1、UIScreen可以获取设备屏幕的大小。
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// 整个屏幕的大小 {{0, 0}, {320, 480}}
CGRect bounds = [UIScreen mainScreen].bounds;
NSLog(@
"UIScreen bounds: %@"
, NSStringFromCGRect(bounds));
// 应用程序窗口大小 {{0, 20}, {320, 460}}
CGRect applicationFrame = [UIScreen mainScreen].applicationFrame;
NSLog(@
"UIScreen applicationFrame: %@"
, NSStringFromCGRect(applicationFrame));
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2、UIView对象定义了一个屏幕上的一个矩形区域,同时处理该区域的绘制和触屏事件。
可以在这个区域内绘制图形和文字,还可以接收用户的操作。一个UIView的实例可以包含和管理若干个子UIView。
ViewController.m
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- (
void
)viewDidAppear:(
BOOL
)animated
{
[super viewDidAppear:animated];
UIView* myView = [[UIView alloc] initWithFrame:CGRectMake(10, 10, 100, 100)];
myView.backgroundColor=[UIColor redColor];
[self.view addSubview:myView];
}
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3、UIWindow对象是所有UIView的根,管理和协调的应用程序的显示
UIWindow类是UIView的子类,可以看作是特殊的UIView。一般应用程序只有一个UIWindow对象,即使有多个UIWindow对象,也只有一个UIWindow可以接受到用户的触屏事件。
AppDelegate.m
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- (
BOOL
)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
UIWindow *myWindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
myWindow.backgroundColor=[UIColor whiteColor];
[myWindow makeKeyAndVisible];
_window = myWindow;
return
YES;
}
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4、UIViewController对象负责管理所有UIView的层次结构,并响应设备的方向变化。
AppDelegate.m
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- (
BOOL
)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
UIWindow *myWindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
myWindow.backgroundColor=[UIColor whiteColor];
UIViewController *myViewController = [[UIViewController alloc] initWithNibName:nil bundle:nil];
myWindow.rootViewController = myViewController;
[myWindow makeKeyAndVisible];
_window = myWindow;
return
YES;
}
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