python sendkeys用法,如何使用python脚本发送键盘命令(保持,释放,同时)?

I want to send virtually the command like this:

when keypress=="a" #if entered key is "a"

send {ALT+TAB} # send ALT and TAB simultaneously

sleep(2) #wait for 2 sec

send {"I love my Country",0.1} #send all strings at 0.1 sec wait

key_down("BACKSPACE",1) #hold down backspace key for 1 sec

send{ALT+F4} #send ALT and F4 simultaneously

For all, or a particular application, also opengl games as well.

I tried SendKeys.py but there is no simultaneously input function and no key_down method for sending holding down a key command. All advice will be greatly appreciated.

解决方案

I know how to do it with ctypes. For example for Alt-Tab (it is a lot of boilerplate code, I know) :

import ctypes

import time

SendInput = ctypes.windll.user32.SendInput

PUL = ctypes.POINTER(ctypes.c_ulong)

class KeyBdInput(ctypes.Structure):

_fields_ = [("wVk", ctypes.c_ushort),

("wScan", ctypes.c_ushort),

("dwFlags", ctypes.c_ulong),

("time", ctypes.c_ulong),

("dwExtraInfo", PUL)]

class HardwareInput(ctypes.Structure):

_fields_ = [("uMsg", ctypes.c_ulong),

("wParamL", ctypes.c_short),

("wParamH", ctypes.c_ushort)]

class MouseInput(ctypes.Structure):

_fields_ = [("dx", ctypes.c_long),

("dy", ctypes.c_long),

("mouseData", ctypes.c_ulong),

("dwFlags", ctypes.c_ulong),

("time",ctypes.c_ulong),

("dwExtraInfo", PUL)]

class Input_I(ctypes.Union):

_fields_ = [("ki", KeyBdInput),

("mi", MouseInput),

("hi", HardwareInput)]

class Input(ctypes.Structure):

_fields_ = [("type", ctypes.c_ulong),

("ii", Input_I)]

def PressKey(hexKeyCode):

extra = ctypes.c_ulong(0)

ii_ = Input_I()

ii_.ki = KeyBdInput( hexKeyCode, 0x48, 0, 0, ctypes.pointer(extra) )

x = Input( ctypes.c_ulong(1), ii_ )

ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x))

def ReleaseKey(hexKeyCode):

extra = ctypes.c_ulong(0)

ii_ = Input_I()

ii_.ki = KeyBdInput( hexKeyCode, 0x48, 0x0002, 0, ctypes.pointer(extra) )

x = Input( ctypes.c_ulong(1), ii_ )

ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x))

def PressAltTab():

PressKey(0x012) #Alt

PressKey(0x09) #Tab

time.sleep(2) #optional : if you want to see the atl-tab overlay

ReleaseKey(0x09) #~Tab

ReleaseKey(0x012) #~Alt

if __name__ =="__main__":

PressAltTab()

A modern version would use Unicode :

KEYEVENTF_UNICODE = 0x0004

KEYEVENTF_KEYUP = 0x0002

def PressKey(KeyUnicode):

extra = ctypes.c_ulong(0)

ii_ = Input_I()

ii_.ki = KeyBdInput( 0, KeyUnicode, KEYEVENTF_UNICODE, 0, ctypes.pointer(extra) )

x = Input( ctypes.c_ulong(1), ii_ )

ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x))

def ReleaseKey(KeyUnicode):

extra = ctypes.c_ulong(0)

ii_ = Input_I()

ii_.ki = KeyBdInput( 0, KeyUnicode, KEYEVENTF_UNICODE|KEYEVENTF_KEYUP, 0, ctypes.pointer(extra) )

x = Input( ctypes.c_ulong(1), ii_ )

ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x))

def PressAltTab():

PressKey(unichr(0x12)) #Alt

PressKey(unichr(0x09)) #Tab

time.sleep(2) #optional : if you want to see the atl-tab overlay

ReleaseKey(unichr(0x09)) #~Tab

ReleaseKey(unichr(0x12)) #~Alt

if __name__ =="__main__":

PressAltTab()

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