android 图片的处理方法,Android 图片特效处理的方法实例

1. 图片放缩

// zoom 放缩

public static Bitmap zoomBitmap(Bitmap bitmap, int w, int h) {

int width = bitmap.getWidth();

int height = bitmap.getHeight();

Matrix matrix = new Matrix();

float scaleWidth = w / (float) width;

float scaleHeight = h / (float) height;

matrix.postScale(scaleWidth, scaleHeight);

Bitmap bitmap2 = Bitmap.createBitmap(bitmap, 0, 0, width, height,

matrix, true);

return bitmap2;

}

2. 获得圆角图片

// Round Corner Bitmap 获得圆角图片

public static Bitmap getRoundCornerBitmap(Bitmap bitmap, float roundPX /*圆角的半径*/) {

int width = bitmap.getWidth();

int height = bitmap.getHeight();

Bitmap bitmap2 = Bitmap.createBitmap(width, height, Config.ARGB_8888);

Canvas canvas = new Canvas(bitmap2);

final int color = 0xff424242;

final Paint paint = new Paint();

final Rect rect = new Rect(0, 0, width, height);

final RectF rectF = new RectF(rect);

paint.setColor(color);

paint.setAntiAlias(true);

canvas.drawARGB(0, 0, 0, 0);

canvas.drawRoundRect(rectF, roundPX, roundPX, paint);

paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));

canvas.drawBitmap(bitmap, rect, rect, paint);

return bitmap2;

}

3. 获得带倒影的图片

// Reflect Bitmap 获得带倒影的图片

public static Bitmap createReflectedBitmap(Bitmap bitmap) {

//倒影和图片本身的间距

final int reflectedGap = 4;

int width = bitmap.getWidth();

int height = bitmap.getHeight();

Matrix matrix = new Matrix();

matrix.preScale(1, -1);

Bitmap reflectedImage = Bitmap.createBitmap(bitmap, 0, height / 2,

width, height / 2, matrix, false);

Bitmap reflectedBitmap = Bitmap.createBitmap(width,

(height + height / 2), Config.ARGB_8888);

Canvas canvas = new Canvas(reflectedBitmap);

canvas.drawBitmap(bitmap, 0, 0, null);

Paint defaultPaint = new Paint();

canvas.drawRect(0, height, width, height + reflectedGap, defaultPaint);

canvas.drawBitmap(reflectedImage, 0, height + reflectedGap, null);

Paint paint = new Paint();

LinearGradient shader = new LinearGradient(0, bitmap.getHeight(), 0,

reflectedBitmap.getHeight() + reflectedGap, 0x70ffffff,

0x00ffffff, TileMode.CLAMP);

paint.setShader(shader);

paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN));

canvas.drawRect(0, height, width, reflectedBitmap.getHeight()

+ reflectedGap, paint);

return reflectedBitmap;

}

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