【实例简介】flappy-bird方块版
【实例截图】
【核心代码】
// Initialize Phaser, and creates a 400x490px game
var game = new Phaser.Game(400, 490, Phaser.AUTO, 'game_div');
var game_state = {};
// Creates a new 'main' state that will contain the game
game_state.main = function() { };
game_state.main.prototype = {
// Function called first to load all the assets
preload: function() {
// Change the background color of the game
this.game.stage.backgroundColor = '#71c5cf';
// Load the bird sprite
this.game.load.image('bird', 'assets/bird.png');
// Load the pipe sprite
this.game.load.image('pipe', 'assets/pipe.png');
},
// Fuction called after 'preload' to setup the game
create: function() {
// Display the bird on the screen
this.bird = this.game.add.sprite(100, 245, 'bird');
// Add gravity to the bird to make it fall
this.bird.body.gravity.y = 1000;
// Call the 'jump' function when the spacekey is hit
var space_key = this.game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR);
space_key.onDown.add(this.jump, this);
// Create a group of 20 pipes
this.pipes = game.add.group();
this.pipes.createMultiple(20, 'pipe');
// Timer that calls 'add_row_of_pipes' ever 1.5 seconds
this.timer = this.game.time.events.loop(1500, this.add_row_of_pipes, this);
// Add a score label on the top left of the screen
this.score = 0;
var style = { font: "30px Arial", fill: "#ffffff" };
this.label_score = this.game.add.text(20, 20, "0", style);
},
// This function is called 60 times per second
update: function() {
// If the bird is out of the world (too high or too low), call the 'restart_game' function
if (this.bird.inWorld == false)
this.restart_game();
// If the bird overlap any pipes, call 'restart_game'
this.game.physics.overlap(this.bird, this.pipes, this.restart_game, null, this);
},
// Make the bird jump
jump: function() {
// Add a vertical velocity to the bird
this.bird.body.velocity.y = -350;
},
// Restart the game
restart_game: function() {
// Remove the timer
this.game.time.events.remove(this.timer);
// Start the 'main' state, which restarts the game
this.game.state.start('main');
},
// Add a pipe on the screen
add_one_pipe: function(x, y) {
// Get the first dead pipe of our group
var pipe = this.pipes.getFirstDead();
// Set the new position of the pipe
pipe.reset(x, y);
// Add velocity to the pipe to make it move left
pipe.body.velocity.x = -200;
// Kill the pipe when it's no longer visible
pipe.outOfBoundsKill = true;
},
// Add a row of 6 pipes with a hole somewhere in the middle
add_row_of_pipes: function() {
var hole = Math.floor(Math.random()*5) 1;
for (var i = 0; i < 8; i )
if (i != hole && i != hole 1)
this.add_one_pipe(400, i*60 10);
this.score = 1;
this.label_score.content = this.score;
},
};
// Add and start the 'main' state to start the game
game.state.add('main', game_state.main);
game.state.start('main');