操作:方向键控制移动方向。R键显示上步操作记录。
源代码很简单
static void Main(string[] args)
{
Game.R = 4;
Game.C = 4;
var game = new Game();
while (true)
{
game.Show();
var key = Console.ReadKey();
switch (key.Key)
{
case ConsoleKey.UpArrow:
game.Move(MoveDirection.Up);
break;
case ConsoleKey.DownArrow:
game.Move(MoveDirection.Down);
break;
case ConsoleKey.RightArrow:
game.Move(MoveDirection.Right);
break;
case ConsoleKey.LeftArrow:
game.Move(MoveDirection.Left);
break;
case ConsoleKey.R:
game.ShowPre = !game.ShowPre;
break;
}
if (game.State == GameState.None) continue;
game.Show();
var res = MessageBox.Show("需要重新开始吗?", game.State == GameState.Succ ? "恭喜你!!!成功过关!!!" : "很遗憾!!!失败了!!!",MessageBoxButtons.YesNo);
if (res == DialogResult.Yes)
{
game.Restart();
continue;
}
break;
}
Console.ReadKey();
}
Game类:算法核心就是两个Move方法。思路就是不管哪个方向,都是通用的算法,通过参数控制具体流程。
public enum MoveDirection{
Up,
Down,
Left,
Right
}
public enum GameState
{
None,
Fail,
Succ,
}
public class Game
{
public static int R = 4, C = 4;
private int[,] _bs;
private Random _rnd = new Random();
public GameState State = GameState.None;
public int Score, Steps;
public (MoveDirection direction, int[,] data)? Log;
public bool ShowPre;
public Game()
{
Restart();
}
public unsafe void Move(MoveDirection direction)
{
if (State != GameState.None) return;
var move = false;
var bs = (int[,])_bs.Clone();
switch (direction)
{
case MoveDirection.Up:
move = Move(C, 0, R - 1, 1, (x, y) => {
fixed (int* _ = &_bs[0, 0])
{
return (IntPtr)(_ + y * C + x);
}
});
break;
case MoveDirection.Down:
move = Move(C, R - 1, 0, -1, (x, y) => {
fixed (int* _ = &_bs[0,0])
{
return (IntPtr)(_ + y * C + x);
}
});
break;
case MoveDirection.Left:
move = Move(R, 0, C - 1, 1, (x, y) => {
fixed (int* _ = &_bs[0, 0])
{
return (IntPtr)(_ + x * C + y);
}
});
break;
case MoveDirection.Right:
move = Move(R, C - 1, 0, -1, (x,y)=> {
fixed(int* _ = &_bs[0, 0])
{
return (IntPtr)(_ + x * C + y);
}
});
break;
}
if (move && State != GameState.Succ)
{
Steps++;
Log = (direction, bs);
//有移动 随机中空位生成数字
var emptyNum = GenerateNum();
//判断是否结束
if(emptyNum == 0) CheckGame();
}
}
private void CheckGame()
{
//是否已经填满 并且无法移动
for (int x = 0; x < R; x++)
{
for (int y = 0; y < C; y++)
{
if (y < C - 1 && _bs[x, y] == _bs[x, y + 1]) return;
if (x < R - 1 && _bs[x, y] == _bs[x + 1, y]) return;
}
}
State = GameState.Fail;
}
private int GenerateNum()
{
var ls = new List<(int x, int y)>(R * C);
for (int x = 0; x < R; x++)
{
for (int y = 0; y < C; y++)
{
if (_bs[x, y] == 0) ls.Add((x,y));
}
}
Shuffle(ls);
var xy = ls[_rnd.Next(ls.Count)];
_bs[xy.x, xy.y] = _rnd.Next(10) == 9 ? 4 : 2;
return ls.Count - 1;
}
private IList<T> Shuffle<T>(IList<T> arr)
{
for (var i = 0; i < arr.Count; i++)
{
var index = _rnd.Next(arr.Count);
var tmp = arr[i];
arr[i] = arr[index];
arr[index] = tmp;
}
return arr;
}
/// <summary>
///
/// </summary>
/// <param name="si">开始索引</param>
/// <param name="ei">结束索引</param>
/// <param name="step">方向</param>
/// <param name="getInt">取值(重定义[x,y]可以保持算法通用 同时满足x,y方向的移动)</param>
/// <returns></returns>
private unsafe bool Move(int loop, int si, int ei, int step, Func<int, int, IntPtr> getInt)
{
//算法基于左向移动
bool moved = false;
for (int x = 0; x < loop; x++)
{
//第一步 相同的进行合并
for (int y = si; y != ei; y+=step)
{
var val1 = (int*)getInt(x, y);
if (*val1 != 0)
{
for (int y2 = y + step; y2 != ei + step; y2 += step)
{
var val2 = (int*)getInt(x, y2);
if (*val1 == *val2)
{
*val1 *= 2;
*val2 = 0;
moved = true;
Score += *val1;
if (*val1 == 2048) State = GameState.Succ;
break;
}
else if(*val2 != 0) break;
}
}
}
//第二步 往0位上移动
for (int y = si; y != ei; y += step)
{
var val1 = (int*)getInt(x, y);
if (*val1 == 0)
{
int y2 = y + step;
for (; y2 != ei + step; y2 += step)
{
var val2 = (int*)getInt(x, y2);
if (*val2 != 0)
{
*val1 = *val2;
*val2 = 0;
moved = true;
break;
}
}
if (y2 == ei) break;
}
}
}
return moved;
}
/// <summary>
/// 重启游戏
/// </summary>
public void Restart()
{
Score = Steps = 0;
State = GameState.None;
Log = null;
_bs = new int[R, C];
for (int i = 0; i < 2; i++)
{
var x = _rnd.Next(R);
var y = _rnd.Next(C);
if (_bs[x, y] == 0) _bs[x, y] = _rnd.Next(10) == 0 ? 4 : 2;
else i--;
}
}
public void RandNum()
{
for (int x = 0; x < R; x++)
{
for (int y = 0; y < C; y++)
{
_bs[x, y] = (int)Math.Pow(2, _rnd.Next(12));
}
}
}
public void Show()
{
Console.SetCursorPosition(0, 0);
Console.WriteLine($"得分:{Score} 步数:{Steps} [R]键显示上一步操作记录(当前:{ShowPre}) ");
Console.WriteLine();
Console.WriteLine(new string('-', C * 5));
for (int x = 0; x < R; x++)
{
for (int y = 0; y < C; y++)
{
var b = _bs[x, y];
Console.Write($"{(b == 0 ? " " : b.ToString()),4}|");
}
Console.WriteLine();
Console.WriteLine(new string('-', C * 5));
}
if (ShowPre && Log != null)
{
Console.WriteLine();
Console.WriteLine(new string('=', 100));
Console.WriteLine();
var bs = Log?.data;
Console.WriteLine($"方向:{Log?.direction} ");
Console.WriteLine();
Console.WriteLine(new string('-', C * 5));
for (int x = 0; x < R; x++)
{
for (int y = 0; y < C; y++)
{
var b = bs[x, y];
Console.Write($"{(b == 0 ? " " : b.ToString()),4}|");
}
Console.WriteLine();
Console.WriteLine(new string('-', C * 5));
}
}
}
}