java生命游戏_大神们 急求一个生命游戏的java代码 谢谢各路大神!

该楼层疑似违规已被系统折叠 隐藏此楼查看此楼

不知道啥语言

def show_spaceship_speed(period, deltax, deltay):

# we found a moving oscillator

if period == 1:

g.show("Spaceship detected (speed = c)")

elif (deltax == deltay) or (deltax == 0) or (deltay == 0):

speed = ""

if (deltax == 0) or (deltay == 0):

# orthogonal spaceship

if (deltax > 1) or (deltay > 1):

speed += str(deltax + deltay)

else:

# diagonal spaceship (deltax == deltay)

if deltax > 1:

speed += str(deltax)

g.show("Spaceship detected (speed = " + speed + "c/" +str(period) + ")")

else:

# deltax != deltay and both > 0

speed = str(deltay) + "," + str(deltax)

g.show("Knightship detected (speed = " + speed + "c/" + str(period) + ")")

# --------------------------------------------------------------------

def oscillating():

# return True if the pattern is empty, stable or oscillating

# first get current pattern's bounding box

prect = g.getrect()

pbox = rect(prect)

if pbox.empty:

g.show("The pattern is empty.")

return True

# get current pattern and create hash of "normalized" version -- ie. shift

# its top left corner to 0,0 -- so we can detect spaceships and knightships

## currpatt = pattern( g.getcells(prect) )

## h = hash( tuple( currpatt(-pbox.left, -pbox.top) ) )

# use Golly's hash command (3 times faster than above code)

h = g.hash(prect)

# check if outer-totalistic rule has B0 but not S8

rule = g.getrule().split(":")[0]

hasB0notS8 = rule.startswith("B0") and (rule.find("/") > 1) and not rule.endswith("8")

# determine where to insert h into hashlist

pos = 0

listlen = len(hashlist)

while pos < listlen:

if h > hashlist[pos]:

pos += 1

elif h < hashlist[pos]:

# shorten lists and append info below

del hashlist[pos : listlen]

del genlist[pos : listlen]

del poplist[pos : listlen]

del boxlist[pos : listlen]

break

else:

# h == hashlist[pos] so pattern is probably oscillating, but just in

# case this is a hash collision we also compare pop count and box size

if (int(g.getpop()) == poplist[pos]) and \

(pbox.wd == boxlist[pos].wd) and \

(pbox.ht == boxlist[pos].ht):

period = int(g.getgen()) - genlist[pos]

if hasB0notS8 and (period % 2 > 0) and (pbox == boxlist[pos]):

# ignore this hash value because B0-and-not-S8 rules are

# emulated by using different rules for odd and even gens,

# so it's possible to have identical patterns at gen G and

# gen G+p if p is odd

return False

if period == 1:

if pbox == boxlist[pos]:

g.show("The pattern is stable.")

else:

show_spaceship_speed(1, 0, 0)

elif pbox == boxlist[pos]:

g.show("Oscillator detected (period = " + str(period) + ")")

else:

deltax = abs(boxlist[pos].x - pbox.x)

deltay = abs(boxlist[pos].y - pbox.y)

show_spaceship_speed(period, deltax, deltay)

return True

else:

# look at next matching hash value or insert if no more

pos += 1

# store hash/gen/pop/box info at same position in various lists

hashlist.insert(pos, h)

genlist.insert(pos, int(g.getgen()))

poplist.insert(pos, int(g.getpop()))

boxlist.insert(pos, pbox)

return False

# --------------------------------------------------------------------

def fit_if_not_visible():

# fit pattern in viewport if not empty and not completely visible

r = rect(g.getrect())

if (not r.empty) and (not r.visible()): g.fit()

# --------------------------------------------------------------------

g.show("Checking for oscillation... (hit escape to abort)")

oldsecs = time()

while not oscillating():

g.run(1)

newsecs = time()

if newsecs - oldsecs >= 1.0: # show pattern every second

oldsecs = newsecs

fit_if_not_visible()

g.update()

fit_if_not_visible()

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
#include<bits/stdc++.h> #include<windows.h> using namespace std; int choice; int a=0,b=0,c=0,d=0; int user_input; void S(int Color) { HANDLE hCon=GetStdHandle(STD_OUTPUT_HANDLE); SetConsoleTextAttribute(hCon,Color); } void wait() { Sleep(100); user_input=getchar(); } void cls() { Sleep(100); system("cls"); } int main(int argc, char *argv[]) { S(172); start:cls(); goto a1; gameover:printf("游戏结束。"); printf("按回车键继续"); user_input=getchar(); goto start; a1:printf("现在游戏开始。"); user_input=getchar(); printf("一天,你正在开飞机经过一片雪山区。"); wait(); printf("忽然你的操作系统失控了,飞机直直地坠入山中。"); wait(); printf("你朝两旁看了看,左边是雪地,右边是树林。而你正前方是悬崖,所以你不得不转弯。\n1-左转。\n2-右转。\n"); s1:wait(); switch(user_input) { case'1':goto a8; case'2':goto a13; default:goto s1; } a2:cls(); printf("你下了飞机,走向树林。"); wait(); printf("过了一会儿,你感到又饿又冷,就喝了一点威士忌,坐下休息。"); wait(); printf("但是,威士忌并没有让你觉得温暖。你只是觉得很冷、很冷。\n"); goto gameover; a3:cls(); printf("你吃了一些果实,还摘了一些放在口袋,想晚一点吃。"); wait(); printf("过了一会儿,你的肚子剧烈的痛起来。这时,你才意识到,果子有毒!\n"); goto gameover; a4:cls(); printf("你是否要继续往隧道里走?\n1-是。\n2-不了。\n"); s4:wait(); switch(user_input) { case'1':goto a18; case'2':goto a22; default:goto s4; } a5:cls(); printf("你能带三件东西下飞机。请选择:\n1-香蕉、打火机、外套。\n2-威士忌、外套、匕首。\n"); s5:wait(); switch(user_input) { case'1':goto a10; case'2':goto a2; default:goto s5; } a6:cls(); printf("你走到了隧道里,隧道里很黑,忽然你被一个东西绊倒了。\n"); wait(); printf("你爬起来,看了看地上的东西,原来是一条麻绳。\n1-捡起来。\n2-置之不理。\n"); s6:wait(); switch(user_input) { case'1':goto a11; case'2':goto a23; default:goto s6; } a7:cls(); printf("你呆在飞机里,感到越来越冷,你不得不离开了飞机。\n"); goto a5; a8:cls(); printf("随着“噗”地一声闷响,你的飞机安全降落在雪地上。"); wait(); printf("你要离开飞机去找东西吗?\n1-离开。\n2-待着。\n"); s8:wait(); switch(user_input) { case'1':goto a5; case'2':goto a7; default:goto s8; } a9:cls(); printf("你走出了隧道,继续走。\n"); wait(); printf("你来到了一个山谷前。"); wait(); printf("要走过去吗?\n1-走。\n2-不走。\n"); s9:wait(); switch(user_input) { case'1':goto a17; case'2':goto a12; default:goto s9; } a10:cls(); printf("你下了飞机,漫无目的地寻找食物。\n"); wait(); printf("你看到了一棵树,树上结着一种你从未见过的果子。\n1-吃一点。\n2-离开。\n"); s10:wait(); switch(user_input) { case'1':goto a3; case'2':goto a15; default:goto s10; } a11:cls(); printf("你捡起了绳子,发现它很长。"); a++; wait(); wait(); goto a22; a12:cls(); printf("你没有走进山谷,而是继续走。\n"); wait(); printf("很快,你就因饥饿死去了。\n"); wait(); goto gameover; a13:cls(); printf("“轰”,你的飞机撞上了树,爆炸了。"); wait(); goto gameover; a14:cls(); printf("你追着飞机跑。但是,飞机比你快太多了,你没有追上。"); wait(); printf("你很累很累,倒在了地上。"); wait(); printf("你死于虚脱。\n"); wait(); goto gameover; a15:cls(); printf("你没有吃果子,而是继续走。你走了很久,来到一个隧道口。\n1-进去。\n2-不进去。\n"); s15:wait(); switch(user_input) { case'1':goto a6; case'2':goto a21; default:goto s15; } a16:cls(); printf("你捞起了很多鱼,找了些树枝,烤了鱼来吃。"); wait(); printf("你觉得好多了。"); wait(); printf("这时,天空中传来嗡嗡的响声。你抬头一看,有飞机!\n1-追着飞机跑。\n2-点篝火。\n"); s16:wait(); switch(user_input) { case'1':goto a14; case'2':goto a20; default:goto s16; } a17:cls(); printf("你走了很久,有些体力不支,于是你把香蕉吃了。"); wait(); printf("你走了很久,来到了一个废弃矿坑边。\n1-探索一下。\n2-离开。\n"); s17:wait(); switch(user_input) { case'1':goto a24; case'2':goto a19; default:goto s17; } a18:cls(); printf("你继续往隧道里走,你感觉呼吸越来越难受。\n"); wait(); wait(); printf("你死于窒息。\n"); wait(); goto gameover; a19:cls(); printf("你来到了一个冰封的湖边。"); wait(); if(a==1) { if(b==1) { printf("你用麻绳织了个渔网,用锤子砸破冰面,试图捞上一些鱼。\n"); wait(); goto a16; } else { printf("你用麻绳织了个渔网,却无法打破冰面。你无奈地望着湖面,绝望地叹了口气。\n"); wait(); printf("你饿死了。\n"); wait(); goto gameover; } } else { if(b==1) { printf("你用锤子砸破了冰面,却没办法捞鱼。你无奈地望着湖面,绝望地叹了口气。\n"); wait(); printf("你饿死了。\n"); wait(); goto gameover; } else { printf("你很想捞鱼,却无法打破冰面,又没办法捞鱼。你无奈地望着湖面,绝望地叹了口气。\n"); wait(); printf("你饿死了。\n"); wait(); goto gameover; } } a20:cls(); printf("你找来许多木头,点燃了篝火。飞机上的人看见了浓烟,降落下来,把你救上了飞机。\n"); wait(); printf("事后,你被送去了医院治疗。\n"); printf("生存成功!\n"); wait(); goto gameover; a21:cls(); printf("你绕过了隧道,继续走。\n"); goto a9; a22:cls(); printf("你要继续走吗?\n1-是。\n2-不了。\n"); s22:wait(); switch(user_input) { case'1':goto a18; case'2':goto a9; default:goto s22; } a23:cls(); printf("你没有捡起绳子。"); wait(); wait(); goto a22; a24:cls(); printf("你找到了一把锤子。\n"); b++; wait(); wait(); goto a19; return 0; }

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值