图片圆角展示。
核心就是理解图片渲染。
源码:
/**
* Can display bitmap with rounded corners. This implementation works only with ImageViews wrapped
* in ImageViewAware.
* <br />
* This implementation is inspired by
* <a href="http://www.curious-creature.org/2012/12/11/android-recipe-1-image-with-rounded-corners/">
* Romain Guy's article</a>. It rounds images using custom drawable drawing. Original bitmap isn't changed.
* <br />
* <br />
* If this implementation doesn't meet your needs then consider
* <a href="https://github.com/vinc3m1/RoundedImageView">RoundedImageView</a> or
* <a href="https://github.com/Pkmmte/CircularImageView">CircularImageView</a> projects for usage.
*
* @author Sergey Tarasevich (nostra13[at]gmail[dot]com)
* @since 1.5.6
*/
public class RoundedBitmapDisplayer implements BitmapDisplayer {
protected final int cornerRadius;//圆角半径
protected final int margin;//边缘距离
public RoundedBitmapDisplayer(int cornerRadiusPixels) {
this(cornerRadiusPixels, 0);
}
public RoundedBitmapDisplayer(int cornerRadiusPixels, int marginPixels) {
this.cornerRadius = cornerRadiusPixels;
this.margin = marginPixels;
}
@Override
public void display(Bitmap bitmap, ImageAware imageAware, LoadedFrom loadedFrom) {
if (!(imageAware instanceof ImageViewAware)) {
throw new IllegalArgumentException("ImageAware should wrap ImageView. ImageViewAware is expected.");
}
imageAware.setImageDrawable(new RoundedDrawable(bitmap, cornerRadius, margin));
}
public static class RoundedDrawable extends Drawable {
protected final float cornerRadius;
protected final int margin;
protected final RectF mRect = new RectF(),
mBitmapRect;
protected final BitmapShader bitmapShader;
protected final Paint paint;
public RoundedDrawable(Bitmap bitmap, int cornerRadius, int margin) {
this.cornerRadius = cornerRadius;
this.margin = margin;
bitmapShader = new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
mBitmapRect = new RectF (margin, margin, bitmap.getWidth() - margin, bitmap.getHeight() - margin);
paint = new Paint();
paint.setAntiAlias(true);
paint.setShader(bitmapShader);
paint.setFilterBitmap(true);
paint.setDither(true);
}
@Override
protected void onBoundsChange(Rect bounds) {
super.onBoundsChange(bounds);
mRect.set(margin, margin, bounds.width() - margin, bounds.height() - margin);
// Resize the original bitmap to fit the new bound
Matrix shaderMatrix = new Matrix();
shaderMatrix.setRectToRect(mBitmapRect, mRect, Matrix.ScaleToFit.FILL);
bitmapShader.setLocalMatrix(shaderMatrix);
}
@Override
public void draw(Canvas canvas) {
canvas.drawRoundRect(mRect, cornerRadius, cornerRadius, paint);
}
@Override
public int getOpacity() {
return PixelFormat.TRANSLUCENT;
}
@Override
public void setAlpha(int alpha) {
paint.setAlpha(alpha);
}
@Override
public void setColorFilter(ColorFilter cf) {
paint.setColorFilter(cf);
}
}
}