效果图
各位长友,大家上午好!
今天给大家带来的是 用three.js实现3d星空动画特效源码
大家可以按照自己的意愿进行修改,改成自己喜欢的模样!
若是有想文件版源码的可以进HTML5前端技术交流 522323792
好了,上源码!
JS:
var vertexHeight = 15000;
var planeDefinition = 100;
var planeSize = 1245000;
var totalObjects = 50000;
var frame = 0;
var container = document.createElement_x('div');
document.body.appendChild( container );
var camera = new THREE.PerspectiveCamera(55, windows.innerWidth /
windows.innerHeight,1, 400000)
camera.position.z = 550000;
camera.position.y =10000;
camera.lookAt( new THREE.Vector3(0,6000,0) );
var scene = new THREE.Scene();
scene.fog = new THREE.Fog( 0x23233f, 1, 300000 );
var uniforms =
{
time: { type: "f", value: 0.0 }
};
var material = new THREE.ShaderMaterial( {
uniforms: uniforms,
vertexShader: document.getElementByIdx_x( 'vertexShader'
).textContent,
fragmentShader: document.getElementByIdx_x( 'fragmentShader'
).textContent,
wireframe: true,
fog: false
} );
varplane = new THREE.Mesh( new THREE.PlaneGeometry( planeSize,
planeSize, planeDefinition, planeDefinition ), material );
plane.rotation.x -=Math.PI*.5;
scene.add( plane );
var geometry = new THREE.Geometry();
for (i = 0; i < totalObjects; i ++)
{
var vertex = new THREE.Vector3();
vertex.x = Math.random()*planeSize-(planeSize*.5);
vertex.y = (Math.random()*100000)+10000;
vertex.z = Math.random()*planeSize-(planeSize*.5);
geometry.vertices.push( vertex );
}
var material = new THREE.ParticleBasicMaterial( { size: 200 });
var particles = new THREE.ParticleSystem( geometry, material );
scene.add( particles );
var renderer = new THREE.WebGLRenderer();
renderer.setSize(windows.innerWidth, windows.innerHeight);
container.appendChild( renderer.domElement );
render();
function render() {
requestAnimationFrame( render );
camera.position.z -= 150;
uniforms.time.value = frame;
frame += .04;
// dateVerts();
renderer.render( scene, camera );
}