android 颜色转drawable,如何在Android中更改Drawable的颜色?

/*

* Copyright (C) 2007 The Android Open Source Project

*

* Licensed under the Apache License, Version 2.0 (the "License");

* you may not use this file except in compliance with the License.

* You may obtain a copy of the License at

*

* http://www.apache.org/licenses/LICENSE-2.0

*

* Unless required by applicable law or agreed to in writing, software

* distributed under the License is distributed on an "AS IS" BASIS,

* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.

* See the License for the specific language governing permissions and

* limitations under the License.

*/

package com.example.android.apis.graphics;

import com.example.android.apis.R;

import android.app.Activity;

import android.content.Context;

import android.graphics.*;

import android.os.Bundle;

import android.view.KeyEvent;

import android.view.View;

public class ColorMatrixSample extends GraphicsActivity {

@Override

protected void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

setContentView(new SampleView(this));

}

private static class SampleView extends View {

private Paint mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);

private ColorMatrix mCM = new ColorMatrix();

private Bitmap mBitmap;

private float mSaturation;

private float mAngle;

public SampleView(Context context) {

super(context);

mBitmap = BitmapFactory.decodeResource(context.getResources(),

R.drawable.balloons);

}

private static void setTranslate(ColorMatrix cm, float dr, float dg,

float db, float da) {

cm.set(new float[] {

2, 0, 0, 0, dr,

0, 2, 0, 0, dg,

0, 0, 2, 0, db,

0, 0, 0, 1, da });

}

private static void setContrast(ColorMatrix cm, float contrast) {

float scale = contrast + 1.f;

float translate = (-.5f * scale + .5f) * 255.f;

cm.set(new float[] {

scale, 0, 0, 0, translate,

0, scale, 0, 0, translate,

0, 0, scale, 0, translate,

0, 0, 0, 1, 0 });

}

private static void setContrastTranslateOnly(ColorMatrix cm, float contrast) {

float scale = contrast + 1.f;

float translate = (-.5f * scale + .5f) * 255.f;

cm.set(new float[] {

1, 0, 0, 0, translate,

0, 1, 0, 0, translate,

0, 0, 1, 0, translate,

0, 0, 0, 1, 0 });

}

private static void setContrastScaleOnly(ColorMatrix cm, float contrast) {

float scale = contrast + 1.f;

float translate = (-.5f * scale + .5f) * 255.f;

cm.set(new float[] {

scale, 0, 0, 0, 0,

0, scale, 0, 0, 0,

0, 0, scale, 0, 0,

0, 0, 0, 1, 0 });

}

@Override protected void onDraw(Canvas canvas) {

Paint paint = mPaint;

float x = 20;

float y = 20;

canvas.drawColor(Color.WHITE);

paint.setColorFilter(null);

canvas.drawBitmap(mBitmap, x, y, paint);

ColorMatrix cm = new ColorMatrix();

mAngle += 2;

if (mAngle > 180) {

mAngle = 0;

}

//convert our animated angle [-180...180] to a contrast value of [-1..1]

float contrast = mAngle / 180.f;

setContrast(cm, contrast);

paint.setColorFilter(new ColorMatrixColorFilter(cm));

canvas.drawBitmap(mBitmap, x + mBitmap.getWidth() + 10, y, paint);

setContrastScaleOnly(cm, contrast);

paint.setColorFilter(new ColorMatrixColorFilter(cm));

canvas.drawBitmap(mBitmap, x, y + mBitmap.getHeight() + 10, paint);

setContrastTranslateOnly(cm, contrast);

paint.setColorFilter(new ColorMatrixColorFilter(cm));

canvas.drawBitmap(mBitmap, x, y + 2*(mBitmap.getHeight() + 10),

paint);

invalidate();

}

}

}

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