这里有一个程序来创建贝塞尔弧线尽可能接近都没有什么圆。你需要四条路径才能完成一个圆圈。
BezierCurve BezierArc(double ox, double oy, double r, double thetaa, double thetab)
{
double theta;
double cpx[4];
double cpy[4];
int i;
int sign = 1;
while (thetaa > thetab)
thetab += 2 * Pi;
theta = thetab - thetaa;
if (theta > Pi)
{
theta = 2 * Pi - theta;
sign = -1;
}
cpx[0] = 1;
cpy[0] = 0;
cpx[1] = 1;
cpy[1] = 4.0/3.0 * tan(theta/4);
cpx[2] = cos(theta) + cpy[1] * sin(theta);
cpy[2] = sin(theta) - cpy[1] * cos(theta);
cpx[3] = cos(theta);
cpy[3] = sin(theta);
cpy[1] *= sign;
cpy[2] *= sign;
cpy[3] *= sign;
for (i = 0; i < 4; i++)
{
double xp = cpx[i] * cos(thetaa) + cpy[i] * -sin(thetaa);
double yp = cpx[i] * sin(thetaa) + cpy[i] * cos(thetaa);
cpx[i] = xp;
cpy[i] = yp;
cpx[i] *= r;
cpy[i] *= r;
cpx[i] += ox;
cpy[i] += oy;
}
return BezierCurve({cpx[0], cpy[0]},{cpx[1], cpy[1]}, {cpx[2], cpy[2]}, {cpx[3], cpy[3]});
}