android fresco 存储,Android四大图片缓存框架之-Fresco之initialize(二)

我们今天来了解下Fresco的初始化过程。

以系统默认的初始化参数为例。

Fresco.initialize(getApplicationContext());

进入到 com.facebook.drawee.backends.pipeline.Fresco中

public static void initialize(Context context) {

ImagePipelineFactory.initialize(context);

initializeDrawee(context);

}

我们先看ImagePipelineFactory.initialize(context);方法

public static void initialize(Context context) {

initialize(ImagePipelineConfig.newBuilder(context).build());

}

我们继续看ImagePipelineConfig.newBuilder(context)方法,

public static ImagePipelineConfig.Builder newBuilder(Context context) {

return new ImagePipelineConfig.Builder(context, null);

}

这里调用了ImagePipelineCongif的一个内部类Builder。

private Builder(Context context) {

this.mDownsampleEnabled = false;

this.mResizeAndRotateEnabledForNetwork = true;

this.mContext = (Context)Preconditions.checkNotNull(context);

}

这里只初始化了3个参数。其他的一些相关的参数并没有在这里进行初始化,那么,其他的一些设置是怎么实现的呢。别着急,我们接下来看

ImagePipelineConfig.newBuilder(context).build()的build()方法。

public ImagePipelineConfig build() {

return new ImagePipelineConfig(this, null);

}

这里返回了ImagePipelineConfig的一个实例。我们看下他的构造函数吧。

private ImagePipelineConfig(ImagePipelineConfig.Builder builder) {

this.mAnimatedImageFactory = builder.mAnimatedImageFactory;

this.mBitmapMemoryCacheParamsSupplier = (Supplier)(builder.mBitmapMemoryCacheParamsSupplier == null?new DefaultBitmapMemoryCacheParamsSupplier((ActivityManager)builder.mContext.getSystemService("activity")):builder.mBitmapMemoryCacheParamsSupplier);

this.mCacheKeyFactory = (CacheKeyFactory)(builder.mCacheKeyFactory == null?DefaultCacheKeyFactory.getInstance():builder.mCacheKeyFactory);

this.mContext = (Context)Preconditions.checkNotNull(builder.mContext);

this.mDownsampleEnabled = builder.mDownsampleEnabled;

this.mEncodedMemoryCacheParamsSupplier = (Supplier)(builder.mEncodedMemoryCacheParamsSupplier == null?new DefaultEncodedMemoryCacheParamsSupplier():builder.mEncodedMemoryCacheParamsSupplier);

this.mImageCacheStatsTracker = (ImageCacheStatsTracker)(builder.mImageCacheStatsTracker == null?NoOpImageCacheStatsTracker.getInstance():builder.mImageCacheStatsTracker);

this.mImageDecoder = builder.mImageDecoder;

this.mIsPrefetchEnabledSupplier = builder.mIsPrefetchEnabledSupplier == null?new Supplier() {

public Boolean get() {

return Boolean.valueOf(true);

}

}:builder.mIsPrefetchEnabledSupplier;

this.mMainDiskCacheConfig = builder.mMainDiskCacheConfig == null?getDefaultMainDiskCacheConfig(builder.mContext):builder.mMainDiskCacheConfig;

this.mMemoryTrimmableRegistry = (MemoryTrimmableRegistry)(builder.mMemoryTrimmableRegistry == null?NoOpMemoryTrimmableRegistry.getInstance():builder.mMemoryTrimmableRegistry);

this.mNetworkFetcher = (NetworkFetcher)(builder.mNetworkFetcher == null?new HttpUrlConnectionNetworkFetcher():builder.mNetworkFetcher);

this.mPlatformBitmapFactory = builder.mPlatformBitmapFactory;

this.mPoolFactory = builder.mPoolFactory == null?new PoolFactory(PoolConfig.newBuilder().build()):builder.mPoolFactory;

this.mProgressiveJpegConfig = (ProgressiveJpegConfig)(builder.mProgressiveJpegConfig == null?new SimpleProgressiveJpegConfig():builder.mProgressiveJpegConfig);

this.mRequestListeners = (Set)(builder.mRequestListeners == null?new HashSet():builder.mRequestListeners);

this.mResizeAndRotateEnabledForNetwork = builder.mResizeAndRotateEnabledForNetwork;

this.mSmallImageDiskCacheConfig = builder.mSmallImageDiskCacheConfig == null?this.mMainDiskCacheConfig:builder.mSmallImageDiskCacheConfig;

int decodeThreads = this.mPoolFactory.getFlexByteArrayPoolMaxNumThreads();

this.mExecutorSupplier = (ExecutorSupplier)(builder.mExecutorSupplier == null?new DefaultExecutorSupplier():builder.mExecutorSupplier);

}

看到这里,就明白了,构造函数中根据判断ImagePipelineConfig.Builder对象的成员变量是否为空来初始化,不为空,则用我们设置好的,为空,那么就用系统的。我们以mBitmapMemoryCacheParamsSupplier为例。

public class DefaultBitmapMemoryCacheParamsSupplier implements Supplier {

private static final int MAX_CACHE_ENTRIES = 256;

private static final int MAX_EVICTION_QUEUE_SIZE = 2147483647;

private static final int MAX_EVICTION_QUEUE_ENTRIES = 2147483647;

private static final int MAX_CACHE_ENTRY_SIZE = 2147483647;

private final ActivityManager mActivityManager;

public DefaultBitmapMemoryCacheParamsSupplier(ActivityManager activityManager) {

this.mActivityManager = activityManager;

}

public MemoryCacheParams get() {

return new MemoryCacheParams(this.getMaxCacheSize(), 256, 2147483647, 2147483647, 2147483647);

}

private int getMaxCacheSize() {

int maxMemory = Math.min(this.mActivityManager.getMemoryClass() * 1048576, 2147483647);

return maxMemory < 33554432?4194304:(maxMemory < 67108864?6291456:(VERSION.SDK_INT <= 9?8388608:maxMemory / 4));

}

}

看到这些敏感的数字就知道,这里就是配置LruCache大小的地方了。(猜测)。我想,这里会在某个地方调用get方法来获取系统设置的参数。接着看下这些参数的意思。

public MemoryCacheParams(int maxCacheSize, int maxCacheEntries, int maxEvictionQueueSize, int maxEvictionQueueEntries, int maxCacheEntrySize) {

this.maxCacheSize = maxCacheSize;

this.maxCacheEntries = maxCacheEntries;

this.maxEvictionQueueSize = maxEvictionQueueSize;

this.maxEvictionQueueEntries = maxEvictionQueueEntries;

this.maxCacheEntrySize = maxCacheEntrySize;

}

内存缓存的最大Size

缓存的最大条目,应该就是缓存图片的最大数目

驱逐队列的Size,(以下是我猜测的内容,有待验证),驱逐队列指的是重Lrucache中淘汰下来的图片,但是近期可能会用到的,暂时存放在这里。

驱逐队列的数目

单个缓存条目的最大大小

以上纯属个人意见,如有错误,请及时更正。

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