ios--常用图片处理技术

原文:http://blog.sina.com.cn/s/blog_8988732e0100xcx1.html

///把图片 圆角 化
static void addRoundedRectToPath(CGContextRef context, CGRect rect, float ovalWidth,
                                 float ovalHeight)
{
    float fw, fh;
    if (ovalWidth == 0 || ovalHeight == 0) {
        CGContextAddRect(context, rect);
        return;
    }
    CGContextSaveGState(context);
    CGContextTranslateCTM(context, CGRectGetMinX(rect), CGRectGetMinY(rect));
    CGContextScaleCTM(context, ovalWidth, ovalHeight);
    fw = CGRectGetWidth(rect) / ovalWidth;
    fh = CGRectGetHeight(rect) / ovalHeight;
    CGContextMoveToPoint(context, fw, fh/2);  // Start at lower right corner
    CGContextAddArcToPoint(context, fw, fh, fw/2, fh, 1);  // Top right corner
    CGContextAddArcToPoint(context, 0, fh, 0, fh/2, 1); // Top left corner
    CGContextAddArcToPoint(context, 0, 0, fw/2, 0, 1); // Lower left corner
    CGContextAddArcToPoint(context, fw, 0, fw, fh/2, 1); // Back to lower right
    CGContextClosePath(context);
    CGContextRestoreGState(context);
}
+ (id) createRoundedRectImage:(UIImage*)image size:(CGSize)size
{
    // the size of CGContextRef
    int w = size.width;
    int h = size.height;
    
    UIImage *img = image;
    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
    CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace,kCGImageAlphaPremultipliedFirst);
    CGRect rect = CGRectMake(0, 0, w, h);
    CGContextBeginPath(context);
    addRoundedRectToPath(context, rect, 10, 10);
    CGContextClosePath(context);
    CGContextClip(context);
    CGContextDrawImage(context, CGRectMake(0, 0, w, h), img.CGImage);
    CGImageRef imageMasked = CGBitmapContextCreateImage(context);
    CGContextRelease(context);
    CGColorSpaceRelease(colorSpace);
    return [UIImage imageWithCGImage:imageMasked];
}
///给图片 添加阴影
//請先添加库 import QuartzCore.framework
//然后要导入头文件 #import <QuartzCore/QuartzCore.h>
[[myView layer] setShadowOffset:CGSizeMake(5, 5)]; //设置阴影起点位置
[[myView layer] setShadowRadius:6];                       //设置阴影扩散程度
[[myView layer] setShadowOpacity:1];                      //设置阴影透明度
[[myView layer] setShadowColor:[UIColor blueColor].CGColor]; //设置阴影颜色

/// (Four) UIImage 图像 旋转
- (UIImage *)imageRotatedByRadians:(CGFloat)radians
{
    return [self imageRotatedByDegrees:radians * 180/M_PI];
}
- (UIImage *)imageRotatedByDegrees:(CGFloat)degrees 
{   
    // calculate the size of the rotated view's containing box for our drawing space
    UIView *rotatedViewBox = [[UIView alloc] initWithFrame:CGRectMake(0,0,self.size.width,self.size.height)];
    CGAffineTransform t = CGAffineTransformMakeRotation(degrees * M_PI / 180);
    rotatedViewBox.transform = t;
    CGSize rotatedSize = rotatedViewBox.frame.size;
    [rotatedViewBox release];
    // Create the bitmap context
    UIGraphicsBeginImageContext(rotatedSize);
    CGContextRef bitmap = UIGraphicsGetCurrentContext();
    // Move the origin to the middle of the image so we will rotate and scale around the center.
    CGContextTranslateCTM(bitmap, rotatedSize.width/2, rotatedSize.height/2);
    
    //   // Rotate the image context
    CGContextRotateCTM(bitmap, degrees * M_PI / 180);
    // Now, draw the rotated/scaled image into the context
    CGContextScaleCTM(bitmap, 1.0, -1.0);
    CGContextDrawImage(bitmap, CGRectMake(-self.size.width / 2, -self.size.height / 2,self.size.width, self.size.height), [self CGImage]);
    UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();
    return newImage;
}


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