116. 填充每个节点的下一个右侧节点指针

题目描述:

给定一个完美二叉树,其所有叶子节点都在同一层,每个父节点都有两个子节点。二叉树定义如下:

struct Node {
  int val;
  Node *left;
  Node *right;
  Node *next;
}
填充它的每个 next 指针,让这个指针指向其下一个右侧节点。如果找不到下一个右侧节点,则将 next 指针设置为 NULL。

初始状态下,所有 next 指针都被设置为 NULL。

 

示例:

输入:{"$id":"1","left":{"$id":"2","left":{"$id":"3","left":null,"next":null,"right":null,"val":4},"next":null,"right":{"$id":"4","left":null,"next":null,"right":null,"val":5},"val":2},"next":null,"right":{"$id":"5","left":{"$id":"6","left":null,"next":null,"right":null,"val":6},"next":null,"right":{"$id":"7","left":null,"next":null,"right":null,"val":7},"val":3},"val":1}

输出:{"$id":"1","left":{"$id":"2","left":{"$id":"3","left":null,"next":{"$id":"4","left":null,"next":{"$id":"5","left":null,"next":{"$id":"6","left":null,"next":null,"right":null,"val":7},"right":null,"val":6},"right":null,"val":5},"right":null,"val":4},"next":{"$id":"7","left":{"$ref":"5"},"next":null,"right":{"$ref":"6"},"val":3},"right":{"$ref":"4"},"val":2},"next":null,"right":{"$ref":"7"},"val":1}

解释:给定二叉树如图 A 所示,你的函数应该填充它的每个 next 指针,以指向其下一个右侧节点,如图 B 所示。
 

提示:

你只能使用常量级额外空间。
使用递归解题也符合要求,本题中递归程序占用的栈空间不算做额外的空间复杂度。

算法:递归解法

/*
// Definition for a Node.
class Node {
public:
    int val;
    Node* left;
    Node* right;
    Node* next;

    Node() {}

    Node(int _val, Node* _left, Node* _right, Node* _next) {
        val = _val;
        left = _left;
        right = _right;
        next = _next;
    }
};
*/
class Solution {
public:
    Node* connect(Node* root) {
        if(!root)
            return NULL;
        if(root->left)
            root->left->next = root->right;
        if(root->right)
            root->right->next =root->next!=NULL? root->next->left : NULL;
        connect(root->left);
        connect(root->right);
        return root;
    }
};

算法2:

层序遍历的非递归解法,需要借助辅助队列

/*
// Definition for a Node.
class Node {
public:
    int val;
    Node* left;
    Node* right;
    Node* next;

    Node() {}

    Node(int _val, Node* _left, Node* _right, Node* _next) {
        val = _val;
        left = _left;
        right = _right;
        next = _next;
    }
};
*/
class Solution {
public:
    Node* connect(Node* root) {
        if (!root) return NULL;
        queue<Node*> q;
        q.push(root);
        while (!q.empty()) {
            int size = q.size();
            for (int i = 0; i < size; ++i) {
                Node *t = q.front(); q.pop();
                
                
                if (t->left) 
                {
                    q.push(t->left);
                    t->left->next = t->right;
                }
                if (t->right) 
                {
                    q.push(t->right);
                    t->right->next = (t->next==NULL ? NULL : t->next->left); 
                }
                    
            }
        }
        return root;
    }
};

另一种写法:

/*
// Definition for a Node.
class Node {
public:
    int val;
    Node* left;
    Node* right;
    Node* next;

    Node() {}

    Node(int _val, Node* _left, Node* _right, Node* _next) {
        val = _val;
        left = _left;
        right = _right;
        next = _next;
    }
};
*/
class Solution {
public:
    Node* connect(Node* root) {
        if (!root) return NULL;
        queue<Node*> q;
        q.push(root);
        while (!q.empty()) {
            int size = q.size();
            for (int i = 0; i < size; ++i) {
                Node *t = q.front(); q.pop();
                
                if(i<size-1)
                    t->next = q.front();
                if (t->left) 
                {
                    q.push(t->left);
                    
                }
                if (t->right) 
                {
                    q.push(t->right);
                    
                }
                    
            }
        }
        return root;
    }
};

算法3:

参考 博主题解

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值