目录 1 实验目标概述......................................................................................................................................... 1 2 实验环境配置......................................................................................................................................... 1 3 实验过程.................................................................................................................................................. 1 3.1 Magic Squares.................................................................................................................................. 1 3.1.1 isLegalMagicSquare().................................................................................................. 1 3.1.2 generateMagicSquare()............................................................................................... 1 3.2 Turtle Graphics................................................................................................................................. 1 3.2.1 Problem 1: Clone and import................................................................................................ 2 3.2.2 Problem 3: Turtle graphics and drawSquare.................................................................. 2 3.2.3 Problem 5: Drawing polygons.............................................................................................. 2 3.2.4 Problem 6: Calculating Bearings.......................................................................................... 2 3.2.5 Problem 7: Convex Hulls....................................................................................................... 2 3.2.6 Problem 8: Personal art.......................................................................................................... 2 3.2.7 Submitting................................................................................................................................. 2 3.3 Social Network................................................................................................................................. 2 3.3.1 设计/实现FriendshipGraph类.................................................................................... 2 3.3.2 设计/实现Person类........................................................................................................... 2 3.3.3 设计/实现客户端代码main().......................................................................................... 2 3.3.4 设计/实现测试用例.............................................................................................................. 3 4 实验进度记录......................................................................................................................................... 3 5 实验过程中遇到的困难与解决途径................................................................................................ 3 6 实验过程中收获的经验、教训、感想........................................................................................... 3 6.1 实验过程中收获的经验和教训(必答)............................................................................... 3 6.2 针对以下方面的感受(必答)................................................................................................. 3 实验目标概述 根据实验手册简要撰写。 本次实验通过求解三个问题,训练基本 Java 编程技能,能够利用 Java OO 开 发基本的功能模块,能够阅读理解已有代码框架并根据功能需求补全代