网上下载的 图片加上水印功能 只作为一个tag

/*  * Class:WaterImage  * Use for add a water Image to the picture both words and image  * By Gary Gong From Demetersoft.com | 和信诚软件(北京)有限公司  * 2007.07.23   create the file   *  *  * 使用说明:  *  建议先定义一个WaterImage实例  *  然后利用实例的属性,去匹配需要进行操作的参数  *  然后定义一个WaterImageManage实例  *  利用WaterImageManage实例进行DrawImage(),印图片水印  *  DrawWords()印文字水印  * -*/

using System; using System.Drawing; using System.Drawing.Imaging; using System.Drawing.Drawing2D; using System.IO; /// <summary> /// 图片位置 /// </summary> public enum ImagePosition {     LeftTop,        //左上     LeftBottom,    //左下     RightTop,       //右上     RigthBottom,  //右下     TopMiddle,     //顶部居中     BottomMiddle, //底部居中     Center           //中心 }

/// <summary> /// 水印图片的操作管理 Design by Gary Gong From Demetersoft.com /// </summary> public class WaterImageManage {     /// <summary>     /// 生成一个新的水印图片制作实例     /// </summary>  public WaterImageManage ()  {   //   // TODO: Add constructor logic here   //  }

    /// <summary>     /// 添加图片水印     /// </summary>     /// <param name="sourcePicture">源图片文件名</param>     /// <param name="waterImage">水印图片文件名</param>     /// <param name="alpha">透明度(0.1-1.0数值越小透明度越高)</param>     /// <param name="position">位置</param>     /// <param name="PicturePath" >图片的路径</param>     /// <returns>返回生成于指定文件夹下的水印文件名</returns>     public string  DrawImage(string sourcePicture,                                       string waterImage,                                       float alpha,                                       ImagePosition position,                                       string PicturePath )     {         //         // 判断参数是否有效         //         if (sourcePicture == string.Empty || waterImage == string.Empty || alpha == 0.0 || PicturePath == string.Empty)         {             return sourcePicture;         }

        //         // 源图片,水印图片全路径         //         string sourcePictureName = PicturePath + sourcePicture;         string waterPictureName = PicturePath + waterImage;         string fileSourceExtension = System.IO.Path.GetExtension(sourcePictureName).ToLower();         string fileWaterExtension = System.IO.Path.GetExtension(waterPictureName).ToLower();         //         // 判断文件是否存在,以及类型是否正确         //         if (System.IO.File.Exists(sourcePictureName) == false ||             System.IO.File.Exists(waterPictureName) == false ||(             fileSourceExtension != ".gif" &&             fileSourceExtension != ".jpg" &&             fileSourceExtension != ".png") || (             fileWaterExtension != ".gif" &&             fileWaterExtension != ".jpg" &&             fileWaterExtension != ".png")             )         {             return sourcePicture;         }

        //         // 目标图片名称及全路径         //         string targetImage = sourcePictureName.Replace ( System.IO.Path.GetExtension(sourcePictureName),"") + "_1101.jpg";

        //         // 将需要加上水印的图片装载到Image对象中         //         Image imgPhoto = Image.FromFile(sourcePictureName);         //         // 确定其长宽         //         int phWidth = imgPhoto.Width;         int phHeight = imgPhoto.Height;

        //         // 封装 GDI+ 位图,此位图由图形图像及其属性的像素数据组成。         //         Bitmap bmPhoto = new Bitmap(phWidth, phHeight, PixelFormat.Format24bppRgb);

        //         // 设定分辨率         //         bmPhoto.SetResolution(imgPhoto.HorizontalResolution, imgPhoto.VerticalResolution);

        //         // 定义一个绘图画面用来装载位图         //         Graphics grPhoto = Graphics.FromImage(bmPhoto);

        //         //同样,由于水印是图片,我们也需要定义一个Image来装载它         //         Image imgWatermark = new Bitmap(waterPictureName);                 //         // 获取水印图片的高度和宽度         //         int wmWidth = imgWatermark.Width;         int wmHeight = imgWatermark.Height;

        //SmoothingMode:指定是否将平滑处理(消除锯齿)应用于直线、曲线和已填充区域的边缘。         // 成员名称   说明         // AntiAlias      指定消除锯齿的呈现。          // Default        指定不消除锯齿。          // HighQuality  指定高质量、低速度呈现。          // HighSpeed   指定高速度、低质量呈现。          // Invalid        指定一个无效模式。          // None          指定不消除锯齿。         grPhoto.SmoothingMode = SmoothingMode.AntiAlias;

        //         // 第一次描绘,将我们的底图描绘在绘图画面上         //         grPhoto.DrawImage(imgPhoto,                                                                              new Rectangle(0, 0, phWidth, phHeight),                                     0,                                         0,                                           phWidth,                                       phHeight,                                          GraphicsUnit.Pixel);   

        //         // 与底图一样,我们需要一个位图来装载水印图片。并设定其分辨率         //         Bitmap bmWatermark = new Bitmap(bmPhoto);         bmWatermark.SetResolution(imgPhoto.HorizontalResolution, imgPhoto.VerticalResolution);                 //         // 继续,将水印图片装载到一个绘图画面grWatermark         //         Graphics grWatermark = Graphics.FromImage(bmWatermark);

        //         //ImageAttributes 对象包含有关在呈现时如何操作位图和图元文件颜色的信息。         //               ImageAttributes imageAttributes = new ImageAttributes();

        //         //Colormap: 定义转换颜色的映射         //         ColorMap colorMap = new ColorMap();

        //         //我的水印图被定义成拥有绿色背景色的图片被替换成透明         //         colorMap.OldColor = Color.FromArgb(255, 0, 255, 0);         colorMap.NewColor = Color.FromArgb(0, 0, 0, 0);

        ColorMap[] remapTable = { colorMap };

        imageAttributes.SetRemapTable(remapTable, ColorAdjustType.Bitmap);

        float[][] colorMatrixElements = {            new float[] {1.0f,  0.0f,  0.0f,  0.0f, 0.0f}, // red红色            new float[] {0.0f,  1.0f,  0.0f,  0.0f, 0.0f}, //green绿色            new float[] {0.0f,  0.0f,  1.0f,  0.0f, 0.0f}, //blue蓝色                  new float[] {0.0f,  0.0f,  0.0f,  alpha, 0.0f}, //透明度                new float[] {0.0f,  0.0f,  0.0f,  0.0f, 1.0f}};//

        //  ColorMatrix:定义包含 RGBA 空间坐标的 5 x 5 矩阵。         //  ImageAttributes 类的若干方法通过使用颜色矩阵调整图像颜色。         ColorMatrix wmColorMatrix = new ColorMatrix(colorMatrixElements);

        imageAttributes.SetColorMatrix(wmColorMatrix, ColorMatrixFlag.Default,          ColorAdjustType.Bitmap);

        //         //上面设置完颜色,下面开始设置位置         //         int xPosOfWm;         int yPosOfWm;

        switch (position)         {             case ImagePosition .BottomMiddle :                 xPosOfWm = (phWidth-wmWidth ) / 2 ;                 yPosOfWm = phHeight- wmHeight -10;                 break ;             case ImagePosition .Center :                 xPosOfWm = (phWidth - wmWidth) / 2;                 yPosOfWm = (phHeight-wmHeight ) / 2;                 break ;             case ImagePosition .LeftBottom :                 xPosOfWm = 10;                 yPosOfWm = phHeight - wmHeight - 10;                 break ;             case ImagePosition .LeftTop :                 xPosOfWm = 10;                 yPosOfWm = 10;                 break;             case ImagePosition .RightTop :                 xPosOfWm = phWidth - wmWidth - 10;                 yPosOfWm = 10;                 break ;             case ImagePosition .RigthBottom :                 xPosOfWm = phWidth - wmWidth - 10;                 yPosOfWm = phHeight - wmHeight - 10;                 break ;             case ImagePosition.TopMiddle :                 xPosOfWm = (phWidth - wmWidth) / 2;                 yPosOfWm = 10;                 break ;             default:                 xPosOfWm = 10;                 yPosOfWm = phHeight - wmHeight - 10;                 break;         }

        //         // 第二次绘图,把水印印上去         //         grWatermark.DrawImage(imgWatermark,          new Rectangle(xPosOfWm,                              yPosOfWm,                              wmWidth,                              wmHeight),                              0,                                           0,                                       wmWidth,                               wmHeight,                                GraphicsUnit.Pixel,                               imageAttributes);

               imgPhoto = bmWatermark;         grPhoto.Dispose();         grWatermark.Dispose();

        //         // 保存文件到服务器的文件夹里面         //         imgPhoto.Save(targetImage, ImageFormat.Jpeg);         imgPhoto.Dispose();         imgWatermark.Dispose();         return targetImage.Replace (PicturePath,"");     }

    /// <summary>     /// 在图片上添加水印文字     /// </summary>     /// <param name="sourcePicture">源图片文件</param>     /// <param name="waterWords">需要添加到图片上的文字</param>     /// <param name="alpha">透明度</param>     /// <param name="position">位置</param>     /// <param name="PicturePath">文件路径</param>     /// <returns></returns>     public string DrawWords(string sourcePicture,                                       string waterWords,                                       float alpha,                                       ImagePosition position,                                       string PicturePath)     {         //         // 判断参数是否有效         //         if (sourcePicture == string.Empty || waterWords == string.Empty || alpha == 0.0 || PicturePath == string.Empty)         {             return sourcePicture;         }

        //         // 源图片全路径         //         string sourcePictureName = PicturePath + sourcePicture;         string fileExtension = System.IO.Path.GetExtension(sourcePictureName).ToLower();

        //         // 判断文件是否存在,以及文件名是否正确         //         if (System.IO.File.Exists(sourcePictureName) == false || (             fileExtension != ".gif"  &&             fileExtension != ".jpg" &&             fileExtension != ".png" ))         {             return sourcePicture;         }

        //         // 目标图片名称及全路径         //         string targetImage = sourcePictureName.Replace(System.IO.Path.GetExtension(sourcePictureName), "") + "_0703.jpg";

        //创建一个图片对象用来装载要被添加水印的图片         Image imgPhoto = Image.FromFile(sourcePictureName);

        //获取图片的宽和高         int phWidth = imgPhoto.Width;         int phHeight = imgPhoto.Height;

        //         //建立一个bitmap,和我们需要加水印的图片一样大小         Bitmap bmPhoto = new Bitmap(phWidth, phHeight, PixelFormat.Format24bppRgb);

        //SetResolution:设置此 Bitmap 的分辨率         //这里直接将我们需要添加水印的图片的分辨率赋给了bitmap         bmPhoto.SetResolution(imgPhoto.HorizontalResolution, imgPhoto.VerticalResolution);

        //Graphics:封装一个 GDI+ 绘图图面。         Graphics grPhoto = Graphics.FromImage(bmPhoto);

        //设置图形的品质         grPhoto.SmoothingMode = SmoothingMode.AntiAlias;

        //将我们要添加水印的图片按照原始大小描绘(复制)到图形中         grPhoto.DrawImage(          imgPhoto,                                           //   要添加水印的图片          new Rectangle(0, 0, phWidth, phHeight), //  根据要添加的水印图片的宽和高          0,                                                     //  X方向从0点开始描绘          0,                                                     // Y方向          phWidth,                                            //  X方向描绘长度          phHeight,                                           //  Y方向描绘长度          GraphicsUnit.Pixel);                              // 描绘的单位,这里用的是像素

        //根据图片的大小我们来确定添加上去的文字的大小         //在这里我们定义一个数组来确定         int[] sizes = new int[] { 16, 14, 12, 10, 8, 6, 4 };

        //字体         Font crFont = null;         //矩形的宽度和高度,SizeF有三个属性,分别为Height高,width宽,IsEmpty是否为空         SizeF crSize = new SizeF();

        //利用一个循环语句来选择我们要添加文字的型号         //直到它的长度比图片的宽度小         for (int i = 0; i < 7; i++)         {             crFont = new Font("arial", sizes[i], FontStyle.Bold);

            //测量用指定的 Font 对象绘制并用指定的 StringFormat 对象格式化的指定字符串。             crSize = grPhoto.MeasureString(waterWords, crFont);

            // ushort 关键字表示一种整数数据类型             if ((ushort)crSize.Width < (ushort)phWidth)                 break;         }

        //截边5%的距离,定义文字显示(由于不同的图片显示的高和宽不同,所以按百分比截取)         int yPixlesFromBottom = (int)(phHeight * .05);

        //定义在图片上文字的位置         float wmHeight =  crSize.Height;         float wmWidth = crSize .Width ;

        float  xPosOfWm;         float  yPosOfWm;

        switch (position)         {             case ImagePosition .BottomMiddle :                 xPosOfWm = phWidth / 2 ;                 yPosOfWm = phHeight- wmHeight -10;                 break ;             case ImagePosition .Center :                 xPosOfWm = phWidth / 2;                 yPosOfWm = phHeight / 2;                 break ;             case ImagePosition .LeftBottom :                 xPosOfWm = wmWidth;                 yPosOfWm = phHeight - wmHeight - 10;                 break ;             case ImagePosition .LeftTop :                 xPosOfWm = wmWidth/2 ;                 yPosOfWm = wmHeight / 2;                 break;             case ImagePosition .RightTop :                 xPosOfWm = phWidth - wmWidth - 10;                 yPosOfWm = wmHeight;                 break ;             case ImagePosition .RigthBottom :                 xPosOfWm = phWidth - wmWidth - 10;                 yPosOfWm = phHeight - wmHeight - 10;                 break ;             case ImagePosition.TopMiddle :                 xPosOfWm = phWidth / 2;                 yPosOfWm = wmWidth;                 break ;             default:                 xPosOfWm = wmWidth;                 yPosOfWm = phHeight - wmHeight - 10;                 break;         }

        //封装文本布局信息(如对齐、文字方向和 Tab 停靠位),显示操作(如省略号插入和国家标准 (National) 数字替换)和 OpenType 功能。         StringFormat StrFormat = new StringFormat();

        //定义需要印的文字居中对齐         StrFormat.Alignment = StringAlignment.Center;

        //SolidBrush:定义单色画笔。画笔用于填充图形形状,如矩形、椭圆、扇形、多边形和封闭路径。         //这个画笔为描绘阴影的画笔,呈灰色         int m_alpha = Convert .ToInt32 ( 256 * alpha);         SolidBrush semiTransBrush2 = new SolidBrush(Color.FromArgb(m_alpha, 0, 0, 0));

        //描绘文字信息,这个图层向右和向下偏移一个像素,表示阴影效果         //DrawString 在指定矩形并且用指定的 Brush 和 Font 对象绘制指定的文本字符串。         grPhoto.DrawString(waterWords,                                    //string of text                                    crFont,                                         //font                                    semiTransBrush2,                            //Brush                                    new PointF(xPosOfWm + 1, yPosOfWm + 1),  //Position                                    StrFormat);

        //从四个 ARGB 分量(alpha、红色、绿色和蓝色)值创建 Color 结构,这里设置透明度为153         //这个画笔为描绘正式文字的笔刷,呈白色         SolidBrush semiTransBrush = new SolidBrush(Color.FromArgb(153, 255, 255, 255));

        //第二次绘制这个图形,建立在第一次描绘的基础上         grPhoto.DrawString(waterWords,                 //string of text                                    crFont,                                   //font                                    semiTransBrush,                           //Brush                                    new PointF(xPosOfWm, yPosOfWm),  //Position                                    StrFormat);

        //imgPhoto是我们建立的用来装载最终图形的Image对象         //bmPhoto是我们用来制作图形的容器,为Bitmap对象         imgPhoto = bmPhoto;         //释放资源,将定义的Graphics实例grPhoto释放,grPhoto功德圆满         grPhoto.Dispose();

        //将grPhoto保存         imgPhoto.Save(targetImage, ImageFormat.Jpeg);         imgPhoto.Dispose();

        return targetImage.Replace(PicturePath, "");     } }

/// <summary> /// 装载水印图片的相关信息 /// </summary> public class WaterImage {     public WaterImage ()     {

    }

    private string m_sourcePicture;     /// <summary>     /// 源图片地址名字(带后缀)     /// </summary>     public string SourcePicture     {         get { return m_sourcePicture; }         set { m_sourcePicture = value; }     }

    private string  m_waterImager;     /// <summary>     /// 水印图片名字(带后缀)     /// </summary>     public string  WaterPicture     {         get { return m_waterImager; }         set { m_waterImager = value; }     }

    private float  m_alpha;     /// <summary>     /// 水印图片文字的透明度     /// </summary>     public float  Alpha     {         get { return m_alpha; }         set { m_alpha = value; }     }

    private ImagePosition  m_postition;     /// <summary>     /// 水印图片或文字在图片中的位置     /// </summary>     public ImagePosition  Position     {         get { return m_postition; }         set { m_postition = value; }     }

    private string  m_words;     /// <summary>     /// 水印文字的内容     /// </summary>     public string  Words     {         get { return m_words; }         set { m_words = value; }     }   }

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