java五子棋实验报告6_Java实现两人五子棋游戏(六) 行棋方变换

f84b6e06d9e0a3a84ee40ea6836d0e54.png

前面我们已经画好棋盘和棋子,并可以自由落子,且可以判断棋盘中是否有五连珠。接下来的工作是,每次落子后交换行棋方(即将下一棋子颜色由白->黑或黑->白),并将胜出判断增加颜色判断条件(棋盘上存在五连珠->棋盘上存在同色的五连珠)。

00f3620c45c27ce9e3326cea9651f834.png

主模块Main.java和棋子类Chessman.java不变,我们要对DrawChessBoard.java中的落子函数mousePressed和五连珠判断函数isWin做一下调整。

Main.java

package xchen.test.simpleGobang;

import java.awt.Container;

import javax.swing.JFrame;

import xchen.test.simpleGobang.DrawChessBoard;

public class Main extends JFrame{

private DrawChessBoard drawChessBoard;

public Main() {

drawChessBoard = new DrawChessBoard();

//Frame标题

setTitle("单机五子棋");

Container containerPane =getContentPane();

containerPane.add(drawChessBoard);

}

public static void main(String[] args) {

Main m = new Main();

m.setSize(800, 800);

m.setVisible(true);

}

}

Chessman.java

package xchen.test.simpleGobang;

public class Chessman {

private int color;//1-white,0-black

private boolean placed = false;

int matchCount = 1;

public Chessman(int color,boolean placed){

this.color=color;

this.placed=placed;

}

public boolean getPlaced() {

return placed;

}

public void setPlaced(boolean placed) {

this.placed = placed;

}

public int getColor() {

return color;

}

public void setColor(int color) {

this.color = color;

}

}

第一步,修改mousePressed函数,使得每次落子后,都将行棋方让给对家(即每次落子都改变棋子颜色)

DrawChessBoard.java中的mousePressed函数部分,只要每次都修改chessColor的值即可。

@Override

//当用户按下鼠标按钮时发生

public void mousePressed(MouseEvent e) {

int point_x=e.getX();

int point_y=e.getY();

int imgWidth = boardImg.getHeight(this);

int imgHeight = boardImg.getWidth(this);

int FWidth = getWidth();

int FHeight= getHeight();

int x=(FWidth-imgWidth)/2;

int y=(FHeight-imgHeight)/2;

int span_x=imgWidth/ROWS;

int span_y=imgHeight/ROWS;

//System.out.println("press");

int status_x = 0;

int status_y = 0;

if(point_x>=x && point_x<=x+imgWidth && point_y>=y && point_y <= y+imgHeight)

{

//System.out.println("合法");

for(int i=0;i

{

if(point_x>=x-chessman_width/2+1+i*span_x)

{

if(point_x<=x+chessman_width/2-1+i*span_x)//如果是width/2会在中间点出现两个匹配值

{

//System.out.println("point x "+i+" "+point_x+" "+(x-chessman_width/2+i*span_x)+" "+(x+chessman_width/2+i*span_x));

status_x = i;

}

}

}

for(int i=0;i

{

if(point_y>=y-chessman_width/2+1+i*span_y)

{

if(point_y <= y+chessman_width/2-1+i*span_y)

{

//System.out.println("point y "+i+" "+point_y+" "+(y-chessman_width/2+1+i*span_y)+" "+(y+chessman_width/2-1+i*span_y));

status_y = i;

}

}

}

Chessman chessman = new Chessman(chessColor, true);

chessStatus[status_x][status_y]=chessman;

System.out.println("chess color:"+chessColor);

if(chessColor==BLACK)

{

chessColor = WHITE;

}else {

chessColor = BLACK;

}

repaint();

if(isWin(status_x, status_y, chessStatus))

{

System.out.println("WIN!!!!!");

}

}

}

运行一下

f89e8e5142a018056320c95c712326e0.png

第二步,将胜出判断增加颜色判断条件(棋盘上存在五连珠->棋盘上存在同色的五连珠)

在isWin函数的判断条件上,加上对Chessman.getColor的颜色判断

isWin函数代码

boolean isWin(int point_x,int point_y,Chessman[][] cm)

{

for(int i=0;i

{

for(int j=0;j

{

//横向查找

if(chessStatus[i][j]!=null&&chessStatus[i][j].getPlaced()==true)

{

int matchColor = chessStatus[i][j].getColor();

//向右侧查找

for(int n=1;n<=4;n++)

{

if((i+n>=0)&&(i+n)<=ROWS)

{

if(chessStatus[i+n][j]!=null&&chessStatus[i+n][j].getPlaced()==true&&chessStatus[i+n][j].getColor()==matchColor)

{

chessStatus[i][j].matchCount++;

System.out.println("pos:"+i+" "+j+" right count++:"+(i+n)+" "+j+" count:"+chessStatus[i][j].matchCount);

if(chessStatus[i][j].matchCount==5)

{

return true;

}

}else

{

break;

}

}

}

//向左侧查找

for(int n=1;n<=4;n++)

{

if((i-n>=0)&&(i-n)<=ROWS)

{

if(chessStatus[i-n][j]!=null&&chessStatus[i-n][j].getPlaced()==true&&chessStatus[i-n][j].getColor()==matchColor)

{

chessStatus[i][j].matchCount++;

System.out.println("pos:"+i+" "+j+" "+"left count++:"+(i-n)+" "+j+" count:"+chessStatus[i][j].matchCount);

if(chessStatus[i][j].matchCount==5)

{

return true;

}

}else

{

if(chessStatus[i-n][j]!=null)

{

chessStatus[i][j].matchCount = 1;

}

break;

}

}

}

chessStatus[i][j].matchCount=1;//refresh count

}

}

}

for(int i=0;i

{

for(int j=0;j

{

//纵向

if(chessStatus[i][j]!=null&&chessStatus[i][j].getPlaced()==true)

{

int matchColor = chessStatus[i][j].getColor();

//向下查找,左上角为坐标原点,y轴正方向向下

for(int n=1;n<=4;n++)

{

if((j+n>=0)&&(j+n)<=ROWS)

{

if(chessStatus[i][j+n]!=null&&chessStatus[i][j+n].getPlaced()==true&&chessStatus[i][j+n].getColor()==matchColor)

{

chessStatus[i][j].matchCount++;

System.out.println("pos:"+i+" "+j+" up count++:"+(i)+" "+(j+n)+" count:"+chessStatus[i][j].matchCount);

if(chessStatus[i][j].matchCount==5)

{

return true;

}

}else

{

break;

}

}

}

//向上查找

for(int n=1;n<=4;n++)

{

if((j-n>=0)&&(j-n)<=ROWS)

{

if(chessStatus[i][j-n]!=null&&chessStatus[i][j-n].getPlaced()==true&&chessStatus[i][j-n].getColor()==matchColor)

{

chessStatus[i][j].matchCount++;

System.out.println("pos:"+i+" "+j+" "+"left count++:"+(i)+" "+(j-n)+" count:"+chessStatus[i][j].matchCount);

if(chessStatus[i][j].matchCount==5)

{

return true;

}

}else

{

if(chessStatus[i][j-n]!=null)

{

chessStatus[i][j].matchCount = 1;

}

break;

}

}

}

chessStatus[i][j].matchCount=1;//refresh count

}

}

}

//方向:左上右下

for(int i=0;i

{

for(int j=0;j

{

//左上

if(chessStatus[i][j]!=null&&chessStatus[i][j].getPlaced()==true)

{

int matchColor = chessStatus[i][j].getColor();

//向下查找,左上角为坐标原点,y轴正方向向下

for(int n=1;n<=4;n++)

{

if((j-n>=0)&&(j-n)<=ROWS&&(i-n)>=0&&(i-n)<=ROWS)

{

if(chessStatus[i-n][j-n]!=null&&chessStatus[i-n][j-n].getPlaced()==true&&chessStatus[i-n][j-n].getColor()==matchColor)

{

chessStatus[i][j].matchCount++;

System.out.println("pos:"+i+" "+j+" up count++:"+(i-n)+" "+(j-n)+" count:"+chessStatus[i][j].matchCount);

if(chessStatus[i][j].matchCount==5)

{

return true;

}

}else

{

break;

}

}

}

//右下

for(int n=1;n<=4;n++)

{

if((j+n>=0)&&(j+n)<=ROWS&&(i+n)>=0&&(i+n)<=ROWS)

{

if(chessStatus[i+n][j+n]!=null&&chessStatus[i+n][j+n].getPlaced()==true&&chessStatus[i+n][j+n].getColor()==matchColor)

{

chessStatus[i][j].matchCount++;

System.out.println("pos:"+i+" "+j+" "+"left count++:"+(i+n)+" "+(j+n)+" count:"+chessStatus[i][j].matchCount);

if(chessStatus[i][j].matchCount==5)

{

return true;

}

}else

{

if(chessStatus[i+n][j+n]!=null)

{

chessStatus[i][j].matchCount = 1;

}

break;

}

}

}

chessStatus[i][j].matchCount=1;//refresh count

}

}

}

//方向:左下右上

for(int i=0;i

{

for(int j=0;j

{

//左下

if(chessStatus[i][j]!=null&&chessStatus[i][j].getPlaced()==true)

{

int matchColor = chessStatus[i][j].getColor();

//向下查找,左上角为坐标原点,y轴正方向向下

for(int n=1;n<=4;n++)

{

if((j+n>=0)&&(j+n)<=ROWS&&(i-n)>=0&&(i-n)<=ROWS)

{

if(chessStatus[i-n][j+n]!=null&&chessStatus[i-n][j+n].getPlaced()==true&&chessStatus[i-n][j+n].getColor()==matchColor)

{

chessStatus[i][j].matchCount++;

System.out.println("pos:"+i+" "+j+" up count++:"+(i-n)+" "+(j+n)+" count:"+chessStatus[i][j].matchCount);

if(chessStatus[i][j].matchCount==5)

{

return true;

}

}else

{

break;

}

}

}

//右上

for(int n=1;n<=4;n++)

{

if((j-n>=0)&&(j-n)<=ROWS&&(i+n)>=0&&(i+n)<=ROWS)

{

if(chessStatus[i+n][j-n]!=null&&chessStatus[i+n][j-n].getPlaced()==true&&chessStatus[i+n][j-n].getColor()==matchColor)

{

chessStatus[i][j].matchCount++;

System.out.println("pos:"+i+" "+j+" "+"left count++:"+(i+n)+" "+(j-n)+" count:"+chessStatus[i][j].matchCount);

if(chessStatus[i][j].matchCount==5)

{

return true;

}

}else

{

if(chessStatus[i+n][j-n]!=null)

{

chessStatus[i][j].matchCount = 1;

}

break;

}

}

}

chessStatus[i][j].matchCount=1;//refresh count

}

}

}

return false;

}

运行一下!

34babcc64395c165092b54f541c01759.png

完整的DrawChessBoard.java

package xchen.test.simpleGobang;

import java.awt.Color;

import java.awt.Graphics;

import java.awt.Graphics2D;

import java.awt.Image;

import java.awt.RadialGradientPaint;

import java.awt.Toolkit;

import java.awt.event.MouseEvent;

import java.awt.event.MouseListener;

import javax.swing.JPanel;

public class DrawChessBoard extends JPanel implements MouseListener{

final static int BLACK=0;

final static int WHITE=1;

public int chessColor = BLACK;

int chessman_width=30;

public Image boardImg;

final private int ROWS = 19;

Chessman[][] chessStatus=new Chessman[ROWS+1][ROWS+1];

public DrawChessBoard() {

boardImg = Toolkit.getDefaultToolkit().getImage("res/drawable/chessboard2.png");

if(boardImg == null)

System.err.println("png do not exist");

addMouseListener(this);

}

@Override

protected void paintComponent(Graphics g) {

// TODO Auto-generated method stub

super.paintComponent(g);

int imgWidth = boardImg.getHeight(this);

int imgHeight = boardImg.getWidth(this);

int FWidth = getWidth();

int FHeight= getHeight();

int x=(FWidth-imgWidth)/2;

int y=(FHeight-imgHeight)/2;

int span_x=imgWidth/ROWS;

int span_y=imgHeight/ROWS;

g.drawImage(boardImg, x, y, null);

//画横线

for(int i=0;i

{

g.drawLine(x, y+i*span_y, FWidth-x,y+i*span_y);

}

//画竖线

for(int i=0;i

{

g.drawLine(x+i*span_x, y, x+i*span_x,FHeight-y);

}

//画棋子

for(int i=0;i

{

for(int j=0;j

{

if(chessStatus[i][j]!=null&&chessStatus[i][j].getPlaced()==true)

{

//System.out.println("draw chessman "+i+" "+j);

int pos_x=x+i*span_x;

int pos_y=y+j*span_y;

float radius_b=40;

float radius_w=80;

float[] fractions = new float[]{0f,1f};

java.awt.Color[] colors_b = new java.awt.Color[]{Color.BLACK,Color.WHITE};

Color[] colors_w = new Color[]{Color.WHITE,Color.BLACK};

RadialGradientPaint paint;

if(chessStatus[i][j].getColor()==1)

{

//System.out.println("draw white chess");

paint = new RadialGradientPaint(pos_x-chessman_width/2f, pos_y-chessman_width/2f, radius_w*2, fractions, colors_w);

}else{

//System.out.println("draw black chess");

paint = new RadialGradientPaint(pos_x-chessman_width/2f, pos_y-chessman_width/2f, radius_b*2, fractions, colors_b);

}

((Graphics2D)g).setPaint(paint);

((Graphics2D)g).fillOval(pos_x-chessman_width/2,pos_y-chessman_width/2,chessman_width,chessman_width);

}

}

}

}

@Override

//当用户按下鼠标按钮时发生

public void mousePressed(MouseEvent e) {

int point_x=e.getX();

int point_y=e.getY();

int imgWidth = boardImg.getHeight(this);

int imgHeight = boardImg.getWidth(this);

int FWidth = getWidth();

int FHeight= getHeight();

int x=(FWidth-imgWidth)/2;

int y=(FHeight-imgHeight)/2;

int span_x=imgWidth/ROWS;

int span_y=imgHeight/ROWS;

//System.out.println("press");

int status_x = 0;

int status_y = 0;

if(point_x>=x && point_x<=x+imgWidth && point_y>=y && point_y <= y+imgHeight)

{

//System.out.println("合法");

for(int i=0;i

{

if(point_x>=x-chessman_width/2+1+i*span_x)

{

if(point_x<=x+chessman_width/2-1+i*span_x)//如果是width/2会在中间点出现两个匹配值

{

//System.out.println("point x "+i+" "+point_x+" "+(x-chessman_width/2+i*span_x)+" "+(x+chessman_width/2+i*span_x));

status_x = i;

}

}

}

for(int i=0;i

{

if(point_y>=y-chessman_width/2+1+i*span_y)

{

if(point_y <= y+chessman_width/2-1+i*span_y)

{

//System.out.println("point y "+i+" "+point_y+" "+(y-chessman_width/2+1+i*span_y)+" "+(y+chessman_width/2-1+i*span_y));

status_y = i;

}

}

}

if(chessStatus[status_x][status_y]==null||chessStatus[status_x][status_y].getPlaced()==false)

{

Chessman chessman = new Chessman(chessColor, true);

chessStatus[status_x][status_y]=chessman;

System.out.println("chess color:"+chessColor);

if(chessColor==BLACK)

{

chessColor = WHITE;

}else {

chessColor = BLACK;

}

repaint();

if(isWin(status_x, status_y, chessStatus))

{

System.out.println("WIN!!!!!");

}

}

}

}

@Override

//当用户按下并松开鼠标按钮时发生

public void mouseClicked(MouseEvent e) {

// TODO Auto-generated method stub

}

@Override

public void mouseReleased(MouseEvent e) {

// TODO Auto-generated method stub

}

@Override

public void mouseEntered(MouseEvent e) {

// TODO Auto-generated method stub

}

@Override

public void mouseExited(MouseEvent e) {

// TODO Auto-generated method stub

}

boolean isWin(int point_x,int point_y,Chessman[][] cm)

{

for(int i=0;i

{

for(int j=0;j

{

//横向查找

if(chessStatus[i][j]!=null&&chessStatus[i][j].getPlaced()==true)

{

int matchColor = chessStatus[i][j].getColor();

//向右侧查找

for(int n=1;n<=4;n++)

{

if((i+n>=0)&&(i+n)<=ROWS)

{

if(chessStatus[i+n][j]!=null&&chessStatus[i+n][j].getPlaced()==true&&chessStatus[i+n][j].getColor()==matchColor)

{

chessStatus[i][j].matchCount++;

System.out.println("pos:"+i+" "+j+" right count++:"+(i+n)+" "+j+" count:"+chessStatus[i][j].matchCount);

if(chessStatus[i][j].matchCount==5)

{

return true;

}

}else

{

break;

}

}

}

//向左侧查找

for(int n=1;n<=4;n++)

{

if((i-n>=0)&&(i-n)<=ROWS)

{

if(chessStatus[i-n][j]!=null&&chessStatus[i-n][j].getPlaced()==true&&chessStatus[i-n][j].getColor()==matchColor)

{

chessStatus[i][j].matchCount++;

System.out.println("pos:"+i+" "+j+" "+"left count++:"+(i-n)+" "+j+" count:"+chessStatus[i][j].matchCount);

if(chessStatus[i][j].matchCount==5)

{

return true;

}

}else

{

if(chessStatus[i-n][j]!=null)

{

chessStatus[i][j].matchCount = 1;

}

break;

}

}

}

chessStatus[i][j].matchCount=1;//refresh count

}

}

}

for(int i=0;i

{

for(int j=0;j

{

//纵向

if(chessStatus[i][j]!=null&&chessStatus[i][j].getPlaced()==true)

{

int matchColor = chessStatus[i][j].getColor();

//向下查找,左上角为坐标原点,y轴正方向向下

for(int n=1;n<=4;n++)

{

if((j+n>=0)&&(j+n)<=ROWS)

{

if(chessStatus[i][j+n]!=null&&chessStatus[i][j+n].getPlaced()==true&&chessStatus[i][j+n].getColor()==matchColor)

{

chessStatus[i][j].matchCount++;

System.out.println("pos:"+i+" "+j+" up count++:"+(i)+" "+(j+n)+" count:"+chessStatus[i][j].matchCount);

if(chessStatus[i][j].matchCount==5)

{

return true;

}

}else

{

break;

}

}

}

//向上查找

for(int n=1;n<=4;n++)

{

if((j-n>=0)&&(j-n)<=ROWS)

{

if(chessStatus[i][j-n]!=null&&chessStatus[i][j-n].getPlaced()==true&&chessStatus[i][j-n].getColor()==matchColor)

{

chessStatus[i][j].matchCount++;

System.out.println("pos:"+i+" "+j+" "+"left count++:"+(i)+" "+(j-n)+" count:"+chessStatus[i][j].matchCount);

if(chessStatus[i][j].matchCount==5)

{

return true;

}

}else

{

if(chessStatus[i][j-n]!=null)

{

chessStatus[i][j].matchCount = 1;

}

break;

}

}

}

chessStatus[i][j].matchCount=1;//refresh count

}

}

}

//方向:左上右下

for(int i=0;i

{

for(int j=0;j

{

//左上

if(chessStatus[i][j]!=null&&chessStatus[i][j].getPlaced()==true)

{

int matchColor = chessStatus[i][j].getColor();

//向下查找,左上角为坐标原点,y轴正方向向下

for(int n=1;n<=4;n++)

{

if((j-n>=0)&&(j-n)<=ROWS&&(i-n)>=0&&(i-n)<=ROWS)

{

if(chessStatus[i-n][j-n]!=null&&chessStatus[i-n][j-n].getPlaced()==true&&chessStatus[i-n][j-n].getColor()==matchColor)

{

chessStatus[i][j].matchCount++;

System.out.println("pos:"+i+" "+j+" up count++:"+(i-n)+" "+(j-n)+" count:"+chessStatus[i][j].matchCount);

if(chessStatus[i][j].matchCount==5)

{

return true;

}

}else

{

break;

}

}

}

//右下

for(int n=1;n<=4;n++)

{

if((j+n>=0)&&(j+n)<=ROWS&&(i+n)>=0&&(i+n)<=ROWS)

{

if(chessStatus[i+n][j+n]!=null&&chessStatus[i+n][j+n].getPlaced()==true&&chessStatus[i+n][j+n].getColor()==matchColor)

{

chessStatus[i][j].matchCount++;

System.out.println("pos:"+i+" "+j+" "+"left count++:"+(i+n)+" "+(j+n)+" count:"+chessStatus[i][j].matchCount);

if(chessStatus[i][j].matchCount==5)

{

return true;

}

}else

{

if(chessStatus[i+n][j+n]!=null)

{

chessStatus[i][j].matchCount = 1;

}

break;

}

}

}

chessStatus[i][j].matchCount=1;//refresh count

}

}

}

//方向:左下右上

for(int i=0;i

{

for(int j=0;j

{

//左下

if(chessStatus[i][j]!=null&&chessStatus[i][j].getPlaced()==true)

{

int matchColor = chessStatus[i][j].getColor();

//向下查找,左上角为坐标原点,y轴正方向向下

for(int n=1;n<=4;n++)

{

if((j+n>=0)&&(j+n)<=ROWS&&(i-n)>=0&&(i-n)<=ROWS)

{

if(chessStatus[i-n][j+n]!=null&&chessStatus[i-n][j+n].getPlaced()==true&&chessStatus[i-n][j+n].getColor()==matchColor)

{

chessStatus[i][j].matchCount++;

System.out.println("pos:"+i+" "+j+" up count++:"+(i-n)+" "+(j+n)+" count:"+chessStatus[i][j].matchCount);

if(chessStatus[i][j].matchCount==5)

{

return true;

}

}else

{

break;

}

}

}

//右上

for(int n=1;n<=4;n++)

{

if((j-n>=0)&&(j-n)<=ROWS&&(i+n)>=0&&(i+n)<=ROWS)

{

if(chessStatus[i+n][j-n]!=null&&chessStatus[i+n][j-n].getPlaced()==true&&chessStatus[i+n][j-n].getColor()==matchColor)

{

chessStatus[i][j].matchCount++;

System.out.println("pos:"+i+" "+j+" "+"left count++:"+(i+n)+" "+(j-n)+" count:"+chessStatus[i][j].matchCount);

if(chessStatus[i][j].matchCount==5)

{

return true;

}

}else

{

if(chessStatus[i+n][j-n]!=null)

{

chessStatus[i][j].matchCount = 1;

}

break;

}

}

}

chessStatus[i][j].matchCount=1;//refresh count

}

}

}

return false;

}

}

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

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