alien_invasion.py
import sys
import pygame
from setting import setting
from ship import ship
import game_functions as gf
import pygame
from pygame.sprite import Group
from alien import alien
def run_game():
pygame.init()
ai_setting=setting()
screen=pygame.display.set_mode((ai_setting.screen_width,ai_setting.screen_height))
pygame.display.set_caption(“play”)
ships=ship(screen)
bullets=Group()
aliens=alien(ai_setting,alien)
#开始主循环
while True:
gf.check_event(ai_setting,ships,screen,bullets)
ships.update_ship()
# bullets.update()
gf.update_bullets(bullets)
gf.update_screen(screen,ai_setting,ships,bullets,aliens)
run_game()
alien.py
import pygame
from pygame.sprite import Sprite
class alien(Sprite):
def init(self,ai_setting,screen):
“”“初始化外新人斌设置起始位置”””
super(alien, self).init()
self.screen=screen
self.ai_setting=ai_setting
#加载图像和矩形
self.image=pygame.image.load(“image/ships.jpg”)
self.rect=self.image.get_rect()
#每个外新人最初始位置设为左上角附近
self.rect.y=self.rect.height
self.rect.x=self.rect.width
#存储外新人的准确位置
self.x=float(self.rect.x)
self.y=float(self.rect.y)
def blitme(self):
“”“在指定位置绘制”””
self.screen.blit(self.image,self.rect)
game_functions.py
import sys
import pygame
from bullet import bullet
def key_down(event,ai_settings,screen,ships,bullets):#控制飞船移动
if event.key == pygame.K_a:
ships.move_left = True
elif event.key == pygame.K_d:
ships.move_right = True
elif event.key == pygame.K_SPACE:#创造一颗子弹
first_bullet(ai_settings,bullets,screen,ships)
elif event.key == pygame.K_q:
sys.exit()
def first_bullet(ai_settings,bullets,screen,ships):#创造一个过程,控制子弹熟练(用途:简化)没啥用
if len(bullets)<=ai_settings.Limit_bullets:
new_bullet=bullet(ai_setting=ai_settings,screen=screen,ship=ships)
bullets.add(new_bullet)
# print(len(bullets))
def key_up(event,ships):#判断按键是否抬起,阻止飞船不受控制
if event.key == pygame.K_a:
ships.move_left = False
elif event.key == pygame.K_d:
ships.move_right = False
# ships.update_ship()
def check_event(ai_settings,ships,screen,bullets):#控制鼠标和键盘
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
key_down(event=event,ai_settings=ai_settings,screen=screen,ships=ships,bullets=bullets)
elif event.type == pygame.KEYUP:
key_up(event, ships)
def update_screen(screen,ai_setting,ships,bullets,alien):#绘制以及控制子弹
screen.fill(ai_setting.bg_color)
for bullet in bullets.sprites():