android_layout_blew,SwipeRefreshLayout,用最少的代码定制最美的上下拉刷新样式

下拉刷新框架其实有很多,而且质量都比较高。但是在日常开发中,每一款产品都会有一套自己独特的一套刷新样式。相信有很多小伙伴在个性化定制中都或多或少的遇到过麻烦。今天我就给大家推荐一个在定制方面很出彩的一个刷新框架SwipeToLoadLayout,该框架自身完成了下拉刷新与上拉加载功能,同时将顶部视图与底部视图的UI定制功能通过接口很方便的提供给使用者自行定义。

相关代码已经上传到github上,欢迎star、fork

基本流程

先简单了解一下SwipeToLoadLayout的使用流程,以下拉刷新为例:

完成Header部分,实现SwipeRefreshTrigger与SwipeRefreshTrigger接口

完成activity或fragment的布局,在SwipeToLoadLayout节点下配置好Header与下拉目标组件(如RecyclerView等)

这里还是要稍微说一下,因为这个布局过程还是有一定的规则的

首先布局的id是固定的,这个我们在ids.xml中就能看出。框架提供三个View:Header、Target、Footer,分别对应三个位置的View

其次onFinishInflate()方法告诉我们,最多只能同时存在这三个View,不能有更多的子View了

@Override

protected void onFinishInflate() {

super.onFinishInflate();

final int childNum = getChildCount();

if (childNum == 0) {

// no child return

return;

} else if (0 < childNum && childNum < 4) {

mHeaderView = findViewById(R.id.swipe_refresh_header);

mTargetView = findViewById(R.id.swipe_target);

mFooterView = findViewById(R.id.swipe_load_more_footer);

} else {

// more than three children: unsupported!

throw new IllegalStateException("Children num must equal or less than 3");

}

if (mTargetView == null) {

return;

}

if (mHeaderView != null && mHeaderView instanceof SwipeTrigger) {

mHeaderView.setVisibility(GONE);

}

if (mFooterView != null && mFooterView instanceof SwipeTrigger) {

mFooterView.setVisibility(GONE);

}

}

这样你就能得出下一步该怎么来实现了吧?没错肯定是这样的

android:id="@id/swipe_refresh_header" />

android:id="@id/swipe_target" />

android:id="@id/swipe_load_more_footer" />

Header的部分尤为重要。我们需在Header上实现SwipeTrigger与SwipeRefreshTrigger接口,接口中的方法分别对应滑动刷新在各个状态下的回调。它们分别为

onPrepare:代表下拉刷新开始的状态

onMove:代表正在滑动过程中的状态

onRelease:代表手指松开后,下拉刷新进入松开刷新的状态

onComplete:代表下拉刷新完成的状态

onReset:代表下拉刷新重置恢复的状态

onRefresh:代表正在刷新中的状态

有了这几个接口,我们就可以完成Header部分的任何动画效果了。当然上拉加载更多的场景,只是把SwipeRefreshTrigger接口换成SwipeLoadMoreTrigger接口而已,其他跟下拉刷新情况完全相同

在activity或fragment中配置下拉监听事件,并在数据获取完成后主动触发刷新swipeToLoadLayout.setRefreshing(false);完成功能

更深入的部分我们放到源码分析里面再说

看起来好像很简单,那么我们就通过几个小Demo了解一下如何使用吧

仿新浪微博

之所以第一个范例选择新浪微博,是因为它是最传统刷新风格:根据箭头和文字的不同来表明当前不同的状态

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如果你在早期研究过PullToRefresh,那么很容易在这个框架基础上实现相应的视图更新功能

先完成头部的定义。WeiboRefreshHeaderView作为头,其实际为一个LinearLayout

class WeiboRefreshHeaderView : LinearLayout, SwipeTrigger, SwipeRefreshTrigger

头部布局很简单

android:layout_width="match_parent" android:layout_height="60dip"

android:gravity="center"

android:orientation="horizontal">

android:layout_width="wrap_content"

android:layout_height="wrap_content">

android:id="@+id/pb_weibo"

style="?android:attr/progressBarStyleSmallInverse"

android:layout_centerInParent="true"

android:visibility="gone"

android:layout_width="wrap_content"

android:layout_height="wrap_content" />

android:id="@+id/iv_weibo"

android:class="lazyload" src="https://img-blog.csdnimg.cn/2022010700364563160.png" data-original="@mipmap/tableview_pull_refresh_arrow_down"

android:layout_centerInParent="true"

android:layout_width="wrap_content"

android:layout_height="wrap_content" />

android:id="@+id/tv_weibo"

android:layout_marginStart="10dip"

android:layout_width="wrap_content"

android:layout_height="wrap_content"

android:text="下拉刷新"/>

activity的布局也很简单,把头跟身子一起加在SwipeToLoadLayout里

xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent"

android:layout_height="match_parent"

android:id="@+id/swipe_weibo">

layout="@layout/header_weibo"

android:id="@id/swipe_refresh_header" />

android:id="@id/swipe_target"

android:layout_width="match_parent"

android:layout_height="match_parent"

android:gravity="center"

android:text="下拉刷新"/>

下面就是完成头部动画效果了。新浪微博的这个效果就是视图被下拉到头部高度之后,将箭头位置旋转一下同时更换文字,刷新时展现progressbar即可

class WeiboRefreshHeaderView : LinearLayout, SwipeTrigger, SwipeRefreshTrigger {

var pb_weibo: ProgressBar? = null

var iv_weibo: ImageView? = null

var tv_weibo: TextView? = null

// 是否发生旋转

var rotated = false

private val rotate_up: Animation by lazy {

AnimationUtils.loadAnimation(context, R.anim.rotate_up)

}

private val rotate_down: Animation by lazy {

AnimationUtils.loadAnimation(context, R.anim.rotate_down)

}

constructor(context: Context) : super(context)

constructor(context: Context, attributeSet: AttributeSet) : super(context, attributeSet)

constructor(context: Context, attributeSet: AttributeSet, defStyleAttr: Int) : super(context, attributeSet, defStyleAttr)

override fun onFinishInflate() {

super.onFinishInflate()

pb_weibo = findViewById(R.id.pb_weibo)

iv_weibo = findViewById(R.id.iv_weibo)

tv_weibo = findViewById(R.id.tv_weibo)

}

override fun onReset() {

pb_weibo?.visibility = View.GONE

iv_weibo?.visibility = View.VISIBLE

tv_weibo?.text = "下拉刷新"

}

override fun onComplete() {

tv_weibo?.text = "刷新完成"

pb_weibo?.visibility = View.GONE

}

override fun onRelease() {

}

override fun onMove(p0: Int, p1: Boolean, p2: Boolean) {

if (p0 > SizeUtils.dp2px(60f)) {

if (!rotated) {

rotated = true

tv_weibo?.text = "释放更新"

iv_weibo?.clearAnimation()

iv_weibo?.startAnimation(rotate_up)

}

}

else {

if (rotated) {

rotated = false

tv_weibo?.text = "下拉刷新"

iv_weibo?.clearAnimation()

iv_weibo?.startAnimation(rotate_down)

}

}

}

override fun onPrepare() {

}

override fun onRefresh() {

tv_weibo?.text = "加载中"

iv_weibo?.clearAnimation()

iv_weibo?.visibility = View.GONE

pb_weibo?.visibility = View.VISIBLE

}

}

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对照一下上文的刷新周期,应该很好理解

美团外卖

美团外卖是利用ImageView直接播放一段animation直到刷新完成停止。在下拉过程中,该ImageView随着位移的距离变化而发生相应的大小变化

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美团外卖动画效果是由一系列的图片组成的,所以与新浪微博效果相比更为简单一些

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一样要完成头部视图的定义

class MTRefreshHeaderView : LinearLayout, SwipeTrigger, SwipeRefreshTrigger

android:layout_width="match_parent" android:layout_height="wrap_content"

android:gravity="center"

android:padding="10dip">

android:id="@+id/iv_mt"

android:layout_width="112dp"

android:layout_height="44dp"

android:background="@drawable/animation_list_refresh_mt"

android:transformPivotX="56dp"

android:transformPivotY="22dp"

android:scaleY="0.3"

android:scaleX="0.3"/>

剩下就是完成动画的播放与缩放的处理了

class MTRefreshHeaderView : LinearLayout, SwipeTrigger, SwipeRefreshTrigger {

var iv_mt: ImageView? = null

val animationDrawable: AnimationDrawable by lazy {

iv_mt?.background as AnimationDrawable

}

constructor(context: Context) : super(context)

constructor(context: Context, attributeSet: AttributeSet) : super(context, attributeSet)

constructor(context: Context, attributeSet: AttributeSet, defStyleAttr: Int) : super(context, attributeSet, defStyleAttr)

override fun onFinishInflate() {

super.onFinishInflate()

iv_mt = findViewById(R.id.iv_mt)

}

override fun onReset() {

}

override fun onComplete() {

animationDrawable.stop()

}

override fun onRelease() {

}

override fun onMove(p0: Int, p1: Boolean, p2: Boolean) {

val percent = if (p0 * 1.0f / SizeUtils.dp2px(44f) > 1) 1f else p0 * 1.0f / SizeUtils.dp2px(44f)

iv_mt?.scaleY = (0.3f + 0.7 * percent).toFloat()

iv_mt?.scaleX = (0.3f + 0.7 * percent).toFloat()

}

override fun onPrepare() {

if (!animationDrawable.isRunning) {

animationDrawable.start()

}

iv_mt?.scaleY = 0.3f

iv_mt?.scaleX = 0.3f

}

override fun onRefresh() {

if (!animationDrawable.isRunning) {

animationDrawable.start()

}

iv_mt?.scaleY = 1f

iv_mt?.scaleX = 1f

}

}

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代码都很简单,很容易理解

饿了么

饿了么的效果是通过SVG来实现的

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饿了么app对资源进行了混淆,所以我拿不到图片,只能随便从其他地方找一个了

一样是Header的编写,这里面有一点不同,我用android-pathview这个开源框架实现SVG播放进度控制功能

我需要将这个动画效果在下拉刷新的过程中实现

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class ElemeRefreshHeaderView : LinearLayout, SwipeTrigger, SwipeRefreshTrigger

android:orientation="vertical" android:layout_width="match_parent"

android:layout_height="wrap_content"

android:gravity="center">

xmlns:app="http://schemas.android.com/apk/res-auto"

android:id="@+id/pathView_ele"

android:layout_width="58dp"

android:layout_height="58dp"

app:pathColor="@android:color/black"

app:svg="@raw/issues"

app:pathWidth="2dp"/>

下面就是根据滑动偏移量来处理SVG播放的进度

class ElemeRefreshHeaderView : LinearLayout, SwipeTrigger, SwipeRefreshTrigger {

var pathView_ele: PathView? = null

constructor(context: Context) : super(context)

constructor(context: Context, attributeSet: AttributeSet) : super(context, attributeSet)

constructor(context: Context, attributeSet: AttributeSet, defStyleAttr: Int) : super(context, attributeSet, defStyleAttr)

override fun onFinishInflate() {

super.onFinishInflate()

pathView_ele = findViewById(R.id.pathView_ele)

}

override fun onReset() {

}

override fun onComplete() {

pathView_ele?.setPercentage(1f)

}

override fun onRelease() {

}

override fun onMove(p0: Int, p1: Boolean, p2: Boolean) {

val percent = 1 - (SizeUtils.dp2px(58f) - p0) * 1.0f / SizeUtils.dp2px(58f)

val value = if (percent >= 1) 1f else percent

pathView_ele?.setPercentage(value)

}

override fun onPrepare() {

pathView_ele?.setPercentage(0f)

}

override fun onRefresh() {

pathView_ele?.setPercentage(1f)

}

}

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这里你会发出一个疑问,怎么效果与饿了么有的差距?饿了么是滑动到Header完成展开之后就不再继续下滑了,那咱们这个怎么实现呢?那我只能说不好意思,在现有条件下咱们实现不了,只能通过改源码完成

那我们就顺带来阅读源码,看看这个地方怎么改进吧?

源码分析

之前的onFinishInflate咱们就不说了,那个就是告诉我们只能有三个View,分别是Header、Target、Footer

然后是测量阶段,在测量阶段可以得到两个重要的变量mHeaderHeight与mFooterHeight,他们分别代表Header与Footer的高度。同时如果定义的mRefreshTriggerOffset(松开刷新的高度)比Header或Footer的高度小,则修正这个刷新位置

@Override

protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {

super.onMeasure(widthMeasureSpec, heightMeasureSpec);

// header

if (mHeaderView != null) {

final View headerView = mHeaderView;

measureChildWithMargins(headerView, widthMeasureSpec, 0, heightMeasureSpec, 0);

MarginLayoutParams lp = ((MarginLayoutParams) headerView.getLayoutParams());

mHeaderHeight = headerView.getMeasuredHeight() + lp.topMargin + lp.bottomMargin;

if (mRefreshTriggerOffset < mHeaderHeight) {

mRefreshTriggerOffset = mHeaderHeight;

}

}

// target

if (mTargetView != null) {

final View targetView = mTargetView;

measureChildWithMargins(targetView, widthMeasureSpec, 0, heightMeasureSpec, 0);

}

// footer

if (mFooterView != null) {

final View footerView = mFooterView;

measureChildWithMargins(footerView, widthMeasureSpec, 0, heightMeasureSpec, 0);

MarginLayoutParams lp = ((MarginLayoutParams) footerView.getLayoutParams());

mFooterHeight = footerView.getMeasuredHeight() + lp.topMargin + lp.bottomMargin;

if (mLoadMoreTriggerOffset < mFooterHeight) {

mLoadMoreTriggerOffset = mFooterHeight;

}

}

}

在onLayout中对三个视图进行布局

@Override

protected void onLayout(boolean changed, int l, int t, int r, int b) {

layoutChildren();

mHasHeaderView = (mHeaderView != null);

mHasFooterView = (mFooterView != null);

}

这里有一个重要的方法layoutChildren,这个方法就是改变三个视图的位置的。当然这个位置要根据不同的类型来处理,默认情况下我们都是STYLE.CLASSIC类型。

private void layoutChildren() {

final int width = getMeasuredWidth();

final int height = getMeasuredHeight();

final int paddingLeft = getPaddingLeft();

final int paddingTop = getPaddingTop();

final int paddingRight = getPaddingRight();

final int paddingBottom = getPaddingBottom();

if (mTargetView == null) {

return;

}

// layout header

if (mHeaderView != null) {

final View headerView = mHeaderView;

MarginLayoutParams lp = (MarginLayoutParams) headerView.getLayoutParams();

final int headerLeft = paddingLeft + lp.leftMargin;

final int headerTop;

switch (mStyle) {

case STYLE.CLASSIC:

// classic

headerTop = paddingTop + lp.topMargin - mHeaderHeight + mHeaderOffset;

break;

case STYLE.ABOVE:

// classic

headerTop = paddingTop + lp.topMargin - mHeaderHeight + mHeaderOffset;

break;

case STYLE.BLEW:

// blew

headerTop = paddingTop + lp.topMargin;

break;

case STYLE.SCALE:

// scale

headerTop = paddingTop + lp.topMargin - mHeaderHeight / 2 + mHeaderOffset / 2;

break;

case STYLE.BLEW2CLASSIC:

// blew2classic

if (mHeaderOffset > mHeaderHeight) {

headerTop = paddingTop + lp.topMargin;

}

else {

headerTop = paddingTop + lp.topMargin - mHeaderHeight + mHeaderOffset;

}

break;

default:

// classic

headerTop = paddingTop + lp.topMargin - mHeaderHeight + mHeaderOffset;

break;

}

final int headerRight = headerLeft + headerView.getMeasuredWidth();

final int headerBottom = headerTop + headerView.getMeasuredHeight();

headerView.layout(headerLeft, headerTop, headerRight, headerBottom);

}

// layout target

if (mTargetView != null) {

final View targetView = mTargetView;

MarginLayoutParams lp = (MarginLayoutParams) targetView.getLayoutParams();

final int targetLeft = paddingLeft + lp.leftMargin;

final int targetTop;

switch (mStyle) {

case STYLE.CLASSIC:

// classic

targetTop = paddingTop + lp.topMargin + mTargetOffset;

break;

case STYLE.ABOVE:

// above

targetTop = paddingTop + lp.topMargin;

break;

case STYLE.BLEW:

// classic

targetTop = paddingTop + lp.topMargin + mTargetOffset;

break;

case STYLE.SCALE:

// classic

targetTop = paddingTop + lp.topMargin + mTargetOffset;

break;

case STYLE.BLEW2CLASSIC:

// classic

targetTop = paddingTop + lp.topMargin + mTargetOffset;

break;

default:

// classic

targetTop = paddingTop + lp.topMargin + mTargetOffset;

break;

}

final int targetRight = targetLeft + targetView.getMeasuredWidth();

final int targetBottom = targetTop + targetView.getMeasuredHeight();

targetView.layout(targetLeft, targetTop, targetRight, targetBottom);

}

// layout footer

if (mFooterView != null) {

final View footerView = mFooterView;

MarginLayoutParams lp = (MarginLayoutParams) footerView.getLayoutParams();

final int footerLeft = paddingLeft + lp.leftMargin;

final int footerBottom;

switch (mStyle) {

case STYLE.CLASSIC:

// classic

footerBottom = height - paddingBottom - lp.bottomMargin + mFooterHeight + mFooterOffset;

break;

case STYLE.ABOVE:

// classic

footerBottom = height - paddingBottom - lp.bottomMargin + mFooterHeight + mFooterOffset;

break;

case STYLE.BLEW:

// blew

footerBottom = height - paddingBottom - lp.bottomMargin;

break;

case STYLE.SCALE:

// scale

footerBottom = height - paddingBottom - lp.bottomMargin + mFooterHeight / 2 + mFooterOffset / 2;

break;

case STYLE.BLEW2CLASSIC:

// blew2classic

if (mFooterOffset > mFooterHeight) {

footerBottom = height - paddingBottom - lp.bottomMargin;

}

else {

footerBottom = height - paddingBottom - lp.bottomMargin + mFooterHeight + mFooterOffset;

}

break;

default:

// classic

footerBottom = height - paddingBottom - lp.bottomMargin + mFooterHeight + mFooterOffset;

break;

}

final int footerTop = footerBottom - footerView.getMeasuredHeight();

final int footerRight = footerLeft + footerView.getMeasuredWidth();

footerView.layout(footerLeft, footerTop, footerRight, footerBottom);

}

if (mStyle == STYLE.CLASSIC

|| mStyle == STYLE.ABOVE) {

if (mHeaderView != null) {

mHeaderView.bringToFront();

}

if (mFooterView != null) {

mFooterView.bringToFront();

}

} else if (mStyle == STYLE.BLEW || mStyle == STYLE.SCALE || mStyle == STYLE.BLEW2CLASSIC) {

if (mTargetView != null) {

mTargetView.bringToFront();

}

}

}

以下拉刷新为例,看这行代码。

paddingTop与lp.topMargin都是0,mHeaderHeight是Header的高度,mHeaderOffset就是手指滑动的距离(这个稍后会有说明)。在下拉过程中,mHeaderOffset的值会越来越大,所以headerTop的值是从-mHeaderHeight开始逐渐增大的,所以headerView会向下逐步移动

headerTop = paddingTop + lp.topMargin - mHeaderHeight + mHeaderOffset

而Target更为简单,你手指滑动多少它就跟着滑动多少

targetTop = paddingTop + lp.topMargin + mTargetOffset;

这样能够想象出饿了么滑动到mHeaderHeight高度之后如何处理的吧,请参考我自己定义的style--BLEW2CLASSIC

if (mHeaderOffset > mHeaderHeight) {

headerTop = paddingTop + lp.topMargin;

}

else {

headerTop = paddingTop + lp.topMargin - mHeaderHeight + mHeaderOffset;

}

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继续往下来到事件分发部分了

@Override

public boolean dispatchTouchEvent(MotionEvent ev) {

final int action = MotionEventCompat.getActionMasked(ev);

switch (action) {

case MotionEvent.ACTION_CANCEL:

case MotionEvent.ACTION_UP:

// swipeToRefresh -> finger up -> finger down if the status is still swipeToRefresh

// in onInterceptTouchEvent ACTION_DOWN event will stop the scroller

// if the event pass to the child view while ACTION_MOVE(condition is false)

// in onInterceptTouchEvent ACTION_MOVE the ACTION_UP or ACTION_CANCEL will not be

// passed to onInterceptTouchEvent and onTouchEvent. Instead It will be passed to

// child view's onTouchEvent. So we must deal this situation in dispatchTouchEvent

onActivePointerUp();

break;

}

return super.dispatchTouchEvent(ev);

}

获取事件之后,在手指释放的时候执行onActivePointerUp(),咱们来看看。分别判断了当前是处在下拉以刷新、上拉以加载更多、松开以刷新、松开以加载更多,然后滚动到响应的位置上去。注意在松开状态时,执行了onRelease()回调

private void onActivePointerUp() {

if (STATUS.isSwipingToRefresh(mStatus)) {

// simply return

scrollSwipingToRefreshToDefault();

} else if (STATUS.isSwipingToLoadMore(mStatus)) {

// simply return

scrollSwipingToLoadMoreToDefault();

} else if (STATUS.isReleaseToRefresh(mStatus)) {

// return to header height and perform refresh

mRefreshCallback.onRelease();

scrollReleaseToRefreshToRefreshing();

} else if (STATUS.isReleaseToLoadMore(mStatus)) {

// return to footer height and perform loadMore

mLoadMoreCallback.onRelease();

scrollReleaseToLoadMoreToLoadingMore();

}

}

随后就是事件拦截的判断。只要你向下滑动时Target确实不能再向下移动了或者向上滑动时Target确实不能再向上移动了,那么SwipeRefreshLayout就把事件拦截,执行onTouchEvent里面的位移操作了

@Override

public boolean onInterceptTouchEvent(MotionEvent event) {

final int action = MotionEventCompat.getActionMasked(event);

switch (action) {

case MotionEvent.ACTION_DOWN:

mActivePointerId = MotionEventCompat.getPointerId(event, 0);

mInitDownY = mLastY = getMotionEventY(event, mActivePointerId);

mInitDownX = mLastX = getMotionEventX(event, mActivePointerId);

// if it isn't an ing status or default status

if (STATUS.isSwipingToRefresh(mStatus) || STATUS.isSwipingToLoadMore(mStatus) ||

STATUS.isReleaseToRefresh(mStatus) || STATUS.isReleaseToLoadMore(mStatus)) {

// abort autoScrolling, not trigger the method #autoScrollFinished()

mAutoScroller.abortIfRunning();

if (mDebug) {

Log.i(TAG, "Another finger down, abort auto scrolling, let the new finger handle");

}

}

if (STATUS.isSwipingToRefresh(mStatus) || STATUS.isReleaseToRefresh(mStatus)

|| STATUS.isSwipingToLoadMore(mStatus) || STATUS.isReleaseToLoadMore(mStatus)) {

return true;

}

// let children view handle the ACTION_DOWN;

// 1\. children consumed:

// if at least one of children onTouchEvent() ACTION_DOWN return true.

// ACTION_DOWN event will not return to SwipeToLoadLayout#onTouchEvent().

// but the others action can be handled by SwipeToLoadLayout#onInterceptTouchEvent()

// 2\. children not consumed:

// if children onTouchEvent() ACTION_DOWN return false.

// ACTION_DOWN event will return to SwipeToLoadLayout's onTouchEvent().

// SwipeToLoadLayout#onTouchEvent() ACTION_DOWN return true to consume the ACTION_DOWN event.

// anyway: handle action down in onInterceptTouchEvent() to init is an good option

break;

case MotionEvent.ACTION_MOVE:

if (mActivePointerId == INVALID_POINTER) {

return false;

}

float y = getMotionEventY(event, mActivePointerId);

float x = getMotionEventX(event, mActivePointerId);

final float yInitDiff = y - mInitDownY;

final float xInitDiff = x - mInitDownX;

mLastY = y;

mLastX = x;

boolean moved = Math.abs(yInitDiff) > Math.abs(xInitDiff)

&& Math.abs(yInitDiff) > mTouchSlop;

boolean triggerCondition =

// refresh trigger condition

(yInitDiff > 0 && moved && onCheckCanRefresh()) ||

//load more trigger condition

(yInitDiff < 0 && moved && onCheckCanLoadMore());

if (triggerCondition) {

// if the refresh's or load more's trigger condition is true,

// intercept the move action event and pass it to SwipeToLoadLayout#onTouchEvent()

return true;

}

break;

case MotionEvent.ACTION_POINTER_UP: {

onSecondaryPointerUp(event);

mInitDownY = mLastY = getMotionEventY(event, mActivePointerId);

mInitDownX = mLastX = getMotionEventX(event, mActivePointerId);

break;

}

case MotionEvent.ACTION_UP:

case MotionEvent.ACTION_CANCEL:

mActivePointerId = INVALID_POINTER;

break;

}

return super.onInterceptTouchEvent(event);

}

下面就是位移过程。

如果当期处于初始STATUS_DEFAULT状态,则进入STATUS_SWIPING_TO_REFRESH,同时回调onPrepare()方法

如果在下拉刷新流程中向上滑动并且滑动偏移量小于0,为了不让Target部分移动到屏幕之外,则将体系流程恢复到初始STATUS_DEFAULT状态,同时使用fixCurrentStatusLayout()方法调整三个View的位置。上拉加载更多流程同理

在正常下拉刷新流程中,如果当期状态是STATUS_SWIPING_TO_REFRESH或者是STATUS_RELEASE_TO_REFRESH,即处于下拉以刷新、松开以刷新状态,如果下拉的距离超过mRefreshTriggerOffset,则进入松开以刷新状态,反之则进入下拉以刷新状态。上拉加载更多流程同理

这时候会触发位移发生fingerScroll()

@Override

public boolean onTouchEvent(MotionEvent event) {

final int action = MotionEventCompat.getActionMasked(event);

switch (action) {

case MotionEvent.ACTION_DOWN:

mActivePointerId = MotionEventCompat.getPointerId(event, 0);

return true;

case MotionEvent.ACTION_MOVE:

// take over the ACTION_MOVE event from SwipeToLoadLayout#onInterceptTouchEvent()

// if condition is true

final float y = getMotionEventY(event, mActivePointerId);

final float x = getMotionEventX(event, mActivePointerId);

final float yDiff = y - mLastY;

final float xDiff = x - mLastX;

mLastY = y;

mLastX = x;

if (Math.abs(xDiff) > Math.abs(yDiff) && Math.abs(xDiff) > mTouchSlop) {

return true;

}

if (STATUS.isStatusDefault(mStatus)) {

if (yDiff > 0 && onCheckCanRefresh()) {

mRefreshCallback.onPrepare();

setStatus(STATUS.STATUS_SWIPING_TO_REFRESH);

} else if (yDiff < 0 && onCheckCanLoadMore()) {

mLoadMoreCallback.onPrepare();

setStatus(STATUS.STATUS_SWIPING_TO_LOAD_MORE);

}

} else if (STATUS.isRefreshStatus(mStatus)) {

if (mTargetOffset <= 0) {

setStatus(STATUS.STATUS_DEFAULT);

fixCurrentStatusLayout();

return true;

}

} else if (STATUS.isLoadMoreStatus(mStatus)) {

if (mTargetOffset >= 0) {

setStatus(STATUS.STATUS_DEFAULT);

fixCurrentStatusLayout();

return true;

}

}

if (STATUS.isRefreshStatus(mStatus)) {

if (STATUS.isSwipingToRefresh(mStatus) || STATUS.isReleaseToRefresh(mStatus)) {

if (mTargetOffset >= mRefreshTriggerOffset) {

setStatus(STATUS.STATUS_RELEASE_TO_REFRESH);

} else {

setStatus(STATUS.STATUS_SWIPING_TO_REFRESH);

}

fingerScroll(yDiff);

}

} else if (STATUS.isLoadMoreStatus(mStatus)) {

if (STATUS.isSwipingToLoadMore(mStatus) || STATUS.isReleaseToLoadMore(mStatus)) {

if (-mTargetOffset >= mLoadMoreTriggerOffset) {

setStatus(STATUS.STATUS_RELEASE_TO_LOAD_MORE);

} else {

setStatus(STATUS.STATUS_SWIPING_TO_LOAD_MORE);

}

fingerScroll(yDiff);

}

}

return true;

case MotionEvent.ACTION_POINTER_DOWN: {

final int pointerIndex = MotionEventCompat.getActionIndex(event);

final int pointerId = MotionEventCompat.getPointerId(event, pointerIndex);

if (pointerId != INVALID_POINTER) {

mActivePointerId = pointerId;

}

mInitDownY = mLastY = getMotionEventY(event, mActivePointerId);

mInitDownX = mLastX = getMotionEventX(event, mActivePointerId);

break;

}

case MotionEvent.ACTION_POINTER_UP: {

onSecondaryPointerUp(event);

mInitDownY = mLastY = getMotionEventY(event, mActivePointerId);

mInitDownX = mLastX = getMotionEventX(event, mActivePointerId);

break;

}

case MotionEvent.ACTION_UP:

case MotionEvent.ACTION_CANCEL:

if (mActivePointerId == INVALID_POINTER) {

return false;

}

mActivePointerId = INVALID_POINTER;

break;

default:

break;

}

return super.onTouchEvent(event);

}

位移无非就是对mTargetOffset进行赋值,同时调整三个View的位置。注意这里调用了onMove()回调

private void fingerScroll(final float yDiff) {

float ratio = mDragRatio;

float yScrolled = yDiff * ratio;

// make sure (targetOffset>0 -> targetOffset=0 -> default status)

// or (targetOffset<0 -> targetOffset=0 -> default status)

// forbidden fling (targetOffset>0 -> targetOffset=0 ->targetOffset<0 -> default status)

// or (targetOffset<0 -> targetOffset=0 ->targetOffset>0 -> default status)

// I am so smart :)

float tmpTargetOffset = yScrolled + mTargetOffset;

if ((tmpTargetOffset > 0 && mTargetOffset < 0)

|| (tmpTargetOffset < 0 && mTargetOffset > 0)) {

yScrolled = -mTargetOffset;

}

if (mRefreshFinalDragOffset >= mRefreshTriggerOffset && tmpTargetOffset > mRefreshFinalDragOffset) {

yScrolled = mRefreshFinalDragOffset - mTargetOffset;

} else if (mLoadMoreFinalDragOffset >= mLoadMoreTriggerOffset && -tmpTargetOffset > mLoadMoreFinalDragOffset) {

yScrolled = -mLoadMoreFinalDragOffset - mTargetOffset;

}

if (STATUS.isRefreshStatus(mStatus)) {

mRefreshCallback.onMove(mTargetOffset, false, false);

} else if (STATUS.isLoadMoreStatus(mStatus)) {

mLoadMoreCallback.onMove(mTargetOffset, false, false);

}

updateScroll(yScrolled);

}

private void updateScroll(final float yScrolled) {

if (yScrolled == 0) {

return;

}

mTargetOffset += yScrolled;

if (STATUS.isRefreshStatus(mStatus)) {

mHeaderOffset = mTargetOffset;

mFooterOffset = 0;

} else if (STATUS.isLoadMoreStatus(mStatus)) {

mFooterOffset = mTargetOffset;

mHeaderOffset = 0;

}

if (mDebug) {

Log.i(TAG, "mTargetOffset = " + mTargetOffset);

}

layoutChildren();

invalidate();

}

最后就是执行结束刷新操作,完成闭环。结束的时候,refreshing值为false,执行onComplete()回调,同时回滚到初始位置

public void setRefreshing(boolean refreshing) {

if (!isRefreshEnabled() || mHeaderView == null) {

return;

}

this.mAutoLoading = refreshing;

if (refreshing) {

if (STATUS.isStatusDefault(mStatus)) {

setStatus(STATUS.STATUS_SWIPING_TO_REFRESH);

scrollDefaultToRefreshing();

}

} else {

if (STATUS.isRefreshing(mStatus)) {

mRefreshCallback.onComplete();

postDelayed(new Runnable() {

@Override

public void run() {

scrollRefreshingToDefault();

}

}, mRefreshCompleteDelayDuration);

}

}

}

这里还有一个补充,关于自动滑动方面。自动滚动一般都是通过AutoScroller类,调用其autoScroll()方法来完成,而实际上也是调用Scroller.startScroll()。但是不知道你有没有注意到post(this),它在反复调用这个Runnable的run()来判断滑动是否已经结束。如果没有结束,则通过autoScroll()方法来调用move()回调;如果已经结束,则通过autoScrollFinished()方法来判断下一步应该到达何种状态

private class AutoScroller implements Runnable {

private Scroller mScroller;

private int mmLastY;

private boolean mRunning = false;

private boolean mAbort = false;

public AutoScroller() {

mScroller = new Scroller(getContext());

}

@Override

public void run() {

boolean finish = !mScroller.computeScrollOffset() || mScroller.isFinished();

int currY = mScroller.getCurrY();

int yDiff = currY - mmLastY;

if (finish) {

finish();

} else {

mmLastY = currY;

SwipeToLoadLayout.this.autoScroll(yDiff);

post(this);

}

}

/**

* remove the post callbacks and reset default values

*/

private void finish() {

mmLastY = 0;

mRunning = false;

removeCallbacks(this);

// if abort by user, don't call

if (!mAbort) {

autoScrollFinished();

}

}

/**

* abort scroll if it is scrolling

*/

public void abortIfRunning() {

if (mRunning) {

if (!mScroller.isFinished()) {

mAbort = true;

mScroller.forceFinished(true);

}

finish();

mAbort = false;

}

}

/**

* The param yScrolled here isn't final pos of y.

* It's just like the yScrolled param in the

* {@link #updateScroll(float yScrolled)}

*

* @param yScrolled

* @param duration

*/

private void autoScroll(int yScrolled, int duration) {

removeCallbacks(this);

mmLastY = 0;

if (!mScroller.isFinished()) {

mScroller.forceFinished(true);

}

mScroller.startScroll(0, 0, 0, yScrolled, duration);

post(this);

mRunning = true;

}

}

如果是松开以刷新,则进入刷新状态,同时回调onRefresh()方法

如果是正在刷新状态,则复原,执行onReset()方法

如果是松开以刷新并且通过setRefresh(true)方法进来的,则进入正在刷新状态,执行onRefresh()方法;反之则执行复原操作,执行onReset()方法。

上拉加载更多流程同理

private void autoScrollFinished() {

int mLastStatus = mStatus;

if (STATUS.isReleaseToRefresh(mStatus)) {

setStatus(STATUS.STATUS_REFRESHING);

fixCurrentStatusLayout();

mRefreshCallback.onRefresh();

} else if (STATUS.isRefreshing(mStatus)) {

setStatus(STATUS.STATUS_DEFAULT);

fixCurrentStatusLayout();

mRefreshCallback.onReset();

} else if (STATUS.isSwipingToRefresh(mStatus)) {

if (mAutoLoading) {

mAutoLoading = false;

setStatus(STATUS.STATUS_REFRESHING);

fixCurrentStatusLayout();

mRefreshCallback.onRefresh();

} else {

setStatus(STATUS.STATUS_DEFAULT);

fixCurrentStatusLayout();

mRefreshCallback.onReset();

}

} else if (STATUS.isStatusDefault(mStatus)) {

} else if (STATUS.isSwipingToLoadMore(mStatus)) {

if (mAutoLoading) {

mAutoLoading = false;

setStatus(STATUS.STATUS_LOADING_MORE);

fixCurrentStatusLayout();

mLoadMoreCallback.onLoadMore();

} else {

setStatus(STATUS.STATUS_DEFAULT);

fixCurrentStatusLayout();

mLoadMoreCallback.onReset();

}

} else if (STATUS.isLoadingMore(mStatus)) {

setStatus(STATUS.STATUS_DEFAULT);

fixCurrentStatusLayout();

mLoadMoreCallback.onReset();

} else if (STATUS.isReleaseToLoadMore(mStatus)) {

setStatus(STATUS.STATUS_LOADING_MORE);

fixCurrentStatusLayout();

mLoadMoreCallback.onLoadMore();

} else {

throw new IllegalStateException("illegal state: " + STATUS.getStatus(mStatus));

}

if (mDebug) {

Log.i(TAG, STATUS.getStatus(mLastStatus) + " -> " + STATUS.getStatus(mStatus));

}

}

源码分析到此结束。怎么样,是不是很简单

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