入门 DEMO
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Document</title>
<script src="https://threejs.org/build/three.js"></script>
</head>
<body>
<script>
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
var renderer = new THREE.WebGLRenderer({
antialias:true
});
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var geometry = new THREE.BoxGeometry( 20, 20, 20 );
var material = new THREE.MeshLambertMaterial( { color: 0xffff00 } );
var cube = new THREE.Mesh( geometry, material );
scene.add( cube );
camera.position.z = 100;
var light = new THREE.PointLight(0xffff00);
light.position.set(10, 0, 25);
scene.add(light);
function animate() {
requestAnimationFrame( animate );
cube.rotation.x += 0.03;
cube.rotation.y += 0.03;
renderer.render( scene, camera );
}
animate();
</script>
</body>
</html>
二十面体 DEMO
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Document</title>
<script src="https://threejs.org/build/three.js"></script>
</head>
<body>
<script>
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
var renderer = new THREE.WebGLRenderer({
antialias:true
});
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var geometry = new THREE.IcosahedronGeometry(15, 0);
var material = new THREE.MeshNormalMaterial();
var icosahedron = new THREE.Mesh( geometry, material );
scene.add( icosahedron );
icosahedron.rotation.x = 0.1;
icosahedron.rotation.y = -0.25;
camera.position.z = 100;
var light = new THREE.PointLight(0xffff00);
light.position.set(10, 0, 25);
scene.add(light);
function animate() {
requestAnimationFrame( animate );
icosahedron.rotation.x += 0.03;
icosahedron.rotation.y += 0.03;
camera.updateProjectionMatrix();
renderer.render( scene, camera );
}
animate();
</script>
</body>
</html>
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