化零为整WCF(13) - 并发控制(锁)(Mutex, Semaphore, Monitor, Lock, ThreadPool, Interlocked, ReaderWriterLock)

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化零为整WCF(13) - 并发控制(锁)(Mutex, Semaphore, Monitor, Lock, ThreadPool, Interlocked, ReaderWriterLock)


作者: webabcd


介绍
WCF(Windows Communication Foundation) - 并发控制:以ConcurrencyMode.Multiple并发模式及InstanceContextMode.Single实例模型为例(此时有并发问题),介绍如何做并发控制,即各种锁的使用(Mutex, Semaphore, Monitor, Lock, ThreadPool, Interlocked, ReaderWriterLock)


示例
1、服务
Enum.cs
using  System;
using  System.Collections.Generic;
using  System.Linq;
using  System.Text;

using  System.ServiceModel;
using  System.Runtime.Serialization;

namespace  WCF.ServiceLib.ConcurrencyLock
{
    
/// <summary>
    
/// 锁 类型的枚举
    
/// </summary>

    [DataContract]
    
public enum LockType
    
{
        
/// <summary>
        
/// 不使用任何并发控制
        
/// </summary>

        [EnumMember]
        None,
        
/// <summary>
        
/// Mutex
        
/// </summary>

        [EnumMember]
        Mutex,
        
/// <summary>
        
/// Semaphore
        
/// </summary>

        [EnumMember]
        Semaphore,
        
/// <summary>
        
/// Monitor
        
/// </summary>

        [EnumMember]
        Monitor,
        
/// <summary>
        
/// Lock
        
/// </summary>

        [EnumMember]
        Lock
    }

}


IHello.cs
using  System;
using  System.Collections.Generic;
using  System.Linq;
using  System.Text;

using  System.ServiceModel;

namespace  WCF.ServiceLib.ConcurrencyLock
{
    
/// <summary>
    
/// 演示并发控制(锁)的接口
    
/// </summary>

    [ServiceContract]
    
public interface IHello
    
{
        
/// <summary>
        
/// 计数器
        
/// </summary>
        
/// <param name="lockType">锁的类型</param>

        [OperationContract]
        
void Counter(LockType lockType);

        
/// <summary>
        
/// 获取计数器被调用的结果
        
/// </summary>
        
/// <returns></returns>

        [OperationContract]
        
string GetResult();

        
/// <summary>
        
/// 清空计数器和结果
        
/// </summary>

        [OperationContract]
        
void CleanResult();
    }

}


Hello.cs
using  System;
using  System.Collections.Generic;
using  System.Linq;
using  System.Text;

using  System.ServiceModel;

namespace  WCF.ServiceLib.ConcurrencyLock
{
    
/// <summary>
    
/// 演示并发控制(锁)的接口
    
/// </summary>
    
/// <remarks>
    
/// ServiceBehavior - 指定服务协定实现的内部执行行为
    
/// 实例模型:单例;并发模式:多线程
    
/// 会有并发问题,通过 锁 来解决
    
/// </remarks>

    [ServiceBehavior(InstanceContextMode = InstanceContextMode.Single, ConcurrencyMode = ConcurrencyMode.Multiple)]
    
public class Hello : IHello
    
{
        
private int _counter;
        
private string _result;

        
private System.Threading.Mutex _mutex = new System.Threading.Mutex();

        
// 此构造函数初始化未命名的信号量。所有使用这类信号量的实例的线程都必须具有对该实例的引用。
        
// 如果 initialCount 小于 maximumCount,则效果与当前线程调用了 WaitOne(maximumCount 减去 initialCount)次相同。如果不想为创建信号量的线程保留任何入口,请对 maximumCount 和 initialCount 使用相同的数值。
        private System.Threading.Semaphore _semaphore = new System.Threading.Semaphore(11);

        
private static readonly object objLock = new object();


        
/// <summary>
        
/// 计数器
        
/// </summary>
        
/// <returns></returns>

        public void Counter(LockType lockType)
        
{
            
switch (lockType)
            
{
                
case LockType.None:
                    ExecuteNone();
                    
break;
                
case LockType.Mutex:
                    ExecuteMutex();
                    
break;
                
case LockType.Semaphore:
                    ExecuteSemaphore();
                    
break;
                
case LockType.Monitor:
                    ExecuteMonitor();
                    
break;
                
case LockType.Lock:
                    ExecuteLock();
                    
break;
            }

        }


        
/// <summary>
        
/// 获取计数器被调用的结果
        
/// </summary>
        
/// <returns></returns>

        public string GetResult()
        
{
            
return _result;
        }


        
/// <summary>
        
/// 清空计数器和结果
        
/// </summary>

        public void CleanResult()
        
{
            _result 
= "";
            _counter 
= 0;
        }


        
/// <summary>
        
/// 循环调用技术器,以模拟并发
        
/// 结果中,出现重复计数,则有并发问题,反之,则无并发问题
        
/// </summary>

        private void CircleCounter()
        
{
            
for (int i = 0; i < 10; i++)
            
{
                var counter 
= _counter;

                
// 停20毫秒,以模拟并发
                System.Threading.Thread.Sleep(20);

                _counter 
= ++counter;

                
// 保存计数结果
                _result += _counter + "|";
            }

        }


        
/// <summary>
        
/// 不使用任何并发控制
        
/// </summary>

        private void ExecuteNone()
        
{
            CircleCounter();
        }


        
/// <summary>
        
/// Mutex的实现
        
/// </summary>

        private void ExecuteMutex()
        
{
            
try
            
{
                _mutex.WaitOne();

                CircleCounter();
            }

            
finally
            
{
                _mutex.ReleaseMutex();
            }

        }


        
/// <summary>
        
/// Semaphore的实现
        
/// </summary>

        private void ExecuteSemaphore()
        
{
            
try
            
{
                _semaphore.WaitOne();

                CircleCounter();
            }

            
finally
            
{
                _semaphore.Release();
            }

        }


        
/// <summary>
        
/// Monitor的实现
        
/// </summary>

        private void ExecuteMonitor()
        
{
            
try
            
{
                System.Threading.Monitor.Enter(
this);

                CircleCounter();
            }

            
finally
            
{
                System.Threading.Monitor.Exit(
this);
            }

        }


        
/// <summary>
        
/// Lock的实现
        
/// </summary>

        private void ExecuteLock()
        
{
            
try
            
{
                
lock (objLock)
                
{
                    CircleCounter();
                }

            }

            
finally
            
{

            }

        }

    }

}



2、宿主
Hello.svc
<% @ ServiceHost Language="C#" Debug="true" Service="WCF.ServiceLib.ConcurrencyLock.Hello"  %>

Web.config
<? xml version="1.0" ?>
< configuration >
    
< system.serviceModel >
        
< behaviors >
            
< serviceBehaviors >
                
< behavior  name ="ConcurrencyLockBehavior" >
                    
<!-- httpGetEnabled - 指示是否发布服务元数据以便使用 HTTP/GET 请求进行检索,如果发布 WSDL,则为 true,否则为 false,默认值为 false -->
                    
< serviceMetadata  httpGetEnabled ="true"   />
                    
< serviceDebug  includeExceptionDetailInFaults ="true" />
                
</ behavior >
            
</ serviceBehaviors >
        
</ behaviors >
        
< services >
            
<!-- name - 提供服务的类名 -->
            
<!-- behaviorConfiguration - 指定相关的行为配置 -->
            
< service  name ="WCF.ServiceLib.ConcurrencyLock.Hello"  behaviorConfiguration ="ConcurrencyLockBehavior" >
                
<!-- address - 服务地址 -->
                
<!-- binding - 通信方式 -->
                
<!-- contract - 服务契约 -->
                
< endpoint  address =""  binding ="basicHttpBinding"  contract ="WCF.ServiceLib.ConcurrencyLock.IHello"   />
            
</ service >
        
</ services >
    
</ system.serviceModel >
</ configuration >


3、客户端
Hello.aspx
<% @ Page Language="C#" MasterPageFile="~/Site.master" AutoEventWireup="true" CodeFile="Hello.aspx.cs"
    Inherits
="ConcurrencyLock_Hello" Title="并发控制(锁)(Mutex, Semaphore, Monitor, Lock, ThreadPool, Interlocked, ReaderWriterLock)" 
%>

< asp:Content  ID ="Content1"  ContentPlaceHolderID ="head"  runat ="Server" >
</ asp:Content >
< asp:Content  ID ="Content2"  ContentPlaceHolderID ="ContentPlaceHolder1"  runat ="Server" >
    
< p >
        
< asp:Button  ID ="btnCleanResult"  runat ="server"  Text ="清空结果"  OnClick ="btnCleanResult_Click"   />
        
&nbsp;
        
< asp:Button  ID ="btnHelloNone"  runat ="server"  Text ="HelloNone"  OnCommand ="btn_Command"
            CommandName
="None"   />
        
&nbsp;
        
< asp:Button  ID ="btnHelloMutex"  runat ="server"  Text ="HelloMutex"  OnCommand ="btn_Command"
            CommandName
="Mutex"   />
        
&nbsp;
        
< asp:Button  ID ="btnHelloSemaphore"  runat ="server"  Text ="HelloSemaphore"  OnCommand ="btn_Command"
            CommandName
="Semaphore"   />
        
&nbsp;
        
< asp:Button  ID ="btnHelloMonitor"  runat ="server"  Text ="HelloMonitor"  OnCommand ="btn_Command"
            CommandName
="Monitor"   />
        
&nbsp;
        
< asp:Button  ID ="btnHelloLock"  runat ="server"  Text ="HelloLock"  OnCommand ="btn_Command"
            CommandName
="Lock"   />
        
< br  />
        
< ul >
            
< li > None:不使用并发控制(有并发问题,会出现重复的计数) </ li >
            
< li > 其他:使用相关的并发控制(无并发问题,不会出现重复的计数) </ li >
        
</ ul >
    
</ p >
    
< div >
        
< asp:TextBox  ID ="txtResult"  runat ="server"  TextMode ="MultiLine"  Style ="width: 98%;
            height: 200px"
  />
    
</ div >
    
< div >
        
< ul >
            
< li > Mutex - 提供对资源的独占访问 </ li >
            
< li > Semaphore - 限制可同时访问某一资源或资源池的线程数 </ li >
            
< li > Monitor - 提供同步访问对象的机制 </ li >
            
< li > Lock - 关键字将语句块标记为临界区,方法是获取给定对象的互斥锁,执行语句,然后释放该锁 </ li >
            
< li > ThreadPool - 提供一个线程池,该线程池可用于发送工作项、处理异步 I/O、代表其他线程等待以及处理计时器 </ li >
            
< li > Interlocked - 为多个线程共享的变量提供原子操作 </ li >
            
< li > ReaderWriterLock - 定义支持单个写线程和多个读线程的锁 </ li >
        
</ ul >
    
</ div >
</ asp:Content >

Hello.aspx.cs
using  System;
using  System.Collections;
using  System.Configuration;
using  System.Data;
using  System.Linq;
using  System.Web;
using  System.Web.Security;
using  System.Web.UI;
using  System.Web.UI.HtmlControls;
using  System.Web.UI.WebControls;
using  System.Web.UI.WebControls.WebParts;
using  System.Xml.Linq;

using  System.Threading;

public   partial   class  ConcurrencyLock_Hello : System.Web.UI.Page
{
    
protected void Page_Load(object sender, EventArgs e)
    
{

    }


    
protected void btn_Command(object sender, CommandEventArgs e)
    
{
        
// 线程1
        var thread1 = new Thread(new ParameterizedThreadStart(Do));
        thread1.Start(e.CommandName);

        
// 线程2
        var thread2 = new Thread(new ParameterizedThreadStart(Do));
        thread2.Start(e.CommandName);

        
for (int i = 0; i < 100; i++)
        
{
            Thread.Sleep(
100);

            
if (thread1.ThreadState == ThreadState.Stopped && thread2.ThreadState == ThreadState.Stopped)
            
{
                
// 返回服务端的技术器的调用结果
                var proxy = new ConcurrencyLockSvc.HelloClient();

                txtResult.Text 
= proxy.GetResult();

                proxy.Close();

                
break;
            }

        }

    }


    
private void Do(object commandName)
    
{
        ConcurrencyLockSvc.LockType lockType 
= (ConcurrencyLockSvc.LockType)Enum.Parse(typeof(ConcurrencyLockSvc.LockType), (string)commandName);

        
// 调用服务端技术器
        using (var proxy = new ConcurrencyLockSvc.HelloClient())
        
{
            proxy.Counter(lockType);
        }

    }


    
protected void btnCleanResult_Click(object sender, EventArgs e)
    
{
        
// 清空计数器和结果
        using (var proxy = new ConcurrencyLockSvc.HelloClient())
        
{
            proxy.CleanResult();
        }


        txtResult.Text 
= "";
    }

}


Web.config
<? xml version="1.0" ?>
< configuration >
    
< system.serviceModel >
        
< client >
            
<!-- address - 服务地址 -->
            
<!-- binding - 通信方式 -->
            
<!-- contract - 服务契约 -->
            
< endpoint  address ="http://localhost:3502/ServiceHost/ConcurrencyLock/Hello.svc"  binding ="basicHttpBinding"  contract ="ConcurrencyLockSvc.IHello"   />
        
</ client >
    
</ system.serviceModel >
</ configuration >


运行结果:
单击"HelloNone"按钮:不使用并发控制(有并发问题,会出现重复的计数)
单击"HelloMutex", "HelloSemaphore", "HelloMonitor", "HelloLock"按钮:使用相应的并发控制(无并发问题,不会出现重复的计数)


OK
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