html5 javascript动画基础,HTML5-JavaScript动画基础.pdf

【实例简介】JavaScript HTML5动画基础一书包括了你需要知道如何使用HTML5 canvas创建动态脚本动画的一切。它提供了所有相关的数学信息,你需要,在物理概念加速,速度,放松,弹簧,碰撞检测,动量守恒,三维,和向前和逆运动学。

【实例截图】

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【核心代码】

Contents at a Glance

Contents ...................................................................................................................... vi

About the Author ....................................................................................................... xv

About the Technical Reviewers ............................................................................... xvi

About the the Cover Image Artist ........................................................................... xvii

Acknowledgments .................................................................................................. xviii

Introduction ............................................................................................................... xix

Part I:JavaScript Animation Basics

Chapter 1 :Basic Animation Concepts ....................................................................... 3

Chapter 2: Basics of JavaScript for Animation ......................................................... 9

Chapter 3: Trigonometry for Animation ................................................................... 35

Chapter 4: Trigonometry for Animation ................................................................... 69

Part II:Basic Motion

Chapter 5: Velocity and Acceleration .................................................................... 105

Chapter 6: Boundaries and Friction ....................................................................... 131

Chapter 7: User Interaction: Moving Objects Around .......................................... 153

Part III: Advanced Motion

Chapter 8: Easing and Springing ........................................................................... 169

Chapter 9:Collision Detection ................................................................................. 201

Chapter 10: Coordinate Rotation and Bouncing Off Angles ............................... 225

Chapter 11: Billiard Ball Physics ............................................................................ 247

Chapter 12: Particle Attraction and Gravity .......................................................... 275

Chapter 13:Forward Kinematics: Making Things Walk ........................................ 291

Chapter 14: Inverse Kinematics: Dragging and Reaching ................................... 319

Part IV: 3D Animation

Chapter 15:3D Basics .............................................................................................. 343

Chapter 16:3D Lines and Fills ................................................................................. 383

Chapter 17:Backface Culling and 3D Lighting ...................................................... 413

Part V:Additional Techniques

Chapter 18: Matrix Math .......................................................................................... 431

Chapter 19:Tips and Tricks ..................................................................................... 443

Appendix ................................................................................................................... 467

Index .......................................................................................................................... 475

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