python代码模拟下拉_150行Python代码模拟太阳系行星运转

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来源:https://urlify.cn/n2AvMr


今天我们用python来模拟一下太阳系行星运动轨迹玩玩~

先上成品图(运行效果含音乐的呦)

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想要实现这样的效果并不难

1:准备材料

首先我们需要准备这样一些材料

宇宙背景图

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背景透明的行星图

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2:编写代码

代码分块详解

导入需要的模块

import pygame  import sys  import math  from pygame.locals import *

定义窗口大小、标题名称、字体设置、创建时钟

size = width, height = 1206, 780screen = pygame.display.set_mode(size)pygame.display.set_caption("太阳系行星运转示意图")myfont = pygame.font.Font(None,60)clock = pygame.time.Clock()

 宇宙背景初始化

background = pygame.image.load(r" 这里填背景图片本地路径 ")    screen.blit(background, (0, 0))

右侧文字及星球显示

    textImage = myfont.render("Solar System", True, (255, 255, 0))           # 太阳系    screen.blit(textImage, (100, 100))    my_font = pygame.font.SysFont("arial", 15)    text_surface = my_font.render("Sun", True, (255, 0, 0), (0, 0, 0))       # 太阳    screen.blit(text_surface, (1020, 30))    sun = pygame.image.load(r"F:\solar-system\image\sun_bg.png")    screen.blit(pygame.transform.scale(sun, (27, 27)), (1090, 25))    my_font = pygame.font.SysFont("arial", 15)    text_surface = my_font.render("Mercury", True, (255, 0, 0), (0, 0, 0))   # 水星    screen.blit(text_surface, (1020, 70))    my_font = pygame.font.SysFont("arial", 15)    Mercury = pygame.image.load(r"F:\solar-system\image\mercury_bg.png")    screen.blit(pygame.transform.scale(Mercury, (27, 27)), (1090, 65))    text_surface = my_font.render("Venus", True, (255, 0, 0), (0, 0, 0))     # 金星    screen.blit(text_surface, (1020, 110))    my_font = pygame.font.SysFont("arial", 15)    spark = pygame.image.load(r"F:\solar-system\image\spark_bg.png")    screen.blit(pygame.transform.scale(spark, (27, 27)), (1090, 105))    text_surface = my_font.render("Earth", True, (255, 0, 0), (0, 0, 0))     # 地球    screen.blit(text_surface, (1020, 150))    my_font = pygame.font.SysFont("arial", 15)    earth = pygame.image.load(r"F:\solar-system\image\earth_min_bg.png")    screen.blit(pygame.transform.scale(earth, (27, 27)), (1090, 145))    text_surface = my_font.render("Moon", True, (255, 0, 0), (0, 0, 0))      # 月球    screen.blit(text_surface, (1020, 190))    my_font = pygame.font.SysFont("arial", 15)    moon = pygame.image.load(r"F:\solar-system\image\mercury_bg.png")    screen.blit(pygame.transform.scale(moon, (27, 27)), (1090, 185))    text_surface = my_font.render("Mars", True, (255, 0, 0), (0, 0, 0))      # 火星    screen.blit(text_surface, (1020, 230))    Mars = pygame.image.load(r"F:\solar-system\image\venus_bg.png")    screen.blit(pygame.transform.scale(Mars, (27, 27)), (1090, 225))    my_font = pygame.font.SysFont("arial", 15)    text_surface = my_font.render("Jupiter", True, (255, 0, 0), (0, 0, 0))   # 木星    screen.blit(text_surface, (1020, 270))    Jupiter = pygame.image.load(r"F:\solar-system\image\jupiter_min_bg.png")    screen.blit(pygame.transform.scale(Jupiter, (27, 27)), (1090, 265))    my_font = pygame.font.SysFont("arial", 15)    text_surface = my_font.render("Saturn", True, (255, 0, 0), (0, 0, 0))    # 土星    screen.blit(text_surface, (1020, 300))    Saturn = pygame.image.load(r"F:\solar-system\image\saturn_bg.png")    screen.blit(pygame.transform.scale(Saturn, (30, 30)), (1090, 305))    my_font = pygame.font.SysFont("arial", 15)    text_surface = my_font.render("Uranus", True, (255, 0, 0), (0, 0, 0))    # 天王星    screen.blit(text_surface, (1020, 340))    Uranus = pygame.image.load(r"F:\solar-system\image\uranus_bg.png")    screen.blit(pygame.transform.scale(Uranus, (27, 27)), (1090, 345))    my_font = pygame.font.SysFont("arial", 15)    text_surface = my_font.render("Neptune", True, (255, 0, 0), (0, 0, 0))   # 海王星    screen.blit(text_surface, (1020, 380))    Neptune = pygame.image.load(r"F:\solar-system\image\neptune_bg.png")    screen.blit(pygame.transform.scale(Neptune, (27, 27)), (1090, 385))

设定太阳初始位置

sun = pygame.image.load(r"F:/solar-system/image/sun_bg.png")screen.blit(pygame.transform.scale(sun, (170, 170)), (527,307))

实现各个星球绕着太阳转 

    # 水星    roll_3 += 0.077  # 每帧公转pi    pos_3_x = int(size[0] // 2 + size[1] // 8 * math.sin(roll_3))    pos_3_y = int(size[1] // 2 + size[1] // 8 * math.cos(roll_3))    mercury = pygame.image.load(r"F:\solar-system\image\mercury_bg.png")    screen.blit(pygame.transform.scale(mercury, (8, 8)), (pos_3_x, pos_3_y))     # 金星    roll_2 += 0.069  # 每帧公转pi    pos_2_x = int(size[0] // 2 + size[1] // 7 * math.sin(roll_2))    pos_2_y = int(size[1] // 2 + size[1] // 7 * math.cos(roll_2))    venus = pygame.image.load(r"F:\solar-system\image\venus_bg.png")    screen.blit(pygame.transform.scale(venus, (10, 10)), (pos_2_x, pos_2_y))     # 地球    roll_e += 0.060  # 每帧公转pi    pos_e_x = int(size[0] // 2 + size[1] // 6 * math.sin(roll_e))    pos_e_y = int(size[1] // 2 + size[1] // 6 * math.cos(roll_e))    earth = pygame.image.load(r"F:\solar-system\image\earth_min_bg.png")    screen.blit(pygame.transform.scale(earth, (15, 15)), (pos_e_x, pos_e_y))     # 火星    roll_4 += 0.053  # 每帧公转pi    pos_4_x = int(size[0] // 2 + size[1] // 5 * math.sin(roll_4))    pos_4_y = int(size[1] // 2 + size[1] // 5 * math.cos(roll_4))    venus = pygame.image.load(r"F:\solar-system\image\venus_bg.png")    screen.blit(pygame.transform.scale(venus, (13, 13)), (pos_4_x, pos_4_y))     # 木星    roll_5 += 0.045  # 每帧公转pi    pos_5_x = int(size[0] // 2 + size[1] // 4 * math.sin(roll_5))    pos_5_y = int(size[1] // 2 + size[1] // 4 * math.cos(roll_5))    mouth = pygame.image.load(r"F:\solar-system\image\jupiter_bg.png")    screen.blit(pygame.transform.scale(mouth, (70, 70)), (pos_5_x, pos_5_y))     # 土星    roll_6 += 0.037  # 每帧公转pi    pos_6_x = int(size[0] // 2 + size[1] // 3.5 * math.sin(roll_6))    pos_6_y = int(size[1] // 2 + size[1] // 3.5 * math.cos(roll_6))    saturn = pygame.image.load(r"F:\solar-system\image\saturn_bg.png")    screen.blit(pygame.transform.scale(saturn, (50, 50)), (pos_6_x, pos_6_y))     # 天王星    roll_7 += 0.031  # 每帧公转pi    pos_7_x = int(size[0] // 2 + size[1] // 2.7 * math.sin(roll_7))    pos_7_y = int(size[1] // 2 + size[1] // 2.7 * math.cos(roll_7))    uranus = pygame.image.load(r"F:\solar-system\image\uranus_bg.png")    screen.blit(pygame.transform.scale(uranus, (45, 45)), (pos_7_x, pos_7_y))     # 海王星    roll_8 += 0.025  # 每帧公转pi    pos_8_x = int(size[0] // 2 + size[1] // 2 * math.sin(roll_8))    pos_8_y = int(size[1] // 2 + size[1] // 2 * math.cos(roll_8))    neptune = pygame.image.load(r"F:\solar-system\image\neptune_bg.png")    screen.blit(pygame.transform.scale(neptune, (37, 37)), (pos_8_x, pos_8_y))

实现月亮绕着地球转

roll_m += 0.2  # 每帧公转pipos_m_x = int(pos_e_x + size[1] // 50 * math.sin(roll_m))pos_m_y = int(pos_e_y + size[1] // 50 * math.cos(roll_m))mouth = pygame.image.load(r"F:\solar-system\image\mercury_bg.png")screen.blit(pygame.transform.scale(mouth, (6, 6)), (pos_m_x, pos_m_y))

如果你很有情调的话,还可以在循环体之前加一段代码,配曲music

注:此处音乐力求达到宏伟效果,因此选的是 Victory.mp3

# 添加背景音乐pygame.mixer.music.load('F:/music.mp3')pygame.mixer.music.play(-1, 40)pygame.mixer.music.set_volume(0.5)

总观整体代码

# 导入模块import pygame  import sys  import math  from pygame.locals import * # 初始化pygame.init() # 定义窗口大小、标题名称、字体设置、创建时钟(可以控制游戏循环频率)等size = width, height = 1206, 780screen = pygame.display.set_mode(size)pygame.display.set_caption("太阳系行星运转示意图")myfont = pygame.font.Font(None,60)clock = pygame.time.Clock() # 定义三个空列表pos_e = pos_mm = []# 地球和月球等其他行星的公转过的角度roll_e = roll_m = 0roll_2 = roll_3 = roll_4 = roll_5 = roll_6 = roll_7 = roll_8 = 0 # 添加背景音乐pygame.mixer.music.load('F:/music.mp3')pygame.mixer.music.play(-1, 40)pygame.mixer.music.set_volume(0.5) # 循环,达到万事万物永不停息的目的while True:    for event in pygame.event.get():        if event.type == QUIT:            sys.exit()     # 宇宙    background = pygame.image.load(r"E:/3.PNG")    screen.blit(background, (0, 0))     # 显示文字及星球    textImage = myfont.render("Solar System", True, (255, 255, 0))           # 太阳系    screen.blit(textImage, (100, 100))    my_font = pygame.font.SysFont("arial", 15)    text_surface = my_font.render("Sun", True, (255, 0, 0), (0, 0, 0))       # 太阳    screen.blit(text_surface, (1020, 30))    sun = pygame.image.load(r"F:\solar-system\image\sun_bg.png")    screen.blit(pygame.transform.scale(sun, (27, 27)), (1090, 25))    my_font = pygame.font.SysFont("arial", 15)    text_surface = my_font.render("Mercury", True, (255, 0, 0), (0, 0, 0))   # 水星    screen.blit(text_surface, (1020, 70))    my_font = pygame.font.SysFont("arial", 15)    Mercury = pygame.image.load(r"F:\solar-system\image\mercury_bg.png")    screen.blit(pygame.transform.scale(Mercury, (27, 27)), (1090, 65))    text_surface = my_font.render("Venus", True, (255, 0, 0), (0, 0, 0))     # 金星    screen.blit(text_surface, (1020, 110))    my_font = pygame.font.SysFont("arial", 15)    spark = pygame.image.load(r"F:\solar-system\image\spark_bg.png")    screen.blit(pygame.transform.scale(spark, (27, 27)), (1090, 105))    text_surface = my_font.render("Earth", True, (255, 0, 0), (0, 0, 0))     # 地球    screen.blit(text_surface, (1020, 150))    my_font = pygame.font.SysFont("arial", 15)    earth = pygame.image.load(r"F:\solar-system\image\earth_min_bg.png")    screen.blit(pygame.transform.scale(earth, (27, 27)), (1090, 145))    text_surface = my_font.render("Moon", True, (255, 0, 0), (0, 0, 0))      # 月球    screen.blit(text_surface, (1020, 190))    my_font = pygame.font.SysFont("arial", 15)    moon = pygame.image.load(r"F:\solar-system\image\mercury_bg.png")    screen.blit(pygame.transform.scale(moon, (27, 27)), (1090, 185))    text_surface = my_font.render("Mars", True, (255, 0, 0), (0, 0, 0))      # 火星    screen.blit(text_surface, (1020, 230))    Mars = pygame.image.load(r"F:\solar-system\image\venus_bg.png")    screen.blit(pygame.transform.scale(Mars, (27, 27)), (1090, 225))    my_font = pygame.font.SysFont("arial", 15)    text_surface = my_font.render("Jupiter", True, (255, 0, 0), (0, 0, 0))   # 木星    screen.blit(text_surface, (1020, 270))    Jupiter = pygame.image.load(r"F:\solar-system\image\jupiter_min_bg.png")    screen.blit(pygame.transform.scale(Jupiter, (27, 27)), (1090, 265))    my_font = pygame.font.SysFont("arial", 15)    text_surface = my_font.render("Saturn", True, (255, 0, 0), (0, 0, 0))    # 土星    screen.blit(text_surface, (1020, 300))    Saturn = pygame.image.load(r"F:\solar-system\image\saturn_bg.png")    screen.blit(pygame.transform.scale(Saturn, (30, 30)), (1090, 305))    my_font = pygame.font.SysFont("arial", 15)    text_surface = my_font.render("Uranus", True, (255, 0, 0), (0, 0, 0))    # 天王星    screen.blit(text_surface, (1020, 340))    Uranus = pygame.image.load(r"F:\solar-system\image\uranus_bg.png")    screen.blit(pygame.transform.scale(Uranus, (27, 27)), (1090, 345))    my_font = pygame.font.SysFont("arial", 15)    text_surface = my_font.render("Neptune", True, (255, 0, 0), (0, 0, 0))   # 海王星    screen.blit(text_surface, (1020, 380))    Neptune = pygame.image.load(r"F:\solar-system\image\neptune_bg.png")    screen.blit(pygame.transform.scale(Neptune, (27, 27)), (1090, 385))     # 太阳    sun = pygame.image.load(r"F:/solar-system/image/sun_bg.png")    screen.blit(pygame.transform.scale(sun, (170, 170)), (527,307))     # 水星    roll_3 += 0.077  # 每帧公转pi    pos_3_x = int(size[0] // 2 + size[1] // 8 * math.sin(roll_3))    pos_3_y = int(size[1] // 2 + size[1] // 8 * math.cos(roll_3))    mercury = pygame.image.load(r"F:\solar-system\image\mercury_bg.png")    screen.blit(pygame.transform.scale(mercury, (8, 8)), (pos_3_x, pos_3_y))     # 金星    roll_2 += 0.069  # 每帧公转pi    pos_2_x = int(size[0] // 2 + size[1] // 7 * math.sin(roll_2))    pos_2_y = int(size[1] // 2 + size[1] // 7 * math.cos(roll_2))    venus = pygame.image.load(r"F:\solar-system\image\venus_bg.png")    screen.blit(pygame.transform.scale(venus, (10, 10)), (pos_2_x, pos_2_y))     # 地球    roll_e += 0.060  # 每帧公转pi    pos_e_x = int(size[0] // 2 + size[1] // 6 * math.sin(roll_e))    pos_e_y = int(size[1] // 2 + size[1] // 6 * math.cos(roll_e))    earth = pygame.image.load(r"F:\solar-system\image\earth_min_bg.png")    screen.blit(pygame.transform.scale(earth, (15, 15)), (pos_e_x, pos_e_y))     # 月球    roll_m += 0.2  # 每帧公转pi    pos_m_x = int(pos_e_x + size[1] // 50 * math.sin(roll_m))    pos_m_y = int(pos_e_y + size[1] // 50 * math.cos(roll_m))    mouth = pygame.image.load(r"F:\solar-system\image\mercury_bg.png")    screen.blit(pygame.transform.scale(mouth, (6, 6)), (pos_m_x, pos_m_y))     # 火星    roll_4 += 0.053  # 每帧公转pi    pos_4_x = int(size[0] // 2 + size[1] // 5 * math.sin(roll_4))    pos_4_y = int(size[1] // 2 + size[1] // 5 * math.cos(roll_4))    venus = pygame.image.load(r"F:\solar-system\image\venus_bg.png")    screen.blit(pygame.transform.scale(venus, (13, 13)), (pos_4_x, pos_4_y))     # 木星    roll_5 += 0.045  # 每帧公转pi    pos_5_x = int(size[0] // 2 + size[1] // 4 * math.sin(roll_5))    pos_5_y = int(size[1] // 2 + size[1] // 4 * math.cos(roll_5))    mouth = pygame.image.load(r"F:\solar-system\image\jupiter_bg.png")    screen.blit(pygame.transform.scale(mouth, (70, 70)), (pos_5_x, pos_5_y))     # 土星    roll_6 += 0.037  # 每帧公转pi    pos_6_x = int(size[0] // 2 + size[1] // 3.5 * math.sin(roll_6))    pos_6_y = int(size[1] // 2 + size[1] // 3.5 * math.cos(roll_6))    saturn = pygame.image.load(r"F:\solar-system\image\saturn_bg.png")    screen.blit(pygame.transform.scale(saturn, (50, 50)), (pos_6_x, pos_6_y))     # 天王星    roll_7 += 0.031  # 每帧公转pi    pos_7_x = int(size[0] // 2 + size[1] // 2.7 * math.sin(roll_7))    pos_7_y = int(size[1] // 2 + size[1] // 2.7 * math.cos(roll_7))    uranus = pygame.image.load(r"F:\solar-system\image\uranus_bg.png")    screen.blit(pygame.transform.scale(uranus, (45, 45)), (pos_7_x, pos_7_y))     # 海王星    roll_8 += 0.025  # 每帧公转pi    pos_8_x = int(size[0] // 2 + size[1] // 2 * math.sin(roll_8))    pos_8_y = int(size[1] // 2 + size[1] // 2 * math.cos(roll_8))    neptune = pygame.image.load(r"F:\solar-system\image\neptune_bg.png")    screen.blit(pygame.transform.scale(neptune, (37, 37)), (pos_8_x, pos_8_y))     # 刷新    pygame.display.flip()    # 数值越大刷新越快,小球运动越快    clock.tick(50)

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