python从入门到时间_Python从入门到时间,外新人入侵,求排雷

alien_invasion.py

import sys

import pygame

from setting import setting

from ship import ship

import game_functions as gf

import pygame

from pygame.sprite import Group

from alien import alien

def run_game():

pygame.init()

ai_setting=setting()

screen=pygame.display.set_mode((ai_setting.screen_width,ai_setting.screen_height))

pygame.display.set_caption(“play”)

ships=ship(screen)

bullets=Group()

aliens=alien(ai_setting,alien)

#开始主循环

while True:

gf.check_event(ai_setting,ships,screen,bullets)

ships.update_ship()

# bullets.update()

gf.update_bullets(bullets)

gf.update_screen(screen,ai_setting,ships,bullets,aliens)

run_game()

alien.py

import pygame

from pygame.sprite import Sprite

class alien(Sprite):

def init(self,ai_setting,screen):

“”“初始化外新人斌设置起始位置”””

super(alien, self).init()

self.screen=screen

self.ai_setting=ai_setting

#加载图像和矩形

self.image=pygame.image.load(“image/ships.jpg”)

self.rect=self.image.get_rect()

#每个外新人最初始位置设为左上角附近

self.rect.y=self.rect.height

self.rect.x=self.rect.width

#存储外新人的准确位置

self.x=float(self.rect.x)

self.y=float(self.rect.y)

def blitme(self):

“”“在指定位置绘制”””

self.screen.blit(self.image,self.rect)

game_functions.py

import sys

import pygame

from bullet import bullet

def key_down(event,ai_settings,screen,ships,bullets):#控制飞船移动

if event.key == pygame.K_a:

ships.move_left = True

elif event.key == pygame.K_d:

ships.move_right = True

elif event.key == pygame.K_SPACE:#创造一颗子弹

first_bullet(ai_settings,bullets,screen,ships)

elif event.key == pygame.K_q:

sys.exit()

def first_bullet(ai_settings,bullets,screen,ships):#创造一个过程,控制子弹熟练(用途:简化)没啥用

if len(bullets)<=ai_settings.Limit_bullets:

new_bullet=bullet(ai_setting=ai_settings,screen=screen,ship=ships)

bullets.add(new_bullet)

# print(len(bullets))

def key_up(event,ships):#判断按键是否抬起,阻止飞船不受控制

if event.key == pygame.K_a:

ships.move_left = False

elif event.key == pygame.K_d:

ships.move_right = False

# ships.update_ship()

def check_event(ai_settings,ships,screen,bullets):#控制鼠标和键盘

for event in pygame.event.get():

if event.type == pygame.QUIT:

sys.exit()

elif event.type == pygame.KEYDOWN:

key_down(event=event,ai_settings=ai_settings,screen=screen,ships=ships,bullets=bullets)

elif event.type == pygame.KEYUP:

key_up(event, ships)

def update_screen(screen,ai_setting,ships,bullets,alien):#绘制以及控制子弹

screen.fill(ai_setting.bg_color)

for bullet in bullets.sprites():

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