在Winform中 处理Windows消息通过重写WndProc方法
在WPF中 使用的是System.Windows. Sytem.Windows.Controls等名字空间,没有WndProc函数
WPF中处理消息首先要获取窗口句柄,创建HwndSource对象 通过HwndSource对象添加消息处理回调函数。
此外 WPF中没有Handle属性,不能直接获得窗口的句柄
可以在构造函数中指定消息进行消息处理的回调函数,也可以在资源初始化后指定,在很多地方都可以指定。
以下是在资源初始化后指定
protected
override
void
OnSourceInitialized(EventArgs e)
{
base .OnSourceInitialized(e);
HwndSource hwndSource = PresentationSource.FromVisual( this ) as HwndSource;
if (hwndSource != null )
hwndSource.AddHook( new HwndSourceHook( this .WndProc));
}
{
base .OnSourceInitialized(e);
HwndSource hwndSource = PresentationSource.FromVisual( this ) as HwndSource;
if (hwndSource != null )
hwndSource.AddHook( new HwndSourceHook( this .WndProc));
}
注意要使用System.Windows.Interop名字空间,以上增加了一个回调委托
protected
virtual
IntPtr WndProc(IntPtr hwnd,
int
msg, IntPtr wParam, IntPtr lParam,
ref
bool
handled)
{
switch (msg)
{
case Win32.WM_NCHITTEST:
{
Point MouseScreenPoint = new Point(lParam.ToInt32() & 0xFFFF , lParam.ToInt32() >> 16 );
Point MouseWindowPoint = this .PointFromScreen(MouseScreenPoint);
if (MouseWindowPoint.X < 10 && MouseWindowPoint.Y < 10 )
{
handled = true ;
return (IntPtr)Win32.HTTOPLEFT;
}
break ;
}
}
return IntPtr.Zero;
}
{
switch (msg)
{
case Win32.WM_NCHITTEST:
{
Point MouseScreenPoint = new Point(lParam.ToInt32() & 0xFFFF , lParam.ToInt32() >> 16 );
Point MouseWindowPoint = this .PointFromScreen(MouseScreenPoint);
if (MouseWindowPoint.X < 10 && MouseWindowPoint.Y < 10 )
{
handled = true ;
return (IntPtr)Win32.HTTOPLEFT;
}
break ;
}
}
return IntPtr.Zero;
}
这里有一个引用传递的参数handled ,处理消息后设置为true 告诉系统这个消息已经处理过了