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转载 Reading Text Data Into A Unity Game
<br /><br />Unity's rapid edit-compile-test cycle encourages developers to build game levels interactively in the editor. Game parameters are often saved directly in the scene, or on prefabs. However, sometimes it makes sense to read that data from a file
2011-05-05 18:03:00 1255
转载 Unity3D File Based Assetbundles on the iPhone
Let me start off by saying that Unity3D is a really great game engine. Let me also say that I wish the documentation was as great as the engine is. Sadly, it’s difficult to figure out some of the more powerful features of Unity3D without significant trial
2011-05-05 17:30:00 1843
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