我正在制作一个Java应用程序,我需要播放音频。尽管我计划循环播放背景音乐,但我主要播放的是我的大炮射击(它是大炮射击游戏)和弹丸爆炸的小声音文件。我找到了两种不同的方法来实现此目的,但是两种方法都不符合我的要求。
第一种方法实际上是一种方法:
public void playSoundFile(File file) {//http://java.ittoolbox.com/groups/technical-functional/java-l/sound-in-an-application-90681
try {
//get an AudioInputStream
AudioInputStream ais = AudioSystem.getAudioInputStream(file);
//get the AudioFormat for the AudioInputStream
AudioFormat audioformat = ais.getFormat();
System.out.println("Format: " + audioformat.toString());
System.out.println("Encoding: " + audioformat.getEncoding());
System.out.println("SampleRate:" + audioformat.getSampleRate());
System.out.println("SampleSizeInBits: " + audioformat.getSampleSizeInBits());
System.out.println("Channels: " + audioformat.getChannels());
System.out.println("FrameSize: " + audioformat.getFrameSize());
System.out.println("FrameRate: " + audioformat.getFrameRate());
System.out.println("BigEndian: " + audioformat.isBigEndian());
//ULAW format to PCM format conversion
if ((audioformat.getEncoding() == AudioFormat.Encoding.ULAW)
|| (audioformat.getEncoding() == AudioFormat.Encoding.ALAW)) {
AudioFormat newformat = new AudioFormat(AudioFormat.Encoding.PCM_SIGNED,
audioformat.getSampleRate(),
audioformat.getSampleSizeInBits() * 2,
audioformat.getChannels(),
audioformat.getFrameSize() * 2,
audioformat.getFrameRate(), true);
ais = AudioSystem.getAudioInputStream(newformat, ais);
audioformat = newformat;
}
//checking for a supported output line
DataLine.Info datalineinfo = new DataLine.Info(SourceDataLine.class, audioformat);
if (!AudioSystem.isLineSupported(datalineinfo)) {
//System.out.println("Line matching " + datalineinfo + " is not supported.");
} else {
//System.out.println("Line matching " + datalineinfo + " is supported.");
//opening the sound output line
SourceDataLine sourcedataline = (SourceDataLine) AudioSystem.getLine(datalineinfo);
sourcedataline.open(audioformat);
sourcedataline.start();
//Copy data from the input stream to the output data line
int framesizeinbytes = audioformat.getFrameSize();
int bufferlengthinframes = sourcedataline.getBufferSize() / 8;
int bufferlengthinbytes = bufferlengthinframes * framesizeinbytes;
byte[] sounddata = new byte[bufferlengthinbytes];
int numberofbytesread = 0;
while ((numberofbytesread = ais.read(sounddata)) != -1) {
int numberofbytesremaining = numberofbytesread;
sourcedataline.write(sounddata, 0, numberofbytesread);
}
}
} catch (Exception e) {
e.printStackTrace();
}
}
问题是我的整个程序停止运行,直到声音文件完成或至少接近完成。
第二种方法是这样的:
File file = new File("Launch1.wav");
AudioClip clip;
try {
clip = JApplet.newAudioClip(file.toURL());
clip.play();
} catch (Exception e) {
e.getMessage();
}
我这里的问题是,每次声音文件提早结束或根本不播放时,这取决于我将代码放置在什么地方。
没有上述问题,他们是否可以播放声音?难道我做错了什么?任何帮助是极大的赞赏。