C# WebSocket Servers -- Fleck、SuperSocket、TouchSocke

最近在维护老项目,感觉内存一直都有问题,定位到问题是WebSocketServer的问题,了解了 Fleck、SuperSocket、TouchSocke 等开源项目 ,这里记录一下。可能今后都不会用些轮子了,.net5、.net6、.net7、.net8 项目已经集成了WebSocket,只要  app.UseWebSockets() 代码就可以了,详情见 WebSockets support in ASP.NET Core | Microsoft Learn

0. net自带的WebSocket,基于 Kestrel。(职业选手不允许参赛)

代码:https://gitee.com/Karl_Albright/csharp-web-socket-server

复制代码
internal class Program
{
    static void Main(string[] args)
    {
        WebSockSvr server = new WebSockSvr();
        server.Start();
        server.SendDatas();
        Console.ReadLine();
    }
}
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复制代码
public class WebSockSvr
{
    public ConcurrentDictionary<string, WebSocket> ClinetList { get; set; } = new();
    WebApplication server;
    public WebSockSvr()
    {
        var builder = WebApplication.CreateBuilder();
        builder.WebHost.UseKestrel(opts => 
        {
            opts.ListenAnyIP(4040);
        });
        server = builder.Build();
        server.UseWebSockets(new WebSocketOptions
        {
            KeepAliveInterval = TimeSpan.FromSeconds(60),
        });
        server.Use(async (context, next) =>
        {
            if (!context.WebSockets.IsWebSocketRequest) 
            {
                await next.Invoke(context);
                return;
            }
            var id = Guid.NewGuid().ToString("N");
            try
            {
                var socket = await context.WebSockets.AcceptWebSocketAsync();

                var buffer = ArrayPool<byte>.Shared.Rent(1024);
                ClinetList.TryAdd(id, socket);
                while (socket.State == WebSocketState.Open)
                {
                    var result = await socket.ReceiveAsync(buffer, CancellationToken.None);
                    if (result.MessageType == WebSocketMessageType.Close)
                    {
                        throw new WebSocketException(WebSocketError.ConnectionClosedPrematurely, result.CloseStatusDescription);
                    }
                    var text = Encoding.UTF8.GetString(buffer.AsSpan(0, result.Count));
                    var sendStr = Encoding.UTF8.GetBytes($"Echo: {text}");
                    await socket.SendAsync(sendStr, WebSocketMessageType.Text, true, CancellationToken.None);
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine($"WebSocket has exception, {ex.Message}\r\n{ex.StackTrace}");
            }
            finally 
            {
                ClinetList.Remove(id, out _);
            }
        });
    }

    public void Start()
    {
        server.Start();
    }

    public void SendDatas()
    {
        for (int i = 0; i < 200; i++)
        {
            Task.Run(async () =>
            {
                while (true)
                {
                    try
                    {
                        foreach (var (id, sock) in ClinetList) 
                        {
                            if (sock.State == WebSocketState.Open)
                            {
                                var sendStr = Encoding.UTF8.GetBytes($"Dev[{DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss:fff")}, 12.34, 34.56, 56.78, \"77705683\"]");
                                await sock.SendAsync(sendStr, WebSocketMessageType.Text, true, CancellationToken.None);
                            }
                        }
                    }
                    catch (Exception ex)
                    {
                        Console.WriteLine($"SendDatas has exception,{ex.Message}\r\n{ex.StackTrace}");
                    }
                    finally
                    {
                        await Task.Delay(10);
                    }
                }
            });
        }
    }
}
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1. Fleck 

兼容 .NetFramework V4.0、.NetFramework V4.5、.NetCoreApp V2.0、.NetStandard V2.0

dotnet add package Fleck --version 1.2.0 
复制代码
using Fleck;

namespace FleckDemo
{
public class WebSockSvr { public List<IWebSocketConnection> ClinetList = new(); private WebSocketServer service; public WebSockSvr() { service = new WebSocketServer("ws://0.0.0.0:4040"); } public void Start() { service.Start(socket => { socket.OnOpen = () => { Console.WriteLine("Open!"); ClinetList.Add(socket); }; socket.OnClose = () => { Console.WriteLine("Close!"); ClinetList.Remove(socket); }; socket.OnMessage = message => { Console.WriteLine(message); ClinetList.ToList().ForEach(s => s.Send("Echo: " + message)); }; }); } public void SendDatas() { for (int i = 0; i < 200; i++) { Task.Run(async () => { while (true) { try { for (int j = 0; j < ClinetList.Count; j++) { var sock = ClinetList[j]; if (sock.IsAvailable) { await sock.Send($"Dev[{DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss:fff")}, 12.34, 34.56, 56.78, \"77705683\"]"); } } } catch (Exception ex) { Console.WriteLine("出现异常:" + ex.Message + "\r\n" + ex.StackTrace); } finally { await Task.Delay(1000); } } }); } } } }
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2. SuperSocket1.6 

截止到现在 superSocket 2.0版本还没正式发布,有beta.26版本,和1.6相比改动挺大的。

兼容 .NetFramework V4.6.1、.NetFramework V4.6.2、.NetFramework V4.7、.NetFramework V4.7.1、.NetFramework V4.7.2、.NetFramework V4.8、.NetFramework V4.8.1

dotnet add package SuperSocket --version 1.6.6.1
dotnet add package SuperSocket.Engine --version 1.6.6.1
dotnet add package SuperSocket.WebSocket --version 1.6.6.1
复制代码
using SuperSocket.SocketBase;
using SuperSocket.WebSocket;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;

namespace SuperSocketDemo
{
    public class WebSockSvr
    {
        public List<WebSocketSession> ClinetList { get; set; } = new List<WebSocketSession>();
        private WebSocketServer server;
        public WebSockSvr()
        {
            server = new WebSocketServer();
            server.NewMessageReceived += Ws_NewMessageReceived;//当有信息传入时
            server.NewSessionConnected += Ws_NewSessionConnected;//当有用户连入时
            server.SessionClosed += Ws_SessionClosed;//当有用户退出时
            server.NewDataReceived += Ws_NewDataReceived;//当有数据传入时
        }

        public void Start()
        {
            if (server.Setup(4040))//绑定端口
                server.Start();//启动服务  
        }

        //public void SendDatas()
        //{
        //    //对当前已连接的所有会话进行广播
        //    foreach (var session in server.GetAllSessions())
        //    {
        //        session.Send($"Dev[{DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss:fff")}, 12.34, 34.56, 56.78, \"77705683\"]");
        //        Thread.Sleep(1000);
        //    }
        //}
        public void SendDatas()
        {
            for (int i = 0; i < 200; i++)
            {
                Task.Run(async () =>
                {
                    while (true)
                    {
                        try
                        {
                            for (int j = 0; j < ClinetList.Count; j++)
                            {
                                var sock = ClinetList[j];
                                if (sock.Connected)
                                {
                                    sock.TrySend($"Dev[{DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss:fff")}, 12.34, 34.56, 56.78, \"77705683\"]");
                                }
                            }
                        }
                        catch (Exception ex)
                        {
                            Console.WriteLine("出现异常:" + ex.Message + "\r\n" + ex.StackTrace);
                        }
                        finally
                        {
                            await Task.Delay(10);
                        }
                    }
                });
            }

        }

        private void Ws_NewSessionConnected(WebSocketSession session)
        {
            ClinetList.Add(session);
        }

        private void Ws_NewMessageReceived(WebSocketSession session, string value)
        {

        }

        private void Ws_SessionClosed(WebSocketSession session, CloseReason value)
        {
            ClinetList.Remove(session);
        }

        private void Ws_NewDataReceived(WebSocketSession session, byte[] value)
        {

        }
    }
}
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3. SuperSocket2.0.0-beta.26

兼容 .NetStandard V2.1、.Net5、.Net6、.Net7、.Net8

dotnet add package SuperSocket.WebSocket.Server --version 2.0.0-beta.26
复制代码
using Microsoft.Extensions.Hosting;
using SuperSocket.Server;
using SuperSocket.Server.Abstractions;
using SuperSocket.Server.Host;
using SuperSocket.WebSocket.Server;

namespace SuperSocket2Demo
{
public class WebSockSvr { public List<WebSocketSession> ClinetList { get; set; } = new(); private IServer server; public WebSockSvr() { server = WebSocketHostBuilder.Create() .ConfigureSuperSocket(opts => { opts.AddListener(new ListenOptions { Ip = "127.0.0.1", Port = 4040 }); }) .UseSessionHandler((session) => { var sess = (WebSocketSession)session; ClinetList.Add(sess); return ValueTask.CompletedTask; }, (session, reason) => { var sess = (WebSocketSession)session; ClinetList.Remove(sess); return ValueTask.CompletedTask; }) .UseWebSocketMessageHandler(async (session, message) => { }) .BuildAsServer(); } public Task Start() { return server.StartAsync(); } public void SendDatas() { for (int i = 0; i < 200; i++) { Task.Run(async () => { while (true) { try { for (int j = 0; j < ClinetList.Count; j++) { var sock = ClinetList[j]; if (sock.State == SessionState.Connected) { await sock.SendAsync($"Dev[{DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss:fff")}, 12.34, 34.56, 56.78, \"77705683\"]"); } } } catch (Exception ex) { Console.WriteLine("出现异常:" + ex.Message + "\r\n" + ex.StackTrace); } finally { await Task.Delay(10); } } }); } } } }
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4. TouchSocket

目前兼容 .NetFramework V4.5、.NetFramework V4.6.2、.NetFramework V4.7.2、.NetFramework V4.8.1、.NetStandard V2.0、.NetStandard V2.1、.Net6、.Net7、.Net8

dotnet add package TouchSocket --version 2.1.5
dotnet add package TouchSocket.Http --version 2.1.5
dotnet add package TouchSocket.WebApi --version 2.1.5
复制代码
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using TouchSocket.Core;
using TouchSocket.Http;
using TouchSocket.Http.WebSockets;
using TouchSocket.Rpc;
using TouchSocket.Sockets;
using TouchSocket.WebApi;

namespace TouchSocketDemo.Core
{
    public class WebSockSvr
    {
        public List<IHttpSession> ClinetList { get; set; } = new List<IHttpSession>();
        private HttpService service;
        public WebSockSvr() 
        {
            service = new HttpService();
        }
        public async Task Start() 
        {
            await service.SetupAsync(new TouchSocketConfig()//加载配置
                 .SetListenIPHosts(4040)
                 .ConfigureContainer(a =>
                 {
                     a.AddConsoleLogger();
                 })
                 .ConfigurePlugins(a =>
                 {
                     a.UseWebSocket().SetWSUrl(null).UseAutoPong();
                     //a.Add<MyWebSocketPlugin>();
                     a.Add(typeof(IWebSocketHandshakedPlugin), async (IWebSocket client, HttpContextEventArgs e) =>
                     {
                         ClinetList.Add(client.Client);
                         await e.InvokeNext();
                     });
                     a.Add(typeof(IWebSocketClosingPlugin), async (IWebSocket client, ClosedEventArgs e) =>
                     {
                         ClinetList.Remove(client.Client);
                         await e.InvokeNext();
                     });

                     a.Add(typeof(IWebSocketReceivedPlugin), async (IWebSocket client, WSDataFrameEventArgs e) =>
                     {
                         switch (e.DataFrame.Opcode)
                         {
                             case WSDataType.Close:
                                 {
                                     await client.CloseAsync("断开");
                                 }
                                 return;
                             case WSDataType.Ping:
                                 await client.PongAsync();//收到ping时,一般需要响应pong
                                 break;
                             case WSDataType.Pong:
                                 break;
                             default:
                                 break;
                         }

                         await e.InvokeNext();
                     });

                     a.UseWebSocketReconnection();//a.Add<MyWebSocketPlugin>();
                 }));
            await service.StartAsync();
        }


        public void SendDatas()
        {
            for (int i = 0; i < 200; i++)
            {
                Task.Run(async () =>
                {
                    while (true)
                    {
                        try
                        {
                            var clientList = ClinetList.ToList();
                            for (int j = 0; j < clientList.Count; j++)
                            {
                                var sock = (HttpSessionClient)clientList[j];
                                if (sock.Online)
                                {
                                    await sock.WebSocket.SendAsync($"Dev[{DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss:fff")}, 12.34, 34.56, 56.78, \"77705683\"]");
                                }
                            }
                        }
                        catch (Exception ex)
                        {
                            Console.WriteLine("出现异常:" + ex.Message + "\r\n" + ex.StackTrace);
                        }
                        finally
                        {
                            await Task.Delay(10);
                        }
                    }
                });
            }
        }
public class MyWebSocketPlugin : PluginBase, IWebSocketHandshakingPlugin, IWebSocketHandshakedPlugin, IWebSocketReceivedPlugin { public MyWebSocketPlugin(ILog logger) { this.m_logger = logger; } public async Task OnWebSocketHandshaking(IWebSocket client, HttpContextEventArgs e) { if (client.Client is IHttpSessionClient socketClient) { //服务端 var id = socketClient.Id; } else if (client.Client is IHttpClient httpClient) { //客户端 } this.m_logger.Info("WebSocket正在连接"); await e.InvokeNext(); } public async Task OnWebSocketHandshaked(IWebSocket client, HttpContextEventArgs e) { this.m_logger.Info("WebSocket成功连接"); await e.InvokeNext(); } private readonly ILog m_logger; public async Task OnWebSocketReceived(IWebSocket client, WSDataFrameEventArgs e) { switch (e.DataFrame.Opcode) { case WSDataType.Close: {await client.CloseAsync("断开"); } return; case WSDataType.Ping:await client.PongAsync();//收到ping时,一般需要响应pong break; case WSDataType.Pong: this.m_logger.Info("Pong"); break; default: { //其他报文,需要考虑中继包的情况。所以需要手动合并 WSDataType.Cont类型的包。 //或者使用消息合并器 //获取消息组合器 var messageCombinator = client.GetMessageCombinator(); try { //尝试组合 if (messageCombinator.TryCombine(e.DataFrame, out var webSocketMessage)) { //组合成功,必须using释放模式 using (webSocketMessage) { //合并后的消息 var dataType = webSocketMessage.Opcode; //合并后的完整消息 var data = webSocketMessage.PayloadData; if (dataType == WSDataType.Text) { //按文本处理 } else if (dataType == WSDataType.Binary) { //按字节处理 } else { //可能是其他自定义协议 } } } } catch (Exception ex) { this.m_logger.Exception(ex); messageCombinator.Clear();//当组合发生异常时,应该清空组合器数据 } } break; } await e.InvokeNext(); } } } }
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原创作者: KarlAlbright 转载于: https://www.cnblogs.com/KarlAlbright/p/18433768
Netty是一个基于Java的异步事件驱动的网络应用框架,它提供了一系列易于使用的API,用于创建高性能、可扩展的网络服务器和客户端应用程序。 WebSocket是一种在单个TCP连接上进行全双工通信的协议,它允许服务器主动向客户端推送数据,而不需要客户端先发起请求。在Java中,Netty提供了对WebSocket的支持,可以通过Netty来实现WebSocket服务器和客户端。 当使用Netty实现WebSocket时,Sec-WebSocket-Protocol是WebSocket握手过程中的一个HTTP头部字段,它用于指定客户端和服务器之间通信所使用的子协议。子协议是在WebSocket连接建立后,用于在双方之间传输数据的协议。 在Netty中,可以通过设置`WebSocketServerProtocolHandler`的`subprotocols`属性来指定支持的子协议。例如,可以使用以下代码来设置子协议为"chat": ```java ChannelPipeline pipeline = channel.pipeline(); pipeline.addLast(new HttpServerCodec()); pipeline.addLast(new HttpObjectAggregator(65536)); pipeline.addLast(new WebSocketServerCompressionHandler()); pipeline.addLast(new WebSocketServerProtocolHandler("/websocket", "chat")); pipeline.addLast(new MyWebSocketHandler()); ``` 在上面的代码中,`WebSocketServerProtocolHandler`的第二个参数就是Sec-WebSocket-Protocol的值,这里设置为"chat"。这样,当客户端与服务器进行握手时,可以指定"chat"作为子协议,在连接建立后双方就可以使用该子协议来进行通信。 希望这个回答对你有帮助!如果你还有其他问题,请继续提问。
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