思路:ios 中 touchesBegan和touchesMoved两个方法可以获取到UIView上的点击的坐标和滑动的坐标,根据坐标,位于X坐标左边的imageview设置为“button_star_red”,右边的设置为“button_star_red”。
第一步:在UIViewController上添加一个UIView(两种方式,直接拖拽或者在”.m”文件代码创建,这里直接拖拽)命名为:myview,width 为星星宽度的6倍(总共5颗星星,确保可以0分),heigh为星星的高度
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@property (weak, nonatomic) IBOutlet UIView *myview;
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第二步:在myview上添加imageview,将星星初始化为“button_star_white”,并且按顺序加入到数组中,便于后期遍历改变星星颜色,代码如下:
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UIImageView *imageView;
for
(
int
i = 0; i < 5; i++) {
imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@
"button_star_white"
]];
imageView.frame = CGRectMake(_myview.bounds.origin.x+((i+1)*24), _myview.bounds.origin.y, 24, 24);
[_myview addSubview:imageView];
[_allStar addObject:imageView];
}
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第三步:获取点击活着滑动的坐标,根据坐标,将坐标X以左的星星置为“button_star_white”(星星的宽和高都是24,)
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#pragma mark - 点击的坐标
- (
void
)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
CGPoint touchPoint = [touch locationInView:_myview];
UIImageView *im ;
for
(
int
i = 0;i < 5 ; i++){
im = _allStar[i];
NSLog(@
"_all[%i] = (%f,%f)"
,i,im.frame.origin.x,im.frame.origin.y);
if
((touchPoint.x > 0)&&(touchPoint.x < 144)&&(touchPoint.y > 0)&&(touchPoint.y < 24)) {
NSString *myscore = [NSString stringWithFormat:@
"分数为:%i"
,((
int
)touchPoint.x)/24];
_score.text = myscore;
//_score是一个UILable,myscore为分数,显示在给用户看,关于这个不在赘述
if
(im.frame.origin.x > touchPoint.x) {
im.image =[UIImage imageNamed:@
"button_star_white"
];
}
else
{
im.image =[UIImage imageNamed:@
"button_star_red"
];
}
}
}
}
#pragma mark - 滑动的坐标
-(
void
)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{
UITouch *touch = [touches anyObject];
CGPoint touchPoint = [touch locationInView:_myview];
UIImageView *im ;
for
(
int
i = 0;i < 5 ; i++){
im = _allStar[i];
NSLog(@
"_all[%i] = (%f,%f)"
,i,im.frame.origin.x,im.frame.origin.y);
if
((touchPoint.x > 0)&&(touchPoint.x < 144)&&(touchPoint.y > 0)&&(touchPoint.y < 24)) {
NSString *myscore = [NSString stringWithFormat:@
"分数为:%i"
,((
int
)touchPoint.x)/24];
_score.text = myscore;
//_score是一个UILable,myscore为分数,显示在给用户看,关于这个不在赘述
if
(im.frame.origin.x > touchPoint.x) {
im.image =[UIImage imageNamed:@
"button_star_white"
];
}
else
{
im.image =[UIImage imageNamed:@
"button_star_red"
];
}
}
}
}
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