AQS(AbstractQueuedSynchronizer)源码解析

理解

字面意思,抽象的同步器队列。

源码解析

AbstractOwnableSynchronizer

一个同步器可能只属于一个线程,设置同步器所属线程

AQS(AbstractQueuedSynchronizer)

提供了一个实现阻塞锁和同步器(信号,事件等)的框架,这个框架依赖于一个FIFO的队列
AQS的核心也包括了这些方面:同步队列,独占式锁的获取和释放,共享锁的获取和释放以及可中断锁,超时等待锁获取这些特性的实现

内部类:

Node

源码解析:
		/** 指示节点正在共享模式下等待的标记 */
        static final Node SHARED = new Node();
        /** 指示节点正在以独占模式等待的标记 */
        static final Node EXCLUSIVE = null;

        /** 线程已经被取消 */
        static final int CANCELLED =  1;
        /** 后续的线程需要释放 */
        static final int SIGNAL = -1;
        /** 线程正在等待condition  */
        static final int CONDITION = -2;
        /** 下一个acquireShared应该无条件传播 */
        static final int PROPAGATE = -3;
        
         /** CANCELLED, SIGNAL, CONDITION, PROPAGATE*/
        volatile int waitStatus; 

        volatile Node prev;
        volatile Node next;
        
        volatile Thread thread;

        /**
         * Link to next node waiting on condition, or the special
         * value SHARED.  
         */
        Node nextWaiter;

        /**
         * Returns true if node is waiting in shared mode.
         */
        final boolean isShared() {
            return nextWaiter == SHARED;
        }

        /**
         * Returns previous node, or throws NullPointerException 
         */
        final Node predecessor() throws NullPointerException {
            Node p = prev;
            if (p == null)
                throw new NullPointerException();
            else
                return p;
        }

ConditionObject

数据存储为单链模式,主要用到Node.nextWaiter

	private transient Node firstWaiter;
	private transient Node lastWaiter;

节点生成

	 private Node addConditionWaiter() {
            Node t = lastWaiter;
            if (t != null && t.waitStatus != Node.CONDITION) {
                unlinkCancelledWaiters(); //从队列中去掉waitStatus不是Node.CONDITION的节点
                t = lastWaiter;
            }
            Node node = new Node(Thread.currentThread(), Node.CONDITION);
            if (t == null)
                firstWaiter = node; //添加节点
            else
                t.nextWaiter = node; //添加节点
            lastWaiter = node;
            return node;
        }

其余方法

相关方法原理抛出异常
awaitUninterruptibly1.addConditionWaiter 创建节点;2.判断是否加锁,3…死循环中LockSupport.park(this);
await()原理大致同上是,InterruptedException
awaitNanos(long nanosTimeout)1.addConditionWaiter 创建节点;2.判断是否加锁,3…死循环中LockSupport.parkNanos(this, nanosTimeout);是,InterruptedException
awaitUntil(Date deadline)1.addConditionWaiter 创建节点;2.判断是否加锁,3.死循环中LockSupport.parkNanos(this, nanosTimeout);是,InterruptedException
await(long time, TimeUnit unit)1.addConditionWaiter 创建节点;2.判断是否加锁,3.死循环中LockSupport.parkNanos(this, nanosTimeout);是,InterruptedException
signal()1.isHeldExclusively判断是否加锁;2.获取firstWaiter;3.移除头节点,4. 唤醒node中的线程LockSupport.unpark(node.thread)时,IllegalMonitorStateException
signalAll()同上,不过3,4步骤是队列的节点循环是,IllegalMonitorStateException

synchronized锁+Object.wait机制 功能上和ReentrantLock+ConditionObject,原理可不一样

核心方法

属性
	/**
     * 等待队列的头,延迟初始化。除初始化外,只能通过setHead方法进行修改
     * 注意:如果head存在,则保证其waitStatus不被取消.
     */
    private transient volatile Node head;

    /**
     * 等待队列的尾部,延迟初始化。仅通过方法enq进行修改以添加新的等待节点
     */
    private transient volatile Node tail;

    /**
     * 同步器状态
     */
    private volatile int state;
独占锁方法
  • 独占锁的获取(acquire方法)
    1.acquire

以独占模式获取,忽略中断

	//如果tryAcquire失败,会把线程加入等待队列
	public final void acquire(int arg) {
        if (!tryAcquire(arg) &&
            		acquireQueued(addWaiter(Node.EXCLUSIVE), arg))
            selfInterrupt();
    }

2.tryAcquire

试图以独占模式获取

未实现具体逻辑,具体的逻辑由子类负责,可以看看ReentrantLock.FairSync和ReentrantLock.NonfairSync

 	protected boolean tryAcquire(int arg) {
        throw new UnsupportedOperationException();
    }

ReentrantLock.FairSync

	protected final boolean tryAcquire(int acquires) {
            final Thread current = Thread.currentThread();
            int c = getState();
            //同步器未设置线程
            if (c == 0) {
            	//如果等待队列没有等待线程,同时设置状态为1
                if (!hasQueuedPredecessors() &&
                    compareAndSetState(0, acquires)) {
 				//同步器设置线程     
                setExclusiveOwnerThread(current);
                    return true;
                }
            }
            //如果线程重复加锁,则状态+1
            else if (current == getExclusiveOwnerThread()) {
                int nextc = c + acquires;
                if (nextc < 0)
                    throw new Error("Maximum lock count exceeded");
                setState(nextc);
                return true;
            }
            return false;
        }

ReentrantLock.NoFairSync原理和ReentrantLock.FairSync类似,只不过非公平锁不会判断等待队列是否为空,也就是执行hasQueuedPredecessors()判断。

3.addWaiter
向等待列表中添加结点(双向列表),返回新加结点

4.acquireQueued

	final boolean acquireQueued(final Node node, int arg) {
        boolean failed = true;
        try {
            boolean interrupted = false;
            //死循环
            for (;;) {
            	//获取新结点的前面结点
                final Node p = node.predecessor();
            	//如果前结点是头结点并且tryAcquire成功
                if (p == head && tryAcquire(arg)) {
               		//设置新结点为头结点
                    setHead(node);
                    p.next = null; // help GC
                    failed = false;
                    return interrupted;
                }
                if (shouldParkAfterFailedAcquire(p, node) &&
                    parkAndCheckInterrupt())
                    interrupted = true;
            }
        } finally {
            if (failed)
                cancelAcquire(node);
        }
    }

5.shouldParkAfterFailedAcquire

	private static boolean shouldParkAfterFailedAcquire(Node pred, Node node) {
        int ws = pred.waitStatus;
        if (ws == Node.SIGNAL)
            return true;
         //去掉链中CANCELLED的结点
        if (ws > 0) {
            do {
                node.prev = pred = pred.prev;
            } while (pred.waitStatus > 0);
            pred.next = node;
        } else {
           //waitStatus=0或者PROPAGATE
           compareAndSetWaitStatus(pred, ws, Node.SIGNAL);
        }
        return false;
    }

6.parkAndCheckInterrupt

	private final boolean parkAndCheckInterrupt() {
        LockSupport.park(this);
        return Thread.interrupted();
    }

流程图:
在这里插入图片描述

  • 独占锁的释放(release方法)
    1.release
	public final boolean release(int arg) {
		//同步器释放线程,重置状态
        if (tryRelease(arg)) {
            Node h = head;
            if (h != null && h.waitStatus != 0)
                unparkSuccessor(h);
            return true;
        }
        return false;
    }

2.tryRelease
未实现具体逻辑,具体的逻辑由子类负责,可以看看ReentrantLock.Sync

	protected final boolean tryRelease(int releases) {
            int c = getState() - releases;
            if (Thread.currentThread() != getExclusiveOwnerThread())
                throw new IllegalMonitorStateException();
            boolean free = false;
            if (c == 0) {
                free = true;
                setExclusiveOwnerThread(null);
            }
            setState(c);
            return free;
      }

2.unparkSuccessor

	private void unparkSuccessor(Node node) {
        int ws = node.waitStatus;
        if (ws < 0)
            compareAndSetWaitStatus(node, ws, 0);

        //如果结点的下一个节点为空或者waitStatus为CANCELLED,则从尾部开始向前遍历结点,知道结点waitStatus不为CANCELLED,则唤醒该结点的线程;
        //如果不满足上述条件,则唤醒下一个节点的线程
        Node s = node.next;
        if (s == null || s.waitStatus > 0) {
            s = null;
            for (Node t = tail; t != null && t != node; t = t.prev)
                if (t.waitStatus <= 0)
                    s = t;
        }
        if (s != null)
            LockSupport.unpark(s.thread);
    }
  • 可中断式获取锁(acquireInterruptibly方法)

和acquire原理一样,acquireInterruptibly会判断线程中断了吗,如果中断了,会抛出InterruptedException异常

  • 超时等待式获取锁(tryAcquireNanos方法)

和acquire原理一样,acquireInterruptibly会判断线程中断了吗,如果中断了,会抛出InterruptedException异常;同时park换成了parkNanos加入了超时等待的设置

共享锁方法
  • 共享锁的获取(acquireShared方法)
    1.acquireShared
 	public final void acquireShared(int arg) {
 		//获取共享锁结果小于0,则doAcquireShared
        if (tryAcquireShared(arg) < 0)
            doAcquireShared(arg);
    }

2.tryAcquireShared
未实现具体逻辑,具体的逻辑由子类负责,可以看看Semaphore.FairSync和Semaphore.NonfairSync

	protected int tryAcquireShared(int arg) {
        throw new UnsupportedOperationException();
    }

Semaphore.FairSync

	protected int tryAcquireShared(int acquires) {
			//死循环,CAS原理,循环更新state,state-1
            for (;;) {
            	//如果等待队列里面有结点,则获取失败
                if (hasQueuedPredecessors())
                    return -1;
                int available = getState();
                int remaining = available - acquires;
                if (remaining < 0 ||
                    compareAndSetState(available, remaining))
                    return remaining;
            }
        }

Semaphore.NonfairSync
和原理一样,只是没有hasQueuedPredecessors判断

3.doAcquireShared

	private void doAcquireShared(int arg) {
		//向等待队列中添加共享结点
        final Node node = addWaiter(Node.SHARED);
        boolean failed = true;
        try {
            boolean interrupted = false;
            for (;;) {
                final Node p = node.predecessor();
                if (p == head) {
                	//尝试获取,r剩余个数
                    int r = tryAcquireShared(arg);
                    if (r >= 0) {
                    	//传入新节点和剩余个数
                        setHeadAndPropagate(node, r);
                        p.next = null; // help GC
                        if (interrupted)
                            selfInterrupt();
                        failed = false;
                        return;
                    }
                }
                if (shouldParkAfterFailedAcquire(p, node) &&
                    parkAndCheckInterrupt())
                    interrupted = true;
            }
        } finally {
            if (failed)
                cancelAcquire(node);
        }
    }

4.setHeadAndPropagate

    private void setHeadAndPropagate(Node node, int propagate) {
        Node h = head; // Record old head for check below
        setHead(node);
        
        //唤醒共享锁的线程
        if (propagate > 0 || h == null || h.waitStatus < 0 ||
            (h = head) == null || h.waitStatus < 0) {
            Node s = node.next;
            if (s == null || s.isShared())
                doReleaseShared(); 
        }
    }

5.doReleaseShared
共享模式的释放动作向后继发出信号并确保
传播

	private void doReleaseShared() {
        for (;;) {
            Node h = head;
            if (h != null && h != tail) {
                int ws = h.waitStatus;
                if (ws == Node.SIGNAL) {
                    if (!compareAndSetWaitStatus(h, Node.SIGNAL, 0))
                        continue;            // loop to recheck cases
                    unparkSuccessor(h);
                }
                else if (ws == 0 &&
                         !compareAndSetWaitStatus(h, 0, Node.PROPAGATE))
                    continue;                // loop on failed CAS
            }
            if (h == head)                   // loop if head changed
                break;
        }
    }
  • 共享锁的释放(releaseShared方法)
	public final boolean releaseShared(int arg) {
        if (tryReleaseShared(arg)) {
            doReleaseShared();
            return true;
        }
        return false;
    }
  • 可中断式获取锁(acquireSharedInterruptibly方法)
    和独占锁acquireInterruptibly类似
  • 超时等待式获取锁(tryAcquireSharedNanos方法)
    和独占锁tryAcquireNanos类似
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