/**
* 一个简单的扫雷游戏
MainFram.java
*/
package www.waston;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.GridLayout;
import java.awt.Insets;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.util.Random;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
/**
* 主窗体类
* @author thnk
*
*/
public class MineFrame extends JFrame implements ActionListener,MouseListener,Runnable{
private static final long serialVersionUID = 1L;
private JPanel jp1;
private JPanel jp2;
private JMenuBar menuBar;
private JButton[][] buttons;
private JLabel showMine;//显示剩余地雷的个数
private JLabel showTime;//显示已使用的时间
private int time;//已使用的时间
boolean isOver = true;//游戏是否还在继续
private int[] vis;//是地雷按钮的角标
private int[][] numbers;//按钮上显示的数字
private boolean[][] isclicked;//该按钮是否被点击
private int cols;//地雷的行和列
private int rows;
private int totalCounts;//地雷的总个数
private int clickCounts;//已经点开的个数
private int gaussCounts;//猜中的个数
public MineFrame(){
//基本的设置
super("扫雷游戏");
this.setLocation(300,200);
this.setVisible(true);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
//创建菜单栏
createMenus();
//初始化标签信息
showMine = new JLabel();
showTime = new JLabel();
jp1 = new JPanel();
jp2 = new JPanel();
jp1.add(showMine);
jp1.add(new JLabel(" "));
jp1.add(showTime);
this.add(jp1,BorderLayout.NORTH);
this.add(jp2,BorderLayout.CENTER);
//初始化游戏
initGame(9,9,10);
}
//创建菜单
private void createMenus(){
menuBar = new JMenuBar();
JMenu options = new JMenu("选项");
JMenuItem newGame = new JMenuItem("新游戏");//开始游戏
JMenuItem exit = new JMenuItem("退出");
options.add(newGame);
options.add(exit);
//游戏等级
JMenu setting = new JMenu("设置");
JMenuItem easy = new JMenuItem("容易");
JMenuItem medium = new JMenuItem("中等");
JMenuItem difficult = new JMenuItem("困难");
setting.add(easy);
setting.add(medium);
setting.add(difficult);
//游戏帮助
JMenu help = new JMenu("帮助");
JMenuItem about = new JMenuItem("关于");
help.add(about);
menuBar.add(options);
menuBar.add(setting);
menuBar.add(help);
this.setJMenuBar(menuBar);
//注册监听器
newGame.setActionCommand("newGame");
newGame.addActionListener(this);
exit.setActionCommand("exit");
exit.addActionListener(this);
easy.setActionCommand("easy");
easy.addActionListener(this);
medium.setActionCommand("medium");
medium.addActionListener(this);
difficult.setActionCommand("difficult");
difficult.addActionListener(this);
about.setActionCommand("help");
about.addActionListener(this);
}
//初始化游戏
public void initGame(int rows,int cols,int totalCounts){
this.rows = rows;
this.cols = cols;
this.totalCounts = totalCounts;
isclicked = new boolean[rows][cols];
time = 0;
isOver = true;
clickCounts = 0;
gaussCounts = 0;
showMine.setText("你以标记地雷个数:0");
showTime.setText("您已使用时间:0秒");
jp2.removeAll();//移除掉原来的按钮
createMines();
//设置大小
this.setSize(rows*35,cols*35);
//设置出现的位置,居中
int x = (int) this.getToolkit().getScreenSize().getWidth();
int y = (int) this.getToolkit().getScreenSize().getHeight();
this.setLocation((int)(x-this.getSize().getWidth())/2,
(int)(y-this.getSize().getHeight())/2);
//开启线程计时
Thread t = new Thread(this);
t.start();
}
//创建按钮,初始化界面,由createMines()调用
private void createButtons(){
jp2.setLayout(new GridLayout(rows, cols));
buttons = new JButton[rows][cols];
for(int i=0;i
for(int j=0;j
buttons[i][j] = new JButton();
buttons[i][j].setMargin(new Insets(0,0,0,0));
//buttons[i][j].setText(numbers[i][j]+"");
buttons[i][j].addMouseListener(this);
buttons[i][j].setName(i+" "+j);//设置按钮的名字,方便知道是哪个按钮触发,并且传递角标
jp2.add(buttons[i][j]);
}
}
}
//随机创建地雷,并算出每一个点应显示的周围地雷的个数
private void createMines(){
//通过该数组计算出地雷周围八个格子应该显示的数字
int[][] dir = {{-1,-1},{-1,0},{-1,1},{0,-1},{0,1},{1,-1},{1,0},{1,1}};
numbers = new int[rows][cols];
vis = new int[totalCounts];
for(int i=0;i
boolean flag = true;
int index = new Random().nextInt(rows*cols);
for(int j=0;j
if(vis[j]==index){
flag = false;
i--;
break;
}
}
if(flag){
vis[i] = index;
int x = index/cols;
int y = index%cols;
//本身是地雷,让数字等于地雷的总个数加1
numbers[x][y] = totalCounts+1;
for(int j=0;j
int realX = x+dir[j][0];
int realY = y+dir[j][1];
//如果这个点是有效的(没有出界)并且本身不是地雷
if(realX>=0&&realX=0&&realY
numbers[realX][realY]++;
}
}
}
createButtons();
}
//踩到地雷后,显示所有地雷
private void showAllMine(){
for(int i=0;i
int x = vis[i]/cols;
int y = vis[i]%cols;
ImageIcon icon = new ImageIcon("2.jpg");
buttons[x][y].setIcon(icon);
}
}
//当点击一个空白区域时,显示这一块不是地雷按钮
private void showEmpty(int x,int y){
buttons[x][y].setEnabled(false);
buttons[x][y].setBackground(Color.GREEN);
isclicked[x][y] = true;
int[][] dir = {{0,-1},{-1,0},{0,1},{1,0}};
for(int i=0;i<4;i++){
int nextX = x+dir[i][0];
int nextY = y+dir[i][1];
//还没有被点过
if(nextX>=0&&nextX=0&&nextY
if(numbers[nextX][nextY]==0){
showEmpty(nextX,nextY);
}
else if(numbers[nextX][nextY]<=8){
buttons[nextX][nextY].setText(numbers[nextX][nextY]+"");
buttons[nextX][nextY].setBackground(Color.GREEN);
}
}
}
}
//该线程用来计算使用时间
@Override
public void run() {
time = 0;
while(isOver){
try {
Thread.sleep(1000);//睡眠一秒钟
time++;
//System.out.println(time);
showTime.setText("您已使用时间:"+time+"秒!");
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
@Override
public void actionPerformed(ActionEvent e) {
//退出游戏
if(e.getActionCommand().equals("exit")){
System.exit(0);
}
//新游戏
else if("newGame".equals(e.getActionCommand())){
isOver = false;
initGame(rows,cols,10);
}
else if("easy".equals(e.getActionCommand())){
isOver = false;
initGame(9,9,10);
}
else if("medium".equals(e.getActionCommand())){
isOver = false;
initGame(15,15,50);
}
else if("difficult".equals(e.getActionCommand())){
isOver = false;
initGame(22,22,100);
}
//游戏帮助
else if("help".equals(e.getActionCommand())){
String information = "尽快的找到游戏中所有布置的雷,这样你才能获取胜利!\n"
+"记住,千万不要踩中地雷,否则您就输了!";
JOptionPane.showMessageDialog(null,information);
}
}
@Override
public void mouseClicked(MouseEvent e) {
//System.out.println(e.getModifiers());
//如果已经猜中地雷了,再次点击按钮将不再触发事件
if(!isOver)
return;
JButton source = (JButton) e.getSource();
String[] infos = source.getName().split(" ");
int x = Integer.parseInt(infos[0]);
int y = Integer.parseInt(infos[1]);
if(e.getModifiers()==MouseEvent.BUTTON1_MASK){
isclicked[x][y] = true;//该按钮已被点击过
if(numbers[x][y]==totalCounts+1){
showAllMine();
isOver = false;//游戏结束
JOptionPane.showMessageDialog(null, "你踩中地雷了,请重新开始!");
return;
}
if(numbers[x][y]==0){
showEmpty(x, y);
return;
}
source.setBackground(Color.GREEN);
source.setText(numbers[x][y]+"");
//source.setEnabled(false);
}else if(e.getModifiers()==MouseEvent.BUTTON3_MASK){
//奇数次右键标记地雷
if(!isclicked[x][y]){
ImageIcon icon = new ImageIcon("1.png");
source.setIcon(icon);
clickCounts++;
showMine.setText("你以标记地雷个数: "+clickCounts);
if(numbers[x][y]==totalCounts+1){
gaussCounts++;
}
if(gaussCounts==totalCounts){
JOptionPane.showMessageDialog(null, "恭喜您赢啦!");
}
}
//偶数次右键取消标记
else{
clickCounts--;
showMine.setText("你以标记地雷个数: "+clickCounts);
if(numbers[x][y]==totalCounts+1){
gaussCounts--;
}
//去掉图标
ImageIcon icon = new ImageIcon();
source.setIcon(icon);
}
isclicked[x][y] = !isclicked[x][y];
}
}
@Override
public void mousePressed(MouseEvent e) {
}
@Override
public void mouseReleased(MouseEvent e) {
}
@Override
public void mouseEntered(MouseEvent e) {
}
@Override
public void mouseExited(MouseEvent e) {
}
}