT   nMsg,
						  WPARAM wParam,
						  LPARAM lParam )
{
	switch( nMsg )
	{
	case WM_CREATE:
		OnCreate( hWnd, nMsg, wParam, lParam );
		break;
	case WM_SYSCOMMAND:
		OnSysCommand( hWnd, nMsg, wParam, lParam );
		break;
	case WM_DESTROY:
		PostQuitMessage( 0 );
		return 0;
	}
	return DefWindowProc( hWnd, nMsg,
		wParam, lParam );
}

BOOL RegisterWnd( LPSTR pszClassName )
{
	WNDCLASSEX wce = { 0 };
	wce.cbSize        = sizeof( wce );
	wce.cbClsExtra    = 0;
	wce.cbWndExtra    = 0;
	wce.hbrBackground = HBRUSH(COLOR_WINDOW);
	wce.hCursor       = NULL;
	wce.hIcon         = NULL;
	wce.hIconSm       = NULL;
	wce.hInstance     = g_hInst;
	wce.lpfnWndProc   = WndProc;
	wce.lpszClassName = pszClassName;
	wce.lpszMenuName  = NULL;
	wce.style         = CS_HREDRAW|CS_VREDRAW;

	ATOM nAtom = RegisterClassEx( &wce );
	if( 0 ==  nAtom )
	{
		return FALSE;
	}

	return TRUE;
}

HWND CreateWnd( LPSTR pszClassName )
{
	HWND hWnd = CreateWindowEx( 0,
		pszClassName, "MyWnd", 
		WS_OVERLAPPEDWINDOW, CW_USEDEFAULT,
		CW_USEDEFAULT, CW_USEDEFAULT,
		CW_USEDEFAULT, NULL, NULL, g_hInst,
		NULL );
	return hWnd;
}

void DisplayWnd( HWND hWnd )
{
	ShowWindow( hWnd, SW_SHOW );
	UpdateWindow( hWnd );
}

void Message( )
{
	MSG msg = { 0 };
	while( GetMessage( &msg, NULL, 0, 0 ) )
	{
		TranslateMessage( &msg );
		DispatchMessage( &msg );
	}
}

void NewConsole( )
{
	AllocConsole( );
	g_hStdOut = 
		GetStdHandle( STD_OUTPUT_HANDLE );
}

int APIENTRY WinMain(HINSTANCE hInstance,
                     HINSTANCE hPrevInstance,
                     LPSTR     lpCmdLine,
                     int       nCmdShow)
{
	NewConsole( );
	g_hInst = hInstance;
	RegisterWnd( "MYWND" );
	HWND hWnd = CreateWnd( "MYWND" );
	DisplayWnd( hWnd );
	Message( );
	return 0;
}

右键菜单

1 右键菜单
当在窗口点击鼠标右键时,弹出的菜单。
2 右键菜单的使用
2.1 创建菜单
  CreatePopupMenu
2.2 菜单增加
AppendMenu

2.3 菜单的显示

  BOOL TrackPopupMenu(

HMENU hMenu, //显示的菜单句柄

UINT uFlags, //显示的方式

  int x, //菜单的X屏幕坐标

  int y, //菜单的Y屏幕坐标

int nReserved, //保留,必须为0

  HWND hWnd, //处理菜单命令的窗口句柄

  CONST RECT *prcRect ); //忽略

2.4 菜单的命令处理

WM_COMMAND

2.5 使用右键菜单的位置

  2.5.1 WM_RBUTTONUP 消息

WM_RBUTTONUP,添加菜单的创建及显示,右键消息坐标,转换成屏幕坐标使用.

  ClientToScreen.

  2.5.2 WM_CONTEXTMENU 消息

用于显示右键的菜单的消息.

  WPARAM - 右键抬起时对应窗口句柄

  LPARAM - 右键抬起时鼠标的屏幕坐标位置

 LOWORD(lParam) - X屏幕坐标

 HIWORD(lParam) - Y屏幕坐标

  2.5.3 WM_RBUTTONUPWM_CONTEXTMENU对比

1) 坐标系不同, WM_RBUTTONUP客户区坐标

   WM_CONTEXTMENU屏幕坐标

2) 先有WM_RBUTTONUP消息,

   后有WM_CONTEXTMENU消息

// PopMenu.cpp : Defines the entry point for the application.
//

#include "stdafx.h"

HINSTANCE g_hInst = NULL;

void OnRButtonUp( HWND hWnd, UINT nMsg, 
		WPARAM wParam, LPARAM lParam )
{	// 创建弹出式菜单
	HMENU hPopMenu = CreatePopupMenu( );
	// 增加菜单项
	AppendMenu( hPopMenu, MF_STRING, 1001, "测试1");
	AppendMenu( hPopMenu, MF_SEPARATOR, 0, NULL );
	AppendMenu( hPopMenu, MF_STRING, 1002, "退出");
	// 获取菜单位置
	POINT point = { 0 };
	point.x = LOWORD( lParam );
	point.y = HIWORD( lParam );
	ClientToScreen( hWnd, &point );
	// 显示菜单
	TrackPopupMenu( hPopMenu, TPM_LEFTALIGN,
		point.x, point.y, 0, hWnd, NULL );
}

void OnContextMenu( HWND hWnd, UINT nMsg, 
	WPARAM wParam, LPARAM lParam )
{   // 创建弹出式菜单
	HMENU hPopMenu = CreatePopupMenu( );
	// 增加菜单项
	AppendMenu( hPopMenu, MF_STRING, 1001, "测试2");
	AppendMenu( hPopMenu, MF_SEPARATOR, 0, NULL );
	AppendMenu( hPopMenu, MF_STRING, 1002, "退出");
	// 坐标获取
	int nX = LOWORD( lParam );
	int nY = HIWORD( lParam );
	// 显示菜单
	TrackPopupMenu( hPopMenu, TPM_LEFTALIGN,
		nX, nY, 0, hWnd, NULL );
	// 删除菜单
	DestroyMenu( hPopMenu );
}

void OnCommand( HWND hWnd, UINT nMsg, 
		WPARAM wParam, LPARAM lParam )
{
	int nCmdID = LOWORD( wParam );
	switch( nCmdID )
	{
	case 1001:
		MessageBox( NULL, "Hello Popmenu",
			"PopMenu", MB_OK );
		break;
	case 1002:
		PostQuitMessage( 0 );
		break;
	}
}

LRESULT CALLBACK WndProc( HWND   hWnd, 
						  UINT   nMsg,
						  WPARAM wParam,
						  LPARAM lParam )
{
	switch( nMsg )
	{
	case WM_RBUTTONUP:
		//OnRButtonUp( hWnd, nMsg, wParam, lParam );
		break;
	case WM_CONTEXTMENU:
		OnContextMenu( hWnd, nMsg, wParam, lParam );
		break;
	case WM_COMMAND:
		OnCommand( hWnd, nMsg, wParam, lParam );
		break;
	case WM_DESTROY:
		PostQuitMessage( 0 );
		return 0;
	}
	return DefWindowProc( hWnd, nMsg,
		wParam, lParam );
}

BOOL RegisterWnd( LPSTR pszClassName )
{
	WNDCLASSEX wce = { 0 };
	wce.cbSize        = sizeof( wce );
	wce.cbClsExtra    = 0;
	wce.cbWndExtra    = 0;
	wce.hbrBackground = HBRUSH(COLOR_WINDOW);
	wce.hCursor       = NULL;
	wce.hIcon         = NULL;
	wce.hIconSm       = NULL;
	wce.hInstance     = g_hInst;
	wce.lpfnWndProc   = WndProc;
	wce.lpszClassName = pszClassName;
	wce.lpszMenuName  = NULL;
	wce.style         = CS_HREDRAW|CS_VREDRAW;

	ATOM nAtom = RegisterClassEx( &wce );
	if( 0 ==  nAtom )
	{
		return FALSE;
	}

	return TRUE;
}

HWND CreateWnd( LPSTR pszClassName )
{
	HWND hWnd = CreateWindowEx( 0,
		pszClassName, "MyWnd", 
		WS_OVERLAPPEDWINDOW, CW_USEDEFAULT,
		CW_USEDEFAULT, CW_USEDEFAULT,
		CW_USEDEFAULT, NULL, NULL, g_hInst,
		NULL );
	return hWnd;
}

void DisplayWnd( HWND hWnd )
{
	ShowWindow( hWnd, SW_SHOW );
	UpdateWindow( hWnd );
}

void Message( )
{
	MSG msg = { 0 };
	while( GetMessage( &msg, NULL, 0, 0 ) )
	{
		TranslateMessage( &msg );
		DispatchMessage( &msg );
	}
}

int APIENTRY WinMain(HINSTANCE hInstance,
                     HINSTANCE hPrevInstance,
                     LPSTR     lpCmdLine,
                     int       nCmdShow)
{
	g_hInst = hInstance;
	RegisterWnd( "MYWND" );
	HWND hWnd = CreateWnd( "MYWND" );
	DisplayWnd( hWnd );
	Message( );
	return 0;
}

资源的使用

1 资源文件

      图标、光标、字符串、菜单、加速键和对话框资源,位图资源等等。

资源脚本文件 - 扩展名为RC文件。定义了资源和相关文件等等信息。

资源编译器 - RC.exe

2 图标资源ICON   

2.1 常用的几种大小: 16X16, 32X32,48X48

2.2 使用

   HICON LoadIcon(

HINSTANCE hInstance, //应用程序的句柄

LPCTSTR lpIconName );//图标的ID字符串

2.3 系统提供的图标

   hInstance为空, lpIconName为定义的系统图标.

2.4 自己绘制的图表

   hInstance为图标所在的应用程序的实例句柄

2.5 注意点:

  一个图标文件中,可以包含多种大小、颜色不同的图标,系统使用图标时,通过大小来匹配,如果未找到大小完全一致的,那么会使用大小最接近的图标格式替换。

 

3 光标资源

3.1 光标资源

  热点 Hotspot - 可以产生鼠标点击的位置

3.2 使用

  HCURSOR LoadCursor(

HINSTANCE hInstance, //应用程序实例句柄

  LPCTSTR lpCursorName); //光标的ID

3.3 系统的光标

  hInstance为空,lpCursorName指定为系统的光标即可获得

3.4 自绘制的光标

  hInstance不能为空。

3.5 WM_SETCURSOR消息

  当鼠标在窗口内就会产生。可以在程序执行的过程中修改鼠标样式。

wParam - 窗口句柄;

LOWORD(lParam) - 所在位置的标识

HIWORD(lParam) - 鼠标的消息ID

  SetCursour 设置当前窗口的光标

// WinRes.cpp : Defines the entry point for the application.
//

#include "stdafx.h"
#include "resource.h"

HINSTANCE g_hInst = NULL;
 
BOOL OnSetCursor( HWND hWnd, UINT nMsg, 
	WPARAM wParam, LPARAM lParam )
{	//判断是否是位于客户区之上
	int nHitTest = LOWORD( lParam );
	if( HTCLIENT != nHitTest )
	{	//不在客户区,返回FALSE,
		//让DefWindowProc处理
		return FALSE;
	}
	//获得窗口的客户区
	RECT rcClient = { 0 };
	GetClientRect( hWnd, &rcClient );
	//获得当前光标的位置
	POINT ptPos = { 0 };
	GetCursorPos( &ptPos );
	ScreenToClient( hWnd, &ptPos );
	//根据位置加载光标
	HCURSOR hCursor = NULL;
	if( ptPos.x < rcClient.right/2 )
	{
		if( ptPos.y < rcClient.bottom/2 )
		{
			hCursor = LoadCursor( NULL, IDC_SIZEALL );
		}
		else
		{
			hCursor = LoadCursor( NULL, IDC_CROSS );
		}
	}
	else
	{
		if( ptPos.y < rcClient.bottom/2 )
		{
			hCursor = LoadCursor( NULL, IDC_WAIT );
		}
		else
		{
			hCursor = LoadCursor( NULL, IDC_UPARROW );
		}
	}
	// 设置光标
	SetCursor( hCursor );
	return TRUE;
}

void OnCommand( HWND hWnd, UINT nMsg, 
	WPARAM wParam, LPARAM lParam )
{
	int nCmdID = LOWORD( wParam );
	switch( nCmdID )
	{
	case ID_EXIT:
		PostQuitMessage( 0 );
		break;
	case ID_ABOUT:
		break;
	}
}

LRESULT CALLBACK WndProc( HWND   hWnd, 
						  UINT   nMsg,
						  WPARAM wParam,
						  LPARAM lParam )
{
	switch( nMsg )
	{
	case WM_COMMAND:
		OnCommand( hWnd, nMsg, wParam, lParam );
		break;
	case WM_SETCURSOR:
		if( TRUE == OnSetCursor( hWnd, nMsg,
				wParam, lParam ) )
		{
			return 0;
		}
		break;
	case WM_DESTROY:
		PostQuitMessage( 0 );
		return 0;

	}
	return DefWindowProc( hWnd, nMsg,
		wParam, lParam );
}

BOOL RegisterWnd( LPSTR pszClassName )
{
	WNDCLASSEX wce = { 0 };
	wce.cbSize        = sizeof( wce );
	wce.cbClsExtra    = 0;
	wce.cbWndExtra    = 0;
	wce.hbrBackground = HBRUSH(COLOR_WINDOW);
	wce.hCursor       = 
		LoadCursor( g_hInst, MAKEINTRESOURCE(IDC_CURSOR1) );
	wce.hIcon         = 
		LoadIcon( g_hInst, MAKEINTRESOURCE(IDI_MAIN) );
	wce.hIconSm       = NULL;
	wce.hInstance     = g_hInst;
	wce.lpfnWndProc   = WndProc;
	wce.lpszClassName = pszClassName;
	wce.lpszMenuName  = NULL;
	wce.style         = CS_HREDRAW|CS_VREDRAW;

	ATOM nAtom = RegisterClassEx( &wce );
	if( 0 ==  nAtom )
	{
		return FALSE;
	}

	return TRUE;
}

HWND CreateWnd( LPSTR pszClassName )
{
	//加载字符串资源
	CHAR szText[260] = { 0 };
	LoadString( g_hInst, IDS_MAIN, szText, 260 );
	//加载菜单
	HMENU hMenu = LoadMenu( g_hInst, 
		MAKEINTRESOURCE(IDR_MAIN) );
	//创建窗口
	HWND hWnd = CreateWindowEx( 0,
		pszClassName, szText, 
		WS_OVERLAPPEDWINDOW, CW_USEDEFAULT,
		CW_USEDEFAULT, CW_USEDEFAULT,
		CW_USEDEFAULT, NULL, hMenu, g_hInst,
		NULL );
	return hWnd;
}

void DisplayWnd( HWND hWnd )
{
	ShowWindow( hWnd, SW_SHOW );
	UpdateWindow( hWnd );
}

void Message( )
{
	MSG msg = { 0 };
	while( GetMessage( &msg, NULL, 0, 0 ) )
	{
		TranslateMessage( &msg );
		DispatchMessage( &msg );
	}
}

int APIENTRY WinMain(HINSTANCE hInstance,
                     HINSTANCE hPrevInstance,
                     LPSTR     lpCmdLine,
                     int       nCmdShow)
{
	g_hInst = hInstance;
	RegisterWnd( "MYWND" );
	HWND hWnd = CreateWnd( "MYWND" );
	DisplayWnd( hWnd );
	Message( );
	return 0;
}

字符串资源

4.1 包含字符串的资源

4.2 使用

  int LoadString(

  HINSTANCE hInstance,//程序句柄

UINT uID, //字符串资源的ID

LPTSTR lpBuffer, //存放字符串的BUFF

int nBufferMax ); //BUFF的大小

  返回获取字符串的长度

菜单资源

5.1 添加菜单资源

    5.2 加载菜单资源

     HMENU LoadMenu(

      HINSTANCE hInstance, //应用程序句柄

      LPCTSTR lpMenuName );//菜单ID字符串

     返回加载成功的菜单的句柄

    5.3 命令处理

      使用添加的菜单ID的宏,WM_COMMAND消息

      ,处理菜单命令.

加速键资源

6.1 加速键的作用(也叫快捷键)

      可以使用加速键执行命令. 例如Ctrl+S存盘.

6.2 加速键资源的添加

    6.3 加速键的使用

      6.3.1 加载

       HACCEL LoadAccelerators(

   HINSTANCE hInstance,//资源所在的应用程序句柄

        LPCTSTR lpTableName ); //加速键表的ID字符串

        加载成功返回加速键表的句柄

      6.3.2 增加消息处理

        int TranslateAccelerator(

    HWND hWnd, //处理加速键的窗口句柄

      HACCEL hAccTable, //加速键表

         LPMSG lpMsg );//MSG结构的地址

    6.4 关于加速键的消息

      TranslateAccelerator的作用是将WM_KEYDOWN

      或者WM_SYSKEYDOWN消息,翻译成WM_COMMAND

      或者WM_SYSCOMMAND消息.

      当收到KEYDOWN或者SYSKEYDOWN的消息时,会根据

      加速键表中按键和命令ID对应关系,找到相应的

      命令ID,然后调用窗口处理函数,执行WM_COMMAND

      或者WM_SYSCOMMAND消息.

      当找到对应命令ID并执行后,TranslateAccelerator

      返回非零,那么就不再执行后续的处理,消息

      循环等候下一条消息。否则,继续让消息循环中

      TansnlateMessageDispatchMessage处理。

// WinRes.cpp : Defines the entry point for the application.
//

#include "stdafx.h"
#include "resource.h"

HINSTANCE g_hInst = NULL;
 
BOOL OnSetCursor( HWND hWnd, UINT nMsg, 
	WPARAM wParam, LPARAM lParam )
{	//判断是否是位于客户区之上
	int nHitTest = LOWORD( lParam );
	if( HTCLIENT != nHitTest )
	{	//不在客户区,返回FALSE,
		//让DefWindowProc处理
		return FALSE;
	}
	//获得窗口的客户区
	RECT rcClient = { 0 };
	GetClientRect( hWnd, &rcClient );
	//获得当前光标的位置
	POINT ptPos = { 0 };
	GetCursorPos( &ptPos );
	ScreenToClient( hWnd, &ptPos );
	//根据位置加载光标
	HCURSOR hCursor = NULL;
	if( ptPos.x < rcClient.right/2 )
	{
		if( ptPos.y < rcClient.bottom/2 )
		{
			hCursor = LoadCursor( NULL, IDC_SIZEALL );
		}
		else
		{
			hCursor = LoadCursor( NULL, IDC_CROSS );
		}
	}
	else
	{
		if( ptPos.y < rcClient.bottom/2 )
		{
			hCursor = LoadCursor( NULL, IDC_WAIT );
		}
		else
		{
			hCursor = LoadCursor( NULL, IDC_UPARROW );
		}
	}
	// 设置光标
	SetCursor( hCursor );
	return TRUE;
}

void OnCommand( HWND hWnd, UINT nMsg, 
	WPARAM wParam, LPARAM lParam )
{
	int nCmdID = LOWORD( wParam );
	switch( nCmdID )
	{
	case ID_EXIT:
		PostQuitMessage( 0 );
		break;
	case ID_ABOUT:
		break;
	}
}

LRESULT CALLBACK WndProc( HWND   hWnd, 
						  UINT   nMsg,
						  WPARAM wParam,
						  LPARAM lParam )
{
	switch( nMsg )
	{
	case WM_COMMAND:
		OnCommand( hWnd, nMsg, wParam, lParam );
		break;
	case WM_SETCURSOR:
		if( TRUE == OnSetCursor( hWnd, nMsg,
				wParam, lParam ) )
		{
			return 0;
		}
		break;
	case WM_DESTROY:
		PostQuitMessage( 0 );
		return 0;

	}
	return DefWindowProc( hWnd, nMsg,
		wParam, lParam );
}

BOOL RegisterWnd( LPSTR pszClassName )
{
	WNDCLASSEX wce = { 0 };
	wce.cbSize        = sizeof( wce );
	wce.cbClsExtra    = 0;
	wce.cbWndExtra    = 0;
	wce.hbrBackground = HBRUSH(COLOR_WINDOW);
	wce.hCursor       = 
		LoadCursor( g_hInst, MAKEINTRESOURCE(IDC_CURSOR1) );
	wce.hIcon         = 
		LoadIcon( g_hInst, MAKEINTRESOURCE(IDI_MAIN) );
	wce.hIconSm       = NULL;
	wce.hInstance     = g_hInst;
	wce.lpfnWndProc   = WndProc;
	wce.lpszClassName = pszClassName;
	wce.lpszMenuName  = NULL;
	wce.style         = CS_HREDRAW|CS_VREDRAW;

	ATOM nAtom = RegisterClassEx( &wce );
	if( 0 ==  nAtom )
	{
		return FALSE;
	}

	return TRUE;
}

HWND CreateWnd( LPSTR pszClassName )
{
	//加载字符串资源
	CHAR szText[260] = { 0 };
	LoadString( g_hInst, IDS_MAIN, szText, 260 );
	//加载菜单
	HMENU hMenu = LoadMenu( g_hInst, 
		MAKEINTRESOURCE(IDR_MAIN) );
	//创建窗口
	HWND hWnd = CreateWindowEx( 0,
		pszClassName, szText, 
		WS_OVERLAPPEDWINDOW, CW_USEDEFAULT,
		CW_USEDEFAULT, CW_USEDEFAULT,
		CW_USEDEFAULT, NULL, hMenu, g_hInst,
		NULL );
	return hWnd;
}

void DisplayWnd( HWND hWnd )
{
	ShowWindow( hWnd, SW_SHOW );
	UpdateWindow( hWnd );
}

void Message( HWND hWnd )
{
	//加载加速键表
	HACCEL hAccel = LoadAccelerators( 
		g_hInst, MAKEINTRESOURCE(IDR_ACCEL) );
	//消息循环
	MSG msg = { 0 };
	while( GetMessage( &msg, NULL, 0, 0 ) )
	{	// 增加加速键的消息处理
		if( !TranslateAccelerator( hWnd, hAccel, &msg ) )
		{	//字符消息处理
			TranslateMessage( &msg );
			//消息派发
			DispatchMessage( &msg );
		}
	}
}

int APIENTRY WinMain(HINSTANCE hInstance,
                     HINSTANCE hPrevInstance,
                     LPSTR     lpCmdLine,
                     int       nCmdShow)
{
	g_hInst = hInstance;
	RegisterWnd( "MYWND" );
	HWND hWnd = CreateWnd( "MYWND" );
	DisplayWnd( hWnd );
	Message( hWnd );
	return 0;
}



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