我想将一个对象作为UDP数据包发送,然后在服务器上接收该对象 . 我有客户端想出来,但我不能让服务器正确读取数据报 .
客户代码:
public void sendMessage() {
ByteArrayOutputStream bStream = new ByteArrayOutputStream();
try {
ObjectOutput oo = new ObjectOutputStream(bStream);
oo.writeObject(asset);
// Send it
byte[] serializedMessage = bStream.toByteArray();
DatagramPacket sendPacket = new DatagramPacket(serializedMessage,
serializedMessage.length, ipAddress, sPort);
clientSocket.send(sendPacket);
oo.close();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
服务器失败尝试 .
public void startServer() {
try {
serverSocket = new DatagramSocket(this.serverPort);
serverSocket.receive(new DatagramPacket()); /*Code fails here, I realise
* the constructor does not have input, but I can not figure out how to init
*a buffer whose size I do not know beforehand.
*/
this.threadPool.execute(new QueryTask(packet));
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
问题2:收到并解析数据包后创建新线程是否更好?还是应该通过Datagrampacket创建带有DatagramSocket的新线程?
提前致谢 .