解决Scrollview嵌套横向recycleview滑动冲突问题

1.重写Scrollview,拦截竖向滑动,不拦截横向滑动

public class CustomScrollview  extends ScrollView {

    private float mLastXIntercept = 0f;
    private float mLastYIntercept = 0f;

    public CustomScrollview(Context context, AttributeSet attrs) {
        super(context, attrs);
    }

    @Override
    public boolean onInterceptTouchEvent(MotionEvent ev) {
        boolean intercepted = false;
        float x = ev.getX();
        float y = ev.getY();
        int action = ev.getAction() & MotionEvent.ACTION_MASK;
        switch (action) {
            case MotionEvent.ACTION_DOWN: {
                intercepted = false;
                //初始化mActivePointerId
                super.onInterceptTouchEvent(ev);
                break;
            }
            case MotionEvent.ACTION_MOVE: {
                //横坐标位移增量
                float deltaX = x - mLastXIntercept;
                //纵坐标位移增量
                float deltaY = y - mLastYIntercept;
                if (Math.abs(deltaX) < Math.abs(deltaY)) {
                    intercepted = true;
                } else {
                    intercepted = false;
                }
                break;
            }
            case MotionEvent.ACTION_UP: {
                intercepted = false;
                break;
            }
        }
        mLastXIntercept = x;
        mLastYIntercept = y;
        return intercepted;

    }
}

2.重写recycleview  消耗父控件不拦截的事件

public class HorizontalRecycleview extends RecyclerView {
    private float mLastXIntercept = 0f;
    private float mLastYIntercept = 0f;

    public HorizontalRecycleview(Context context) {
        super(context);
    }
    public HorizontalRecycleview(Context context, AttributeSet attrs) {
        super(context, attrs);
    }

    @Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        int x = (int) ev.getX();
        int y = (int) ev.getY();
        switch (ev.getAction()) {
            case MotionEvent.ACTION_DOWN: {
                getParent().requestDisallowInterceptTouchEvent(true);
                break;
            }
            case MotionEvent.ACTION_MOVE: {
                //横坐标位移增量
                float deltaX = x - mLastXIntercept;
                //纵坐标位移增量
                float deltaY = y - mLastYIntercept;

                if (Math.abs(deltaX) < Math.abs(deltaY)) {
                    getParent().requestDisallowInterceptTouchEvent(false);
                }
                break;
            }
            case MotionEvent.ACTION_UP: {
                break;
            }
        }mLastXIntercept = x;
mLastYIntercept = y;
        return super.dispatchTouchEvent(ev);
    }


}
  • 1
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值