using
System;
class Client
{
public static void Main ()
{
Base b = new Base();
Derived d = new Derived();
b.d = d;
Console.WriteLine(b.d.m);
}
}
class Base
{
public int n = 9;
public Derived d;
}
class Derived : Base
{
public int m = 10;
}
“Derived继承自Base,可以说没有Base就没有Derived,可Base里面有一个成员是Derived类型。到底是先有鸡还是先有蛋?这个程序可以正常编译执行并打印结果10。”
class Client
{
public static void Main ()
{
Base b = new Base();
Derived d = new Derived();
b.d = d;
Console.WriteLine(b.d.m);
}
}
class Base
{
public int n = 9;
public Derived d;
}
class Derived : Base
{
public int m = 10;
}
上面提到可以正常编译并能打印结果,是没错,不过这不能说明先有鸡还是先有蛋这个问题。先有鸡还是先有蛋是说是鸡先生蛋呢还是蛋生鸡。在上面的代码中Base类声明有一个Derrived类,在Base实例化时,也就是“生”的时候并没有把Derrived类也“生”出来,因此不能说明问题.
Base类声明有一个Derrived类,也就是Base类的实例有一个指向Derrived类的指针,这是个引用问题,而这个引用在Base类创建时为null。
看下面的代码:
using
System;
class Client
{
public static void Main ()
{
Base b = new Base();
Derived d = new Derived();
b.d = d;
Console.WriteLine(b.d.m);
}
}
class Base
{
public Base()
{
this.d = new Derived();
}
public int n = 9;
public Derived d;
}
class Derived : Base
{
public Derived() : base()
{
}
public int m = 10;
}
在上面的代码中Base类声明有一个Derrived类,在Base实例化时,也就是“生”的时候把Derrived类也“生”出来,编译通过,运行的时候死循环!
class Client
{
public static void Main ()
{
Base b = new Base();
Derived d = new Derived();
b.d = d;
Console.WriteLine(b.d.m);
}
}
class Base
{
public Base()
{
this.d = new Derived();
}
public int n = 9;
public Derived d;
}
class Derived : Base
{
public Derived() : base()
{
}
public int m = 10;
}
我不知道有什么托管对象可以先在Object对象之前创建出来!
Object对象作为所有其他对象的根对象,自然Object对象先创建出来,也就是说先有Object再有其他派生对象。