cocos2d-x 3.x学习之滑动条控制背景音乐音量

#include <stdio.h>
#include "cocos2d.h"
#include "StartScene.hpp"
#include "ui/CocosGUI.h"
#include "SimpleAudioEngine.h"
USING_NS_CC;
using namespace ui;
using namespace CocosDenshion;
class Setting:public Layer{
public:
    static Scene* createScene();
    virtual bool init();
    void menuCallBack();
    void createSlider();
    void SliderCallBack(Ref *pSender,Slider::EventType type);
    CREATE_FUNC(Setting);
};
<pre name="code" class="cpp">#include "SettingScene.hpp"
Scene * Setting::createScene(){
    auto scene = Scene::create();
    auto layer = Setting::create();
    scene->addChild(layer);
    return scene;
}
bool Setting::init(){
    if (!Layer::init()) {
        return false;
    }
    Size visibleSize = Director::getInstance()->getVisibleSize();
    auto sprite = Sprite::create("mineBG3.png");
    sprite->setPosition(Vec2(visibleSize.width / 2, visibleSize.height / 2));
    sprite->setScale(2.0f, 1.1788f);
    this->addChild(sprite);
    auto back = MenuItemImage::create("back.png","back.png",CC_CALLBACK_0(Setting::menuCallBack, this));
    back->setPosition(Vec2(900, 50));
    back->setScale(2.0f);
    auto menu = Menu::create(back, NULL);
    menu->setPosition(Vec2::ZERO);
    this->addChild(menu,2);
    SimpleAudioEngine::getInstance()->playBackgroundMusic("backMusic.mp3",true);
    SimpleAudioEngine::getInstance()->setBackgroundMusicVolume(0.5);
    createSlider();
    return true;
}
void Setting::createSlider(){
    auto visibleSize = Director::getInstance()->getVisibleSize();
    //创建一个滑块条
    auto sl = Slider::create();
    sl->loadBarTexture("sliderTrack.png");
    sl->loadSlidBallTextures("sliderballnormal.png", "sliderballpressed.png", "sliderThumb.png");
    //设置进度条的图片
    sl->loadProgressBarTexture("sliderProgress.png");
    sl->setPosition(Vec2(visibleSize.width / 2, visibleSize.height / 2));
    sl->setPercent(75);
    //回调函数,带两个参数,每改变百分比的时候回调用一次
    sl->addEventListener(CC_CALLBACK_2(Setting::SliderCallBack, this));
    this->addChild(sl);
}
void Setting::SliderCallBack(Ref *pSender, Slider::EventType type){
    auto item = (Slider*)(pSender);
    log("%i",item->getPercent());
    if (item->getPercent() == 100) {
        item->setEnabled(false);
    }else{
        SimpleAudioEngine::getInstance()->setBackgroundMusicVolume(item->getPercent() / 100.0f);
    }
}
void Setting::menuCallBack(){
    auto scene = Start::createScene();
    auto transition = TransitionSlideInL::create(1.0, scene);
    Director::getInstance()->replaceScene(transition);
}


 

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