今天主要给大家讲一下在iOS开发中怎样控制屏幕的旋转。
在iOS6之前的版本中,我们经常用 shouldAutorotateToInterfaceOrientation: 方法来控制一个UIViewController的旋转方向支持,如:
<span style="font-size:18px;">- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation{
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}</span>
但是在iOS6.0中这个方法被废弃了。
<span style="font-size:18px;">// Applications should use supportedInterfaceOrientations and/or shouldAutorotate..
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation NS_DEPRECATED_IOS(2_0, 6_0) __TVOS_PROHIBITED;</span>
新的控制方式是通过两个方法一起来控制的
<span style="font-size:18px;">// New Autorotation support.
- (BOOL)shouldAutorotate NS_AVAILABLE_IOS(6_0) __TVOS_PROHIBITED;
- (UIInterfaceOrientationMask)supportedInterfaceOrientations NS_AVAILABLE_IOS(6_0) __TVOS_PROHIBITED;
// Returns interface orientation masks.
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation NS_AVAILABLE_IOS(6_0) __TVOS_PROHIBITED;</span>
通过实践得出结论,如果window的根视图是一个UINavigationController对象,对屏幕旋转方向的控制方法如下:
<span style="font-size:18px;">- (BOOL)shouldAutorotate
{
return self.topViewController.shouldAutorotate;
}
- (NSUInteger)supportedInterfaceOrientations
{
return self.topViewController.supportedInterfaceOrientations;
} </span>
然后在添加的UIViewController中添加一下代码控制屏幕的旋转(支持所有版本)
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
- (BOOL)shouldAutorotate{
return NO;
}
- (NSUInteger)supportedInterfaceOrientations{
return UIInterfaceOrientationMaskPortrait;
}
开启全部方向支持
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown);
}
-(NSUInteger)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskAllButUpsideDown;
}
-(BOOL)shouldAutorotate
{
return YES;
}