maya python window_Maya Python使用UI中的数据

我正在编写一个脚本程序,在UI方面有点吃力。我做了几个UI,所有这些看起来都可以单独工作,但是我不知道如何将UI中输入的数据用于另一个函数。我试图让Gun类型(由用户在Bullet_Spray_Generator中选择)来影响调用哪个ui。每种枪类型都需要一组不同的滑块值,因此我为每种类型都创建了不同的UI。我想我需要将从BSG选择的数据传递到一个if函数中,以便调用正确的(第二个)UI,但是运行它总是跳到else函数并关闭窗口。以下是我目前为止的代码:import maya.cmds as cmds

from functools import partial

if (cmds.window("Bullet_Spray_Generator", exists = True)):

cmds.deleteUI("Bullet_Spray_Generator")

if (cmds.window("BSG2", exists = True)):

cmds.deleteUI("BSG2")

cmds.select(all=True)

cmds.delete()

def goShoot(numOfShots, distToTarget, *pArgs):

print "Begin"

cmds.deleteUI("BSG2")

createWall()

def cancelShoot(*pArgs):

print "cancel"

cmds.deleteUI("Bullet_Spray_Generator")

def createWall():

cmds.select(all=True)

cmds.delete()

wall = cmds.polyCube(h=10, w=15, d=1, name='wall')

cmds.move(0,5,0, 'wall')

def createGunUI(gunType, *pArgs):

if (GunSelectCtrl == 'Pistol'):

createPistolUI()

elif (GunSelectCtrl == 'Shotgun'):

createShotgunUI()

elif (GunSelectCtrl == 'SMG'):

createSMGUI()

elif (GunSelectCtrl == 'Sniper Rifle'):

createSniperUI()

elif (GunSelectCtrl == 'RPG'):

createRPGUI()

else:

print "Something went wrong"

cancelShoot()

def createPistolUI():

cmds.window("Pistol")

cmds.columnLayout(adjustableColumn=True)

cmds.deleteUI("Bullet_Spray_Generator")

NumBulletsCtrl = cmds.intSliderGrp(label='Number of Shots',

minValue=1, maxValue=9, value=4, field=True)

DistCtrl = cmds.intSliderGrp(label='Distance to Target (metres)',

minValue=1, maxValue=50, value=25, field=True)

cmds.button(label = "Fire", command = lambda *args: goShoot(cmds.intSliderGrp(NumBulletsCtrl,

query=True, value=True), cmds.intSliderGrp(DistCtrl, query=True, value=True), ))

cmds.button(label = "Cancel", command = cancelShoot)

cmds.showWindow("Pistol")

def createShotgunUI():

cmds.window("Shotgun")

cmds.columnLayout(adjustableColumn=True)

cmds.deleteUI("Bullet_Spray_Generator")

NumBulletsCtrl = cmds.intSliderGrp(label='Number of Shots',

minValue=1, maxValue=4, value=2, field=True)

DistCtrl = cmds.intSliderGrp(label='Distance to Target (metres)',

minValue=1, maxValue=50, value=25, field=True)

cmds.button(label = "Fire", command = lambda *args: goShoot(cmds.intSliderGrp(NumBulletsCtrl,

query=True, value=True), cmds.intSliderGrp(DistCtrl, query=True, value=True), ))

cmds.button(label = "Cancel", command = cancelShoot)

cmds.showWindow("Shotgun")

def createSMGUI():

cmds.window("SMG")

cmds.columnLayout(adjustableColumn=True)

cmds.deleteUI("Bullet_Spray_Generator")

NumBulletsCtrl = cmds.intSliderGrp(label='Number of Shots',

minValue=1, maxValue=20, value=4, field=True)

DistCtrl = cmds.intSliderGrp(label='Distance to Target (metres)',

minValue=1, maxValue=50, value=25, field=True)

cmds.button(label = "Fire", command = lambda *args: goShoot(cmds.intSliderGrp(NumBulletsCtrl,

query=True, value=True), cmds.intSliderGrp(DistCtrl, query=True, value=True), ))

cmds.button(label = "Cancel", command = cancelShoot)

cmds.showWindow("SMG")

def createSniperUI():

cmds.window("Sniper")

cmds.columnLayout(adjustableColumn=True)

cmds.deleteUI("Bullet_Spray_Generator")

NumBulletsCtrl = cmds.intSliderGrp(label='Number of Shots',

minValue=1, maxValue=2, value=2, field=True)

DistCtrl = cmds.intSliderGrp(label='Distance to Target (metres)',

minValue=1, maxValue=50, value=25, field=True)

cmds.button(label = "Fire", command = lambda *args: goShoot(cmds.intSliderGrp(NumBulletsCtrl,

query=True, value=True), cmds.intSliderGrp(DistCtrl, query=True, value=True), ))

cmds.button(label = "Cancel", command = cancelShoot)

cmds.showWindow("Sniper")

def createRPGUI():

cmds.window("RPG")

cmds.columnLayout(adjustableColumn=True)

cmds.deleteUI("Bullet_Spray_Generator")

NumBulletsCtrl = cmds.intSliderGrp(label='Number of Shots',

minValue=1, maxValue=1, value=1, field=True)

DistCtrl = cmds.intSliderGrp(label='Distance to Target (metres)',

minValue=1, maxValue=50, value=25, field=True)

cmds.button(label = "Fire", command = lambda *args: goShoot(cmds.intSliderGrp(NumBulletsCtrl,

query=True, value=True), cmds.intSliderGrp(DistCtrl, query=True, value=True), ))

cmds.button(label = "Cancel", command = cancelShoot)

cmds.showWindow("RPG")

def printNewMenuItem(item):

print item

return item

def createUI():

cmds.window("Bullet_Spray_Generator")

cmds.columnLayout(adjustableColumn=True)

GunSelectCtrl = cmds.optionMenu(label='Gun', changeCommand=printNewMenuItem)

cmds.menuItem(label='Pistol')

cmds.menuItem(label='Shotgun')

cmds.menuItem(label='SMG')

cmds.menuItem(label='Sniper Rifle')

cmds.menuItem(label='RPG')

cmds.button(label = "Continue", command = partial(createGunUI, GunSelectCtrl))

cmds.button(label = "Cancel", command = cancelShoot)

cmds.showWindow("Bullet_Spray_Generator")

createUI()

任何帮助都将不胜感激,非常感谢。在

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