实现屏幕的滚动效果,有两个关键点,一个是实现OnGestureListener,以便在触摸事件发生的时候,被回调。包括按下,滚动等等,按照 API文档,需要分两步来实现检测手势行为。创建GestureDetector实例,在onTouchEvent()方法中调用 GestureDetector的onTouchEvent()方法。另一个关键点是自己实现一个简单的View,来绘制图片。
代码如下所示。由于,我们不需要使用layout定义,所以不需要提供xml文件。直接在程序里面setContentView()即可。
package com.android;
import android.app.Activity;
import android.content.Context;
import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.os.Bundle;
import android.view.GestureDetector;
import android.view.MotionEvent;
import android.view.View;
import android.view.ViewGroup;
import android.view.GestureDetector.OnGestureListener;
public class HorizontalScroll extends Activity implements OnGestureListener {
private static final int X_MAX = 800;
private static final int Y_MAX = 600;
private int scrollX = 0;
private int scrollY = 0;
MyView main;
Bitmap bmp;
Bitmap adapt;
Resources res;
Paint paint;
GestureDetector gestureScanner;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
gestureScanner = new GestureDetector(this);
paint = new Paint();
res = getResources();
bmp = BitmapFactory.decodeResource(res, R.drawable.arc);
adapt = Bitmap.createBitmap(bmp);
main = new MyView(this);
setContentView(main, new ViewGroup.LayoutParams(800, 600));
}
@Override
public boolean onTouchEvent(MotionEvent me) {
return gestureScanner.onTouchEvent(me);
}
public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX,
float distanceY) {
main.handleScroll(distanceX, distanceY);
return true;
}
public boolean onDown(MotionEvent e) {
return true;
}
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX,
float velocityY) {
return true;
}
public void onLongPress(MotionEvent e) {
}
public void onShowPress(MotionEvent e) {
}
public boolean onSingleTapUp(MotionEvent e) {
return true;
}
// //
// /
//
class MyView extends View {
public MyView(Context context) {
super(context);
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawBitmap(adapt, -scrollX, -scrollY, paint);
}
public void handleScroll(float distX, float distY) {
// X-Axis
if (distX > 6.0) {
if (scrollX < 460) {
scrollX += 15;
}
} else if (distX < -6.0) {
if (scrollX >= 15) {
scrollX -= 15;
}
}
// //
// Y-AXIS //
if (distY > 6.0) {
if (scrollY < 100) {
scrollY += 15;
}
} else if (distY < -6.0) {
if (scrollY >= 15) {
scrollY -= 15;
}
}
// //
//
// if ((scrollX <= 480) && (scrollY <= 120)) {
// adapt = Bitmap.createBitmap(bmp, scrollX, scrollY, 320, 480);
// invalidate();
// }
invalidate();
}
}
}