java打飞机小游戏(跟着网上视频写到)

package 飞机小游戏;
//如果觉得好的话,给一点积分哦,太痛苦了,平时下一点资料都得需要
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.util.Date;

import javax.swing.JFrame;//解决了图片闪烁问题
import javax.xml.crypto.Data;

import org.omg.CORBA.PRIVATE_MEMBER;
//窗口类
//飞机小游戏主窗口
public class MyGameFrame extends JFrame
{
	Image bgImage=GameUtil.getImage("images/bg.jpg");//地球
	Image pImage=GameUtil.getImage("images/plane.png");//飞机
	
	Plane plane=new Plane(pImage,250,250);//飞机对象
	//int pImageX=250;
	//int pImageY=250;
	//Shell shell=new Shell();//炮弹类
	Shell shells[]=new Shell[50];
	
	Explode bao;//爆炸对象
	Date startTime=new Date();//开始时间
	Date endTime;//结束时间
	int chixu;//游戏持续时间
	
	
	@Override
	public void paint(Graphics g) {//自动被调用,g相当于画笔
		Color color=g.getColor();//获取当前字体
		
		/*
		// 画图形
		super.paint(g);
		Color color=g.getColor();
		Font font=g.getFont();
		g.setColor(Color.BLUE);//画笔颜色
		g.drawLine(100, 100, 300, 300);//线
		g.drawRect(100, 100, 300, 300);//矩形
		g.drawOval(100,100, 300, 300);//团员
		g.fillRect(100, 100, 40, 40);//实心矩形
		
		g.drawImage(ball, 0, 0, null);//画图片
		g.setColor(Color.red);
		g.setFont(new Font("宋体",Font.BOLD,50));//字体
		g.drawString("我在画图形", 200, 200);//文字
		g.setColor(color);
		*/
		
		g.drawImage(bgImage, 0, 0, null);//画地球位置
		/*
		g.drawImage(pImage, pImageX, pImageY, null);//画飞机位置
		pImageX++;//飞机移动
		*/
		
		plane.drawSelf(g);//画飞机
		//shell.draw(g);//画炮弹
		for(int i=0;i<shells.length;i++)//画出所有炮弹
		{
			shells[i].draw(g);
			//飞机和炮弹的碰撞检测
			boolean peng=shells[i].getRect().intersects(plane.getRect());
			if(peng)
			{
				plane.live=false;//飞机消失
				if(bao==null)
				{
					//炮弹爆炸
				    bao=new Explode(plane.x, plane.y);//爆炸类
				    endTime=new Date();//结束时间
				    chixu=(int)((endTime.getTime()-startTime.getTime())/1000);//持续时间
				}
				
				
				bao.draw(g);
			}
			if(!plane.live)//计算时间,没有碰撞
			{
				g.setColor(Color.red);//字颜色颜色
				Font font=new Font("宋体", Font.BOLD, 50);
				g.setFont(font);//改字体
				g.drawString("持续时间是:"+chixu+"秒", (int)plane.x, (int)plane.y);//画持续时间
	
			}
				
			
		}
		g.setColor(color);//回复原先字体
	}
	//反复的重画窗口,实现移动
	class PaintThread extends Thread
	{
		@Override
		public void run() {
			// TODO Auto-generated method stub
			super.run();
			while(true)
			{
				repaint();//重画
				
				try 
				{
					Thread.sleep(40);//停止时间
				}
				catch
				(InterruptedException e)
				{
					e.printStackTrace();
				}
			}
		}
	}
	
	//键盘监听的内部类
	class KeMonitor extends KeyAdapter
	{

		@Override
		public void keyReleased(KeyEvent e) {//抬起那个键
			super.keyTyped(e);
			//System.out.println("抬起"+e.getKeyCode());//获取抬起的那个键
			plane.minusDirection(e);
		}

		@Override
		public void keyPressed(KeyEvent e) {//按下那个键
			super.keyPressed(e);
			//System.out.println("按下"+e.getKeyCode());//获取按下的那个键
			plane.addDirection(e);
		}
	}
	
	//初始化窗口
	public void launchFrame()
	{
		this.setTitle("王硕作品");//创建
		this.setVisible(true);//显示
		this.setSize(Constant.GAME_WIDE, Constant.GAME_HEIGHT);//大小
		this.setLocation(300, 200);//位置
		this.addWindowListener(new WindowAdapter() 
		{
			@Override
			public void windowClosing(WindowEvent e) 
			{//关闭时候操作
				// TODO Auto-generated method stub
				System.exit(0);//结束虚拟
			}
		});
		new PaintThread().start();//启动线程
		addKeyListener(new KeMonitor());//给窗口添加键盘监听
		
		//初始化50个炮弹
		for(int i=0;i<shells.length;i++)
		{
			shells[i]=new Shell();
		}
		
		
		
	}
	
	
	//入口
	public static void main(String[] args) {
		MyGameFrame f=new MyGameFrame();
		f.launchFrame();
	}
	
	//双缓冲解决闪烁问题,在内存里先画一个图片
	private Image offScrImage=null;
	public void update(Graphics g)
	{
		if(offScrImage==null)
			offScrImage=this.createImage(Constant.GAME_WIDE, Constant.GAME_HEIGHT);
		Graphics gOffGraphics=offScrImage.getGraphics();
		paint(gOffGraphics);
		g.drawImage(offScrImage, 0, 0, null);
	}

}
package 飞机小游戏;

import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyEvent;

//飞机类
public class Plane extends GameObject{
	boolean shang,xia,zuo,you;
	int speed=10;
	boolean live=true;
	public void drawSelf(Graphics g)
	{
		if(live)//判断碰撞
		{
			g.drawImage(img, (int)x, (int)y, null);
			if(zuo)
				x-=speed;//增加减少常量
			if(you)
				x+=speed;
			if(shang)
				y-=speed;
		    if(xia)
			    y+=speed;
		}
		else {
			
		}
		
	}
	
	public Plane(Image img,double x,double y)
	{
		this.img=img;
		this.x=x;
		this.y=y;
		this.speed=10;
		this.width=img.getWidth(null);
		this.height=img.getHeight(null);
		
	}
	
	//按下某个键,增加相应方向
	public void addDirection(KeyEvent e)
	{
		switch(e.getKeyCode())
		{
		case KeyEvent.VK_LEFT:
			zuo=true;
			break;
		case KeyEvent.VK_UP:
			shang=true;
			break;
		case KeyEvent.VK_RIGHT:
			you=true;
			break;
		case KeyEvent.VK_DOWN:
			xia=true;
			break;
		}
	}
	//按下某个键,取消相应方向
	public void minusDirection(KeyEvent e)
	{
		switch(e.getKeyCode())
		{
		case KeyEvent.VK_LEFT:
			zuo=false;
			break;
		case KeyEvent.VK_UP:
			shang=false;
			break;
		case KeyEvent.VK_RIGHT:
			you=false;
			break;
		case KeyEvent.VK_DOWN:
			xia=false;
			break;
		}
	}
	

}
package 飞机小游戏;

import java.awt.Color;
import java.awt.Graphics;

//炮弹类
public class Shell extends GameObject
{
	double dergree;//随机角度
	public Shell()
	{
		x=200;
		y=200;
		width=10;
		height=10;
		speed=2;//移动速度
		dergree=Math.random()*Math.PI;//随机角度[0~2pi]
	}
	public void draw(Graphics g)
	{
		Color color=g.getColor();
		g.setColor(Color.YELLOW);//点
		g.fillOval((int)x, (int)y, width, height);//实心点
		//沿任意角度去飞
		x+=speed*Math.cos(dergree);
		y+=speed*Math.sin(dergree);
		if(x<0||x>Constant.GAME_WIDE-width)
			dergree=Math.PI-dergree;
		if(y<30||y>Constant.GAME_HEIGHT-height)
			dergree=-dergree;
		
		g.setColor(color);
	}

}
package 飞机小游戏;
//工具类
//返回图像对象
import java.awt.Image;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.URL;

import javax.imageio.ImageIO;

public class GameUtil {
	private GameUtil()
	{
		
	}
	//返回指定路径的图片对象
	public static Image getImage(String path)
	{
		BufferedImage bi=null;
		try 
		{
			URL url=GameUtil.class.getClassLoader().getResource(path);
			bi=ImageIO.read(url);
			
		} 
		catch (IOException e)
		{
			e.printStackTrace();
		}
		return bi;
	}

}
package 飞机小游戏;
//游戏物体的父类,解决物体的位置、边缘距离、图片、速度

import java.awt.Graphics;
import java.awt.Image;
import java.awt.Rectangle;

public class GameObject {
	Image img;
	double x,y;
	int speed;//增加减少常量
	int width,height;
	
	public void drawSelf(Graphics g)
	{
		g.drawImage(img, (int)x, (int)y, null);
	}

	public GameObject(Image img, double x, double y, int speed, int width, int height) {
		super();
		this.img = img;
		this.x = x;
		this.y = y;
		this.speed = speed;
		this.width = width;
		this.height = height;
	}

	public GameObject(Image img, double x, double y) {
		super();
		this.img = img;
		this.x = x;
		this.y = y;
	}

	public GameObject() {
		super();
	}

	//返回物体所在矩形,便于后续碰撞检测
	public Rectangle getRect()
	{
		return new Rectangle((int)x, (int)y,width,height);
	}

}
package 飞机小游戏;
//爆炸类

import java.awt.FontFormatException;
import java.awt.Graphics;
import java.awt.Image;

public class Explode {
	double x,y;
	static Image images[]=new Image[16];
	static 
	{
		for(int i=0;i<16;i++)//加载图形
			{
			  images[i]=GameUtil.getImage("images/explode/e"+(i+1)+".gif");
			  images[i].getWidth(null);
	        }
	}
	int count;
	public void draw(Graphics g)
	{
		if(count<=15)
		{
			g.drawImage(images[count], (int)x, (int)y, null);//画图形
			count++;
		}
	}
	public Explode(double x, double y) {
		super();
		this.x = x;
		this.y = y;
	}
	

}
package 飞机小游戏;
//常量类
public class Constant {
	public static final int GAME_WIDE=570;//宽
	public static final int GAME_HEIGHT=613;//高

}
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