实例十三 使用event和place定位设计扑克
from tkinter import *
"""
event:鼠标事件
创建鼠标点击事件,操作出牌收牌!
"""
class Application(Frame):
def __init__(self, master=None):
super().__init__(master)
self.master = root
self.pack()
self.createWidget()
def createWidget(self):
"""创建扑克牌"""
# self.photo = PhotoImage(file='images/puke/puke1.gif')
# self.label = Label(root, image=self.photo)
# self.label.place(x=10, y=50)
self.photos = [PhotoImage(file='images/puke/puke' + str(i + 1) + '.gif') for i in range(10)]
self.pukes = [Label(root, image=self.photos[i]) for i in range(10)]
for i in range(10):
self.pukes[i].place(x=10 + i * 20, y=30)
# 为所有的label增加事件处理
self.pukes[0].bind_class('Label', '<Button-1>', self.chupai) # 左键单击,触发事件
def chupai(self, event): # event:创建点击事件
# print(event.widget.winfo_geometry()) # 获取组件的大小及坐标信息
# print(event.widget.winfo_x()) # 获取组件横坐标
# print(event.widget.winfo_y()) # 获取组件纵坐标
if event.widget.winfo_y() == 30:
event.widget.place(y=20)
else:
event.widget.place(y=30)
if __name__ == '__main__':
root = Tk()
root.geometry('300x200+200+100')
app = Application(master=root)
root.mainloop()
实例十四 event事件绑定
from tkinter import *
root = Tk()
root.geometry('530x300')
c1 = Canvas(root, width=200, height=200, bg='green')
c1.pack()
def mouseTest(event):
print('鼠标左键单击位置(相对于父容器):{0},{1}'.format(event.x, event.y))
print('鼠标左键单击位置(相对于屏幕):{0},{1}'.format(event.x_root, event.y_root))
print('事件绑定的组件:{0}'.format(event.widget))
def testDrag(event):
c1.create_oval(event.x, event.y, event.x+1, event.y+1)
def keyboardTest(event):
print('键的keycode:{0}, 键的char:{1},键的keysym:{2}'.format(event.keycode, event.char, event.keysym))
def press_a_test(event):
print('press a')
def release_a_test(event):
print('release a')
# bind绑定鼠标
c1.bind('<Button-1>', mouseTest) # 左键单击出发mouseTest事件
c1.bind('<B1-Motion>', testDrag) # 左键拖动触发testDrag事件
# bind绑定键盘
root.bind('<KeyPress>', keyboardTest) # 对任意键都选定
root.bind('<KeyPress-a>', press_a_test) # 只对按下a键反应
root.bind('<KeyRelease-a>', release_a_test) # 只对释放a键反应
root.mainloop()
实例十五 绑定事件的三种方式
from tkinter import *
root = Tk()
root.geometry('300x200+200+100')
def mouseText1(event):
print('bind方式绑定,可以获取event对象')
print(event.widget)
def mouseText2(a, b):
print('a={0},b={1}'.format(a, b))
print('command方式绑定,不能直接获取event对象')
def mouseTest3(event):
print('右键单击事件,绑定给所有按钮')
print(event.widget)
# bind方式绑定事件
btn01 = Button(root, text='测试bind绑定')
btn01.pack(side='left')
btn01.bind('<Button-1>', mouseText1)
# command方式直接绑定事件
btn02 = Button(root, text='测试command绑定', command=lambda: mouseText2('太阳', '月亮'))
btn02.pack(side='left')
# 给所有的button按钮都绑定右键单击事件, 必须从第一个按钮开始绑定
btn01.bind_class('Button', '<Button-3>', mouseTest3) # Button-1 左键 2右键 3中键
root.mainloop()
实例十六 command绑定lambda函数
# lambda可以在事件里面传参
from tkinter import *
root = Tk()
root.geometry('500x400+200+100')
def mouseTest1():
print('command方式,简单情况:不涉及获取event对象,可以使用')
def mouseTest2(a, b):
print('a={0},b={1}'.format(a, b))
Button(root, text='command1', command=mouseTest1).pack(side='left')
# 通过lambda实现传参
Button(root, text='command2', command=lambda: mouseTest2('你好', '谢谢')).pack(side='left')
root.mainloop()
实例十七 OptionMenu选项菜单
from tkinter import *
root = Tk()
root.geometry('300x200')
v = StringVar(root)
v.set('百战程序员')
om = OptionMenu(root, v, '尚学堂', '百战程序员', '卓越班(保底18万)')
om['width'] = 20
om.pack()
def test1():
print('最喜欢的培训机构:', v.get())
# 也可以用v.set('***')改变OptionMenu选中的值
Button(root, text='确定', command=test1).pack()
root.mainloop()
实例十八 scale滑块组件
from tkinter import *
root = Tk()
root.geometry('500x400')
# 这个滑块可以控制按钮a的字体和尺寸
def test1(value):
print('滑块的值:', value)
newFont = ('宋体', value)
a.config(font=newFont)
# 从10开始,到50结束,整个滑块的宽度设为200px,间隔5px,水平显示,默认是竖直显示
s1 = Scale(root, from_=10, to=50, length=200, tickinterval=5, orient=HORIZONTAL, command=test1)
s1.pack()
a = Label(root, text='百战程序员', width=10, height=1, bg='black', fg='white')
a.pack()
root.mainloop()
实例十九 askcolor颜色选择框
from tkinter import *
from tkinter.colorchooser import askcolor
# 选择背景色
root = Tk()
root.geometry('500x400')
def test1():
s1 = askcolor(color='red', title='选择背景色') # 默认 红色 标题是选 择背景色
print(s1)
root.config(bg=s1[1])
Button(root, text='选择背景色', command=test1).pack()
root.mainloop()
实例二十 askopenfilename文件对话框
from tkinter import *
from tkinter.filedialog import askopenfilename
root = Tk()
root.geometry('300x200')
# 可视化 获取文件路径
def test1():
# 对话框名为 上传文件 默认目录为e盘根目录 文件过滤 选择视频文件 后缀为.mp4
f = askopenfilename(title='上传文件', initialdir='e:', filetypes=[('视频文件', '.mp4')])
show['text'] = f # 在show label中显示f的值,即选择的文件的目录
Button(root, text='选择编辑的视频文件', command=test1).pack()
show = Label(root, width=40, height=3, bg='green')
show.pack()
root.mainloop()
实例二十一 askopenfile文件操作模块
from tkinter import *
from tkinter.filedialog import askopenfilename
root = Tk()
root.geometry('500x400')
# 这段代码askopenfile运行出错, 替换成askopenfilename相当于获取了文件目录,然后再用open打开
# 好好查查askopenfile的编码设置
def test1():
with open(askopenfilename(title='上传文件', initialdir='e:', filetypes=[('文本文件', '.txt')]), 'r', encoding='utf-8') as f:
# with askopenfile(title='上传文件', initialdir='e:', filetypes=[('文本文件', '.txt')]) as f: # 这段代码会报错
show['text'] = f.read()
Button(root, text='选择读取的文本信息', command=test1).pack()
show = Label(root, width=40, height=30, bg='green')
show.pack()
root.mainloop()
实例二十二 简单对话框
from tkinter import *
from tkinter.simpledialog import *
root = Tk()
root.geometry('500x400')
def test1():
a = askinteger(title='输入年龄', prompt='请输入年龄', initialvalue=18, minvalue=1, maxvalue=150)
# askstring与askfloat使用方法一样
show['text'] = a
Button(root, text='你多大了', command=test1).pack()
show = Label(root, width=20, height=3, bg='green')
show.pack()
root.mainloop()
实例二十三 通用对话框
from tkinter import *
from tkinter.messagebox import *
root = Tk()
root.geometry('300x200')
a = showinfo(title='尚学堂', message='python0基础400集')
print(a)
root.mainloop()
实例二十四 菜单
from tkinter.filedialog import *
from tkinter import *
class Application(Frame):
def __init__(self, master=None):
super().__init__(master)
self.master = master
self.pack()
self.createWidget()
def createWidget(self):
"""创建主菜单"""
menubar = Menu(root)
"""创建子菜单"""
menuFile = Menu(menubar)
menuEdit = Menu(menubar)
menuHelp = Menu(menubar)
"""将子菜单添加到主菜单"""
menubar.add_cascade(label='文件(F)', menu=menuFile)
menubar.add_cascade(label='编辑(E)', menu=menuEdit)
menubar.add_cascade(label='文件(H)', menu=menuHelp)
"""添加菜单项"""
menuFile.add_command(label='新建', accelerator='ctrl + n', command=self.test)
menuFile.add_command(label='打开', accelerator='ctrl + o', command=self.test)
menuFile.add_command(label='保存', accelerator='ctrl + s', command=self.test)
menuFile.add_separator() # 添加分割线
menuFile.add_command(label='退出', accelerator='ctrl + q', command=self.test)
"""将主菜单添加到根窗口"""
root['menu'] = menubar
"""文本编辑区"""
self.text = Text(root, width=70, height=22)
self.text.pack()
"""创建上下菜单"""
self.contextMenu = Menu(root)
self.contextMenu.add_command(label='背景颜色', command=self.test)
"""为右键绑定事件"""
root.bind('<Button-3>', self.createContextMenu)
def createContextMenu(self, event):
"""菜单在鼠标右键单击的坐标处显示"""
self.contextMenu.post(event.x_root, event.y_root)
def test(self):
pass
if __name__ == '__main__':
root = Tk()
root.title('菜单测试')
root.geometry('500x300+200+100')
app = Application(master=root)
root.mainloop()
实例二十五 记事本
from tkinter.filedialog import *
from tkinter import *
from tkinter.colorchooser import askcolor
from tkinter import messagebox
class Application(Frame):
def __init__(self, master=None):
super().__init__(master)
self.master = master
self.pack()
self.createWidget()
def createWidget(self):
"""创建主菜单"""
menubar = Menu(root)
"""创建子菜单"""
menuFile = Menu(menubar)
menuEdit = Menu(menubar)
menuHelp = Menu(menubar)
"""将子菜单添加到主菜单"""
menubar.add_cascade(label='文件(F)', menu=menuFile)
menubar.add_cascade(label='编辑(E)', menu=menuEdit)
menubar.add_cascade(label='文件(H)', menu=menuHelp)
"""添加菜单项"""
menuFile.add_command(label='新建', accelerator='ctrl + n', command=self.newFile)
menuFile.add_command(label='打开', accelerator='ctrl + o', command=self.openFile)
menuFile.add_command(label='保存', accelerator='ctrl + s', command=self.saveFile)
menuFile.add_separator() # 添加分割线
menuFile.add_command(label='退出', accelerator='ctrl + q', command=self.exit)
"""将主菜单添加到根窗口"""
root['menu'] = menubar
"""增加快捷键的处理"""
root.bind('<Control-n>', lambda event: self.newFile())
root.bind('<Control-o>', lambda event: self.openFile())
root.bind('<Control-s>', lambda event: self.saveFile())
root.bind('<Control-q>', lambda event: self.exit())
"""文本编辑区"""
self.text = Text(root, width=100, height=100)
self.text.pack()
"""创建上下菜单"""
self.contextMenu = Menu(root)
self.contextMenu.add_command(label='背景颜色', command=self.openAskColor)
"""为右键绑定事件"""
root.bind('<Button-3>', self.createContextMenu)
def createContextMenu(self, event):
"""菜单在鼠标右键单击的坐标处显示"""
self.contextMenu.post(event.x_root, event.y_root)
def newFile(self):
self.text.delete(1.0, END)
self.filename = asksaveasfilename(title='另存为', initialfile='未命名.txt',
filetypes=[('文本文档', '*.txt')], defaultextension='.txt')
self.saveFile()
def openFile(self):
self.text.delete(1.0, END)
with open(askopenfilename(title='打开文本文件'), 'r', encoding='utf-8') as f:
self.text.insert(INSERT, f.read())
self.filename = f.name
def saveFile(self):
try:
with open(self.filename, 'w', encoding='utf-8') as f:
c = self.text.get(1.0, END)
f.write(c)
except:
messagebox.showinfo('warning', '请选择文件')
def exit(self):
root.quit()
def openAskColor(self):
s1 = askcolor(color='red', title='选择背景色')
self.text.config(bg=s1[1])
if __name__ == '__main__':
root = Tk()
root.title('菜单测试')
root.geometry('500x300+200+100')
app = Application(master=root)
root.mainloop()
实例二十六 绘图工具
from tkinter import *
from tkinter.colorchooser import *
from tkinter.filedialog import *
win_width = 900
win_height = 450
class Application(Frame):
def __init__(self, master=None):
super().__init__(master)
self.master = master
self.bgcolor = '#000000'
self.x = 0
self.y = 0
self.fgcolor = '#ff0000'
self.lastDraw = 0 # 表示最后绘制的图形的id
self.startDrwaFlag = False # 默认初始为Flash
self.pack()
self.createWidget()
def createWidget(self):
"""创建画布"""
self.drawpad = Canvas(self, width=win_width, height=win_height * 0.9, bg=self.bgcolor)
self.drawpad.pack()
"""创建按钮"""
btn_start = Button(self, text='开始', name='start')
btn_start.pack(side='left', padx=10)
btn_pen = Button(self, text='画笔', name='pen')
btn_pen.pack(side='left', padx=10)
btn_rect = Button(self, text='矩形', name='rect')
btn_rect.pack(side='left', padx=10)
btn_oval = Button(self, text='椭圆', name='oval')
btn_oval.pack(side='left', padx=10)
btn_ring = Button(self, text='圆', name='ring')
btn_ring.pack(side='left', padx=10)
btn_clear = Button(self, text='清屏', name='clear')
btn_clear.pack(side='left', padx=10)
btn_erasor = Button(self, text='橡皮擦', name='erasor')
btn_erasor.pack(side='left', padx=10)
btn_line = Button(self, text='直线', name='line')
btn_line.pack(side='left', padx=10)
btn_lineArrow = Button(self, text='箭头直线', name='lineArrow')
btn_lineArrow.pack(side='left', padx=10)
btn_color = Button(self, text='颜色', name='color')
btn_color.pack(side='left', padx=10)
# 事件处理
# 给所有button按钮绑定左键事件
btn_line.bind_class('Button', '<Button-1>', self.eventManager)
# 释放鼠标左键
self.drawpad.bind('<ButtonRelease-1>', self.stopDraw)
# 设置快捷键
root.bind('<KeyPress-r>', self.kuaijiejian)
root.bind('<KeyPress-g>', self.kuaijiejian)
root.bind('<KeyPress-y>', self.kuaijiejian)
def eventManager(self, event):
# 获取单击按钮的
name = event.widget.winfo_name()
print(name)
if name == 'line':
self.drawpad.bind('<B1-Motion>', self.myline)
elif name == 'lineArrow':
self.drawpad.bind('<B1-Motion>', self.mylineArrow)
elif name == 'rect':
self.drawpad.bind('<B1-Motion>', self.myRect)
elif name == 'oval':
self.drawpad.bind('<B1-Motion>', self.myOval)
elif name == 'ring':
self.drawpad.bind('<B1-Motion>', self.myRing)
elif name == 'pen':
self.drawpad.bind('<B1-Motion>', self.myPen)
elif name == 'erasor':
self.drawpad.bind('<B1-Motion>', self.myErasor)
elif name == 'clear':
self.drawpad.delete('all')
elif name == 'color':
c = askcolor(color=self.fgcolor, title='选择画笔颜色')
self.fgcolor = c[1]
def stopDraw(self, event):
self.startDrwaFlag = False # 更改新起点
self.lastDraw = 0 # 把最后一条直线设为0,再画直线时就不会删除上一次绘制的直线
# 把下面这段代码 因为重复太多 所以封装成一个方法
def startDraw(self, event):
self.drawpad.delete(self.lastDraw)
if not self.startDrwaFlag:
self.startDrwaFlag = True
self.x = event.x
self.y = event.y
def myline(self, event):
# # 删除上一次绘制的直线
# self.drawpad.delete(self.lastDraw)
# if not self.startDrwaFlag:
# self.startDrwaFlag = True
# self.x = event.x
# self.y = event.y
self.startDraw(event)
self.lastDraw = self.drawpad.create_line(self.x, self.y, event.x, event.y, fill=self.fgcolor)
def mylineArrow(self, event):
# 删除上一次绘制的直线
# self.drawpad.delete(self.lastDraw)
# if not self.startDrwaFlag:
# self.startDrwaFlag = True
# self.x = event.x
# self.y = event.y
self.startDraw(event)
self.lastDraw = self.drawpad.create_line(self.x, self.y, event.x, event.y, arrow=LAST, fill=self.fgcolor)
def myRect(self, event):
self.startDraw(event)
# self.lastDraw = self.drawpad.create_rectangle(self.x, self.y, event.x, event.y, fill=self.fgcolor)
self.lastDraw = self.drawpad.create_rectangle(self.x, self.y, event.x, event.y, outline=self.fgcolor)
def myOval(self, event):
self.startDraw(event)
self.lastDraw = self.drawpad.create_oval(self.x, self.y, event.x, event.y, outline=self.fgcolor)
def myRing(self, event):
self.startDraw(event)
self.lastDraw = self.drawpad.create_oval(self.x, self.y, event.x, self.y+event.x-self.x, outline=self.fgcolor)
def myPen(self, event):
self.startDraw(event)
self.drawpad.create_line(self.x, self.y, event.x, event.y, fill=self.fgcolor)
self.x = event.x
self.y = event.y
def myErasor(self, event):
self.startDraw(event)
self.drawpad.create_line(event.x-50, event.y-50, event.x+50, event.y+50, fill=self.bgcolor)
self.x = event.x
self.y = event.y
def kuaijiejian(self, event):
if event.char == 'r':
self.fgcolor = '#ff0000'
if event.char == 'g':
self.fgcolor = '#00ff00'
if event.char == 'y':
self.fgcolor = '#ffff00'
if __name__ == '__main__':
root = Tk()
root.title('画图软件')
root.geometry(str(win_width) + 'x' + str(win_height) + '+200+100')
app = Application(master=root)
root.mainloop()