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转载 Unity3D - Auto Layout
转自Auto LayoutAuto LayoutThe Rect Transform layout system is flexible enough to handle a lot of different types of layouts and it also allows placing elements in a complete free
2017-07-25 16:38:15 450
转载 Unity3D - Creating and Using Materials
转自Creating and Using MaterialsCreating and Using MaterialsTo create a new Material, use Assets->Create->Material from the main menu or the Project View context menu.By default,
2017-07-24 12:06:04 701
转载 Unity3D - RigidBody vs Collider
转自RigidBody vs ColliderYou can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving. Unity does not bother testing for collisions
2017-07-06 17:04:44 358
转载 Unity3D - Transform.TransformPoint VS TransformDirection
转自Transform.TransformPoint VS TransformDirectionThat's the tricky part of Vector3's, they can store any 3 component value. So in this case, the values returned mean different things but you
2017-07-06 15:10:40 869
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